The Setting
The Setting will be the United States, as all good Zombie Apocalypses seem to originate there, but will begin in a fictional city (Glendale, not the Los Angeles one) of mine and North’s creation. The origin of the outbreak is a mystery to be discovered by the Player Characters if they wish, all that they know is that at first there were strange occurrences reported on the news/radio: people being bitten by crazed people, families being killed violently, cannibals discovered in the city. After two days of these strange events things really went to hell. This is when your characters would encounter the undead and society as they knew it ends with hordes of these undead roaming the streets. This is essentially where the RP starts, just after your characters begin their life of survival.
Players have the option of running for their lives in the hope that the outbreak is only local, though the news had shown these strange occurrences worldwide. Or they can decide to fortify themselves and hope for rescue by the National Guard, the Army or Superman... But that is something just to think about at the beginning, once we all get together we can decide what path to take.
Map
A = Carpark
B = Codiac Residence
C = Mechanics
D = The way to WalMart, it is off this map
E = The Church
The Crunch (Warning: A Fairly Lengthy Read)
- Credit for this system goes to Erasmas.
Spoiler
This game is meant to give players the chance to fight for their survival during and/or after a zombie infestation. There will be members of the undead running amok, but they won’t necessarily be alone. Other survivors could threaten your existence almost as much as, if not more than, the zombies who caused such wide-spread panic. Think the Walking Dead.
HIT POINTS
Spoiler
Every character receives 18 hit points plus their Constitution modifier at first level. When a character gains a level, she also gains a number of hit points equal to her Constitution modifier.
STARTING INFORMATION
Spoiler
Most of the time your character will start at level 1, the beginning. Your level number is added to both your saving throws and your initiative. Your ability modifiers add into places on your character sheet as well. Strength figures into Melee attacks. Dexterity figures into Ranged attacks, Armor Class, Initiative, and Reflex saves. Constitution figures into Hit Points and Fortitude saves. Wisdom figures into Will saves. Any time your character performs a skill that would be based on one of your abilities, that modifier figures into that number as well. See the Skills section to see how else these numbers may affect your character’s actions.
OCCUPATION
Spoiler
Your Occupation is what job you had before the zombie crisis. Anything is possible here, but it will be the basis of your initial Skills, and have an effect on what you’re allowed to start with. It is included for role-playing and character-development purposes. It also affects things such as starting cash and possible hands-on equipment or even weapons. For example, if Chuck is an auto mechanic, he may very well have access to a large wrench or even a starting vehicle. You may also be granted bonuses or penalties to certain skill rolls based on this. The GM’s discretion is paramount in deciding how your occupation will adjust anything on your character sheet both before and during game play.
COMBAT
Spoiler
Attacking Melee
Bludgeoning: STR + Weapon Grade Rating Bonus
Slashing: STR + Weapon Grade Rating Bonus
Piercing: STR + Weapon Grade Rating Bonus Ranged
Missile: DEX + Weapon Grade Rating Bonus
Thrown: DEX + Weapon Grade Rating Bonus
Auto^: DEX + Weapon Grade Rating Bonus
^- The character who is driving makes an attack as normal. Then the target must make a Reflex save @DC=15+(Mph, divided by 10) to take half damage.
For every ten kills listed under a specific weapon category (i.e. Missile, Auto, etc.), that character’s Weapon Grade Rating Bonus goes up by one point. Each time that character makes an attack with any weapon from that weapon category, she may add her Weapon Grade Rating Bonus to that attack. For example, Sharon has 10 kills with her shotgun and 10 with her Colt .45 revolver. That means she should have 20 tick marks listed under Missile and her Weapon Grade Rating Bonus is equal to 2. If Dennis has run over 64 targets with his F150 Pick-up, he should have 64 tick marks under Auto and his Weapon Grade Rating Bonus is equal to 6.
Some weapons have different rates of fire: single-shot, semi-automatic, automatic, and three-round burst. Single-shot attacks follow the above rules. A character who uses a semi-automatic weapon may make three attacks in one round. The first attack is at the character’s full attack bonus. The second shot is at a -2 to the attack, and the third is at a -4. A character who uses an automatic weapon may make five, using the same rules for a semi-automatic weapon. The second shot is at a -2, the third at a -4, the fourth at a -6, and the fifth at a -8. On a weapon that has a three-round burst setting, the character is allowed to make two attacks in one round (for a total of six bullets fired; three bullets per attack roll). The first attack is at a -2 and the second is at a -4. Be careful with this option, however… because while a successful attack can be devastating for an enemy (damage is rolled three times on a hit), a miss costs you three bullets! An expensive gamble… but with a big payoff.
Damage Melee
Bludgeoning: Listed Weapon Damage + STR
Slashing: Listed Weapon Damage + STR
Piercing: Listed Weapon Damage + STR Ranged
Missile: Listed Weapon Damage
Thrown: Listed Weapon Damage (+ STR)*
Auto: Listed Weapon Damage + (Mph, divided in half)
*- This bonus does not apply to a weapon that causes damage after it is thrown, such as grenades, dynamite, etc.
Every time that damage is dealt with a weapon, the same amount that was dealt is also dealt to the weapon itself. The only exception to this rule is any missile weapon (i.e. gun, bow, slingshot, etc.). Once a specific weapon reaches its hit point total in damage, that weapon becomes non-functional. How this occurs should be decided by the GM and should make sense for the circumstances – a sledgehammer’s head breaking off, a bottle shattering, a golf club becoming bent, etc.
Damaging Certain Materials
Substance
Hardness
Hit Points
Paper/Cloth
0
2/inch
Rope
0
2/inch
Ice
0
3/inch
Glass
1
1/inch
Drywall
2
2/inch
Leather/Hide
2
5/inch
Wood
5
10/inch
Stone/Concrete
8
15/inch
Iron/Steel
10
30/inch
WEAPON REPAIRS
Spoiler
Some weapons require maintenance or repairs because of usage and wear. Blades need to be sharpened after repeated use, handles and screws might need to be tightened, and some parts may just need to be replaced all together. Doing this can remove some of the damage from a weapon. When a character decides to repair or maintenance a weapon, they may recover up to 10 hit points for that weapon for every half-hour spent this way. However, no more than half (rounded down) of the damage that was dealt to the weapon since its last maintenance or repair may be recovered.
For example, David decides to sharpen his machete, which has taken 50 points of damage since he acquired it. He spends an hour and a half working on it, which would normally recover 30 points but because that is more than half, it brings the total damage on the machete down to 25 points (the most amount of damage that he can remove). Later on, his machete accrues another 55 points, bringing its total to 80 points of damage. If David spends another hour and a half, he can recover 27 points, once again the most that he can recover. His machete now has 53 points of total damage upon it.
Replacing parts of a weapon will remove whatever damage the weapon has on it, within the GM’s discretion. Putting a new barrel into a gun that has misfired, replacing the handle of a sword, etc. are all examples of this. Again, the GM has final say as to whether the materials or the know-how are available for the character’s use.
SPECIAL WEAPON NOTES
Spoiler
On the Weapons Chart, you will notice certain bold typed terms listed under the descriptions. These weapons have secondary effects or different rules to their operations than most others.
Explosive
These items function normally, but are potentially dangerous when taking damage. If one of these weapons takes enough damage to reduce its HP to 0, it simply blows up. Something like a fire extinguisher isn’t a big deal, but a flame thrower… now that’s another story.
Grenades
Grenade attacks are handled a little differently, since the damage that they do is not a direct result of the attack, but rather a secondary effect. The attack is made, with no countering defensive roll, to determine the accuracy of placement. An attack roll of 15 or higher hits directly where the character was aiming. Otherwise, the grenade lands away from the targeted area at a distance of 5 ft. per every one point the attack roll was below 15. Then roll 1d8 to determine the direction of the miss randomly. For example, Hector lobs a frag grenade into a crowd of zombie baseball fans. He rolls a total attack roll of 8; 7 points shy of 15… so he missed his mark by 35 feet (7x5=35). Hector then rolls a d8 and comes up with a result of 1… he overthrew it, and it lands on the opposite side of the crowd from Hector. Poor Hector.
Any targets within the area of the grenade’s effect then roll Reflex saves. If they score a result of 15 or higher, that target manages to “bunker down” or dive for cover in such a way as to avoid the direct explosion. On this same save, if they score a result of 20 or higher, that target has the option of picking the grenade up and throwing it away (possibly even back at the original attacker). However… if a 1 is rolled on the returning throw, the grenade detonates in the target’s hand (and no further saving throw is required). After the first save is resolved, there is a second save to be made as listed on the Weapons Chart. If the target is “bunkered down” or has full cover between themselves and the blast and passes this save… they completely ignore the effects of the explosion. If they fail the secondary save, however, they take half damage but may ignore any other effects of the grenade. Someone who fails the first save, but passes their second takes half damage and any other effects’ durations are halved as well. And of course… anyone who fails both of these saves takes the explosion full-on. Boom, baby!
Gun
As mentioned above, a weapon with the “gun” notation does not receive damage when dealing it, when used normally. This is because these weapons all project something that deals the damage, as opposed to the weapon itself. However, if one of these weapons is used to melee with (i.e. a pistol whipping), then damage is applied to the weapon in the normal fashion.
Shotgun
A shotgun deals damage differently than a normal weapon. It sends out a cone of lead goodness to its maximum distance to everything within that cone. One attack is rolled and every target makes its defensive roll separately. The damage dealt decreases by one die per 20 ft. increment (and the cone increases by 10 ft. of width) it is away from the point of origin.
Car
A weapon with the “car” denotation has the capability of dealing damage to multiple targets in one round. The driver chooses her path or route (called a “run”) for that round, making the appropriate checks as needed. Any target(s) that was/were included in the path of her run are considered to have an attack pending against them. The following must be completed for each pending attack in the order that they occurred. The driver makes an attack as normal; against a normal defense roll from the target. If the attack is successful, then the target must make a Reflex save @DC=15 + (Mph, divided by 10) to take half damage. The speed at which the vehicle is traveling when a successful attack is made is then divided in half (rounded up) and added to the listed die damage.
For example, Cliff is driving his Chevy Malibu (classified under the “Sedan” category) at 30 miles an hour and plans out his run through a nearly empty parking lot. His run causes pending attacks for three zombies. He rolls his first attack and scores an 8 on his to hit; the first zombie rolls for defense and scores a 12… a miss. He rolls for his second attack and scores a 17 on his to hit; and the second zombie rolls for defense and scores a 4. The second zombie then rolls a Reflex save and rolls a 20 (succeeding, since the DC was only an 18). Cliff’s player rolls out the damage (the listed Sedan damage, plus his speed in Mph divided in half), which is 2d6+15. He rolls two 3’s, resulting in 21 points, but because the zombie passed his saving throw… it only takes 11 points from a glancing strike of the Malibu’s grill. Now, he rolls his third and final attack and scores a 16 on his to hit; the third zombie rolls for defense and scores an 11. The third zombie then rolls a Reflex save and rolls a 7 (failing against the same DC of 18). The damage this time rolls out as a hulking 26 points and splatters zombie innards all over the hood of Cliff’s Malibu!
Don’t forget though, autos take damage just like any other melee weapon… add that damage up and keep track of it!
