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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-03-2012, 12:46 PM   Top  -  End  -  #1
Keynub
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Default Hybrid Animal Creation [3.5] (PEACH)

Hybrid Animal Creation


The numerous Monster Manuals and other supplements provide us with creatures supposed to have been created by insane wizards. The owlbear is the best-known instance of such a creation. And if the owlbear and the duckbunny can be created from magical experimentation, it doesn't seem unreasonable to consider other creatures, e.g. the pegasus, as the results of similar experiments.

The following system aims to provide tools for the players wanting to play the role of a mad wizard trying to conceive a penguinlion, a ducksnake, or whatever combination you can imagine.

Considerations
In the following, an 'animal' is a creature either of the Animal type or of the Vermin type.
The resulting creature will not be under the control of its creator.
Magical experimentation on animals may or may not be a violation of a druid's code of conduct. This depends on the DM's judgment, and on the method you use to make your experiments.
Only a spellcaster with a caster level of 3 or higher has the required expertise to make such experiments.

Step one : The subjects

In order to create a hybrid, you will need a laboratory, similar to that used for the creation of magic items. You will also need one primary animal, and one or more other animals, the secondary animals. Only the primary animal will be modified; the fate of the secondary animals depends on your methods (see Step three).
You need to have the animals you wish to use at your disposal. This means they must be restrained or caged near your laboratory. You must be able to study them closely
for the duration of the experiments.

Step two : The design

Once you have chosen your subjects, you have to decide what features of the secondary animals will be given to the primary animal. Those features can be ability scores, movement types, movement speeds, natural armor, natural weapons, racial skill bonuses, extraordinary abilities and cosmetic traits.

For ability scores, movement speeds, natural armor and racial skill bonuses, you decide the amount by which you want to improve the primary animal (but see Restrictions, below).
You can choose to add any extraordinary ability or natural weapon that a secondary creature possesses (but see Restrictions, below).
You can add a movement type to your primary creature, in which case it gains the associated movement speed and, if applicable, maneuverability.
If your secondary animals are larger or smaller than your primary animal, the physical ability scores, natural armor and natural attack damage should be adjusted using the tables of the page 291 of the Monster Manual, as if the secondary animals were the same size as the base animal.
Finally, hybrid animals are usually sterile, but you can choose to make yours able to procreate with others of its kind and / or other members of the base animal's race, in which case the offspring will always be a creature of the hybrid race. Your hybrid has the gender of the primary animal used in its creation.

Restrictions :

You cannot grant an extraordinary ability or movement type that no secondary animal possesses, neither can you grant an ability score adjustment, racial skill bonus, movement speed bonus or natural armor adjustment that would put the creature's score above that of all the secondary creatures.
Attacks can be stacked : you can give two claw attacks to a creature that already has two claw attacks of its own. Depending on your choices, your creature may have additional limbs and / or heads.

Step three : Pull the lever

You must first decide one of two methods for your experiments.
The first method involves physically removing the needed parts from the secondary animals, and grafting them on the primary animal. This implies the death of all the secondary animals. Using this method is an evil act and a violation of a druid's code of conduct.
The second method uses magic to reproduce the parts from close observation, and to adapt them to the primary animal. Using this method costs more money.

The outcome of your tinkering with the natural forces is determined by a Spellcraft check. Its base DC will be given by the following :

Spellcraft DC = Creature's HD + (number of secondary animals involved) *10 + other modifiers

The creature's HD is that of the primary animal.

Ability granted
DC modifier
Ability score adjustment+2 / point added
Movement type+10
Movement speed+2 / 5 ft added
Natural armor+2 / point added
Racial skill bonuses+1 / 2 points added
Extraordinary ability+10
Natural attack+6
Able to procreate+5

In case of success, the primary animal's type changes to Magical Beast. It acquires the Augmented Animal subtype. If you used the first method, the secondary animals all die.
In case of failure, if you used the first method, all of the animals die. If you used the second method, they are unharmed.

If the creature is fertile, its offspring do not acquire the Augmented Animal subtype, and thus will probably be more powerful than their parent, thanks to higher Hit Dice and Base Attack Bonus.

