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Old 11-02-2012, 05:16 PM   Top  -  End  -  #1
Zar Peter
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Default Battle Royale Nr. 8

Battle Royale 8


Hello all to this old game, first invented by Calamity. This is my second try on this, hope you enjoyed the first one and will enjoy this, too. I altered some of the roles so they are now identic with the last iteration of Calamity (Nr. 6)


Here are the rules:


1) Every player starts with 40HP
2) I will roll a d20 for initiave for everyone at the start of each round! (If the initiative is equal for two or more player I will determine who acts first by rolling dice at home).
3) Every player will have a normal attack that deals 1d20 damage. Yes, this damage will be rolled by myself, too.
4) There are 13 classes (if you have suggestions for others I am willing to hear them!).
5) The classes each have their own special abilities, which will be listed below. Each ability can only be used every 3 rounds! (So if you use it in round #1 you can't use it until round #4.) The Monk ability Pray, Barbarian ability Rage, Cleric ability Blessing and Mage ability Ice Patch are exceptions and can only be used every 5 round
6) You choose your action each round, whether you're just gonna attack or use your special ability or go into defensive stance (see rule 7), please send these actions in PM's.
7) If a player get's hit in one round he can choose to defend himself in the next round. Defending gives the hurt player a damage reduction on every attack against him of half the HP he lost in the last round (rounded down). Defending players may not attack. You need to send me a PM to tell me you want to defend yourself, though.
8) You can be healed past 40HP (Keep in mind that you'll probably get mobbed if you do though.
9)Have fun!
10) If you don't act during a round, the inactivity demon will come in and deal 1d10 damage to you. This damage raises +2 for each round you don't act (2 rounds in a row inactive give you a 1d12 damage, 3 rounds 1d14. If you're inactive for 4 consecutive rounds you will be removed from the game).
11) You will have 2 days to pm your actions, choose them wisely!


Here are the classes:

Swordsman/woman:
Swordsmanship: Do 1d20+8 damage to any target
Counterattack: Do 1d20 damage to anyone who attacks the Swordsman/woman. Takes full damage from attack.
Wizard:
Barrier: 1d10 damage to anyone who attacks the casting mage. Their attack is still executed but halved.
Dispel: No special ability affects the Wizard this turn.
Rogue:
Hide: Can't be attacked until the next round.
Sneak Attack: Deals 1d20+10 damage to target if the target uses a special ability this turn.
Archer:
Rapid Shot: Deals 1d12+5 damge to two targets.
Aim: Choose a target. Next turn at Initiative 99, deals 1d20+5 damage to chosen target. Does not get an action next turn. This ability is not affected by other abilities, for instance, it isn't affected by Pray
Monk:
Pray: Damage done to the praying monk is halved, damage dealt by the praying monk is also halved (rounded down). This lasts for 3 rounds.
Throw: Make one player collide with another, both taking 1d10 damage. The targets also have a 50% chance of losing their next action.
Cleric:
Heal: 1d10 hp is granted to target (can't be cast on self)
Blessing: Makes the target gain +5 damage to all attacks for 3 rounds.
Ninja:
First Strike: This is the same as a regular attack except that it will always go first (Initiative 99).
Last Strike: This is the same as a regular attack except that it will always go last (Initiative 0). The player gives a clear parameter by which the target is chosen. (I.E. Player with highest/lowest hp)
Sorcerer/Sorceress:
Fireball: Select an initiative value. Everyone within 2 initiative of that value takes 1d10 damage.
Energy Bolt: Deals 1d16 damage and causes the target to take their next action at Initiative 0
Barbarian:
Rage: An enraged attack that deals 1d20 damage. For the next three rounds the barbarian gets +1 damage to all attacks every time the barabarian is attacked or takes damage
Taunt: Target player can not use special abilities for their next 2 actions.
Mage:
Freeze Ray: Deals 1d12 to the target and freezes them, making them lose their next action.
Ice Patch: Select a initiative value. For 3 rounds, everyone who acts within 2 initiative of that value has their initiative lowered by 5 only during the rounds they act within this range. You are not affected by this effect.
Psychic:
Premonition: Acts at Initiative 100: Choose a target of your choice, any attack or ability that they use on you this round has no effect, Cannot avoid Aim.
Confuse: The target of target player's next action is chosen at random. It can not be you.
Druid:
Entangle: Select an initiative value. Everyone within 1 initiative of that value loses their next action.
Animal Companion: You may either deal 1d20+5 damage to a target, or have your Animal companion absorb all damage this round. If the damage exceeds 20, lose the ability to use your animal companion.
Mime:
Quick Mimic: You copy the action of the person who acts right before you in initiative (if it's a tie, you can choose of out those who have tied for that initiative). You can choose your target with this type of mimicry.
Mimic: You copy the action and target of any other player.
Note: You cannot mimic other mimicry abilities.

