Consolidating WhamBamSam's plan with clearer instructions
North/Centre
Quote:
If Roland needs to reach N-E5 to capture the North CT, then Falcon to N-E14 and Shoves Roland to N-E12 so that Roland is in range to Capture. Otherwise, Falcon to N-H16.
Roland to N-E7 (or N-E5 if the previous assumption is correct) to Capture the North CT.
Oren moves to N-L15.
Paris moves to C-A13, Drops Madeline at N-O13.
Wotan moves to C-D14 and Takes a Vulnerary.
West
Wham's plans
Quote:
Lloyd takes Nina and drops her at W-E2.
Imeena moves to C-J2 and Takes a Vulnerary.
Callum moves to C-K1.
Durnock moves to C-J1 and Takes a Vulnerary.
I would recommend pushing Lloyd as far forward as he can go without getting targeted, so as to put him in a position to possibly Steal either the Statuette from Gunther or otherwise the Guiding Ring from Gilles. Imeena and Callum should go forward with Lloyd so they can Rescue him once he's done picking pockets.
This is my plan;
Lloyd to W-K1. This should put him out of Gunther's reach, while leaving him still in range to reach Gunther's current position for the Statuette lift.
Imeena to W-J2, Takes a Vulnerary. The idea is that she'll be in position to Rescue Lloyd, and canto to W-N1 the following Turn. Problem with that is, that leaves her in range of Gunther and Gilles, but if there's any member of our party who's tough enough to take punishment from both of them at once...
Callum to W-I1, drops Nina at W-I2. The idea is that he can move down to W-M1, Take Lloyd from Imeena and canto back to W-J1 the following Turn. Two birds are killed with this one stone; we secure our prize with the main body of the party, and free up Imeena to tank Gunther and Gilles without any handicaps.
Durnock to W-J2, so we can use him for any utility purposes like Shoving or Trading.
This all hinges on the Lions sticking around to fight, and Gunther not moving from his present position, but if it all works out we'll score ourselves a MacGuffin. I suspect Gunther and Domni will come in hot pursuit if we manage to take the Statuette from them though, so we'll need to have the West group Influence Galer's boys to block their paths with their bodies while they run like hell.
We can get the statuette just by killing Gunther, and if he's still on the map one turn from now, we have a pretty good shot at it. Imeena is now fast enough to double him regardless of what he's got equipped, and Callum also exists.
Oh, right. OF COURSE I had to forget about that. *headdesk*
Then your plan sounds good, but I still think Lloyd should try to go as far forward as he can, just in case he gets a chance at Gilles' Guiding Ring. Maybe have Imeena to W-J2 and Callum to W-K1 first, then Lloyd to W-J1 to Take and Drop Nina at W-I1? Durnock can go to W-I2.
Oh, right. OF COURSE I had to forget about that. *headdesk*
Then your plan sounds good, but I still think Lloyd should try to go as far forward as he can, just in case he gets a chance at Gilles' Guiding Ring. Maybe have Imeena to W-J2 and Callum to W-K1 first, then Lloyd to W-J1 to Take and Drop Nina at W-I1? Durnock can go to W-I2.
I totally have a Roland mug. Just can't upload it from my phone, and couldn't get to other internet today. If you want to see what it would look like, look in my zombie apocalypse game. There's an NPC named Toshi who is modelled off of Franz and wearing a headband. That's what Roland will look like, except his skin color would be the one Penguinator changed it to. And his armor would be metal, not rocks.
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I keep quoting your posts. But they might not mean what I think they do...
Oh, right. OF COURSE I had to forget about that. *headdesk*
Then your plan sounds good, but I still think Lloyd should try to go as far forward as he can, just in case he gets a chance at Gilles' Guiding Ring. Maybe have Imeena to W-J2 and Callum to W-K1 first, then Lloyd to W-J1 to Take and Drop Nina at W-I1? Durnock can go to W-I2.
I'm a little worried that if he sees us coming for him,Gunther will send the archers back to the balistae to cover his retreat and moving our less sturdy troops forward will get one of them KO'd. Or are the balistae out of ammo yet?
I'm a little worried that if he sees us coming for him,Gunther will send the archers back to the balistae to cover his retreat and moving our less sturdy troops forward will get one of them KO'd. Or are the balistae out of ammo yet?
Can the archers shoot right after getting on the ballistia? If so, then I'd say just send Imeena and Callum.
Character Name: Tyra Sodlan
Player Name: Herpestidae
Age: 'Tis but a number. Somewhere in the range of 18-23.
Martial Cleric: For crunch purposes, a Pegasus Troubador. Moves like a Pegasus. Rescues like a Pegasus. Takes effective damage like a Pegasus. Just... doesn't ride a Pegasus, by fluff.
Pegasus: 265-> 260% Growths
Nino 3: 260-> 290% Growths
40->34 Stat Points: 290 -> 320% Growths
Stat
Base
Base Cost
Growth
Cost
HP
16
8
60
30
MAG
6
6
55
55
SKL
5
5
50
50
SPD
5
5
55
55
LCK
4
4
40
40
DEF
2
2
35
35
RES
4
4
55
55
Con: 7 (0 Stat Points)
Weapon Levels: Staff D
Skills: N/A
Special: N/A
Affinity: Light
Inventory: Heal Staff, Vulnerary
Backstory:
Spoiler
Tyra grew up in a Bercan military family, and was expected to follow suit. She's actually very fit underneath those robes, because her parents didn't really expect her to be any good at magic and had her doing workouts and training in hand-to-hand combat since she was 5. She took to it all well enough. In fact, she took to just about anything quickly and almost immediately. She was a Jackie of All Trades, in a sense. But if there was one thing that she excelled at, it was magic. She understood it on an intrinsic level. When she invented a flying charm at the tender age of ten, she was granted a scholarship to a prestigious magic academy run by the Osulian Church. She hasn't heard from her parents in since, beyond the occasional letter.
It was obvious to her that her martially-inclined parents were disappointed with her interest in magic, and she set out to prove them wrong. Using her martial arts training, she studied and trained for years to unite the two worlds, essentially cloistering herself away. Her social life died before it could even begin. But she's on the verge of a breakthrough, she can feel it.
Though she understood magic, it took her years to be able to actually use it. As it stands, her own Martial and magical abilities are intertwined. As such, she hits people to heal them. She's working on actually using combat magic, but is currently resigned to the relatively simple nature of Staff magic.
Personality:
Spoiler
First and foremost, a caring and curious heart that loves to learn. But she can quickly and easily swap out her friendly, sunny, near-ditzy disposition to activate her powerful mind or call up a countenance of teeth, claws, and horns borne from growing up a military brat.
She's a know-it-all and proud of it, knowledgeable on just about any subject, except for History. Seriously, History sucks.
She has a keen interest in human social interaction. The entire process is strange and inviting to her. She wants to get to know people, but her overly scientific mind gets in the way a lot. She tries... but she often fails spectacularly.
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I keep quoting your posts. But they might not mean what I think they do...