The following table presents the cost of creation depending on the complexity of the operations :

DC
GP cost
Experience cost
Under 2025 GP * DC2 XP * DC
21-2450 GP * DC4 XP * DC
25-29100 GP * DC8 XP * DC
30-39200 GP * DC16 XP * DC
40-49300 GP * DC24 XP * DC

In addition, if you use the second, less bloody method, the GP cost is increased by 20%.

The process takes 1 day for each 300 GP it costs, rounded up.

Example : The Bearowl, a more useful owlbear.
Spoiler


Afterthoughts : The cost increases are too brutal (30 instead of 29 more than doubles the cost). I'm considering the following table instead :

DC
GP cost
Under 1225 GP * DC
13-20300 GP + 100 GP * (DC-12)
21-241100 GP + 200 GP * (DC-20)
25-291900 GP + 300 GP * (DC-24)
30-393400 GP + 400 GP * (DC-29)
40-497400 GP + 500 GP * (DC-39)

This table is more complex, but makes for acceptable prices at low DCs, doesn't increase the price dramatically when the DC goes from 29 to 30, and increases in price faster than a linear progression. It is, however, more complicated.

I don't want to use a linear progression (x*DC) because I believe the costs would be too high for low-level characters creating ducksnakes, and too low for high-level characters able to create flying hybrids of tyrannosaurus rex and octopi.

I will soon start working on a Prestige Class specialized in magical crossbreeding. It would grant control of the creatures to their creator. Once again, suggestions are welcome.

Last edited by Keynub : 11-11-2012 at 10:06 AM.
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Old 11-08-2012, 06:54 AM   Top  -  End  -  #2
Anecronwashere
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

This has already been done, and quite well by Encyclopedia Arcane: Magical Crossbreeding.
It's also not limited solely to Animals
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Old 11-08-2012, 03:50 PM   Top  -  End  -  #3
zetsu1919
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

i like what you are doing with this, it's really cool, a wizard who focused in spellcraft could start merging animals as he pleases, and create the dreaded bunnywolf, ferocious penguinlion, and the terrible duck snake
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Old 11-08-2012, 08:05 PM   Top  -  End  -  #4
Lyndworm
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

I happen to like this a lot, Keynub. I'll set some time aside for a more detailed examination of your write-up and see if anything strikes me as important to add, but I think it's certainly a great idea.


Oh, and Anecron? I'm not sure you meant to seem disdainful of Keynub's work, but that's how your post seemed to me.

It might also be worth noting in the future that the Encyclopedia X: Y books are from Mongoose Publishing, a 3rd party source of frequently-argued balance.
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Last edited by Lyndworm : 11-08-2012 at 08:12 PM.
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Old 11-08-2012, 08:58 PM   Top  -  End  -  #5
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Quote:
Originally Posted by zetsu1919 View Post
i like what you are doing with this, it's really cool, a wizard who focused in spellcraft could start merging animals as he pleases, and create the dreaded bunnywolf, ferocious penguinlion, and the terrible duck snake
I'd be more terrified of the llamacobra. So much spittle....
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Old 11-08-2012, 09:09 PM   Top  -  End  -  #6
Eldan
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Hah. Lovely. Though the stats don't add up with my attempts at creating Octocrows, Batsquids and Colibripedes.
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Old 11-08-2012, 09:39 PM   Top  -  End  -  #7
zetsu1919
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

those name fusions are wonderful, llamacobra sounds so natural, octocrow is awesome sounding, but i can't figure out what colibrepede is besides a centipede.

on the gold costs, i would make it something really high, like 500*DC or something, cause building animal fusions should not be a cheap process
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Old 11-08-2012, 09:49 PM   Top  -  End  -  #8
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Look here, and be enlightened.

It's a short-lived project I had. I might take it up again.
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Old 11-08-2012, 10:33 PM   Top  -  End  -  #9
zetsu1919
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

cool project, would be cool if you continued it. i also noticed you are participating in the Nanowrimo as well, so that's cool
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Old 11-09-2012, 12:24 PM   Top  -  End  -  #10
Keynub
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Quote:
Originally Posted by Anecronwashere View Post
This has already been done, and quite well by Encyclopedia Arcane: Magical Crossbreeding.
It's also not limited solely to Animals
Thanks for the link, Necron. I wasn't aware of its existence and it seems to be near what I wanted to create, albeit a little too complex for my tastes.
And since it's not limited to animals, there isn't anything to stop them from crossing century worms and gelatinous cubes, and this is a visual I'm not ready for.