DEFENSE
Spoiler
Dead End is a game that is meant to capture the nitty-gritty atmosphere of a zombie attack. It is not easy to avoid the onslaught on bites and rakes made by the rotting corpses of the walking dead.
A character’s Dexterity is normally the only number that is added to their defensive rolls (or Armor Class). Willingly wandering into a horde of the undead should give any character serious pause; thus, this relatively low defense rating. Take them down quick, before they take you down!
When fighting against other members of the living, guns often are involved. For this reason, the use of cover becomes a smart player’s friend. However, sometimes a character may want a little extra protection and armor can accomplish this. Whether it is as simple as a leather biker jacket or a Kevlar vest, or as complex as a suit of chainmail or dog trainer’s suit… all provide some small amount of “ease of mind” when combat comes around.
Instead of armor affecting a character’s Armor Class, it provides Damage Resistance (meaning it takes away from damage that would normally be inflicted upon a successful attack). The GM should determine the DR rating for these items, as well as what parts of the body they would effectively protect. The GM should also keep in mind what the armor is defending against (i.e. a leather jacket will work great against zombie bites and scratches… but not so well against bullets). Something else to keep in mind is that some of these pieces may be combined or stacked!
Depending on the armor, however, the weight or encumbrance could also have adverse affects upon other actions. Things such as climbing a ladder or running for any distance could possibly become difficult (incurring a penalty to the check) or even impossible.
If a player character is bitten by a zombie, and thus infected, they have an amount of time in hours equal to that character’s constitution before they turn. There is a mystical cure, but one that cannot be mass produced and thus is not humanities hope for survival. It is merely the PC’s hope for survival.
ZOMBIES
Spoiler
When attacking a zombie, only damage to the brain will kill them. Severing any body part may slow them down or immobilize them completely, but will not kill them. Most attacks therefore will probably be aimed at the head. When a character successfully attacks a zombie, calculate the difference between her attack and that zombie’s defense. If her attack beats the zombie’s defense by 4 points or more, then she successfully targeted the head. Otherwise, consult the chart below to determine where the zombie was hit. All attacks to a zombie that do not hit the head are treated as subdual damage. As a GM, take into consideration where the zombie was hit, what kind of weapon was used, and how much damage was dealt. Just because this is subdual damage for a zombie, that doesn’t mean that it can’t take off a leg! It only means that it is not fatal to them.
Zombie Hit Chart
4 - Head
3 - Neck
2 - Arm or Leg (right or left)
1 - Stomach or Torso
0 - Nick or Scratch (does 1 point of $ (subdual) damage.)
Sometimes, a character may want to attack a part of their undead target other than its head on purpose. In this case, simply refer to the chart above to see how much the attack roll must defeat the defense roll by. For example, Wade cannot shut a door because a zombie has his arm stuck in between. Wade takes his machete to the infested’s limb and rolls a 17 total on his attack. The zombie rolls for defense, and only gets a 12. According to the chart, Wade needed to score an attack two points higher to succeed; and he did!
Subdual damage will never kill a zombie. However, if a zombie ever receives its hit points or more to a single body part, that part is rendered useless. Whether or not this immobilizes the target is entirely up to the GM’s common sense.
ADVANCEMENT
Spoiler
Leveling:
Kills are gathered from two sources in Dead End: zombies and humans. It is possible for there to be “monsters” in this game, but those would be campaign specific. All kills count as equal in Dead End, regardless of the difficulty of the fight.
For every kill made by a character, she may put a tick mark down into the weapon category for which that kill belongs. For example, if Logan cuts a zombie in half with a chainsaw, he would put one tick mark down under Slashing. If Kara throws a grenade, blowing up three bandits, and then shoots another she would put three tick marks under Thrown and one more under Missile. If the kill does not fit into one of the six major categories, place it under Miscellaneous. Kills under specific weapon categories go towards a character’s Weapon Grade Rating Bonus (see Combat section).
All of a character’s kills are totaled together across all categories. For every twenty-five kills that a character gets, their level increases by one. When a character levels, two things change on your character sheet.
Saving Throws-
Fortitude: CON + Level
Reflex: DEX + Level
Will: WIS + Level Initiative-
DEX + Level
A number of hit points equal to the character’s Constitution modifier are added to her total hit points when a new level is reached. And every third level that a character reaches, she gains one ability point, to be added to any ability that she so wishes. Comeliness is the only ability in which this point may not be spent. So, at 3rd, 6th, 9th and beyond, this ability boost applies.
SKILLS
Spoiler
Each skill (i.e. swimming, trap-building, searching, etc.) is based on one of the main abilities. When your character performs any of these skills, you may add the appropriate ability modifier plus half of your level, rounded up, to your roll. The GM may grant your character additional bonuses or penalties to these rolls based on circumstances or your character’s occupation.
HEALING
Spoiler
A character normally heals at a rate of 1 hit point per level, per night of rest. A character may attempt to treat whatever wound(s) that either she or another character has incurred. If this is done, the person doing the healing rolls a Heal skill check (Wisdom + half her level). The DC is equal to 5 + the amount of damage the injured character is down from their full hit point amount. If the check succeeds, then the injured character is healed for 1d4+1 hit points for every five points the check result is over the DC.
For example, Tina is at 11 hit points and her total is 20. She is down 9 hit points, so the DC for healing her is a 14. Reggie is attempting to bandage Tina up and rolls a total of 20 (a roll of 11 + 4 Wisdom + 5 (for being level 10). Tina heals 2d4+2 hit points (1d4+1 for passing the check, a second 1d4+1 for beating it with a 19 or more).
This is where one place that the character’s occupation and/or background could play a large part. Someone with basic first aid training could receive a +2 to their Heal check, while a nurse could get a +4 and a doctor a +6 perhaps.
However, if such a check to heal a character succeeds, no other check may be made for that same injury.
Character Sheet
Spoiler
Name: Character’s Given Name. Nicknames: Names given to your character by friends, enemies, relatives, family, co-workers. Level: Players start at level one, and accrue levels via kills/accomplishing difficult tasks Kill Total: - Zombie: - Human: - Assists: The amount of kills your character has achieved since the outbreak. Hit Points: Character’s Hit Points. Starting characters have 18 hitpoints plus their constitution modifier. When a character gains a level, they gain a number equal to their constitution modifier. Armour Class: A character’s natural armour rating: Damage Resistance: Damage Resistance: Initiative Bonus: Your character’s bonus to initiative rolls.
FORT: REF: WILL:
The following stats are achieved by rolling 4d6b3. Please do so in the recruitment thread for each of your characters. And because I’m such a nice guy, and I know how frustrating it can be to have one really bad roll, you get two extra points to spend on these stats. Please specify which one or two stats are increased though. STR: DEX: CON: INT: WIS: CHA: COM:
Gender: Male or Female, no Other here. Orientation: Straight, Bisexual, Homosexual Age: How old you are. Birth Date: The Date upon which you were born.
Allegiance: A character’s allegiance can take the form of loyalty to a person, to an organization, to a belief system, to a nation, or to an ethical or moral philosophy. In general, a character can discard and gain an allegiance at any time with due reason.
Occupation: What job your character has before the zombie crisis. Farmer, Carpenter, Lawyer, Soldier, Police Officer, etc Hobbies: What your character likes to do when they aren’t working, sleeping or eating. Hometown: Where your character originates.
General Personality: Your character’s personality before the zombie crisis and how it has changed, even if only minutely, from the outbreak.
Equipment:- Cash: Beginning characters get: 2d6x10 of hard cash
Clothing: What cloths your character was wearing when the **** hit the fan Inventory: What possessions your character had when the **** hit the fan. Weapons: What weapons your character has when the **** hits the fan. Miscellaneous: Any misc crap that your character might have. Vehicle: The vehicle that your character finds themselves in when the **** hits the fan. Should be appropriate to your character's occupation.
Skills: Choose 6 skills that are based on your occupation. Choose 4 skills that are based on your hobbies/the rest of your life. Everyone gets a Knowledge (local) with one point, as you'll obviously know your surroundings at this stage. You then have 25 points to spend on these skills, all skills start at level one once they have been picked/learnt.
Relations: Family, closely related or not. Are they alive? Dead? Tell us information about them is applicable.
Events: The events that led up to the zombie outbreak and your current situation. This doesn’t need to be extremely long, you’ll see why later on, but it should give a good idea of what you’ve been through in the first few hours before you discovered the zombies, and afterward.
Some Questions and Answers
Spoiler
- How long have our characters been surviving since the outbreak, before this game begins?
I am going to say, for the moment, two days. So that means from the first reports of strange behaviour, bitings and 'drugged' individuals biting people; until the outbreak kind of peaks at the two day mark with, lets say, 35% of the population 'zombified' and the number of living declining at a steady rate.
- What kind of region/time of year/weather conditions are we dealing with?
So the region is mountainous with a coastline close by; Lets say Northern America for now. I'll have a map up shortly once I figure out the best way of doing it. Time of year is summer, nice and hot to make sure the infection spreads as quickly as possible. Weather conditions? Probably hot and sweaty, chances of rain, only a little cloud cover, windy.
- How should we go about generating the inventory/weapons/vehicles/stores that we have gathered thus far?
For now anything that your character might have gotten from his occupation and home. I would assume that most people in this situation would go to their place of residence first and then seek escape from whatever city they were in if that was what they wanted to do. So any household items, and a vehicle that fits with your character's profession.
- How many kills (if any) do we begin play with?
I think this should be fluid. If you write a good enough back story and can explain your kills and how difficult they were, then you can have as many as you can describe. I was thinking of rolling for this, but thought better of it as I prefer a more Role Play Free Form feel than numbers and statistics. There will be enough of the latter elsewhere.
- Are projectiles such as arrows, spears etc. Reusable?
Yes they are, up to a point. Obviously arrows can break, but that will be specified.
- How much health do different weapons have?
Weapon health I will determine shortly, shouldn’t be an issue for the moment.
- How much health do cars have?
I will determine that shortly, not really an issue for the moment.
Gender: Male Orientation: Straight Age: 34 Birth Date: January 28th, 1979
Allegiance: In order of most strongly allied: Family, Nation, Friends Occupation: Military, Soldier – Special Forces, 75th Rangers Hobbies: Hunting, Camping, Family Activities, Home Improvement Hometown: Glendale
Description:- Hair: Brown Eyes: Brown Complexion: Tanned Body Type: Muscular and Athletic Height: 6’1” Weight: 230lbs
General Personality:
TBA Equipment:- Cash: $50
Clothing:
Blue Jeans
Plain grey sleeveless t-shirt
Black imitation leather jacket
Tan Colorado Hiking Boots
Inventory:
Bugout Bag:
+ Four MREs
+ One Two litre bottle of water
+ Army Canteen
+ First Aide Kit
+ Box of water-proof matches
+ Medical Records
+ Two Walkie Talkies
+ Batteries for Walkie Talkies
+ flashlight and two glow sticks
+ Identification: Driver’s Licence, social security card, passport (Jacen, Maria and Daniel), birth certificate copies (Jacen, Maria, Daniel)
+ 15 metres of climbing rope
+ 15 metre spool of thin wire
+ Compass
+ Back holster
+ Belt Sheath for Hunting Knife
+ $100 cash
+ Spare Mobile Phone (military contacts)
Duffle Bag:
+ Fatigues in varying levels of cleanliness
+ Army Dress Uniform
+ Another set of civilian cloths
+ Combat Boots
Miscellaneous:
Mobile Phone (civilian)
Vehicle:
Mazda Bt-50 Crew Cab, Utility Vehicle w/ bull-bar and sidesteps
Relations:
Maria Codiac, Wife ~ Dead/Zombie
Daniel Codiac, Son ~ Alive
Parents ~ Dead/In the ground.