You can select your class freely, I won't overrule your selection. If you don't choose a class I will determine a random class for you, using the classes that aren't chosen first.

If you have questions or suggestions feel free to shoot me a PM.

Players who will get an PM when the thread is up:

Reinholdt
chunkymonkey999

Player list:
PlayerRole
super dark33Sorcerer
ReinholdtNinja
ThePhantomSwordsman
SzilardDruid
Gray MageMage
CastarasCleric
TBFProgrammerDruid
hereticMime
VesthCleric
Tasroth 
Tom the MimeMime
Count DingdongBarbarian
CalamityRogue
Fleeing CowardPsychic
otakuryogaArcher
billtodamaxRogue
PenguinatorMonk
Sign up lasts till next Sunday, 11th November
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Last edited by Zar Peter : 11-11-2012 at 04:54 AM.
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Old 11-04-2012, 09:38 AM   Top  -  End  -  #2
super dark33
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Default Re: Battle Royale Nr. 8

Superdark the sorcerer, reporting for duty.
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Old 11-04-2012, 09:56 AM   Top  -  End  -  #3
Reinholdt
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Default Re: Battle Royale Nr. 8

I'll sign up as a Ninja. I haven't been a Ninja yet.
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Old 11-04-2012, 10:13 AM   Top  -  End  -  #4
ThePhantom
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Default Re: Battle Royale Nr. 8

Signing up as a swordman again.
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Old 11-04-2012, 10:32 AM   Top  -  End  -  #5
Szilard
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Default Re: Battle Royale Nr. 8

I think I'll go in as a Druid.
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Old 11-04-2012, 11:00 AM   Top  -  End  -  #6
Gray Mage
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Default Re: Battle Royale Nr. 8

In as a Mage.
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Old 11-04-2012, 11:11 AM   Top  -  End  -  #7
Castaras
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Default Re: Battle Royale Nr. 8

I'll be a cleric.
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Old 11-04-2012, 01:32 PM   Top  -  End  -  #8
TBFProgrammer
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Default Re: Battle Royale Nr. 8

I'll try playing Druid this time.
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Old 11-04-2012, 07:48 PM   Top  -  End  -  #9
heretic
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Default Re: Battle Royale Nr. 8

I'm in as a Mime.
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Old 11-04-2012, 11:31 PM   Top  -  End  -  #10
Vesth
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Default Re: Battle Royale Nr. 8

I'm going for a cleric this time, because man, no one the clerics ganged up in me in the previous game >.>
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Old 11-05-2012, 06:07 AM   Top  -  End  -  #11
Tasroth
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Default Re: Battle Royale Nr. 8

I'm in again.

Not sure which class, so I'll either decide later or take random.
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Old 11-05-2012, 09:44 PM   Top  -  End  -  #12
Tom the Mime
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Default Re: Battle Royale Nr. 8

In as a mime
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Old 11-05-2012, 09:46 PM   Top  -  End  -  #13
Count Dingdong
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Default Re: Battle Royale Nr. 8

Oh forgot to sign. In as not-mage. Try something new.
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Old 11-06-2012, 05:13 PM   Top  -  End  -  #14
Calamity
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Default Re: Battle Royale Nr. 8

In.

As a rogue, naturally
SIGN-UP SNEAK ATTACK!
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Old 11-06-2012, 06:07 PM   Top  -  End  -  #15
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Default Re: Battle Royale Nr. 8

In.
With the Psychic's confuse ability, can the "random" target of the target's action ever be the target?
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Old 11-07-2012, 01:57 AM   Top  -  End  -  #16
Zar Peter
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Default Re: Battle Royale Nr. 8

Quote:
Originally Posted by Fleeing Coward View Post
In.
With the Psychic's confuse ability, can the "random" target of the target's action ever be the target?
Yes, it only can not be the Psychic. Which is very helpful in the endgame when there are only two left
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Old 11-07-2012, 05:29 AM   Top  -  End  -  #17
Fleeing Coward
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Default Re: Battle Royale Nr. 8

I'm going with the 11th class on the list then.
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Old 11-08-2012, 01:53 PM   Top  -  End  -  #18
otakuryoga
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Default Re: Battle Royale Nr. 8

in as archer
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Old 11-08-2012, 07:21 PM   Top  -  End  -  #19
Count Dingdong
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Default Re: Battle Royale Nr. 8

Make me barbarian. Sounds good out of untaken ones.
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Old 11-09-2012, 05:07 AM   Top  -  End  -  #20
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Default Re: Battle Royale Nr. 8

I'll sign up as a rogue.
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Old 11-10-2012, 08:16 PM   Top  -  End  -  #21
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Default Re: Battle Royale Nr. 8

I don't see any monks on the list. Or wizards.

