D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Afb right now, but couldn't you just do girallon arms, rapid strike feat chain, and blood storm blade?
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.
How are you guys wearing Incarnum Focus (waist), Manticore Belt, and a Belt of Battle all at the same time?
There is no problem with Manticore Belt and an Incarnum Focus (waist) item. After that, it is just combining the two items. Split Chakra isn't even required.
If you're going to homebrew, you can get as many attacks as you want, so what's the point in that?
Wait, I thought Incarnum Focus was a magic item and the magic item compendium explicitly took item stacking out of the quasi-homebrew territory that it had been in with the DMG rules.
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"Children afraid of the night
Who have never been happy or good." - September 1, 1939. W.H. Auden
Quote:
Originally Posted by Keld Denar
+3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
Warforged Totemist 6/Warblade 14. Take Leadership at 6th lvl. At 9th, take that feat that let's you get a second Cohort one level below the main cohort, and at 12th take that feat that makes the cohort only 1 lvl below yours.
Make the first Cohort a DFI Bard with Optimized inspire courage and two levels of seeker of the song so that in one round he can get all the important music going.
Make the second Cohort an Artificer focused on crafting stuff as cheaply as possible. Have it make you an amulet of mighty fists with the speed property. Also have him craft an item of some nature so that he can just teleport you where you wish to go.
Now, you should focus on Tiger Claw and Diamond Mind Martial Maneuvers form Warblade. this will top out with Time stands still as a 9th lvl and Raging Mongoose as an 8th.
Focus soul melds on getting an extra natural attack. In this manner, between your own Warforged slam and soul melds, you can get 9 attacks. With the speed property, that's 18 attacks on a full attack. With Raging Mongoose in play, that's 45 attacks. Add Time stands still, and your at 90. At highest bonus. about 98 or so total. And don't worry about getting close enough to spend a full round attacking. That's why your artificer can teleport you. And damage is what the Bard is for.
Warforged Totemist 6/Warblade 14. Take Leadership at 6th lvl. At 9th, take that feat that let's you get a second Cohort one level below the main cohort, and at 12th take that feat that makes the cohort only 1 lvl below yours.
Make the first Cohort a DFI Bard with Optimized inspire courage and two levels of seeker of the song so that in one round he can get all the important music going.
Make the second Cohort an Artificer focused on crafting stuff as cheaply as possible. Have it make you an amulet of mighty fists with the speed property. Also have him craft an item of some nature so that he can just teleport you where you wish to go.
Now, you should focus on Tiger Claw and Diamond Mind Martial Maneuvers form Warblade. this will top out with Time stands still as a 9th lvl and Raging Mongoose as an 8th.
Focus soul melds on getting an extra natural attack. In this manner, between your own Warforged slam and soul melds, you can get 9 attacks. With the speed property, that's 18 attacks on a full attack. With Raging Mongoose in play, that's 45 attacks. Add Time stands still, and your at 90. At highest bonus. about 98 or so total. And don't worry about getting close enough to spend a full round attacking. That's why your artificer can teleport you. And damage is what the Bard is for.
Maybe instead of Bard cohort you get a Marshal/Squire of Legend cohort? Extra Standard actions. But that's only if you're still going with the Manticore Belt.
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Dapperderp
Spoiler
DM: Okay so with your ridiculously high search score you find some Elven Chainmail.
Player: I attack.
DM: What? What are you attacking?
Player: The kobold wearing the chainmail.
DM: You have been sitting here this entire time, how do you not know what's going on?
Player: I heard someone say something about Kobolds...
DM: Well yea like an hour ago... okay, so you set on fire. 1dGrape damage.
How much burst damage via Manticore belt can we get with a Totemist 12/Factotum 8?
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Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
Quote:
Originally Posted by Enterti, Cogidubnus
Glyphstone, out of all the playground I think you scare me the most...
How much burst damage via Manticore belt can we get with a Totemist 12/Factotum 8?
A lot. Especially with a DFA Bard and Deadeye Shot and Point Blank shot. Maybe try to get SA from a magic item in there?
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Dapperderp
Spoiler
DM: Okay so with your ridiculously high search score you find some Elven Chainmail.
Player: I attack.
DM: What? What are you attacking?
Player: The kobold wearing the chainmail.
DM: You have been sitting here this entire time, how do you not know what's going on?