Events:
Jacen had been training to become a Delta Operator when, after finishing his last test, he was taken aside by his superior and told he had been honourably discharged. Confused and slightly angry, the Corporal asked why. He was told that his wife had been in a car accident with their child, Daniel, and that she was dead. Apparently one of her cousins had asked her for a lift to the hospital to get a bite wound checked on when she lost control and crashed into a light pole. Ambulance on the scene said that she had also suffered a bite wound, though her cousin had died on impact from wounds to the head. Jacen was to return home immediately to see to his family. His anger gave way to worry and without another word he placed his weapons on a table and ran out of the training area and to his bunkhouse, there he grabbed his belongings and left. Outside was a car ready to take him to the airport.
During the flight the almost Delta Operator was too busy worrying to notice the other passengers on the plane, two of which looked like they were going to be sick at anytime. The short flight ended and he managed to get to the front of the plane so that he could exit first, not wanting to waste any time in getting to his wife and family. He jogged through the airport, grabbed his bag and then left, getting a taxi to his house where he had been told his son was waiting with a social services woman. The taxi driver wouldn’t stop talking about the strange events that had been occurring all over the city; the bitings, crazed drugged up young people attacking everyone. Jacen only partially heard him, he was too worried to care about anyone else save his wife and child.
After paying the taxi driver, the soldier jumped out of the car, grabbed his bags and ran up the stairs. He knocked. There was no answer. He cursed that he never took his house keys with him on his missions and ran around back to the side entrance that went into the garage. He knocked there. There was a noise of something breaking, he couldn’t tell exactly what, and then he heard his son’s voice calling out from above. “Dad, the social worker went nuts, she is trying to get into my room. Help!”
Jacen reassured his son that he was going to be alright and then, dispensing with the pleasantries, he kicked the sidedoor in. It took three good kicks to the door jamb before the thing broke allowing his entry. He dumped his bag on the ground and grabbed the first thing that could be used as a weapon, his climbing pick. Running forward and up the stairs he was confronted at the top by a dishevelled woman in her mid thirties with a bandage around her wrist. She lunged at him but he managed to move to one side. She tumbled down the stairs; the sounds of several bones breaking were announced with stark clarity. She immediately began to crawl up the stairs toward him. He lifted the climbing pick up high and then brought it down on the middle of her skull, the incredibly sharp pick end pierced flesh and bone as easily as each other. Her movement stopped. He left the pick where it was and moved over to the door to his son’s bedroom. “I’m here, you can come out, everything is fine.” His son opened the door and came out. “Are you hurt?” His son shoot his head before breaking down into tears at the traumatic events of the last few days. Upon closer inspection his son was hurt, some minor scrapes and scratches from the accident, but nothing that would indicate he had been bitten.
Gathering his son and a few meagre belongings, the two went downstairs, grabbing the climbing pick as he went, and the keys to the ute and then entered the garage. After putting his son in the car, he went over to the locker in one corner. Opening it he took his bugout bag and put it in the backseat with his son. “Lets go and see your mother.” He said as he got into the driver’s seat of the ute. His son burst into tears again and said, “They didn’t tell you? Mum went crazy this morning. She tried to bite one of the nurses.” Jacen paused in disbelief. “It’s going to be alright. We’ll get through this. Let’s go to the hospital anyway.” He used the garage door opener and backed the car out, closing it again with the same button before reversing onto the street and then taking off in the direction of the hospital.
He didn’t even get to the hospital; the streets were in chaos, people attacking other people, car crashes and empty cars all over the streets. He decided that he would have to put the safety of his son before seeing his wife’s corpse. After locking the doors, he picked his way out of the city avoiding major population centres and headed toward the mountains.
Daniel Codiac
Spoiler
Name: Daniel Codiac Nicknames: Dan, Dannie Level: One Kill Total: - Zombie: 0 - Human: 0 - Assists: 0
Description:- Hair: Brown Eyes: Brown Complexion: Tanned Body Type: Lanky Height: 5’2” Weight: 150lbs
General Personality:
TBA Equipment:- Cash: $00
Clothing:
Brown dress shorts
Blue stripped dress shirt
Red and White synthetic jacket
White running shoes
Baseball cap, Glendale Bullseyes
Inventory:
Backpack:
+ Spare Cloths
+ Picture of his family
+ Favourite Childhood Toy – G.I. Joe (represents his dad)
+ Flashlight
+ 2 cans of spagettie
+ Bottle of water
+ baseball and mitt
Gender: Male Orientation: Straight Age: 42 Birth Date: August 19th, 1970
Allegiance: In order of most strongly allied: God, Nation Occupation: Priest, Christian Hobbies: First Aide, Study of the Mystical Divine Hometown: Portland, Oregon
Description:- Hair: Red Eyes: Grey Complexion: Caucasian Body Type: Skinny Height: 5’10” Weight: 180lbs
General Personality:
TBA Equipment:- Cash: $100
Clothing:
Black Longsleeved shirt w/ white collar
Black Trousers
Black dress shoes
Black dress jacket
Crucifix on a chain
Inventory:
Backpack
+ Bottle of Water
+ 3 Cans of food
+ First Aide Kit
+ Flashlight
+ Knife Sheath
+ Mobile
+ Spare crucifix
Miscellaneous:
None
Vehicle:
None
Weapons:
Weapon
To Hit
Damage
Range
Critical
Type
Ammo#/Mag#
Permanent
Dmg Since Last Repair
Bowie Knife
+2(m)
1d4+2
10'
19-20(x2)
P/S
--
--
--
Skills:
Skill Name
Origin
Ability
Points
Total
Concentration (Con)
Occupation
+2
3
5
Sense Motive (Dex)
Occupation
+1
5
6
Listen (Int)
Occupation
+3
4
7
Craft, structural, visual arts, writing (Int)
Occupation
+3
5
8
Knowledge, theology and philosophy (Int)
Occupation
+3
3
6
Knowledge, behaviour sciences (Int)
Occupation
+3
2
5
Profession (Wis)
Hobbie
+3
2
5
Treat Injury (Wis)
Hobbie
+3
2
5
Knowledge, earth and life sciences (Int)
Hobbie
+3
4
7
Spellcraft (Int)
Hobbie
+3
4
7
Knowledge, local (Int)
Given
+3
1
4
Arcane Knowledge:
Spell Name
Origin
Level
Description
Create Water
Divine
Zero
Creates 2 gallons/level of pure water
Cure Minor Wounds
Divine
Zero
Cures (level x Wis Mod) points of damage
Detect Undead
Divine
Zero
Detects Undead within 60 ft
Inflict Minor Wounds
Divine
Zero
Touch Attack, (level x Wis Mod) points of damage
Light
Divine
Zero
Object shines light a torch
Read Magic
Divine
Zero
Allows the reading of scrolls and magical writing
Resistance
Divine
Zero
Subject gains +1 to DR, AC and saving throws
Virtue
Divine
Zero
Subject gains (level x Wis Mod) temporary hp
Bless
Divine
One
Allies within 50ft gain +1 attack and +1 on saves
Cure Light Wounds
Divine
One
Cures 1d8 + (level x Wis Mod) damage
Inflict Light Wounds
Divine
One
Touch, 1d8 + (level x Wis Mod) damage
Divine Imbuement
Divine
One
Weapon is imbued with holy power, inflicts + (level x Wis Mod) more damage against undead/unholy
Name: Antoine Deveraux Nicknames: ''Frantic" (by which he is usually referred in general), as a shortened version of "The Frantic Frenchman" Level: 1 Kill Total: - Zombie: 2 - Human: 0 - Assists: 0 Hit Points: 20
Gender: Male Orientation: Straight Age: 23 Birth Date: October 2nd, 1989
Allegiance: Parkour (as an art form) Occupation: Performance Artist (Cirque du Soleil) Hobbies: Parkour, Photography, Video Games, Hiking Hometown: Montreal, Quebec (Canada)
Description:- Hair: Sandy Blonde Eyes: Blue Complexion: Caucasian (Average) Body Type: Athletic, with minimal bulk (Wiry) Height: 5'7" Weight: 162
General Personality:
Frantic was a peaceable young man, with a lot of hope and promise in the world. He had excelled as a gymnast and as a performer far enough to achieve his goal - to be a part of the most prominent acrobatic company of all time, Cirque du Soleil. Fairly reserved, and at times quiet, he greatly enjoyed touring the world and getting to see places he had only ever studied about in school. However, when he trained, practiced, and performed... Antoine found a trance-like focus that was, to some, eerie and, to others, awe-inspiring. It was this kind of determination and discipline that helped him survive the plague that was now causing the hope and promise to fade from his world.
Equipment:- Cash: $50 (2 credit cards)
Clothing:
Black jeans
White short-sleeved UnderArmor shirt
Gray hoodie (just with him)
Black sneakers
Black beanie (just with him)
Inventory:
Backpack:
+ Smart phone
+ Hoodie & Beanie
+ Energy Bars (4 remaining)
+ Refillable Sports Water Bottle (full)
+ Pocket Knife
+ Keys
+ Wallet
+ Workout Shorts
+ Chalk Powder
+ Small First Aid Kit (Band-aids, Gauze, Antiseptic, Athletic Tape, Tweezers)
+ DSLR Camera
+ 8 aluminum crossbow bolts
Relations:
Family is all back in Montreal and the surrounding area. No relations in the current area.
Events:
Frantic was touring the United States with Cirque du Soleil when they arrived in Glendale three days ago. He toured the city a little bit that first day, taking pictures and looking for spots to practice parkour... being mindful to keep it light so as to avoid injury, in light of the impeding show. The next few days were spent at the venue hall, working out and stretching... getting his mind to focus on his performance and timing. However, at night, when he was back at his hotel, things started to become strange. News reports were talking about all manner of odd crimes that were happening all over the world.
After another long morning of working the routine several times, the director was satisfied with everyone's work and gave them the remainder of the day off, the performance was to be later that night. With over four hours to kill until Call, Frantic headed back out into the heart of the city, instead of his hotel, to do more site seeing. He stopped at a Little League game in a park, somewhat fascinated by the American obsession with baseball. And that's when it happened to him.
A man ran out onto the field, in the middle of a play, and tackled one of the outfielders. The young boy stood no chance as the disheveled-looking man tore him apart with his bare hands. People screamed and ran; a mother and father charged the grisly scene in a rage; Antoine just stared in numb shock and disbelief. The attacker then turned on the parents! The next thing he knew, he had jumped the fence and picked up the bat. Frantic ran as fast as he could, closing the distance between and hitting the homeless-looking man in the head with the aluminum weapon. He killed him. But he was too late - the boy, and his father, were already dead. Antoine tried calling 911, but the lines were busy. He ran back to the street to try and flag down a police officer, but there were none in sight. That's when he heard her scream. Turning around, he saw the young boy, bloodied and trailing his innards, attacking his mother, biting her neck and sending a fountain of blood into the sky.