*rolls*

Let's see how you haters face a monk!
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Old 11-11-2012, 04:56 AM   Top  -  End  -  #22
Zar Peter
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Default Re: Battle Royale Nr. 8

Thank you all for your interest.

Game begins in about 10 hours.
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Old 11-11-2012, 03:04 PM   Top  -  End  -  #23
Zar Peter
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Default Re: Battle Royale Nr. 8

The dawning of Round 1


And the game begins! All oponents are here and this is the Initiative roll:

1d20=13, 1d20=7, 1d20=13, 1d20=11, 1d20=3, 1d20=5, 1d20=12, 1d20=14, 1d20=9, 1d20=2, 1d20=9, 1d20=12, 1d20=6, 1d20=1, 1d20=20, 1d20=7, 1d20=2 (first order is the sign up order).

So this is the first action table:

Initiative Name Class
20 otakuryoga Archer
14 heretic Mime
13 super dark33 Sorcerer
13 ThePhantom Swordsman
12 TBFProgrammer Druid
12 Count Dingdong Barbarian
11 Szilard Druid
9 Tom the Mime Mime
9 Vesth Cleric
7 Reinholdt Ninja
7 billtodamax Rogue
6 Calamity Rogue
5 Castaras Cleric
3 Gray Mage Mage
2 Penguinator Monk
2 Tasroth Wizard
1 Fleeing Coward Psychic

Please send in your actions in the next 48 hours, update will be on Tuesday, 13th November, 21:00 GMT +1
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Last edited by Zar Peter : 11-12-2012 at 01:28 AM.
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Old 11-11-2012, 05:10 PM   Top  -  End  -  #24
Castaras
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Default Re: Battle Royale Nr. 8

*puts up stall*

HEALING FOR SALE TO HIGHEST BIDDER.
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Old 11-11-2012, 07:53 PM   Top  -  End  -  #25
otakuryoga
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Default Re: Battle Royale Nr. 8

I think you mean Tuesday not Thursday 8)

yay...looks like i am not going to eat a fireball on 1st round for the first time ever!

looks like the 5-9 group is eating some flames
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Old 11-12-2012, 01:32 AM   Top  -  End  -  #26
Zar Peter
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Default Re: Battle Royale Nr. 8

Quote:
Originally Posted by otakuryoga View Post
I think you mean Tuesday not Thursday 8)

yay...looks like i am not going to eat a fireball on 1st round for the first time ever!

looks like the 5-9 group is eating some flames
You're right. I always confuse those two, I really should go only with the date. But then I confuse those crazy Americans with their weird counting... (once my brother had to explain that he's already 21 because he was born on 15.06.1970 and only after a few minutes the policeman were convinced that there is really no 15 month in the year, not even in Europe.)
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Old 11-12-2012, 01:33 AM   Top  -  End  -  #27
Reinholdt
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Default Re: Battle Royale Nr. 8

Quote:
Originally Posted by Castaras View Post
*puts up stall*

HEALING FOR SALE TO HIGHEST BIDDER.
I bid 1 pie.
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Old 11-12-2012, 07:10 AM   Top  -  End  -  #28
Fleeing Coward
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Default Re: Battle Royale Nr. 8

I'm tempted to increase that bid to 2 pies but knowing your pies, eating them probably does more harm than the healing I'd receive
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Old 11-12-2012, 07:27 AM   Top  -  End  -  #29
TBFProgrammer
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Default Re: Battle Royale Nr. 8

Quote:
Originally Posted by Castaras View Post
HEALING FOR SALE TO HIGHEST BIDDER.
Bids some vines and roots.
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Old 11-13-2012, 03:54 PM   Top  -  End  -  #30
Zar Peter
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Default Re: Battle Royale Nr. 8

End of Round 1

And this is the end of the first round. Not all contestants moved but enough to make a pretty sight. One thing I can say about this round at first: Nobody died. And I opened up a thread in the forums where I can roll dice to counter Invisible Castle which was a bit unhandy. Unfortunately the Forum dice roller is crap. It only roles high when it doesn't matter. Anyway, these are the actions:

Fleeing Coward uses his Premonition to flee from his Initiative to Inititative 100 and targets Reinholdt. Reinholdt isn't attacking him so nothing happens.

