Re: Tidesnap, a Journey Through the Ages Madara OOC
To be honest, I'm almost on the verge of just makin this freeform and keeping track of everyone with some quick-and-dirties. I want to make it work, but I'm also super busy (haven't had time for pbp in over a year now, it's the creative itch I tells ya!)
Mostly, settler 'classes' are just the loose groupings of what you want to do, backed by roleplay and story telling. If you want amazing heroes and leaders, show them doing something amazing, etc. Im tracking your settlement's overall ability by 'generation' (their reproduction speed) and their lifespan -- a second generation miner will get more credits per action out of mining than a new one, unless you're singling him out in your story telling of course. But likewise, a miner with dozens of years of experience will be better than even a 30th generation miner that's brand new - I've got a java loop that keeps track of and spews out rough efficiencies for me to process your turns based on average age and generation for any arbitrary class, basically letting you do whatever you want -- most of your populations will have rudimentary skills doing mundane tasks, it's really only when you want to make credits by depleting resources that you have to create a class. I'd prefer you created your own classes that did their own things their own ways, in order to facilitate your story-telling, but if that doesn't work I'll dirty-up some cookie-cutters.
I've got a lab and an exam in the morning! Sorry I couldnt answer more, I really must be sleeping hours ago xD
Edit realquick: yes underground and mountain-homes will be available and usable, I've arbitrated it to some fancy defensive bonuses and some generational anomalies that will crop up as you move towards undergrounding it. I just really don't want to keep track of z-levels :P
__________________
Hurr hurr back to Archers. Probably a bit high T3 right now, but some abilities feel T2ish. Anyways, PEACH dat for love <3
Last edited by chrisrawr : 11-02-2012 at 03:23 AM.
|