Frantic ran, eventually coming across Spencer. Together, they pressed on and found Wade.
* - These abilities were where the extra two points were spent!
Spencer Davis
Spoiler
Name: Spencer Davis Nicknames: ''Spence" when he was younger; "The Matchmaker" in the industry Level: 1 Kill Total: - Zombie: 2 - Human: 0 - Assists: 0 Hit Points: 18
Gender: Male Orientation: Straight Age: 36 Birth Date: July 31st, 1976
Allegiance: Money; Carter & Helton (employer) Occupation: Cooperate Merger Consultant (Carter & Helton) Hobbies: Drinking, Poker, Racing Fast and Expensive Cars, "Dating" Even Faster and More Expensive Women Hometown: New York, New York
Description:- Hair: Brunette Eyes: Brown Complexion: Caucasian (Somewhat Fair) Body Type: Slightly overweight Height: 6'1" Weight: 184
General Personality:
Spencer is a shark, and it makes him incredibly good at his job. He tells people what they want to hear in order to get them to dance to his tune. He is not above lying, cheating, and stabbing people in the back... hey, it got him this high up the ladder. It is said that if he had been alive a hundred years ago and someone had paid him enough, that he could've gotten the Hatfields and the McCoys to love each other.
Relations:
Parents still live in New York. Had a sister who died when they were children.
Events:
Spencer was a Track & Field star back in high school; running the hurdles faster than anyone else in his District. He got a scholarship and went to college where, in his freshman year, he was hit by a drunk driver while walking to class. He right knee was shattered, as were his dreams of being an athlete. The intoxicated driver was on the job, delivering for Coca-Cola, which resulted in the company paying out a huge settlement. Spencer changed his major and went into business.
Fast forward a decade or so and Spencer was one of the most highly sought after consultants at Carter & Helton; he was practically staring a partnership right in the face. Until he had to kill his boss, that is. He had just finished up getting the last round of signatures on his latest conquest too. Reporting back to the office, he was chatting with Steven Helton (who didn't look so good) when the madman attacked him! Luckily, since Helton was an exercise junkie, he preferred to take the stairs... despite the fact that he knew full well about Spencer's knee injury... the pr!ck.
So, when the old man began trying to bite Spence, the younger man was able to gain access to the emergency fire box between floors and chopped the sonnuva b!tch's head clean in two! And that's when he heard the screams. Apparently, whatever had made the old man so rabid was going around... good thing he didn't eat in the cafeteria that day.
Down he went... fourteen f^cking flights of f^cking stairs... no way in hell was he getting on an elevator with all of these freaks spazzing out! When he got into the parking garage, he hastily made his way to his Aston Martin and floored it. On his way out, some kid jumped over the concrete wall like Spider-Man and darted out in front of him... causing Spencer to barely miss him. Unfortunately, he didn't miss the crazed lunatic of a woman that was chasing Antoine.
After a brief exchange, Antoine agreed to pay Spencer to get him out of the city. Eventually, this lead them to meeting Wade.
* - This is the ability where the extra two points were spent!
Gender: Male Orientation: Straight Age: 38 Birth Date: May 7th, 1974
Allegiance: Los Muertos Vivientes (biker gang); Clayton (brother); Logan Ryback Occupation: Mechanic Hobbies: Vice President of the gang, Rides, Taking things apart, Boxing Hometown: Alderney, New Jersey
Description:- Hair: Shaved close Eyes: Green Complexion: Caucasian (Ruddy) Body Type: Muscular Height: 6'4" Weight: 223
General Personality:
Wade isn't too quick on the up-take, but once he learns how to do something, he hardly ever forgets it. Hot-tempered, he is quick to start a fight and even quicker to finish one. Wade is brash when he's sober and rowdy when he's drunk. And he is fiercely loyal to those that earn his trust and friendship.
Equipment:- Cash: $50
Clothing:
Blue jeans
Navy blue Dickies shirt (with name tag)
Black leather biker jacket (with gang patches)
Black leather biker boots
Black leather belt
Wallet (on a chain)
Sheath knife
Boot knife
Cigarettes
Lighter
Cell phone
Keys
Inventory:
Saddlebags (on bike):
+ Two spare changes of clothes
+ Bar of soap
+ Box of Cuban cigars (6 remaining)
+ Tire iron
+ Socket wrench kit
+ 3 Screwdrivers
+ Can of starter fluid
+ Spark plug
+ Random bolts and washers
Miscellaneous: Custom built Harley Davidson Weapons:
Relations:
Parents are both dead. Sister lives on the West Coast (Status: Unknown). Brother lives in Glendale (Status: Missing)
Events:
Wade's twenty-first birthday ended a little differently than most people's. His brother (Clayton) and his sister (Mandy) took him to a bar and all three had a little too much to drink. Mandy was flirting with two frat boys who didn't take her emphatic "no" at the end of the night too well. Instead, they decided to attempt to rape her in the parking lot, in the back of Wade's truck. Luckily, Wade had decided to get something from his truck before they got too far. Unfortunately, even with Mandy's testimony, the boys' parents were very influential and wealthy while Wade and Mandy's parents were already deceased. Two charges of third degree murder; fifteen years upstate.
While behind bars, Wade furthered his understanding of mechanical things and even picked up boxing. When he finally got out, he couldn't find work and had been locked away for a decade and a half. And so, he moved in with his brother Clayton in Glendale; he owned a auto mechanic's shop and gave Wade a job. In time, Wade became close buddies with a friend of Clayton's named Logan "The Werewolf" Ryback, the President of Los Muertos Vivientes, the local biker gang. And since Clayton was already a member, Wade fit right in and quickly climbed the ranks.
Two days ago, things started getting weird and the authorities had started popping up a lot more often, so Wade started to sleep on the couch at the garage. Late one night, while working on a crankshaft for some foreign piece of crap with the bay door open, he heard a man yelling outside. He went out to investigate and found some wannabe thug getting beat on by his old lady. Wade started to laugh, that is until the crazy b!tch starting trying to actually bite the poor b@st@rd. When the thug saw Wade, he ran in his direction, yelling out that he didn't know who she was and that she was trying to kill him. Wade moved to pull the woman away and she turned and snapped at him like a rabid dog... her eyes all cloudy and her mouth full of blood. Wade didn't think twice and brought the crankshaft across the woman's face. Three hours later, while the men waited for the police to arrive, the thug attempted to rob Wade at gunpoint. Wade lead him to the petty cash box inside the office of the shop and while the thug was grabbing the money, luck struck again, as he took his eyes off of Wade for an instant. And that moment was all that the mechanic needed to draw his boot knife and stab the man directly in his left lung.
He thought for certain that he was headed back to prison... two dead bodies and the cops should already be on their way. But the cops never showed up. So Wade put the bodies outside and waited... and waited. But things only got stranger from there. Eventually, a black Aston Martin showed up, looking for a radiator repair, of all things.
And that's how Wade came to meet Frantic and Spencer.
* - These abilities were where the extra two points were spent!
Relations:
Parents dead of cancer, only sibling left town years ago, currently living in Canada.
Events:
It was a fairly normal day for Fred, working as an EMT. He had just shown up at work after his first good night's sleep in a week, and was taking an ambulance out on the first call of his shift, a domestic violence call. Along for the ride was Dr. Klavdiya, as the call purportedly necessitated on-site surgery. However, you can probably guess what awaited them there. The two quickly made their escape, along with a friend of Fred's, a Mr. Maximillian Emerson.
Description:An elderly yet surprisingly-fit russian gentleman, looks 20 years younger than his actual age.
Hair:Grey
Eyes:Black
Complexion:Wrinkled
Body Type:Wirey
Height:5'3"
Weight:130 lbs
General Personality:Fairly gruff and reserved, tends to lapse into russian when stressed. Has bit of a one-track mind.
Equipment:-
Cash:$80
Clothing:Labcoat and scrubs
Inventory:Medpack, lunch, phone, wallet, batteries, camera, book of russian poetry
Weapons: Winchester 94
Miscellaneous:
Vehicle:Ambulance
Skills:
Choose 6 skills that are based on your occupation. Choose 4 skills that are based on your hobbies/the rest of your life. Everyone gets a Knowledge (local) with one point, as you'll obviously know your surroundings at this stage. You then have 25 points to spend on these skills, all skills start at level one once they have been picked/learnt.
Computer use+2
Craft(Pharmaceutical)+1
Drive+3
Knowledge (Behavioral)+3
Knowledge(Earth and life sciences)+4
Knowledge (History)+4
Knowledge (Tactics)+4
Repair+4
Search+4
Treat injury +6
Relations:
Was an only child, and parents are long dead of old age and/or the war.
Events:
Mikhail is a Russian WW2 veteran, now a surgeon in America, and still manages his day-to-day life. On the eventful day, he was on a ride-along with an ambulance crew, which was mobbed by the infected when it arrived. With some quick thinking, an escape was managed, as well as a rescue of a surviving civilian. Mikhail also managed to swipe a hunting rifle from a downed survivalist, but he would much prefer his antique kalashinov in his house.
Description:
Hair:Brown
Eyes:Brown
Complexion:Pasty
Body Type:Average
Height:5'7"
Weight:125 lbs
General Personality: Max has had an uncanny affinity for the supernatural for his entire life, always being the one to see the strange apparitions and the like while noone's around. This has left him somewhat disturbed by such things, yet oddly fascinated. He's not a very social person as a result, but has a few friends, most relavent being Fredrick.
Equipment:-
Cash:$30
Clothing:Coat, Sweater, Tshirt, Sweatpants, etc.
Inventory:lunch, keys, phone, wallet, batteries, lighter. flashlight, water bottle, 10 extra shells
Weapons: Sawed-off shotgun
Miscellaneous:
Vehicle:Ambulance
Skills:
Choose 6 skills that are based on your occupation. Choose 4 skills that are based on your hobbies/the rest of your life. Everyone gets a Knowledge (local) with one point, as you'll obviously know your surroundings at this stage. You then have 25 points to spend on these skills, all skills start at level one once they have been picked/learnt.
Craft(Electrical)+5
Craft(Mechanical)+5
Craft(Structural)+3
Demolitions+3
Knowledge(Arcane lore)+2
Knowledge(Physical Sciences)+4
Knowledge(Theology and philosophy)+3
Profession(Electrician)+4
Repair+4
Research+2
Relations:
Parents moved away years ago, has cousin in Darren Emerson(Jojolagger)
Events:
Max had been hiding in his house waiting for the crisis to pass, but several of the infected broke down his back door and he had to escape. He came across his friend Fred and a surgeon being mobbed in an ambulance, and helped them fight off the infected, and escaped with them in the ambulance.
Synvallius
Spoiler
Matthias Wilhelm Ebelroth
Spoiler
Name: Matthias Wilhelm Ebelroth (pronounced able-rote).
Nicknames: The German, Old Wilhelm, or Old Willie (a name he detests).
