Originally Posted by Hybrid Monkey D
One oracle, going healer. One antipaladin, one ninja, one alchemist that I think wants to go doctor jekyll and mister hyde.
Anti-paladin. So... LE Paladin? CE Paladin? Fallen paladin/blackguard?
1)A warriors battlefield control is much weaker than the battlefield control of a wizard. Partly because you gotta be in the middle of it while the wizard is safely off to the side. And yours will be worse still, because you have fewer feats and lower BAB. The right selection of bard spells might make up the difference, but I'm not sure.
2)Remember as a small race, your tripping/disarming is going to be at a disadvantage over the hordes of human adventurers that regularly attack your warren/cave. This will get worse as you find yourself fighting higher level or higher CR creatures. Especially once they start getting to be size large, or having multiple legs. At that point, your tripping will be worse than useless.
3)You might be able to score an enlarge person or something, but from what I remember of my halfling gish, going from small to medium is actually a penalty. I wasn't really getting a higher to-hit, or dealing appreciably higher damage. At teh same time, my AC was lower, so I was getting hit more. So enlarge person probably won't help you trip your enemies.
4)So, if you're going for a trip/disarm build, the sooner the feat combo is complete, the better. That means you'll spend less time with an incomplete combo, and more time actually using your combo before enemy selection invalidates your combo completely.
5)Once you can't use your combo regularly, how will you contribute? You gotta ask yourself that now.
Delivering lots of aid another actions or flanking to your allies is a good way to do it. But once your enemies realize that killing you stops most/all flanking, you're going to be the number 1 target. The right equipment/spells should help protect you in that case.
6)Another option you'll have, will be to pile status effects on people. I don't know how easily you can do it in PF, but in 3.5, there were a lot of options you could get just with your weapons alone.
If each hit on an enemy forced them to make a will/fort/ref save vs stun, daze, stat damage, whatever, then you'll find yourself able to contribute even if you're using a whip for 1d3+2 damage. You just have to find ways to up your number of attacks. Which is the basis for the 'weapon effects' link in my signature.
To that end, I recommend a lifedrinker custom weapon (38k), with some form of deathward. Permanent/extended spell, armor property...