Quote:
Originally Posted by Lyndworm View Post
I happen to like this a lot, Keynub. I'll set some time aside for a more detailed examination of your write-up and see if anything strikes me as important to add, but I think it's certainly a great idea.
I would appreciate that very much, thank you.

Quote:
Originally Posted by Lyndworm View Post
Oh, and Anecron? I'm not sure you meant to seem disdainful of Keynub's work, but that's how your post seemed to me.
Don't worry about it, I'm sure he only meant to share relevant information with us.

Quote:
**Compliments and yays**
Thank you!

Quote:
Originally Posted by Eldan View Post
Look here, and be enlightened.
It's a short-lived project I had. I might take it up again.
I don't know if you were talking to me in particular, but it isn't really what I'm aiming for. My goal is to create a system that allows player characters to create their own hybrids. But, hey! Starsnail! (Uck.)

Quote:
Originally Posted by zetsu1919 View Post
on the gold costs, i would make it something really high, like 500*DC or something, cause building animal fusions should not be a cheap process
That would make a cost of 15 000 GP for our flying bear with a more acute hearing. Considering that it isn't controlled or anything by the creator, I find this a little too much, mechanic-wise. If there's an associated XP cost, it would be more expensive than a flesh golem, which you can control.
And creating a duckbunny... it definitely shouldn't cost more than 5000 GP. I don't think a linear progression of the cost is the way to go here.

Does anyone know of official stats for bunnies or ducks anywhere?
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Old 11-09-2012, 03:04 PM   Top  -  End  -  #11
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the reason for the high cost is because you are essentially making a new species, and that doesn't seem like something that would be easy to do... but you're right, that's a bit much, are you thinking of making this like a crafting feat or just a feature of the spellcraft skill?
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Old 11-09-2012, 09:19 PM   Top  -  End  -  #12
Anecronwashere
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Sorry if I came off harsh or being an A**hole. I really was just trying to point out a more comprehensively done system.
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Old 11-10-2012, 07:42 AM   Top  -  End  -  #13
Eldan
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Quote:
Originally Posted by Keynub View Post
I don't know if you were talking to me in particular, but it isn't really what I'm aiming for. My goal is to create a system that allows player characters to create their own hybrids. But, hey! Starsnail! (Uck.)

Ah, sorry, no. I meant the person who was asking about the Octocrow and my other hybrids. If that would have been to you, it would have been incredibly condescending, I realize now, and I apologize for that.
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Old 11-10-2012, 08:46 AM   Top  -  End  -  #14
Keynub
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Quote:
Originally Posted by Anecronwashere View Post
Sorry if I came off harsh or being an A**hole. I really was just trying to point out a more comprehensively done system.
No need to apologize, really : the information was appreciated.

Quote:
Originally Posted by Eldan View Post
Ah, sorry, no. I meant the person who was asking about the Octocrow and my other hybrids. If that would have been to you, it would have been incredibly condescending, I realize now, and I apologize for that.
Once again, no need to apologize : I only wanted to clarify my intent, just in case we didn't understand each other.
I actually like your project quite a bit.

Quote:
Originally Posted by zetsu1919 View Post
the reason for the high cost is because you are essentially making a new species, and that doesn't seem like something that would be easy to do... but you're right, that's a bit much, are you thinking of making this like a crafting feat or just a feature of the spellcraft skill?
I'm afraid no one would ever take that feat. It would be very sub-optimal, since you have no control over your creature. So, I'm thinking no feat required.

Last edited by Keynub : 11-10-2012 at 08:51 AM.
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Old 11-10-2012, 08:53 PM   Top  -  End  -  #15
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Quote:
Originally Posted by Keynub View Post
I would appreciate that very much, thank you.
No problem. I really like what you've done here, so please know that I mean no offense with any of my criticisms. If I come across as harsh, it's only because I'm a naturally unlikable person and I've become somewhat passionate about this concept.

Comments inside:
Spoiler

Quote:
Originally Posted by Keynub View Post
Does anyone know of official stats for bunnies or ducks anywhere?
I'm almost certain that official rules for such things never existed in 3.X. I've worked up some homebrew stats for both ducks and rabbits, though, if you're interested. (Also swans/geese, dire swans/geese, and dire hares, but that's not totally relevant.)