Level: 1
Kill Total: 1
- Zombie: 1
- Human: 0
- Assists: 0
Hit Points: 18
Armour Class: +0
Damage Resistance: +0
Initiative Bonus: +0
FORT: +0
REF: +0
WILL: +2
Allegiance: Originally to the Reich and Germany, but after the end of WWII, mainly to himself.
Occupation: He originally worked as an agent for the Nazis, but he hasn’t done a real job for many years.
Hobbies: Almost exclusively reading, anything and everything.
Hometown: Frankfurt, Germany.
Description:-
He’s an unimposing, grey old man with thick bushy eyebrows and sad tired eyes that peer out from behind large horn rimmed glasses. He’s a bit thin and appears to be very frail; he uses a cane when he walks, although he does not need it.
Hair: Pale grey
Eyes: Steel blue
Complexion: Fair
Body Type: Thin
Height: 5’ 10”
Weight: 145 lbs.
General Personality: Matthias has always been quiet and secretive, even before the zombies were around, now the only difference is that he’s even more unsure of the trustworthiness of others. He is paranoid, but strangely passive, as if he’s resigned to whatever’s going to happen. His apparent resignation does not mean that he won’t fight like hell if he needs to, it just seems as though he no longer cares about what’s going on around him.
Equipment:-
Cash: $60
Clothing:
Black bowler hat
Old grey overcoat
Old grey double breasted jacket
White undershirt
Blood red tie
Old grey dress pants
Black dress shoes
Inventory:
A brass and mahogany pipe
Horn rim glasses
Black leather wallet
Weapons:
Luger P08
Cane, made of brass and mahogany
Relations: He lost contact with his family back in Germany long ago, his wife has been dead for many years.
Events: Matthias had been living in America for nearly forty years, trying to avoid suspicion, trying to hide in the last place he would be expected to turn up in. He was living in a small apartment complex in Glendale when the zombie apocalypse began. To say he was unprepared would be an understatement. On the day it started, he had just stepped out of his apartment (on his way to the library) when he noticed that there was blood all over the halls, and as he strained his ears he could hear screams. He quietly returned to his rooms and retrieved his luger, and then carefully picked his way down the stairs. He was almost to the entrance when he heard a terrible moan, and he started when he saw the zombie of another tenant stagger towards him from out of the dark shadows of a hallway. The creature was wounded, apparently, and so could do little more than shuffle haltingly towards him. After calling out a few times to see if it would respond, he raised his gun and fired at the zombie, but as he still did not know what was really going on, he hit it in the chest. He looked on in astonishment as the thing not only did not stop and die, but seemed to become more agitated and started screeching and gnashing its teeth in hunger. That’s when things started to click, and he realized that this was not going to be an ordinary day. A few minutes later, he stepped out of the building holding a lit pipe in his hand; as he smoked his pipe, he sat down on a bench out in front of the apartment. He stared absentmindedly out into space, puffing away, blithely ignoring the carnage around him. Despite the destruction, or maybe because of it, there were no zombies in immediate view, so he was content to sit… for now.
A few minutes passed before he decided to move along, so he got up, dusted himself off, and started walking in no particular direction. He felt… tired, this was quickly becoming a bad day, almost as bad as... no, don’t dwell on it, just get moving. Ahead of him he could see a church, and some movement that appeared to be the deliberate stride of humanity, not the uncertain wobbly gait of the undead. “Meh, might as well see where this leads us.” He said nonchalantly, as he wandered off in the direction of the church.
__________________
Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
Hi. Sorry I'm lagging a bit with my own characters, there's been some RL grief over here. Gonna get this done over the weekened, though, unless something drastic comes up.
Hello everybody! Here's to hoping that we all make it!
I am reposting my character sheets here, so that they don't get lost when the recruitment thread sinks and so that I can edit them if/when I find stuff and level and stuff... and stuff.
Spoiler
Antoine "Frantic" Deveraux
Spoiler
Name: Antoine Deveraux Nicknames: ''Frantic" (by which he is usually referred in general), as a shortened version of "The Frantic Frenchman" Level: 1 Kill Total: - Zombie: 3 - Human: 0 - Assists: 0 Hit Points: 20
Gender: Male Orientation: Straight Age: 23 Birth Date: October 2nd, 1989
Allegiance: Parkour (as an art form) Occupation: Performance Artist (Cirque du Soleil) Hobbies: Parkour, Photography, Video Games, Hiking Hometown: Montreal, Quebec (Canada)
Description:- Hair: Sandy Blonde Eyes: Blue Complexion: Caucasian (Average) Body Type: Athletic, with minimal bulk (Wiry) Height: 5'7" Weight: 162
General Personality:
Frantic was a peaceable young man, with a lot of hope and promise in the world. He had excelled as a gymnast and as a performer far enough to achieve his goal - to be a part of the most prominent acrobatic company of all time, Cirque du Soleil. Fairly reserved, and at times quiet, he greatly enjoyed touring the world and getting to see places he had only ever studied about in school. However, when he trained, practiced, and performed... Antoine found a trance-like focus that was, to some, eerie and, to others, awe-inspiring. It was this kind of determination and discipline that helped him survive the plague that was now causing the hope and promise to fade from his world.
Equipment:- Cash: $50 (2 credit cards)
Clothing:
Black jeans
White short-sleeved UnderArmor shirt
Gray hoodie (just with him)
Black sneakers
Black beanie (just with him)
Inventory:
Backpack:
+ Smart phone
+ Hoodie & Beanie
+ Energy Bars (4 remaining)
+ Refillable Sports Water Bottle (full)
+ Pocket Knife
+ Keys
+ Wallet
+ Workout Shorts
+ Chalk Powder
+ Small First Aid Kit (Band-aids, Gauze, Antiseptic, Athletic Tape, Tweezers)
+ DSLR Camera
+ Keys (Bulleye's Sporting Goods Store)
+ Keys (Jeep)
+ Multi-tool
+ Compass
+ LED flashlight
+ Dog whistle
Relations:
Family is all back in Montreal and the surrounding area. No relations in the current area.
Events:
Frantic was touring the United States with Cirque du Soleil when they arrived in Glendale three days ago. He toured the city a little bit that first day, taking pictures and looking for spots to practice parkour... being mindful to keep it light so as to avoid injury, in light of the impeding show. The next few days were spent at the venue hall, working out and stretching... getting his mind to focus on his performance and timing. However, at night, when he was back at his hotel, things started to become strange. News reports were talking about all manner of odd crimes that were happening all over the world.
After another long morning of working the routine several times, the director was satisfied with everyone's work and gave them the remainder of the day off, the performance was to be later that night. With over four hours to kill until Call, Frantic headed back out into the heart of the city, instead of his hotel, to do more site seeing. He stopped at a Little League game in a park, somewhat fascinated by the American obsession with baseball. And that's when it happened to him.
A man ran out onto the field, in the middle of a play, and tackled one of the outfielders. The young boy stood no chance as the disheveled-looking man tore him apart with his bare hands. People screamed and ran; a mother and father charged the grisly scene in a rage; Antoine just stared in numb shock and disbelief. The attacker then turned on the parents! The next thing he knew, he had jumped the fence and picked up the bat. Frantic ran as fast as he could, closing the distance between and hitting the homeless-looking man in the head with the aluminum weapon. He killed him. But he was too late - the boy, and his father, were already dead. Antoine tried calling 911, but the lines were busy. He ran back to the street to try and flag down a police officer, but there were none in sight. That's when he heard her scream. Turning around, he saw the young boy, bloodied and trailing his innards, attacking his mother, biting her neck and sending a fountain of blood into the sky.
Frantic ran, eventually coming across Spencer. Together, they pressed on and found Wade.
* - These abilities were where the extra two points were spent!
Spencer Davis
Spoiler
Name: Spencer Davis Nicknames: ''Spence" when he was younger; "The Matchmaker" in the industry Level: 1 Kill Total: - Zombie: 2 - Human: 0 - Assists: 1 Hit Points: 18
Gender: Male Orientation: Straight Age: 36 Birth Date: July 31st, 1976
Allegiance: Money; Carter & Helton (employer) Occupation: Cooperate Merger Consultant (Carter & Helton) Hobbies: Drinking, Poker, Racing Fast and Expensive Cars, "Dating" Even Faster and More Expensive Women Hometown: New York, New York
Description:- Hair: Brunette Eyes: Brown Complexion: Caucasian (Somewhat Fair) Body Type: Slightly overweight Height: 6'1" Weight: 184
General Personality:
Spencer is a shark, and it makes him incredibly good at his job. He tells people what they want to hear in order to get them to dance to his tune. He is not above lying, cheating, and stabbing people in the back... hey, it got him this high up the ladder. It is said that if he had been alive a hundred years ago and someone had paid him enough, that he could've gotten the Hatfields and the McCoys to love each other.
Relations:
Parents still live in New York. Had a sister who died when they were children.
Events:
Spencer was a Track & Field star back in high school; running the hurdles faster than anyone else in his District. He got a scholarship and went to college where, in his freshman year, he was hit by a drunk driver while walking to class. He right knee was shattered, as were his dreams of being an athlete. The intoxicated driver was on the job, delivering for Coca-Cola, which resulted in the company paying out a huge settlement. Spencer changed his major and went into business.
Fast forward a decade or so and Spencer was one of the most highly sought after consultants at Carter & Helton; he was practically staring a partnership right in the face. Until he had to kill his boss, that is. He had just finished up getting the last round of signatures on his latest conquest too. Reporting back to the office, he was chatting with Steven Helton (who didn't look so good) when the madman attacked him! Luckily, since Helton was an exercise junkie, he preferred to take the stairs... despite the fact that he knew full well about Spencer's knee injury... the pr!ck.
So, when the old man began trying to bite Spence, the younger man was able to gain access to the emergency fire box between floors and chopped the sonnuva b!tch's head clean in two! And that's when he heard the screams. Apparently, whatever had made the old man so rabid was going around... good thing he didn't eat in the cafeteria that day.
Down he went... fourteen f^cking flights of f^cking stairs... no way in hell was he getting on an elevator with all of these freaks spazzing out! When he got into the parking garage, he hastily made his way to his Aston Martin and floored it. On his way out, some kid jumped over the concrete wall like Spider-Man and darted out in front of him... causing Spencer to barely miss him. Unfortunately, he didn't miss the crazed lunatic of a woman that was chasing Antoine.
After a brief exchange, Antoine agreed to pay Spencer to get him out of the city. Eventually, this lead them to meeting Wade.
* - This is the ability where the extra two points were spent!
Gender: Male Orientation: Straight Age: 38 Birth Date: May 7th, 1974
Allegiance: Los Muertos Vivientes (biker gang); Clayton (brother); Logan Ryback Occupation: Mechanic Hobbies: Vice President of the gang, Rides, Taking things apart, Boxing Hometown: Alderney, New Jersey
Description:- Hair: Shaved close Eyes: Green Complexion: Caucasian (Ruddy) Body Type: Muscular Height: 6'4" Weight: 223
General Personality:
Wade isn't too quick on the up-take, but once he learns how to do something, he hardly ever forgets it. Hot-tempered, he is quick to start a fight and even quicker to finish one. Wade is brash when he's sober and rowdy when he's drunk. And he is fiercely loyal to those that earn his trust and friendship.
