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I forget if there's a rule on this, but as a shadowdancer, could I carry an umbrella everywhere I go to ensure there's a shadow nearby? I can't remember if there's something about this in the rules, or if me and a bunch of friends joked about this working once years ago, but somehow I remember something about shadowdancers and umbrellas.
SWEET! I know what I'm building as my next character!
A character I'm playing now is a shadowcraft mage, whose 40% concealment only works in shadows. Guess what I gave her to allow this to happen? (and to protect her from the splattering blood of her fallen enemies...)
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Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu
Why do you need to be a Shadowdancer? Carry a Tower Shield, and use the cover you get from it to hide.
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Quote:
Originally Posted by JaronK
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
A character I'm playing now is a shadowcraft mage, whose 40% concealment only works in shadows. Guess what I gave her to allow this to happen? (and to protect her from the splattering blood of her fallen enemies...)
Why do you need to be a Shadowdancer? Carry a Tower Shield, and use the cover you get from it to hide.
Because Shadowdance lets you teleport from shadow to shadow, but you can't use your own shadow.
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Dapperderp
Spoiler
DM: Okay so with your ridiculously high search score you find some Elven Chainmail.
Player: I attack.
DM: What? What are you attacking?
Player: The kobold wearing the chainmail.
DM: You have been sitting here this entire time, how do you not know what's going on?
Player: I heard someone say something about Kobolds...
DM: Well yea like an hour ago... okay, so you set on fire. 1dGrape damage.
Because Shadowdance lets you teleport from shadow to shadow, but you can't use your own shadow.
Surely, if any held item works, then the shadow cast by your armour isn't your own shadow? Or your weapon? Or the horns on your historically inaccurate viking helmet?
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Quote:
Originally Posted by JaronK
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
Surely, if any held item works, then the shadow cast by your armour isn't your own shadow? Or your weapon? Or the horns on your historically inaccurate viking helmet?
I would assume that anything worn by you would count as your own shadow.
__________________
Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu
I would assume that anything worn by you would count as your own shadow.
Also holding an umbrella before you teleport to bap someone in a face - possibly *with* the umbrella - is damn classy.
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Dapperderp
Spoiler
DM: Okay so with your ridiculously high search score you find some Elven Chainmail.
Player: I attack.
DM: What? What are you attacking?
Player: The kobold wearing the chainmail.
DM: You have been sitting here this entire time, how do you not know what's going on?
Player: I heard someone say something about Kobolds...
DM: Well yea like an hour ago... okay, so you set on fire. 1dGrape damage.
I would assume that anything worn by you would count as your own shadow.
Why is the shadow cast by an umbrella any different from the shadow cast by a weapon, or a grey ioun stone?
__________________
Quote:
Originally Posted by JaronK
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
DM: Okay so with your ridiculously high search score you find some Elven Chainmail.
Player: I attack.
DM: What? What are you attacking?
Player: The kobold wearing the chainmail.
DM: You have been sitting here this entire time, how do you not know what's going on?
Player: I heard someone say something about Kobolds...
DM: Well yea like an hour ago... okay, so you set on fire. 1dGrape damage.
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
Doesn't really matter, its a free action to drop it and then the shadow is most definitely not a part of yours.
Yes, but it takes 0 time for the umbrella to fall that distance, so you have to ready an action to teleport at the right time. Because the trigger is your action (albeit a free action), you wait, readied, for a trigger that will not happen because you are waiting for it.
The solution, of course, is to use a cohort to hold the umbrella. However, because cohorts are NPCs, the DM will decide his/her actions. The cohort will then conscienciously close the umbrella before dropping it, to minimize damage to the folding parts, thereby eliminating the shadow (or rather making it too small to use). At this point you'll realize you should just use the cohort's shadow, but you have to wait until the next round to change your declared action.
Last edited by Fitz10019 : 11-04-2012 at 07:25 AM.
from a raw and rai perspective anything your holding is going to be part of your shadow otherwise why not use the shadow provided by your clothing. and if you have a cohort holding it why not just use the cohorts shadow.
So if the argument is if you are holding the umbrella then how about this? Use the Shrinked Cone Hat trick with multiple hats on top of each other. (I have used this trick after multiple opponents cast AMF fields to shut down our mages. The first AMF has line of effect to the outside cone so that is the one that gets affected. Just make sure the command word is different for each cone, i.e. Cone 1 go!, Cone 2 go! etc. Now the question is... How many hats will be enough for you to use in a battle?
Remember the first hat should suffice for the combo because as soon as you jump you should be near a Shadow, but is good to have multiple hats for when you move.