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Old 11-06-2012, 06:04 PM   Top  -  End  -  #211
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) III

No, that tile is not part of the Ballista and it doesn't count as a 'nearest edge' when I count range.
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Old 11-06-2012, 06:18 PM   Top  -  End  -  #212
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) III

well, N-O15 is a safe enouigh spot, and close enough to get in an attack next round. Looks fine to me.
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Old 11-06-2012, 06:35 PM   Top  -  End  -  #213
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

Wow, Hugo's one unlucky chap, isn't he?

We need to retrieve Hugo. I'd suggest Paris retrieve him, then Rescue Wotan and move to C-E14. I also want Falcon as far South as possible so he's near enough to engage the Fighters, so Falcon should then go to C-E15, and Take and Drop Wotan at C-F15.

Can Paris survive two successive ballistae hits? If not, I may have her go to a house tile instead.

Does the CT tile provide any dodge bonuses, again? Remind me.
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Old 11-06-2012, 06:41 PM   Top  -  End  -  #214
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Default Re: Fire Emblem: Close Horizons (OOC) III

Quote:
Originally Posted by Illven View Post
That works (Give Callum the kill though he's a lower level.)

Because horrible typos. Oren should be at 16 too. I'll fix that now. Any issues with the center plan itself?
Not really. The only other option that I can see would be something like the following.

Paris moves to CG6, attacks Merc13 and cantos to CJ5.

If Paris hits, Wotan moves to CK7. If she misses, he moves to CI6 to block Merc13 from reaching her.

Argoth moves to CD16.

Oren moves to CD15.

Adele moves to CD14.

Madeline moves to NO13.

Falcon moves to CA13.

Roland moves to NO15.

The idea here would be to stay out of the range of Balista17 and use the extra protection from the wall to hold the command tent while we bring the rest of our force back to the center, while taking care of Balista5 and the enemies nearest to it with Paris and Wotan. It might be a little safer, but it runs the risk of letting the Cavaliers run past the wall freely, which might be a problem with smart enemies.
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Old 11-06-2012, 06:48 PM   Top  -  End  -  #215
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) III

Since Paris starts on Hugo's tile isn't he already safe?

@Whambamsam I feel like that plan will allow the cavaliers to strike at Madeline in a couple of turns
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Last edited by Illven : 11-06-2012 at 06:49 PM.
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Old 11-06-2012, 06:48 PM   Top  -  End  -  #216
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

Don't forget to retrieve Hugo, people.

EDIT: And you trust Sairyu to not be evil and assume we did not retrieve Hugo if we did not state it explicitly?
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Last edited by Ascaloth : 11-06-2012 at 06:49 PM.
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Old 11-06-2012, 06:50 PM   Top  -  End  -  #217
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) III

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Don't forget to retrieve Hugo, people.

EDIT: And you trust Sairyu to not be evil and assume we did not retrieve Hugo if we did not state it explicitly?
Okay Paris retrieves Hugo, and then does what I said.
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Old 11-06-2012, 07:23 PM   Top  -  End  -  #218
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) III

@Ascaloth
CTs have no terrain bonuses.

And I'll automatically have you guys 'rescue' if you end or start a Player Phase on a downed ally. Passing over will also do the trick, for mounted units. I might be a little hard on you guys, but I'm not that petty (I think).
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Old 11-06-2012, 08:31 PM   Top  -  End  -  #219
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) III

Good to know!

How many turns is it 'til we get reinforcements again?
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Old 11-06-2012, 08:42 PM   Top  -  End  -  #220
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) III

At the end of Turn 37 (when the update reads IIXL [38]).

You can spawn skirmishers this coming turn though. Choose an open map edge and I'll drop some swordsmen and archers down.
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Old 11-06-2012, 09:29 PM   Top  -  End  -  #221
GrassyGnoll
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Default Re: Fire Emblem: Close Horizons (OOC) III

How was Hugo doubled by the Merc when they both... have SPD 6...

Throw some skirmishers on the A10-A14 stretch or between Galer and Domni.

working draft
Quote:
Argoth to D17

Adele to D15

Falcon waits

Oren waits

Madeline to A14

Roland [retro: loots H11] to N-O15

Paris to G6, attack Merc 13, canto to C11

if Merc 13 dead, Wotan to H4

if Merc 13 not dead, Wotan to E11

~
W front

Nina to E9, cast Fire at Swordsman 20

Imeena to E8, rescue Nina, canto to E3

Durnock to E5, shove Callum

Callum to E10, attack Swordsman 20, canto to F13

Lloyd to D2, trade Vulnerary off Galer

Spawn skirmishers at A12-14
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Last edited by GrassyGnoll : 11-07-2012 at 04:48 PM.
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Old 11-06-2012, 09:39 PM   Top  -  End  -  #222
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) III

Oh, and what's that "Fatigued 1" by Argoth mean? How did he get it, and what's it do?
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Old 11-06-2012, 09:43 PM   Top  -  End  -  #223
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) III

@GrassyGnoll
Yeah. I bet it's pretty hard to dodge swords with a horse on your back.

@Acanous
Injury; also why it took him an extra turn to get back on his feet.