Quote:
Originally Posted by Keynub View Post
Quote:
Originally Posted by zetsu1919 View Post
are you thinking of making this like a crafting feat or just a feature of the spellcraft skill?
I'm afraid no one would ever take that feat. It would be very sub-optimal, since you have no control over your creature. So, I'm thinking no feat required.
I'd suggest that this involve some form of resource investment, be it a skilltrick, spell, feat, or even Prestige Class. Allowing anyone with ranks in Spellcraft to do it just doesn't feel right to me.

Also, maybe a feat or PrC could give you limited control over your creations? It seems like a neat idea (to me).
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Old 11-11-2012, 09:44 AM   Top  -  End  -  #16
Keynub
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Spoiler


Thank you very much for your remarks and suggestions. I will edit the original post right now.

Last edited by Keynub : 11-11-2012 at 10:06 AM.
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Old 11-12-2012, 04:09 AM   Top  -  End  -  #17
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Sorry it took me so long to respond; I've had sort of a weird day.

Quote:
Originally Posted by Keynub View Post
Indeed. My reasons for this distinction was, actually, that it would raise even more questions, for example : one brain or several? Are there several distinct consciousnesses? Which one prevails : is the creature scared of combat, like its hen head, or is it fierce and territorial, like its wolverine head? Do they each control different limbs? If so, which ones?
This is actually addressed with certain creatures (such as this unicorn), but is usually ignored. I'd say to leave it up to the DM/player.

Quote:
Originally Posted by Keynub View Post
Yeah, forget that. I'll lift the restriction; it would be sad to waste the opportunity to say "Look behind you! A three-headed monkey!".
When in doubt, go for the most awesome result.

Quote:
Originally Posted by Keynub View Post
Actually, I want research to be an important part of the creation; if you can only afford a DC under 30, you'd have to pick only two animals that have, between them, the abilities you are looking for. Which might mean an adventure to go all the way to the desert in order to find that very rare breed of scorpion.
Of course, this should be modified if you want to make the creation of flying tentacled poisonous three-headed buffalos simpler. I personally won't alter it here.
I can see what you mean... Alright, yeah. That makes sense.

Quote:
Originally Posted by Keynub View Post
Okay, I worded that poorly, sorry. (My speaking English is bad.)
Your English is fantastic, actually; certainly better than my "your native language," I can tell you that.

Quote:
Originally Posted by Keynub View Post
I'm interested, but I can't find them in your signature. I'd appreciate it if you directed me to them.
Ooh! Sorry about that; I've never actually posted the dire swan online before, and the others are sort of scattered. One of these days I'm going to have to collect my Animals into one thread.

Anyhoo, here they are:
Spoiler

Quote:
Originally Posted by Keynub View Post
This looks like a great idea. A three-level PrC with partial casting would do the trick.
I would love to see that. I await impatiently.

Quote:
Originally Posted by Keynub View Post
Thank you very much for your remarks and suggestions. I will edit the original post right now.
I've looked back over the updated OP, and everything looks great. Good on you, man! Lots of neat little additions that I loved.
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Last edited by Lyndworm : 11-12-2012 at 08:36 AM.
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Old 11-12-2012, 12:42 PM   Top  -  End  -  #18
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Quote:
Originally Posted by Lyndworm View Post
Sorry it took me so long to respond; I've had sort of a weird day.
No need to apologize. "Weird" doesn't mean "bad" in this context, I hope?

Quote:
Originally Posted by Lyndworm View Post
Your English is fantastic, actually; certainly better than my "your native language," I can tell you that.
Thank you! That would be French. And I don't blame you, because French is incredibly complicated.

Back on track : you definitely should gather these animals somewhere around here. The dire swan is a beautiful idea. And imagining a little rabbit clumsily trying to hit me with his tiny feet gave me the giggles.

