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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 11-17-2012, 11:24 AM   Top  -  End  -  #61
sournote103
Bugbear in the Playground
 
 
Join Date: Mar 2011
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Default Re: Aggrieve - a Homestuck campaign OoC

@Grim ranger: Please feel free to let me know if you want me to add any furniture or the like to the combat map. I left it mostly blank since I didn't ask for layouts of everyone's houses.
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Old 11-17-2012, 11:39 AM   Top  -  End  -  #62
Grim ranger
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Default Re: Aggrieve - a Homestuck campaign OoC

Well, one of my friends drew up a picture for Marcus, and... it is pretty awesome. Gaze upon this, ye fellow players!

Spoiler
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Old 11-17-2012, 11:48 AM   Top  -  End  -  #63
Grim ranger
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Default Re: Aggrieve - a Homestuck campaign OoC

Since rolls did not work back in IC threads, rolling here.

Keykind strike 1: (1d12)[5] + (6d6)[19] = 24

Keykind strike 2: (1d12)[5] + (6d6)[23] = 28

Last edited by Grim ranger : 11-17-2012 at 11:49 AM.
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Old 11-17-2012, 06:28 PM   Top  -  End  -  #64
Vesth
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Default Re: Aggrieve - a Homestuck campaign OoC

That...has to be one of the fastest combats, ever!
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Old 11-17-2012, 06:29 PM   Top  -  End  -  #65
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

It helps when there's only one enemy and one player, and both the GM and that player are online at the same time.
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Old 11-17-2012, 09:40 PM   Top  -  End  -  #66
Centric
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Default Re: Aggrieve - a Homestuck campaign OoC

Might be even faster if done over Pesterchum, methinks, and then retold IC.

And your friend draws nice pictures, Grim.
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Old 11-17-2012, 09:41 PM   Top  -  End  -  #67
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

For just one player, yes, but once players start meeting up...
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Old 11-18-2012, 12:21 AM   Top  -  End  -  #68
Octopus103
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Default Re: Aggrieve - a Homestuck campaign OoC

And I thought I would end up being the one to send our session spiraling out of control. Now it looks like Eurus is going to take care of that before the session even starts...
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Old 11-18-2012, 02:16 AM   Top  -  End  -  #69
jojolagger
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Default Re: Aggrieve - a Homestuck campaign OoC

In regards to the game arriving, in an earlier log with Eurus that I already had it. Because making sure the program meshes with headchip is important, and didn't want to delay later.
Looks like my guardian has to be getting a copy too. Should I introduce him? Sir Tristan, based of another knight of the round table. Comparable to Bro, but using a bow (he was noted to be a great hunter).
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Old 11-18-2012, 04:55 AM   Top  -  End  -  #70
Rokku
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Default Re: Aggrieve - a Homestuck campaign OoC

I've intentionally left things open for you to define what Britt runs into, sournote, just FYI. Obviously her guardian is her dad, and is the kind of guy who keeps giving her Squiddles even though she vivsects them. Or perhaps because she vivisects them?

Anyway whatever you wanna make up to throw at her inside the house, outside the house, etc, is fine with me. If you want her to just get her mail without incident and get the game installed that's fine too!
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Old 11-18-2012, 08:22 AM   Top  -  End  -  #71
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

You only need to participate in guardian strife if you want.

Anyway, Eurus, go ahead and roll to see if you can look at the game's code.
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Old 11-18-2012, 08:46 AM   Top  -  End  -  #72
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

Ok, new combat stuff will be up shortly.
For now, here are the vehicle stats I've got for Sir Urre's motorcycle.

Maneuverability: 4
Stability: 2
Firepower: None
Speed: 7
Move rate: 200 squares/round

Might not be bad if you put this with your character sheet, jojolagger.
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Old 11-18-2012, 09:10 AM   Top  -  End  -  #73
Vesth
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Default Re: Aggrieve - a Homestuck campaign OoC

sournote, should we do a strife with one of the bulls too? :O
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Old 11-18-2012, 09:12 AM   Top  -  End  -  #74
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

If you want. I'm not going to require you to.
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Old 11-18-2012, 12:07 PM   Top  -  End  -  #75
Eurus
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Default Re: Aggrieve - a Homestuck campaign OoC

Alrighty. With Gamer+Programmer, I'm looking at five ranks...

[roll]1d12+5d6[/roll]
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Old 11-18-2012, 12:08 PM   Top  -  End  -  #76
Eurus
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Default Re: Aggrieve - a Homestuck campaign OoC

Dang. I wasn't sure if that would work.

(1d12)[2]
(5d6)[21]

EDIT: Not bad, comes out to almost exactly the average for that roll, heh.
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Last edited by Eurus : 11-18-2012 at 12:09 PM.
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Old 11-18-2012, 02:00 PM   Top  -  End  -  #77
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

Quote:
Originally Posted by Eurus View Post
Dang. I wasn't sure if that would work.

