Roleplaying GamesThe all-purpose forum for general advice or system-independent (or multi-system) discussion. Come discuss adventure plots, gamemastering dilemmas, or player advice here. For ruleset-specific discussions, see the subforums.
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
I'll join the Apiarist bandwagon. It still sounds like a lot of fun.
__________________
Quote:
Originally Posted by Xefas:
"I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
I say they where Archivists. His father kept the record of the town. His older brother now has to do pick up the family tradition because his younger brother is in the watch and unavailable.
__________________
Quote:
Originally Posted by kyoryu
I swear, about 50% of what makes BW awesome is the little stuff like that that's applicable to just about any system.
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
Smith, because it's the only trade which involves hitting things with hammers. Hopefully it will give a bonus to hitting people with hammers. If it doesn't, I am disappoint.
Why do the parents have to be so lame? Can't we have a warrior tradition in our household mousehold?
__________________
Quote:
Originally Posted by Emperor Tippy
By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
Quote:
Originally Posted by Slipperychicken
Smith, because it's the only trade which involves hitting things with hammers. Hopefully it will give a bonus to hitting people with hammers. If it doesn't, I am disappoint.
Why do the parents have to be so lame? Can't we have a warrior tradition in our household mousehold?
Apiarists are not lame! For example, Neil Gaiman is an apiarist, and not lame. (It's his birthday).
__________________
Star Metallurgist of the Roy Fanclub
Who made my awesome Dwarf Hexblade avatar, you ask? BRC did!
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
Quote:
Originally Posted by Slipperychicken
Smith, because it's the only trade which involves hitting things with hammers. Hopefully it will give a bonus to hitting people with hammers. If it doesn't, I am disappoint.
Why do the parents have to be so lame? Can't we have a warrior tradition in our household mousehold?
Apiarist is the most badass profession. Think of Bees not as bees, but Sugar Producing Attack Wolves.
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
Quote:
Originally Posted by toapat
Apiarist is the most badass profession. Think of Bees not as bees, but Sugar Producing Attack Wolves.
That attack in the Tens of thousands.
needless to say, thats my vote
I guess on a mouse-scale, beekeeping is more like farming flying honey-dogs with stingers. Do we get to control them?
__________________
Quote:
Originally Posted by Emperor Tippy
By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
Re: Let's vote up a Mouse Guard character![Step 6.2. Parents]
Quote:
Originally Posted by Slipperychicken
I guess on a mouse-scale, beekeeping is more like farming flying honey-dogs with stingers. Do we get to control them?
You could make a test to anger or placate them yes. You probarly won't run arround with a complete beehive straped to your back.
But i guess Apiarist wins.
(by the way. I think you can only come from a trademouse background because of balance reasons. Every MG character has a few craft skills and is able to produce equipment and other usefull things for the mission. This is a deliberate decision to encourage creativity and building stuff. The rules for crafting are also pretty good)
Next STEP!
With whom did you apprentice for the Guard? What was that mouse’s trade?
"A young mouse seeking to join the Guard applies in either the spring or fall. They meet with a guardmouse in charge of new recruits and are welcomed into Lockhaven. These raw recruits are then distributed among the various tradesmice in Lockhaven to act as assistants, laborers and apprentices. For their first two seasons of service, they are apprenticed to these senior artisans. In this capacity, they help see to the material needs of the Guard."
The list is the same as for parents
Apiarist Carpenter Archivist Cartographer Armorer Glazier Baker Harvester Brewer Insectrist
Miller Potter Smith Stonemason Weaver
More bees? Maybe some background making armor or maps? Learning in the library in Lockhaven? Working on the insect training? Maybe getting fat, making bread?
__________________
Quote:
Originally Posted by kyoryu
I swear, about 50% of what makes BW awesome is the little stuff like that that's applicable to just about any system.
Re: Let's vote up a Mouse Guard character![Step 6.3. Senior Artisian]
Armorer, let's give this young mouse something that's actually militarily relevant so he's not constantly dependent on his insect minions.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Re: Let's vote up a Mouse Guard character![Step 6.3. Senior Artisian]
Quote:
Originally Posted by The Glyphstone
Armorer, let's give this young mouse something that's actually militarily relevant so he's not constantly dependent on his insect minions.
I'm with Glyphstone Here.
__________________
Quote:
Originally Posted by Xefas:
"I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
Re: Let's vote up a Mouse Guard character![Step 6.3. Senior Artisian]
Cartographer it is. It's useful, it makes sense for a mouse with a good memory (which I still want to put forward), and it provides an excuse to be in a high place with attack-bees.
__________________
Fudge Assistant in the Playground.
Re: Let's vote up a Mouse Guard character![Step 6.3. Senior Artisian]
He spent years of his life as a smith, a trade to which he took quite well. His trade became lucrative for a handful of years before joining the guard.
My RPG group is currently playing Mouse Guard. It's really fun, and super easy to DM.
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Quote:
Originally Posted by Zombimode
Glyphstone, you are an evil person :D
Last edited by The Glyphstone : 11-14-2012 at 12:34 PM.
Re: Let's vote up a Mouse Guard character![Step 6.3. Senior Artisian]
I vote we go on to the next step!
Smith it is!
Next step *cue dramatic music*
What did your mentor stress in training?
Basically after he spend two seasons as an aprentice a young Guardmouse becomes a Tenderpaw and is paired with a mentor for 1-2 years. The mentor is in charge of training the young mouse in the skills of the guard.
We can choose twice from a list of the PATROL SKILLS (the skills most often rolled in the game). These are things that our mentor really did stress in our training.
The list:
Re: Let's vote up a Mouse Guard character![Step 6.4. What did your Mentor teach you?]
Hunter
Pathfinder
Just to be contrary.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
Re: Let's vote up a Mouse Guard character![Step 6.4. What did your Mentor teach you?]
Pathfinder
Scout
Just for fun.
__________________
Quote:
Originally Posted by Xefas:
"I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"