Regarding the prestige class, I was thinking of making it rely on the Handle Animal skill. It would get some advantages, such as : no penalty on Handle Animal towards your own creations, the ability to rear them at the moment of their creation...
Or another idea would be to make it based on magical charms / coercition. I really don't know which idea to choose.
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Old 11-12-2012, 01:49 PM   Top  -  End  -  #19
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Few questions:
First, do you think these should be counted a magic items for the purpose of artificers?
Second, do you think a mix of handle animal and spellcraft would work to make the process more logical? I imagine that you'd probably need spellcraft, knowledge: nature, handle animal, and knowledge: arcana for total coverage to be honest.
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Old 11-13-2012, 05:00 AM   Top  -  End  -  #20
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Quote:
Originally Posted by Keynub View Post
No need to apologize. "Weird" doesn't mean "bad" in this context, I hope?
No, not bad at all! I've just not been feeling well, and have been a little preoccupied. The days have just been strange, so I've been coming online a bit later in the evening than I'd prefer.

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Originally Posted by Keynub View Post
Thank you! That would be French. And I don't blame you, because French is incredibly complicated.
I'll take your word on French's complexity, because I honestly don't know much about it. I really just speak English, though I occasionally surprise myself with how much (Mexican) Spanish I've picked up (still not a lot, if you were wondering).

I speak a little American Sign Language, too (the 26-letter alphabet, a lot of basic signs); I wouldn't have normally brought it up, but I've heard that it's supposed to be very similar to French Sign Language. (You speaking French and all, it seemed relevant. )

Quote:
Originally Posted by Keynub View Post
Regarding the prestige class, I was thinking of making it rely on the Handle Animal skill. It would get some advantages, such as : no penalty on Handle Animal towards your own creations, the ability to rear them at the moment of their creation...
Or another idea would be to make it based on magical charms / coercition. I really don't know which idea to choose.
A Handle Animal-focus isn't a terrible idea. That would lead the class to perhaps favor Druids, I think, because most other casters don't have Handle Animal in-class. I'm not totally sure what "rearing" a creature actually does, though. From my reading, it seems like it really only helps people who aren't the trainer.

The charm option could also work out, but I'd have to see how they differ in-game to really make a call.

Quote:
Originally Posted by Mithril Leaf View Post
Few questions:
First, do you think these should be counted a magic items for the purpose of artificers?
I'm not really qualified to answer this, but I'd say so. That just makes sense to me.

Quote:
Originally Posted by Mithril Leaf View Post
Second, do you think a mix of handle animal and spellcraft would work to make the process more logical? I imagine that you'd probably need spellcraft, knowledge: nature, handle animal, and knowledge: arcana for total coverage to be honest.
Knowledge (Nature) would be an important part of learning which creatures have which abilities, and where you can find them. Knowledge (Arcana) already provides a synergy bonus to Spellcraft, and it would be used to learn about the resulting Magical Beasts in the same way that K:Nature is used for Animals and Vermin.

I suppose one or both could be made a prerequisite of some sort, though.
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Old 11-13-2012, 10:55 PM   Top  -  End  -  #21
Mithril Leaf
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

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I'm not really qualified to answer this, but I'd say so. That just makes sense to me.
Damn, I was hoping I could make some crazy experiments to go with my golems. C'est la vie.
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I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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Old 11-14-2012, 12:48 PM   Top  -  End  -  #22
Keynub
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Personally, I would say an Artificer cannot infuse a hybrid they created.

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Knowledge (Nature) would be an important part of learning which creatures have which abilities, and where you can find them. Knowledge (Arcana) already provides a synergy bonus to Spellcraft, and it would be used to learn about the resulting Magical Beasts in the same way that K:Nature is used for Animals and Vermin.
This. I could see Knowledge (Nature) granting a synergy bonus to the required Spellcraft check, though ; and maybe Heal for the more bloody method.
Handle Animal really has nothing to do with magical experimentation, although it can be used to help restrain the subjects.

So, maybe I'll just create both prestige classes; one would be more Druid-oriented while the other would suit Wizards and the like better.


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I speak a little American Sign Language, too (the 26-letter alphabet, a lot of basic signs); I wouldn't have normally brought it up, but I've heard that it's supposed to be very similar to French Sign Language. (You speaking French and all, it seemed relevant. )
Speaking a sign language is quite the accomplishment. I can't even sign one.