[roll0]
[roll1]

EDIT: Not bad, comes out to almost exactly the average for that roll, heh.
You can't even LOOK at the game's code, let alone edit it. It's got some pretty ironclad encryptions and protections.
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Old 11-18-2012, 03:04 PM   Top  -  End  -  #78
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

Quote:
Originally Posted by jojolagger View Post
Isn't attacking with a Bow a complex action, giving me a swift attack against him before either of his attacks land?
Nope. In D&D, it'd provoke an Attack of Opportunity, but I never got why attacking with a bow does and a sword doesn't, so it's not a Complex Action.
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Old 11-18-2012, 03:08 PM   Top  -  End  -  #79
jojolagger
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Default Re: Aggrieve - a Homestuck campaign OoC

Quote:
Originally Posted by sournote103 View Post
Nope. In D&D, it'd provoke an Attack of Opportunity, but I never got why attacking with a bow does and a sword doesn't, so it's not a Complex Action.
The ATS rules thing lists Ranged attacks as complex actions. All of them.
I'm pretty sure it's to balance out the fact they always get the first attempt at hitting, sometimes the several first attempts.
And, I'd like to at least score a single hit this combat, and that is by best remaining chance.
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Last edited by jojolagger : 11-18-2012 at 03:09 PM.
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Old 11-18-2012, 03:11 PM   Top  -  End  -  #80
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

Quote:
Originally Posted by jojolagger View Post
The ATS rules thing lists Ranged attacks as complex actions. All of them.
I'm pretty sure it's to balance out the fact they always get the first attempt at hitting, sometimes the several first attempts.
Herp derp misremembering rules I wrote.
Yep, you get the Swift Attack, then.
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Old 11-18-2012, 03:38 PM   Top  -  End  -  #81
jojolagger
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Default Re: Aggrieve - a Homestuck campaign OoC

Which method of character advancement are we using again? I can't seem to find it.

If that is because it isn't decided yet, I suggest using all of them, likely which something about getting less xp from imps after a certain number of imp kills.
Because by the end of their sessions, just about everyone is really powerful., an a clause preventing massive leveling from killing imps keeps it mostly balanced.
I'm thinking I should either try to boost defense a bit, or try and make some VATS thing so I have a better chance of hitting. Because I clearly need more of both.
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Old 11-18-2012, 03:42 PM   Top  -  End  -  #82
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

You get 1 ability point every time you are defeated. You can use it right off or save it for later.
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Old 11-19-2012, 02:20 AM   Top  -  End  -  #83
Eurus
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Default Re: Aggrieve - a Homestuck campaign OoC

Just to repeat in case anyone missed it, GG invited everyone to the memo.
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Old 11-19-2012, 04:24 PM   Top  -  End  -  #84
Cyborg Mage
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Default Re: Aggrieve - a Homestuck campaign OoC

Rolling ranks in Human? to try and pick up on GG's problem with the Sburb code. This, by the way, is how I think of those ranks: attunement to the less-than-normal and to the behaviour or actions of others. It's how, for example, he knows everyone's names, and how Draketh sacrifices squiddles. But I digress. Let me know if that's kosher, sournote.

[roll]1d12+2d6[/roll]

Also, I think a little contact with our whitetexting friend is on the way for Laobhán.
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Old 11-19-2012, 04:28 PM   Top  -  End  -  #85
Cyborg Mage
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Default Re: Aggrieve - a Homestuck campaign OoC

Let's try that without the laziness, eh?

(1d12)[4]

(2d6)[9]
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Old 11-19-2012, 04:28 PM   Top  -  End  -  #86
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

That's fine if you get the roll right.
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Old 11-19-2012, 04:31 PM   Top  -  End  -  #87
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

Actually... You can add Witch of Mind to that in the future. I'll go ahead and roll it now, but for future reference.

You can get an idea that he's having problems with the game.
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Old 11-21-2012, 08:24 AM   Top  -  End  -  #88
sournote103
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Default Re: Aggrieve - a Homestuck campaign OoC

Here's Draketh's combat map.
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Old 11-21-2012, 09:50 AM   Top  -  End  -  #89
Vesth
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Default Re: Aggrieve - a Homestuck campaign OoC

How do you color code the memo? Quoting the latest person doesn't bring it over...
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Old 11-21-2012, 09:53 AM   Top  -  End  -  #90
Octopus103
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Default Re: Aggrieve - a Homestuck campaign OoC

I just checked what everyone's color codes were from their intro in this thread, and copy-pasted the text and manually fixed the formatting. Spoiler tags might be a better choice from here on out, though.
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