Reinholdt uses his special ninja abilities and pops up at Ini 99 to attack Penguinator with 6 points.

Tom the Mime mimes Reinholdt and also pops up beside the puzzled ninja at Ini 99 and, still miming, attacks Penguinator with 2 points.

otakuryoga notches two arrows and shoots at Penguinator (13 points) and Count Dingdong (6 points)

heretic mimics super dark33 and stands still. The Inactivity Demon is getting dangerously close but then remembers that super dark has left an away notice in the WW thread.

super dark33
gets mimed but that was that.

The Phantom readies a counter attack.

TBFProgrammer thwaks super dark33 with his quarterstaff. 6 points damage.

Count Dingdong
does nothing and pays 2 points to the Inactivity Demon.

Szilard also does nothing and pays 8 points to the ID

Vesth
attacks super dark33 with 5 points.

billtodamax
wastes a sneak attack at super dark. 6 points damage.

Calamity
also wastes a sneak attack at super dark. 9 points damage.

Castaras
blesses self.

Gray Mage points a freeze ray at Tasroth. The wizard loses 2 points and his next action.

Penguinator throws ThePhantom at otakuryoga. otakuryoga loses 1 point, ThePhantom loses 4 points but stands up, walks to Penguinator and counters the attack dealing 5 points damage.

Tasroth would have attacked Gray Mage but is frozen.

Here is the link to the dice rolls: The Mighty Rolls

And here is the table with the current Hitpoints, the action and the current state:

Name Hitpoints Class Action state
Fleeing Coward 40 Psychic Premonition Reinholdt Can't use Premonition till round 4
Reinholdt 40 Ninja First Strike and Attack Penguinator Can't use First Strike till round 4
Tom the Mime 40 Mime Mime Reinholdt Can't use Mimic till round 4
otakuryoga 39 Archer Rapid Shot at Penguinator and Count Dingdong Can't use Rapid Shot till round 4
heretic 40 Mime Mimic superdark 33 Can't use Mimic till round 4
super dark33 14 Sorcerer
ThePhantom 36 Swordsman Counter Attack Can't use Counter Attack till round 4
TBFProgrammer 40 Druid Thwak Super dark33 with a quarterstaff
Count Dingdong 32 Barbarian Inactive Round 1
Szilard 32 Druid Inactive Round 1
Vesth 40 Cleric Attack super dark33
billtodamax 40 Rogue Sneak Attack super dark33 Can't use Sneak Attack till round 4
Calamity 40 Rogue Sneak Attack super dark33 Can't use Sneak Attack till round 4
Castaras 40 Cleric Bless self Blessed till round 4, attack +5
Gray Mage 40 Mage Freeze Ray on Tasroth Can't use Freeze Ray till round 4
Penguinator 14 Monk Throw ThePhantom at otakuryoga Can't use Throw till round 4
Tasroth 38 Wizard Attack Gray Mage





Begin of Round 2


This is the table of round 2:

Initiative Name Hitpoints Class state
20 Szilard 32 Druid Inactive Round 1
18 billtodamax 40 Rogue Can't use Sneak Attack till round 4
16 Vesth 40 Cleric
16 Penguinator 14 Monk Can't use Throw till round 4
15 super dark33 14 Sorcerer
13 Castaras 40 Cleric Blessed till round 4, attack +5
13 Fleeing Coward 40 Psychic Can't use Premonition till round 4
12 TBFProgrammer 40 Druid
12 Gray Mage 40 Mage Can't use Freeze Ray till round 4
10 Reinholdt 40 Ninja Can't use First Strike till round 4
6 Tasroth 38 Wizard
5 Count Dingdong 32 Barbarian Inactive Round 1
4 Tom the Mime 40 Mime Can't use Mimic till round 4
4 otakuryoga 39 Archer Can't use Rapid Shot till round 4
3 heretic 40 Mime Can't use Mimic till round 4
1 ThePhantom 36 Swordsman Can't use Counter Attack till round 4
1 Calamity 40 Rogue Can't use Sneak Attack till round 4

According to these throws (and my own d6 at home in case of a tie):

The Initiative Rolls Round 2

Please send in your actions until Thursday, 15th November, 21:00 GMT+1.

PS: I allowed super dark's away notice only because the game hasn't started when he posted in the WW Central thread.
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Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!


Squid Bones: They exist!


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Last edited by Zar Peter : 11-13-2012 at 03:57 PM.
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