Last edited by Keynub : 11-14-2012 at 12:48 PM.
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Old 11-14-2012, 07:26 PM   Top  -  End  -  #23
Mithril Leaf
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

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Personally, I would say an Artificer cannot infuse a hybrid they created.
Ah, but they would be able to make them? That's awesome.
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I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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Old 11-15-2012, 06:15 AM   Top  -  End  -  #24
Lyndworm
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

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Personally, I would say an Artificer cannot infuse a hybrid they created.
That makes sense, but I think Mithril Leaf was referring to the Artificer's XP pool and crafting discounts.

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Originally Posted by Keynub View Post
So, maybe I'll just create both prestige classes; one would be more Druid-oriented while the other would suit Wizards and the like better.
That sounds promising.

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Speaking a sign language is quite the accomplishment. I can't even sign one.
Well, I wouldn't say that I was fluent, but thanks.

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Ah, but they would be able to make them? That's awesome.
Of course! The have a caster level and can take ranks in Spellcraft.
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Last edited by Lyndworm : 11-15-2012 at 06:15 AM.
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Old 11-15-2012, 03:22 PM   Top  -  End  -  #25
Keynub
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

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Originally Posted by Lyndworm View Post
That makes sense, but I think Mithril Leaf was referring to the Artificer's XP pool and crafting discounts.
Oh... right. I'm feeling stupid now.
It makes sense; the GP cost is only for the components, which probably aren't much different from that of a magic item.
For the XP pool, that's OK with me; I think I'm going to remove the XP cost altogether though.

Work on the prestige classes will have to wait a little, I'm afraid. So many things take priority on homebrewing at the moment.
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Old 11-15-2012, 07:10 PM   Top  -  End  -  #26
Milo v3
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

Here is something I just made using these rules:
Spoiler
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Old 11-15-2012, 07:14 PM   Top  -  End  -  #27
Mithril Leaf
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

What do we do if the DC is above the listed numbers? I'd love to merge an advanced magebred warbeast fleshraker with a warbeast legendary eagle and warbeast legendary horse, but sadly that brings the DC to a nice round 78.
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I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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Old 11-19-2012, 11:06 AM   Top  -  End  -  #28
Lyndworm
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

The DCs seem to naturally and logically scale pretty well. To extrapolate from the table, I would say that the next few steps look like this:

DC
GP Cost
XP Cost
50-59 400 GP x DC 32 XP x DC
60-69 500 GP x DC 40 XP x DC
70-79 600 GP x DC 48 XP x DC
80-89 700 GP x DC 56 XP x DC
90-99 800 GP x DC 64 XP x DC
100-109 900 GP x DC 72 XP x DC



The progression for the second table is much trickier. It's either really, really close to arbitrary, or I'm even thicker than I think I am.
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Old 11-19-2012, 01:12 PM   Top  -  End  -  #29
Keynub
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Default Re: Hybrid Animal Creation [3.5] (PEACH)

I've been away for some time and will be again this week. My apologies.

Regarding the second table, I didn't explain how I got the tables, and will try to do so in this post.

Every category except the first has a fixed cost added to one that follows a linear progression (x * (DC-y) ).
x increases between categories but is arbitrary at first ; later, for a given category, x is always the previous value of x + 100.
y is the lower limit of the category minus 1. For the 21-24 category, this is 21 - 1 = 20.
The fixed cost is the cost for a DC equal to y.

I'll provide an example.

For a DC of 20, the cost would be, according to the second table, 300 + 800 = 1100 GP.
This is the fixed cost for the next category : for the 21-24 category, we have y = 20, and the cost is 1100 + x * (DC - 20).
So, to calculate the cost for a DC between 50 and 59, you would have to calculate the cost for a DC of 49. That is 12400 GP : the fixed cost. You add 600 * (DC - 49) to this value.

I'll rephrase : for a DC between 50 and 59, the GP cost is 12400 + 600 * (DC - 49).

The second method is actually less arbitrary, because the increases are less brutal from one category to another, which means the category limits you choose matter less. For example, expanding the 21-24 category to 21-29 would lower all the costs for DCs higher than 21, but less than the other method would. This is illustrated in the charts spoilered below.
Spoiler


This was probably unclear, because hey, math in a secondary language! So, if you have questions or remarks, I will welcome them with open arms, and try to answer them as best I can.
I'm thinking this is probably too complicated; but with the table extended to 110 or so can be simple enough.

As for the first method, Lyndworm got it right, as he seems to always do.

Last edited by Keynub : 11-19-2012 at 01:15 PM.
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