It [fatigue I] is an across-the-board 10% penalty to his combat stats (truncated). I'd also have stuck it on the party if you'd gone into this map without resting beforehand.
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Old 11-06-2012, 09:54 PM   Top  -  End  -  #224
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) III

I change my plan vote to Grassygnoll's plan.
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Old 11-06-2012, 10:03 PM   Top  -  End  -  #225
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

Oh, right. Having Adele and Argoth hold C-C18 and C-C19 would stop the cavalry in their tracks, wouldn't it?

Are you sure you don't want Falcon at C-D18 instead? He has WTA against the Fighter.
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Old 11-06-2012, 10:07 PM   Top  -  End  -  #226
Penguinator
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Default Re: Fire Emblem: Close Horizons (OOC) III

Quote:
Originally Posted by Ascaloth View Post
Can Paris survive two successive ballistae hits? If not, I may have her go to a house tile instead.
Aww, hell, nah! I trust my chances better with Grassy's plan.
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Old 11-06-2012, 10:10 PM   Top  -  End  -  #227
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

Well, the consensus seems to be that Paris should go C-J15, and I can't say I disagree with that.

EDIT: Almost forgot about this. Amend Roland's move to have him Loot the Shop before moving to N-O15.
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Last edited by Ascaloth : 11-06-2012 at 10:23 PM.
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Old 11-06-2012, 11:03 PM   Top  -  End  -  #228
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) III

So I recently just booted FE8 up again, and I keep trying to make Franz attack at range.

I'm not sure what that says about me.
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Old 11-06-2012, 11:06 PM   Top  -  End  -  #229
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

LOL!

I wonder what you'll do when you recruit Joshua.
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Old 11-06-2012, 11:09 PM   Top  -  End  -  #230
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) III

Quote:
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So I recently just booted FE8 up again, and I keep trying to make Franz attack at range.

I'm not sure what that says about me.
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Old 11-06-2012, 11:11 PM   Top  -  End  -  #231
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

I bet Sairyu will try to make Joshua die as many horrible, messy deaths as possible.
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Old 11-06-2012, 11:23 PM   Top  -  End  -  #232
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) III

Quote:
Originally Posted by Ascaloth View Post
Well, the consensus seems to be that Paris should go C-J15, and I can't say I disagree with that.

EDIT: Almost forgot about this. Amend Roland's move to have him Loot the Shop before moving to N-O15.
Roland is kind of away from the shop at the moment. It'd take most of his move to go back, and then another turn to get back to where he is now, and a THIRD turn to get to N-O15.

He can go back to the shop after he trades someone that Steel lance. Maybe after softening up that cavalry formation.
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Old 11-06-2012, 11:24 PM   Top  -  End  -  #233
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

No, he was at the Shop this Turn. Sairyu would probably give us the Loot command the same way he did for the Armory last Turn.
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Old 11-06-2012, 11:46 PM   Top  -  End  -  #234
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Default Re: Fire Emblem: Close Horizons (OOC) III

Good news everyone! My latest draft is less overtly suicidal. The C18 gimmick was a horrorshow, as was the J5 canto. A minimal [Argoth to D17] should be the only stall we need before Linia and Roland can break the line.
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Old 11-06-2012, 11:51 PM   Top  -  End  -  #235
Sairyu
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Default Re: Fire Emblem: Close Horizons (OOC) III

@Acanous
It'll be the same as the armory, though if you stay for multiple turns (more than one), you'll find better stuff (probably).

@Ascaloth
I haven't actually used Joshua at all. I just took his Killing Edge and he's kinda in stasis. I'm doing an iron man on veteran setting and the RNG seems determined to never ever miss, so I've eschewed bringing him along. Maybe if enough people die... lol.

Edit: Casualty list as of Map 10
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Of course I do, and tough love is the best kind of love.

Last edited by Sairyu : 11-06-2012 at 11:53 PM.
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Old 11-06-2012, 11:55 PM   Top  -  End  -  #236
Acanous
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Default Re: Fire Emblem: Close Horizons (OOC) III

Oh. Well in that case...

"Loot loot loot, all day long...loot loot loot while I sing this song..."

Last edited by Acanous : 11-06-2012 at 11:55 PM.
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Old 11-07-2012, 12:02 AM   Top  -  End  -  #237
Illven
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Default Re: Fire Emblem: Close Horizons (OOC) III

Yeah, I prefer my West plan Grassy gnoll.
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Old 11-07-2012, 12:17 AM   Top  -  End  -  #238
Ascaloth
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Default Re: Fire Emblem: Close Horizons (OOC) III

Going to throw my vote towards Illven's W plan. Grassy's is just needlessly complicated.

I'll keep looking at the C plans in the meantime.

EDIT: Not really liking any of the C plans at the moment...
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Last edited by Ascaloth : 11-07-2012 at 12:22 AM.
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Old 11-07-2012, 12:23 AM   Top  -  End  -  #239
Penguinator
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Default Re: Fire Emblem: Close Horizons (OOC) III

Quote:
Originally Posted by Ascaloth View Post
Going to throw my vote towards Illven's W plan. Grassy's is just needlessly complicated.
We'll go with that, yeah.

Withholding vote on Center plan.
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Old 11-07-2012, 12:39 AM   Top  -  End  -  #240
Rising Phoenix
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Default Re: Fire Emblem: Close Horizons (OOC) III

Aw... poor Hugo...

Good like guys... I really should try to update the map in my game rather than play the Sims 3... hey dysfunctional household are hilarious!
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