Equipment:- Cash: $50
Clothing:
Blue jeans
Navy blue Dickies shirt (with name tag)
Black leather biker jacket (with gang patches)
Black leather biker boots
Black leather belt
Wallet (on a chain)
Sheath knife
Boot knife
Cigarettes
Lighter
Cell phone
Keys
Oakley sunglasses
Inventory:
Saddlebags (on bike):
+ Two spare changes of clothes
+ Bar of soap
+ Box of Cuban cigars (6 remaining)
+ Tire iron
+ Socket wrench kit
+ 3 Screwdrivers
+ Can of starter fluid
+ Spark plug
+ Random bolts and washers
Relations:
Parents are both dead. Sister lives on the West Coast (Status: Unknown). Brother lives in Glendale (Status: Missing)
Events:
Wade's twenty-first birthday ended a little differently than most people's. His brother (Clayton) and his sister (Mandy) took him to a bar and all three had a little too much to drink. Mandy was flirting with two frat boys who didn't take her emphatic "no" at the end of the night too well. Instead, they decided to attempt to rape her in the parking lot, in the back of Wade's truck. Luckily, Wade had decided to get something from his truck before they got too far. Unfortunately, even with Mandy's testimony, the boys' parents were very influential and wealthy while Wade and Mandy's parents were already deceased. Two charges of third degree murder; fifteen years upstate.
While behind bars, Wade furthered his understanding of mechanical things and even picked up boxing. When he finally got out, he couldn't find work and had been locked away for a decade and a half. And so, he moved in with his brother Clayton in Glendale; he owned a auto mechanic's shop and gave Wade a job. In time, Wade became close buddies with a friend of Clayton's named Logan "The Werewolf" Ryback, the President of Los Muertos Vivientes, the local biker gang. And since Clayton was already a member, Wade fit right in and quickly climbed the ranks.
Two days ago, things started getting weird and the authorities had started popping up a lot more often, so Wade started to sleep on the couch at the garage. Late one night, while working on a crankshaft for some foreign piece of crap with the bay door open, he heard a man yelling outside. He went out to investigate and found some wannabe thug getting beat on by his old lady. Wade started to laugh, that is until the crazy b!tch starting trying to actually bite the poor b@st@rd. When the thug saw Wade, he ran in his direction, yelling out that he didn't know who she was and that she was trying to kill him. Wade moved to pull the woman away and she turned and snapped at him like a rabid dog... her eyes all cloudy and her mouth full of blood. Wade didn't think twice and brought the crankshaft across the woman's face. Three hours later, while the men waited for the police to arrive, the thug attempted to rob Wade at gunpoint. Wade lead him to the petty cash box inside the office of the shop and while the thug was grabbing the money, luck struck again, as he took his eyes off of Wade for an instant. And that moment was all that the mechanic needed to draw his boot knife and stab the man directly in his left lung.
He thought for certain that he was headed back to prison... two dead bodies and the cops should already be on their way. But the cops never showed up. So Wade put the bodies outside and waited... and waited. But things only got stranger from there. Eventually, a black Aston Martin showed up, looking for a radiator repair, of all things.
And that's how Wade came to meet Frantic and Spencer.
* - These abilities were where the extra two points were spent!
Also... on a sidenote... I will be out of town over the weekend! We will be at Renn Faire and when we are camping, I don't think there is cell service!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Name
Kyle McArthur Nicknames
Arthur Level
1 Kill Total Zombie: Human: 0 Hit Points
20 Armor Class
+2 Damage Resistance
1 (Leather Vest) Initiative Bonus
+3 FORT: +3 REF: +3 WILL: +3 Statistics STR: 14 DEX: 14 CON: 14 INT: 18** WIS: 15 CHA: 14 COM: 12
*Bonus added Gender
Male Orientation
Straight Age
26 Birth Date
February 29th, 1986 Allegiance
Family, Friends Occupation
Programmer Hobbies
Gaming, Writing Hometown
Atlanta Description Hair: Brown Eyes: Hazel Complexion: Caucasian Average Body Type: Average Height: 5'9" Weight: 185lb Equipment Cash: $70 on hand, 1 credit card Clothing: Polo Shirt, Casual Slacks, Sneakers, Leather Vest Inventory: Cell Phone (Smart), Wallet, Keys Weapons:
- Longspear (1d8, 20/x2, P, Large, 9lb) Miscellaneous: Car, Canned goods (3 days), cat food (10 days), 2 cats (Jawa and Ewok) Skills
Occ: Computer Use +5
Occ: Concentration +2
Occ: Profession +4
Occ: Research +2
Occ: Knowledge (Technology) +3
Occ: Search +3
Hob: Craft (Writing) +3
Hob: Diplomacy +3
Hob: Knowledge (Popular Culture) +5
Hob: Sense Motive +4
Bon: Knowledge (Local) +2 Weapon Grade Ratings (Kills / Rating) Bludgeoning: 0 / 0 Slashing: 0 / 0 Piercing: 1 / 0 Missile: 0 / 0 Thrown: 0 / 0 Auto: 5 / 0 Miscellaneous: 0 / 0 Relations
Desiree Johnson - Girlfriend
Jon McArthur - Father (status: safe atm)
Lily McArthur - Mother (status: safe atm)
Derrick McArthur - Brother (status: safe atm)
Jawa - cat (status: accompanying and safe)
Ewok - cat (status: accompanying and safe) Events
Kyle was just getting off of work when he started hearing more about the rumors that had been plaguing the country for the past few days. The first week or so it didn't grab his attention, but now that it had been going on for a while, the news was on everybody's lips.
Listening the radio, he drove to his girlfriend's, Desiree's, house. They had planned an evening together of gaming and other fun. It did not take him long to get there; traffic was oddly quiet for the time of day. It wasn't until he arrived at her place and saw her walking outside with her work clothes and two guns that the alarm bells went off in his head. She quickly jumped into the car and they sped off. She updated him on some of the stuff that was happening.
Zombies. Freaking zombies. What the hell.
Once the shock started to ebb, the two of them agreed that they could probably hole up in Kyle's apartment on the second floor of a building. They arrived and parked quickly, dodging a few questionable pedestrians on the way. Neighbors already gone, the two of them went inside and began consolidating supplies.
That was when they heard moaning outside. A quick checked out the window showed a horde beginning to gather down the street. The sound of their car must've alerted more than they had thought.
working quickly, they gathered some canned goods and supplies. Kyle also grabbed one of his few combat-ready weapons: a longspear. Opening the door to leave, they remembered, at the last moment, to grab Kyle's two cats. They'd be better off in the wild than trapped in the apartment.
Stepping outside, the two of them were immediately confronted by a trio of zombies, shuffling ahead of the pack. Gripping his spear, Kyle was able to pin on zombie down while Desiree finished it off with her Glock. The other two were finished off in a similarly quick fashion. Rushing to the car, they piled in, cats included. Blazing out of the parking lot, they ran into the first part of the horde that had formed down the street. Quick driving allowed Kyle to take out a handful before the four of them escaped the neighborhood.
Desiree Johnson
Spoiler
Name
Desiree Johnson Nicknames
Dezzie Level
1 Kill Total Zombie: Human: 0 Hit Points
20 Armor Class
+4 Damage Resistance
2 (Hunting Vest) Initiative Bonus
+5 FORT: +3 REF: +5 WILL: +2 Statistics STR: 11 DEX: 18** CON: 15 INT: 15 WIS: 13 CHA: 14 COM: 14
*Bonus Added Gender
Female Orientation
Bisexual Age
24 Birth Date
August 21st, 1988 Allegiance
Family, Friends Occupation
Firing range employee Hobbies
Music, Gaming, Sports Hometown
Atlanta Description Hair: Black Eyes: Brown Complexion: Tanned Body Type: Athletic Height: 5'3" Weight: 121lb Equipment Cash: $40 on hand, 2 credit card Clothing: Tanktop, Cargo Pants, Hunting Vest, Sneakers, Hairtie Inventory: Cell Phone (Smart), Wallet, Keys Weapons:
- Remington 700 (2d10, 20/x2, M, 80ft, S, Large, 8lb)
- Glock 17 (2d6, 20/x2, M, 30ft, S, Small, 2lb) Miscellaneous: Canned goods (3 days worth) Skills
Occ: Craft (mechanical) +2
Occ: Demolitions +2
Occ: Disable Device +3
Occ: Sleight of Hand +3
Occ: Spot +6
Occ: Treat Injury +3
Hob: Listen +4
Hob: Swim +3
Hob: Tumble +4
Hob: Climb +3
Bon: Knowledge (Local) +3 Weapon Grade Ratings Bludgeoning: 0 / 0 Slashing: 0 / 0 Piercing: 0 / 0 Missile: 2 / 0 Thrown: 0 / 0 Auto: 0 / 0 Miscellaneous: 0 / 0 Relations
Kyle McArthur - Boyfriend
Brittany Johnson - Sister (status: safe atm) Events
Off work for the day, Desiree had nothing better to do than mess with her "personal arsenal" while watching the news. Those two things particularly given how bad things were looking across the country of late. If Desiree didn't know any better, she'd have thought they were at the beginnings of a zombie apocalypse.
Pfft, zombies. Right.
Regardless if they were real walking dead or not, they were close enough to cause trouble. The news stories passed the hours, horror growing with each tick of the clock. It was late in the afternoon when Desiree made the decision to start packing up what she had and waited for her boyfriend, Kyle, to swing by in just a few moments. She had barely finished packing when she heard his car pull into the driveway. Grabbing a last few things, she stepped out the door and ran to the car. She quickly updated him on some of the stuff that was happening.
Zombies. Freaking zombies. What the hell.
Once the shock started to ebb, the two of them agreed that they could probably hole up in Kyle's apartment on the second floor of a building. They arrived and parked quickly, dodging a few questionable pedestrians on the way. Neighbors already gone, the two of them went inside and began consolidating supplies.
That was when they heard moaning outside. A quick checked out the window showed a horde beginning to gather down the street. The sound of their car must've alerted more than they had thought.
working quickly, they gathered some canned goods and supplies. Kyle also grabbed one of his few combat-ready weapons: a longspear. Opening the door to leave, they remembered, at the last moment, to grab Kyle's two cats. They'd be better off in the wild than trapped in the apartment.
Stepping outside, the two of them were immediately confronted by a trio of zombies, shuffling ahead of the pack. Gripping his spear, Kyle was able to pin on zombie down while Desiree finished it off with her Glock. The other two were finished off in a similarly quick fashion. Rushing to the car, they piled in, cats included. Blazing out of the parking lot, they ran into the first part of the horde that had formed down the street. Quick driving allowed Kyle to take out a handful before the four of them escaped the neighborhood.
__________________
Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
d20 Modern does have it. And no to the Skald. Please get realistic, you have a character that is now approved. If you want a mystic element to your character then it has to be spiritual, consisting of a god and godly worship, and must be your occupation which means it consumes most of your skills on things that a priest might have. Other than that, it is not accepted.
Sorry to be so blunt about it, but I would have thought the picture would have gotten through by now. This OOC thread is also for asking questions about the game, not character creation. If you want to ask questions regarding character creation, it can be done in the applications thread.
__________________
Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
Wahoo... I will be working on my post in there throughout the rest of today!