Player: I heard someone say something about Kobolds...
DM: Well yea like an hour ago... okay, so you set on fire. 1dGrape damage.
Wait, I thought Incarnum Focus was a magic item and the magic item compendium explicitly took item stacking out of the quasi-homebrew territory that it had been in with the DMG rules.
Incarnum Focus is an item.
Belt of Battle is an item.
Incarnum Focus with Belt of Battle powers is homebrew.
Incarnum Focus is an item.
Belt of Battle is an item.
Incarnum Focus with Belt of Battle powers is homebrew.
I'm pretty sure there are exact rules for combining items in the MiC. That makes it not homebrew.
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Avapony by Dirtytabs!
Quote:
Originally Posted by Tiki Snakes
Finding out that the ennui and cynicism of our times is not, after all, an unavoidable unreverseable fate does kind of throw your world-view off, potentially.
I'm pretty sure there are exact rules for combining items in the MiC. That makes it not homebrew.
That's still just a guideline, not a rule. Again, if you allow guidelines like that, you can have as many attacks as you want, making this exercise meaningless.
Blood Wind is a 1st level spell in Spell Compendium, casts as a swift action. Makes the target's natural attacks strike from range for one round (think like in video game RPGs when the monster doesn't move up, just swipes its paw and you get slashed for damage).
So, get 16 natural attacks (you can get at least 3 from magic items I'm aware of alone; girallon's blessing spell, 3rd level, lasts 10 min/CL and gives you +2 arms and puts claws on all of them.... getting 16 probably isn't that hard....), then either dip a caster class or get a friend/cohort to cast Blood Wind on you, and buy a ton of 1st level pearls of power for 1000 gp a pop.
That's still just a guideline, not a rule. Again, if you allow guidelines like that, you can have as many attacks as you want, making this exercise meaningless.
I think that is a slippery slope fallacy mate. Unarmed Swordsage is also following a guideline, and leads to no such madness.
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Avapony by Dirtytabs!
Quote:
Originally Posted by Tiki Snakes
Finding out that the ennui and cynicism of our times is not, after all, an unavoidable unreverseable fate does kind of throw your world-view off, potentially.
Incarnum Focus is an item.
Belt of Battle is an item.
Incarnum Focus with Belt of Battle powers is homebrew.
Actually, Incarnum Focus can also be a property, so you could technically have a Belt of Battle with the Incarnum Focus property like you could have a Great Axe with the Flaming Burst property.
More importantly, I long ago discovered the ultimate magic item for almost every class. It's thanks to this, specifically, the section listing the cost of a magic item with a continuous effect. It states that an item with a spell level of 5 and a caster level of 9 will cost 90,000 gp. Applying the same logic, an item with a power level of 5 and a manifester level of 9 would cost the same amount. Now, you must be curious as to why I specified a 5th level power and a manifester level of 9th; the reason for this is that to use a 5th level power requires a manifester level of 9th. But what power am I talking about, and why do I want it continuous? The answer is quite simple: Temporal Reiteration (it was the best link I could find...).
Think about it. Just think about it.
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Incarnum: VoP's best (and possibly only) friend.
Quote:
Originally Posted by Tvtyrant
Actually I got it from you, I just love how many applications it has. It can be oh so broken.
Purple is for casting spells of the Thread subtype (like Raise Thread).
Actually, Incarnum Focus can also be a property, so you could technically have a Belt of Battle with the Incarnum Focus property like you could have a Great Axe with the Flaming Burst property.
More importantly, I long ago discovered the ultimate magic item for almost every class. It's thanks to this, specifically, the section listing the cost of a magic item with a continuous effect. It states that an item with a spell level of 5 and a caster level of 9 will cost 90,000 gp. Applying the same logic, an item with a power level of 5 and a manifester level of 9 would cost the same amount. Now, you must be curious as to why I specified a 5th level power and a manifester level of 9th; the reason for this is that to use a 5th level power requires a manifester level of 9th. But what power am I talking about, and why do I want it continuous? The answer is quite simple: Temporal Reiteration (it was the best link I could find...).
Think about it. Just think about it.
I don't thinks as well as you think it does. Its duration is not in rounds/minutes/hours, so you can't make it continuous, IIRC.
The rules for making items based on spells are messed up, to say the least.