Also, I adjusted my Kill Totals to more closely balance with the amount I am seeing everyone else choose. And the ones that were not explained in my "Events" section (as well as the weapon acquisitions not explained), I will be describing similarly to how you did, Harthar: in flashback introductory style! I also stat'd out my weapons in chart format... so let me know if everything is still groovy!
Oh, and colors for speech -
Frantic - Deep Sky Blue
Spencer - Dark Red
Wade - Sienna
EDIT: I changed my mind. The intro is getting to be rather lengthy without having gotten to the point where I needed it to get to in order to explain that stuff. So, if it's alright with your, Harthar... I would like that to be my first encounter (and just have that many zombies present and the crossbow somewhere in the store)!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Allegiance: Originally to the Reich and Germany, but after the end of WWII, mainly to himself.
Occupation: He originally worked as an agent for the Nazis, but he hasn’t done a real job for many years.
Hobbies: Almost exclusively reading, anything and everything.
Hometown: Frankfurt, Germany.
Description:-
He’s an unimposing, grey old man with thick bushy eyebrows and sad tired eyes that peer out from behind large horn rimmed glasses. He’s a bit thin and appears to be very frail; he uses a cane when he walks, although he does not need it.
Hair: Pale grey
Eyes: Steel blue
Complexion: Fair
Body Type: Thin
Height: 5’ 10”
Weight: 145 lbs.
General Personality: Matthias has always been quiet and secretive, even before the zombies were around, now the only difference is that he’s even more unsure of the trustworthiness of others. He is paranoid, but strangely passive, as if he’s resigned to whatever’s going to happen. His apparent resignation does not mean that he won’t fight like hell if he needs to, it just seems as though he no longer cares about what’s going on around him.
Equipment:-
Cash: $60
Clothing:
Black bowler hat
Old grey overcoat
Old grey double breasted jacket
White undershirt
Blood red tie
Old grey dress pants
Black dress shoes
Inventory:
A brass and mahogany pipe
Horn rim glasses
Black leather wallet
Weapons:
Luger P08
Cane, made of brass and mahogany
Relations: He lost contact with his family back in Germany long ago, his wife has been dead for many years.
Events: Matthias had been living in America for nearly forty years, trying to avoid suspicion, trying to hide in the last place he would be expected to turn up in. He was living in a small apartment complex in Glendale when the zombie apocalypse began. To say he was unprepared would be an understatement. On the day it started, he had just stepped out of his apartment (on his way to the library) when he noticed that there was blood all over the halls, and as he strained his ears he could hear screams. He quietly returned to his rooms and retrieved his luger, and then carefully picked his way down the stairs. He was almost to the entrance when he heard a terrible moan, and he started when he saw the zombie of another tenant stagger towards him from out of the dark shadows of a hallway. The creature was wounded, apparently, and so could do little more than shuffle haltingly towards him. After calling out a few times to see if it would respond, he raised his gun and fired at the zombie, but as he still did not know what was really going on, he hit it in the chest. He looked on in astonishment as the thing not only did not stop and die, but seemed to become more agitated and started screeching and gnashing its teeth in hunger. That’s when things started to click, and he realized that this was not going to be an ordinary day. A few minutes later, he stepped out of the building holding a lit pipe in his hand; as he smoked his pipe, he sat down on a bench out in front of the apartment. He stared absentmindedly out into space, puffing away, blithely ignoring the carnage around him. Despite the destruction, or maybe because of it, there were no zombies in immediate view, so he was content to sit… for now.
A few minutes passed before he decided to move along, so he got up, dusted himself off, and started walking in no particular direction. He felt… tired, this was quickly becoming a bad day, almost as bad as... no, don’t dwell on it, just get moving. Ahead of him he could see a church, and some movement that appeared to be the deliberate stride of humanity, not the uncertain wobbly gait of the undead. “Meh, might as well see where this leads us.” He said nonchalantly, as he wandered off in the direction of the church.
__________________
Synvallius the Elder
Inaction is support for the action you did not oppose.
Last edited by Synvallius : 11-06-2012 at 10:06 PM.
Hope indigo works (I suppose you were right about silver, it's unfortunately just a little too light). I think I'll add my first post tomorrow or maybe later tonight.
__________________
Synvallius the Elder
Inaction is support for the action you did not oppose.
Relations:
Parents dead of cancer, only sibling left town years ago, currently living in Canada.
Events:
It was a fairly normal day for Fred, working as an EMT. He had just shown up at work after his first good night's sleep in a week, and was taking an ambulance out on the first call of his shift, a domestic violence call. Along for the ride was Dr. Klavdiya, as the call purportedly necessitated on-site surgery. However, you can probably guess what awaited them there. The two quickly made their escape, along with a friend of Fred's, a Mr. Maximillian Emerson.
Description:An elderly yet surprisingly-fit russian gentleman, looks 20 years younger than his actual age.
Hair:Grey
Eyes:Black
Complexion:Wrinkled
Body Type:Wirey
Height:5'3"
Weight:130 lbs
General Personality:Fairly gruff and reserved, tends to lapse into russian when stressed. Has bit of a one-track mind.
Equipment:-
Cash:$80
Clothing:Labcoat and scrubs
Inventory:Medpack, lunch, phone, wallet, batteries, camera, book of russian poetry
Weapons: Winchester 94
Miscellaneous:
Vehicle:Ambulance
Skills:
Choose 6 skills that are based on your occupation. Choose 4 skills that are based on your hobbies/the rest of your life. Everyone gets a Knowledge (local) with one point, as you'll obviously know your surroundings at this stage. You then have 25 points to spend on these skills, all skills start at level one once they have been picked/learnt.
Computer use+2
Craft(Pharmaceutical)+1
Drive+3
Knowledge (Behavioral)+3
Knowledge(Earth and life sciences)+4
Knowledge (History)+4
Knowledge (Tactics)+4
Repair+4
Search+4
Treat injury +6
Relations:
Was an only child, and parents are long dead of old age and/or the war.
Events:
Mikhail is a Russian WW2 veteran, now a surgeon in America, and still manages his day-to-day life. On the eventful day, he was on a ride-along with an ambulance crew, which was mobbed by the infected when it arrived. With some quick thinking, an escape was managed, as well as a rescue of a surviving civilian. Mikhail also managed to swipe a hunting rifle from a downed survivalist, but he would much prefer his antique kalashinov in his house.
Description:
Hair:Brown
Eyes:Brown
Complexion:Pasty
Body Type:Average
Height:5'7"
Weight:125 lbs
General Personality: Max has had an uncanny affinity for the supernatural for his entire life, always being the one to see the strange apparitions and the like while noone's around. This has left him somewhat disturbed by such things, yet oddly fascinated. He's not a very social person as a result, but has a few friends, most relavent being Fredrick.
Equipment:-
Cash:$30
Clothing:Coat, Sweater, Tshirt, Sweatpants, etc.
Inventory:lunch, keys, phone, wallet, batteries, lighter. flashlight, water bottle, 10 extra shells
Weapons: Sawed-off shotgun
Miscellaneous:
Vehicle:Ambulance
Skills:
Choose 6 skills that are based on your occupation. Choose 4 skills that are based on your hobbies/the rest of your life. Everyone gets a Knowledge (local) with one point, as you'll obviously know your surroundings at this stage. You then have 25 points to spend on these skills, all skills start at level one once they have been picked/learnt.
Craft(Electrical)+5
Craft(Mechanical)+5
Craft(Structural)+3
Demolitions+3
Knowledge(Arcane lore)+2
Knowledge(Physical Sciences)+4
Knowledge(Theology and philosophy)+3
Profession(Electrician)+4
Repair+4
Research+2
Relations:
Parents moved away years ago, has cousin in Darren Emerson(Jojolagger)
Events:
Max had been hiding in his house waiting for the crisis to pass, but several of the infected broke down his back door and he had to escape. He came across his friend Fred and a surgeon being mobbed in an ambulance, and helped them fight off the infected, and escaped with them in the ambulance.
Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.
So I made a Rolls thread thinking it might make things smoother for posting and that might be able to attack multiple targets in the same post and such, but It quickly became apparent that that doesn't work, heh. So we are back to where we started. One zombie at a time.
__________________
Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
Gender:
Male
Orientation:
Straight
Age:
37
Birth Date:
January 17th, 1975
Allegiance:
In a descending order of importance:
- Family
- Neighbourhood
- Donuts
- Employer
Occupation:
Private security (AKA ‘mall cop’)
Hobbies:
Pumping iron, football (watching and playing), watching over sister’s kids, home improvement
Hometown:
Glendale
Description:-
Hair: Black
Eyes: Dark brown
Complexion: Black
Body Type: Husky
Height: 6ft.
Weight: 350 pounds
General Personality:
No-nonsense when it comes to doing what needs to be done, but quite jovial and extroverted when off the clock. He embraces his role as the funny fat guy, and runs with it. Still tries to live by a code of police honor, even though he hasn’t been in the force for over a decade. Street thugs, wannabe mall gangstas, vandals and petty thieves he can deal with… but he never expected to be fighting no damn zombies, so he’s currently winging it.
Equipment:-
Cash:
60
Clothing:
- Leather jacket
- Wifebeater
- Long-sleeved shirt (mall cop uniform)
- Black trousers (mall cop uniform)
- Black boots (mall cop uniform)
- Socks and underwear
Inventory:
- Wallet
- Lighter and matches
- Keys (home and mall)
- Walkie-talkie
- Cell phone
Weapons:
Ranged:
- Glock 17 (+ 2 extra clips)
Melee:
- Baseball bat (metal; functions as a club)
Miscellaneous:
-
Vehicle:
-
Relations:
- Ex-wife Jody, living in Los Angeles. Not talking.
- Sister Mary and her kids Tyson and Janice, living down the street from JJ. He told them to leave town while they still could, but that was before his shift started.
Events:
It was a matter of rotten luck; JJ was the one at work when the feces hit the oscillating unit. He was supposed to be relieved from duty and lock up the mall, but when the next guy on duty showed up, he came missing arm and hungering for brains. Luckily for JJ, the CCTV operations room was located at the top of a long staircase and he had prepared by bringing his piece with him. The zombie broke his neck falling down the stairs. Figuring no one’s going to come and having watched enough Romero films during the night shift, JJ figured this was the time to get out of Dodge.
The Madman:
Spoiler
The Dedicated Hero
Name:
Carter Nowitzky
Nicknames:
Whisky, Crazy Carter
Level:
1
Kill Total:
- Zombie:
- Human:
- Assists:
STR: 9 (-1) (-1 from age)
DEX: 11 (0) (-1 from age)
CON: 13 (+1) (1 bonus point here, -1 from age)
INT: 13 (+1) (+1 from age)
WIS: 16 (+3) (1 bonus point here, +1 from age)
CHA: 10 (0) (+1 from age)
COM: 11 (0)
Gender:
Male
Orientation:
Straight
Age:
45
Birth Date:
July 7th, 1967
Allegiance:
Himself, the idea of fair play in the American office space and Takeshi, the owner of his favour-ite karaoke bar.
Occupation:
Office drone (about to be laid off)
Hobbies:
Karaoke, old movies, plotting revenge, stalking that big-titted blonde from accounting.
Hometown:
Glendale
Description:-
Hair: dirty brown
Eyes: grey
Complexion: pasty
Body Type: Overweight
Height: 5ft. 3in.
Weight: Overweight
General Personality:
Carter used to think that he would work like his father: keep his head down, do his job quietly for forty years, and then retire in Florida to wait for death with his savings and a decent pen-sion. The current dog-eat-dog mentality of the global marketplace simply wasn’t something he had foreseen or been prepared for. Grueling hours and constant worry for his job have turned the naďve young man into a sweating, forty-something drone who has to fight tooth and nail just to avoid getting laid off. But when the company he had worked in for twenty years and through three mergers, half a dozen name-changes and more corporate restructuring than anyone could remember told him he would be “allowed to seek new opportunities elsewhere”, something snapped. Already teetering on the edge, Carter was basically a bomb whose fuse had just been lit. During his last thirty days, he purchased himself a shotgun, ammo and Anar-chist’s Cookbook, and started planning for his last day at work – and alive.
The problem with this plan? The zombies beat him to it.
Equipment:-
Cash:
100
Clothing:
White buttoned-up sleeveless shirt, red tie, trousers, shoes, a brown jacket.
Inventory:
Wallet, two pens, car keys, Novotech Solutions keycard, cellphone.
Weapons:
Shotgun
Miscellaneous:
In the storage unit: enough household chemicals, fertilizer and makeshift equipment to make a few low-grade explosives.
Vehicle:
An old, beaten-down Mazda.
Relations:
Ex-wife, very much estranged and living elsewhere.
Events:
The past few days Carter has not been paying attention at anything save his plan. Even when driving to work, he didn’t pay any notice to the panic around him, merely observing the lack of traffic. It was only when he got to the office, ready to start shooting people, that he realized that something was amiss. Maybe it was the blood on the walls, or the signs of panic in the cubicle farm. Or maybe it was the secretary chewing on the office manager’s small intestine instead of his other bits.
I hope nobody minds, but I nabbed pictures for the characters that didn't have them. By no means do you guys have to use any of these... they are just what popped into my head when I read over the sheets. I am a big dork and having a face to put with a name in these games helps me tremendously! So, here they are:
Spoiler
Harthar's
Spoiler
Daniel (an actor named Alex Ferris who (I believe played a young Eric Bana in a movie of his))
Randal (not a priest collar, but still)
Synvallius'
Spoiler
Matthias (as soon as I read "Nazi"... this is who I came up with, I know they aren't 'horn-rimmed', but there he is)
Radmelon's
Spoiler
Fredrick (There are several of him in scrubs, but the shirt in this one just screamed "Apocalypse!" to me. His eyes are not green... but I can fix that if you want to use this)
Doctor Mike
Max (this is who popped up for me when I read his sheet... I found one where he looks about as little as Baruchel as possible)
North Ranger's
Spoiler
JJ (I found two different ones that I thought could work)
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
That's pretty much how I imagined Matthias to look like, except for having bushier eyebrows, slightly more hair, and of course with the horn rim glasses. So exactly like that, only completely different.
__________________
Synvallius the Elder
Inaction is support for the action you did not oppose.
Name
Kyle McArthur Nicknames
Arthur Level
1 Kill Total Zombie: Human: 0 Hit Points
20 Armor Class
+2 Damage Resistance
1 (Leather Vest) Initiative Bonus
+3 FORT: +3 REF: +3 WILL: +3 Statistics STR: 14 DEX: 14 CON: 14 INT: 18** WIS: 15 CHA: 14 COM: 12
*Bonus added Gender
Male Orientation
Straight Age
26 Birth Date
February 29th, 1986 Allegiance
Family, Friends Occupation
Programmer Hobbies
Gaming, Writing Hometown
Atlanta Description Hair: Brown Eyes: Hazel Complexion: Caucasian Average Body Type: Average Height: 5'9" Weight: 185lb Equipment Cash: $70 on hand, 1 credit card Clothing: Polo Shirt, Casual Slacks, Sneakers, Leather Vest Inventory: Cell Phone (Smart), Wallet, Keys Weapons:
- Longspear (1d8, 20/x2, P, Large, 9lb) Miscellaneous: Car, Canned goods (3 days), cat food (10 days), 2 cats (Jawa and Ewok) Skills
Occ: Computer Use +5
Occ: Concentration +2
Occ: Profession +4
Occ: Research +2
Occ: Knowledge (Technology) +3
Occ: Search +3
Hob: Craft (Writing) +3
Hob: Diplomacy +3
Hob: Knowledge (Popular Culture) +5
Hob: Sense Motive +4
Bon: Knowledge (Local) +2 Weapon Grade Ratings (Kills / Rating) Bludgeoning: 0 / 0 Slashing: 0 / 0 Piercing: 1 / 0 Missile: 0 / 0 Thrown: 0 / 0 Auto: 5 / 0 Miscellaneous: 0 / 0 Relations
Desiree Johnson - Girlfriend
Jon McArthur - Father (status: safe atm)
Lily McArthur - Mother (status: safe atm)
Derrick McArthur - Brother (status: safe atm)
Jawa - cat (status: accompanying and safe)
Ewok - cat (status: accompanying and safe) Events
Kyle was just getting off of work when he started hearing more about the rumors that had been plaguing the country for the past few days. The first week or so it didn't grab his attention, but now that it had been going on for a while, the news was on everybody's lips.
Listening the radio, he drove to his girlfriend's, Desiree's, house. They had planned an evening together of gaming and other fun. It did not take him long to get there; traffic was oddly quiet for the time of day. It wasn't until he arrived at her place and saw her walking outside with her work clothes and two guns that the alarm bells went off in his head. She quickly jumped into the car and they sped off. She updated him on some of the stuff that was happening.
Zombies. Freaking zombies. What the hell.
Once the shock started to ebb, the two of them agreed that they could probably hole up in Kyle's apartment on the second floor of a building. They arrived and parked quickly, dodging a few questionable pedestrians on the way. Neighbors already gone, the two of them went inside and began consolidating supplies.
That was when they heard moaning outside. A quick checked out the window showed a horde beginning to gather down the street. The sound of their car must've alerted more than they had thought.
working quickly, they gathered some canned goods and supplies. Kyle also grabbed one of his few combat-ready weapons: a longspear. Opening the door to leave, they remembered, at the last moment, to grab Kyle's two cats. They'd be better off in the wild than trapped in the apartment.
Stepping outside, the two of them were immediately confronted by a trio of zombies, shuffling ahead of the pack. Gripping his spear, Kyle was able to pin on zombie down while Desiree finished it off with her Glock. The other two were finished off in a similarly quick fashion. Rushing to the car, they piled in, cats included. Blazing out of the parking lot, they ran into the first part of the horde that had formed down the street. Quick driving allowed Kyle to take out a handful before the four of them escaped the neighborhood.
Character 2: Desiree Johnson
Spoiler
Name
Desiree Johnson Nicknames
Dezzie Level
1 Kill Total Zombie: Human: 0 Hit Points
20 Armor Class
+4 Damage Resistance
2 (Hunting Vest) Initiative Bonus
+5 FORT: +3 REF: +5 WILL: +2 Statistics STR: 11 DEX: 18** CON: 15 INT: 15 WIS: 13 CHA: 14 COM: 14
*Bonus Added Gender
Female Orientation
Bisexual Age
24 Birth Date
August 21st, 1988 Allegiance
Family, Friends Occupation
Firing range employee Hobbies
Music, Gaming, Sports Hometown
Atlanta Description Hair: Black Eyes: Brown Complexion: Tanned Body Type: Athletic Height: 5'3" Weight: 121lb Equipment Cash: $40 on hand, 2 credit card Clothing: Tanktop, Cargo Pants, Hunting Vest, Sneakers, Hairtie Inventory: Cell Phone (Smart), Wallet, Keys Weapons:
- Remington 700 (2d10, 20/x2, M, 80ft, S, Large, 8lb)
- Glock 17 (2d6, 20/x2, M, 30ft, S, Small, 2lb) Miscellaneous: Canned goods (3 days worth) Skills
Occ: Craft (mechanical) +2
Occ: Demolitions +2
Occ: Disable Device +3
Occ: Sleight of Hand +3
Occ: Spot +6
Occ: Treat Injury +3
Hob: Listen +4
Hob: Swim +3
Hob: Tumble +4
Hob: Climb +3
Bon: Knowledge (Local) +3 Weapon Grade Ratings Bludgeoning: 0 / 0 Slashing: 0 / 0 Piercing: 0 / 0 Missile: 2 / 0 Thrown: 0 / 0 Auto: 0 / 0 Miscellaneous: 0 / 0 Relations
Kyle McArthur - Boyfriend
Brittany Johnson - Sister (status: safe atm) Events
Off work for the day, Desiree had nothing better to do than mess with her "personal arsenal" while watching the news. Those two things particularly given how bad things were looking across the country of late. If Desiree didn't know any better, she'd have thought they were at the beginnings of a zombie apocalypse.
Pfft, zombies. Right.
Regardless if they were real walking dead or not, they were close enough to cause trouble. The news stories passed the hours, horror growing with each tick of the clock. It was late in the afternoon when Desiree made the decision to start packing up what she had and waited for her boyfriend, Kyle, to swing by in just a few moments. She had barely finished packing when she heard his car pull into the driveway. Grabbing a last few things, she stepped out the door and ran to the car. She quickly updated him on some of the stuff that was happening.
Zombies. Freaking zombies. What the hell.
Once the shock started to ebb, the two of them agreed that they could probably hole up in Kyle's apartment on the second floor of a building. They arrived and parked quickly, dodging a few questionable pedestrians on the way. Neighbors already gone, the two of them went inside and began consolidating supplies.
That was when they heard moaning outside. A quick checked out the window showed a horde beginning to gather down the street. The sound of their car must've alerted more than they had thought.
working quickly, they gathered some canned goods and supplies. Kyle also grabbed one of his few combat-ready weapons: a longspear. Opening the door to leave, they remembered, at the last moment, to grab Kyle's two cats. They'd be better off in the wild than trapped in the apartment.
Stepping outside, the two of them were immediately confronted by a trio of zombies, shuffling ahead of the pack. Gripping his spear, Kyle was able to pin on zombie down while Desiree finished it off with her Glock. The other two were finished off in a similarly quick fashion. Rushing to the car, they piled in, cats included. Blazing out of the parking lot, they ran into the first part of the horde that had formed down the street. Quick driving allowed Kyle to take out a handful before the four of them escaped the neighborhood.
Ok, so the top of this thread is going start becoming more and more convoluted with regards to characters shortly so I am going to anticipate it and start a new thread, within which will be contained just character sheets. Now, for ease of reference I am going to ask that when that thread is up, that people post their characters there one in each post. This will make it easy to sort when we eventually have people that die and have more people join.
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Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier
I will be posting in the IC thread sometime soon, I promise!
This weekend was busy and this week at work is proving to be killer. As this will be a somewhat lengthy post (with a lot of tactical thinking)... I want to wait and give it the proper amount of time and dedication, without distraction.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Plenty of characters submitted now and radmelon is now in IC, which is cool. Lets get the rest of those characters that have been submitted in there IC so we can see about forming up some groups of people and working out whether we want to fortify locations or go bush.
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Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier