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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 11-03-2012, 11:02 PM   Top  -  End  -  #1
bryn0528
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Default Lords of Creation, Dawn of Man.

Hello, and welcome to the recruitment thread for a brand new, shiny Lords of Creation. I'm sure most of you that look into these things are familiar with the rules, but here's a posting just in case.

Spoiler


This game will be marginally different, in that the game will not be starting with an entirely blank canvas. "The Creation" will begin play before anyone else, and perform the following actions:
FORGE LAND, The Earth. [2 AP]
FORGE LAND, The Sky. [2 AP]
FORGE LAND, The Sea. [2 AP]
FORGE LAND, The Underworld. [2 AP]
CREATE LIFE, Humans. [2 AP]
COSMIC DECREE, Mortal Races*. [5 AP]
*Upon the Prime Material world, there is only one true race, the Humans. The wilds may hold monsters, and the agents of the divine may visit from time to time, but all other races are condemned to the other planes. No race higher than Sentient Life may permanently reside in the material plane.

The game will begin with four deities, each to whom will purview over one of the four "lands". Further applications will still be accepted.

Also looking for a handful of moderators to help me with this thing.

Lastly, my own application:
Spoiler
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Old 11-03-2012, 11:06 PM   Top  -  End  -  #2
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Default Re: Lords of Creation, Dawn of Man.

I don't see any character creation rules...If I could be led to some, I'd love to join in.
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Old 11-04-2012, 09:21 PM   Top  -  End  -  #3
bryn0528
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Default Re: Lords of Creation, Dawn of Man.

A thousand screaming apologies.

Quote:
Originally Posted by Darklord2831 View Post
Character Creation Form

Name:
Played By:
Domains (Portfolios):
Theme:
Alignment:
Attack:
Defense:
HP:
Description:

Spoiler
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Old 11-04-2012, 11:26 PM   Top  -  End  -  #4
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Default Re: Lords of Creation, Dawn of Man.

Name: Vintra
Played By: Kaworu
Domains (Portfolios): Death (Afterlife), Weather (Winter)
Theme: Fae Winter Queen
Alignment: Neutral Good
Attack: 1d6
Defense: 3d6
HP: 60
Description: Beautiful elven queen, the ruler of Underworld. She know that death is a terrible experience for mortals and is trying to make it easy for them, promising desirable afterlife. In order to brings new hope to people, she ever made everlasting, snowy landscape, blinking to them in myriads of sparkles. But beware, unworthy sinners, since for them is only cold and memory of cruel deeds in her kingdom.

Log:
Spoiler


EDIT:

Quote:
I hope this is okay with you, Kaworu. I've been interested in playing the archtypical Fae King, and with your submission of a Fae Queen, it seemed like too good an opportunity to pass up. If you want me to, I will come up with another concept. Likely a Burning Hate figure.
Ufffff... :-P

The Hell yes, I am okay ;-) I just was afraid I have broken some kind of social rules and it's my "non-serious punishment" :-P
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Old 11-05-2012, 01:01 AM   Top  -  End  -  #5
THEChanger
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Default Re: Lords of Creation, Dawn of Man.

Well, with the Fae Queen of Winter, how could I not create her opposite number?

Name: Tarvin
Played By: THEChanger
Domains (Portfolios): Heat(Summer), Life(Passion)
Theme: Fickle King of Summer
Alignment: Neutral Evil
Attack: 3d6
Defense: 1d6
HP: 60
Description: Tarvin is the High King of the Summer Court, and wears his glittering crown with pride. He is like his season, fickle and inconsistant, switching between the dry, calm summer day and the wet, heavy, oppressive summer storm as quickly as the wind shifts. In all his pursuits, Tarvin is full of passion, ripe with energy, and full of life. But his is the dark side of passion, seeking his own enjoyment at the expense of others. Tarvin encourages mortals to do the same, and engage in hedonistic displays of power and virility. Those who manage to please the Fickle King will find themselves blessed-but so to will they find themselves drawing the ire of his sister. Winter and summer are so diametricly opposed, it seems, despite being siblings.

When he must commune directly with mortals(something Tarvin is loath to do), he appears as a perfect male specimen of their species, clad in kingly garb woven of flowers and grass, upon his head a golden crown inlaid with precious gems. To his fellow divinities, he is a distinctly male figure-though his true visage can never truly be seen, as in his fully divine form, his golden crown shines with such a light as to blind even other divinities, and none may look directly upon his face, save his sister, who is used to the light of the sun shinning off of glittering snow and glistening icicles.


...


I hope this is okay with you, Kaworu. I've been interested in playing the archtypical Fae King, and with your submission of a Fae Queen, it seemed like too good an opportunity to pass up. If you want me to, I will come up with another concept. Likely a Burning Hate figure.
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Old 11-05-2012, 10:03 AM   Top  -  End  -  #6
TechnoScrabble
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Default Re: Lords of Creation, Dawn of Man.

Name: Urs Ignatus, The Towering Forge
Played By: TechnoScrabble
Domains (Portfolios): Cities (Architecture) and Fire (Progress)
Theme: Grand Architect
Alignment: Lawful Good
Attack: 1d6
Defense: 4d6
HP: 50
Description:

Urs Ignatus finds beauty in the winding streets and unseen patterns of cities and the light given by a flickering candle. A towering castle that defies the laws of physics to twist around itself and through a mountain gives it glee, and the sound of hammers echoing from a forge, creating some new tool is music to Urs's ears. Urs Ignatus would build even if there were nobody there to build for, like a gifted education ten year old with a sandbox and some legos, he aims to construct grandiose contraptions and abodes, and then hides them away beneath the earth (or above it) to be found at a later date. He rewards creativity, progress, and grand construction. Were mortals to build a tower with a ladder to the heavens, he would be greatly pleased. He is also intrigued with communities and how each one differs, and with animals that adapt to cities, but these don't fall into his domains, per se.

When walking among the mortals, Urs Ignatus takes the shape of a golem made of iron and mossy bricks with a capital building's dome and spires for a head, lit from within by two balls of fire resembling eyes, dressed in a toga made of tapestries, with a great sledgehammer in one hand and an architect's sketchbook full of ideas to be handed out to gifted mortals in the other. He is fascinated by mortal inspirations, and lacks the haughty demeanor many gods adopt in favor of pushing the mortals a little bit where needed, hoping they'll find his creations or make their own.
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Old 11-05-2012, 07:02 PM   Top  -  End  -  #7
Falcon777
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Default Re: Lords of Creation, Dawn of Man.

At first I didn't think that I would have time for this since this game seems to require a lot of thought, time, and effort. However, three weeks is a lot of time to get a post in. So, I'm going to submit an application:

Spoiler




This is the first lords of creation game I will have ever played in, so if there is anything I ought to change, I'm more than happy to listen.
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Old 11-05-2012, 10:00 PM   Top  -  End  -  #8
bryn0528
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Default Re: Lords of Creation, Dawn of Man.

Vintra, Tarvin, Urs Ignatus, and Dinfale all have my approval.

My only concern at the moment is our alignment diversity. We have several "good" gods and only one evil. This could work, seeing as how even good gods can have vastly differing Opinions. Further applications have a strong recommendation for the evil alignment. I may switch my own application's alignment should the need arise, but as players, do not feel the need to change your applications.

For those gods wishing to begin play as the original four gods, take note that you will have to decide which of the four "lands" you wish to be your purview (the Earth, Sky, Sea, and Underworld<name pending> respectively). I have already taken a fondness to the Sky, myself, but nothing is set in stone at this moment. If you are not going to be an original god, then consider who might be your progenitor. Feel free to discuss amongst yourselves who wants what.

Also, I'm still looking for people to be moderators. If you have a desire, then feel free to say so. I'd largely prefer those who've played Lords of Creation before, especially these rules, but don't feel a need for unwanted responsibility.

Lastly, I'm considering to nullify the current combat rules. My idea is for something simpler (spend 1 AP to get +1d6 for a one time attack, everyone automatically gets 1d6, but AP can bolster that amount, as well as the varying abilities. You make an attack, with or without spending AP, and the target does the same. The higher of the results wins, and gets a single boon over the loser). Ideas on such?
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Old 11-05-2012, 10:57 PM   Top  -  End  -  #9
TechnoScrabble
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Default Re: Lords of Creation, Dawn of Man.

I haven't played before so I don't know enough about BIBLEFIGHT (as I will now call it, I mean, we are competing gods) to judge that.

However, I feel my god would probably do best taking Earth as his home. Hard to build a brick castle in the sky when your powers haven't fully developed yet.

And I'd be willing to switch to lawful neutral if need be, I just thought someone who promoted progress and community would probably be a nice fellow.
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Old 11-06-2012, 03:22 AM   Top  -  End  -  #10
Anecronwashere
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Default Re: Lords of Creation, Dawn of Man.

Posting interest as The Arcane Horror of the Deep.

Spoiler


I call dibs on Sea. The great expanse and the Deeps that inhabit that place.
Probably linked to the Underworld, but just as linked to Land, due to their touching. Sea fills the places between Sky and Underworld the Land does not fill.

Also I think the Attacks are finethe way they are, giving variation to the different Gods. Are they hardy? Defensive? a master with the blade able to pierce any defense?
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Old 11-06-2012, 08:34 AM   Top  -  End  -  #11
Falcon777
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Default Re: Lords of Creation, Dawn of Man.

While I had really wanted my character to have the Creation as his progenitor, it doesn't really make a lot of sense for him to have a specific "land" to be over, so I'm going to have Urs Ignatus be my progenitor. Personally I think it kinda makes sense that way as well. This is of course assuming that technoscrabble has no problems with it.
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Old 11-06-2012, 08:55 AM   Top  -  End  -  #12
TechnoScrabble
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Default Re: Lords of Creation, Dawn of Man.

I'm cool with that.
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Old 11-06-2012, 08:56 AM   Top  -  End  -  #13
Falcon777
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Default Re: Lords of Creation, Dawn of Man.

Cool, I'll go ahead and change it.
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Old 11-06-2012, 09:04 AM   Top  -  End  -  #14
Elemental
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Default Re: Lords of Creation, Dawn of Man.

I'm interested.
But I'm having difficulties with a wisdom tooth, so I won't join just yet.
When I have the time and painkillers I shall give it a go.
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Old 11-06-2012, 12:53 PM   Top  -  End  -  #15
Falcon777
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Default Re: Lords of Creation, Dawn of Man.

@Necron....I have three thoughts/observations/questions of sorts:

Spoiler



I hope I have not offended you with this post. Mostly I'm attempting to smooth things out, though I might be coming off a little strong on points 1 and 2. Since this is my first LoC game, I'm more than willing to hear criticism and explanations.

Edit#1: @ Byrn: Personally I like the way the combat system is currently set up. However, I have no problem with the addition of ap points being able to be spent on one time dice additions to either attack or defense. (e.g. 'gookoo gets into a scuffle with Dinfale and decides to use 5 ap to add 5d6 on the first round of combat since 'gookoo doesn't have much in the way of offense as of right now. Dinfale realising that what 'gookoo is doing is dangerous for him decides to use 6 ap to add 6d6 to his defense. First round of combat is calculated, and assuming neither defeats the other the next round of combat begins, 'gookoo having 5 less ap available, Dinfale with 6 less.) If this way is implimented, you might want to set some new limits to how many dice a character can have (one example: no character can come into the battle having a base of more than 25 dice from original 10 + anything that would modify it. However, upon using ap to add "one time use" dice, no character could have more than 40 total dice).
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Old 11-06-2012, 03:26 PM   Top  -  End  -  #16
mystic1110
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Default Re: Lords of Creation, Dawn of Man.

A game.... run by one of my favorite players!? I LOVE HOW YOU SET IT UP! If you want another moderator I'll be down - the rules are mine after all .

I will take the domain of sky unless that is already taken... actually what may be interesting is so far each game we played I played either your progenitor or an otherworldly... city. Why don't I play this game as your spawn instead? If you can give me a character description of your own - I will make a character that will thematically come from you.

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Old 11-06-2012, 04:00 PM   Top  -  End  -  #17
ChrisClark13
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Default Re: Lords of Creation, Dawn of Man.

Aaaaaaahhh!!! *leaps into thread and plants his 'CLAIMING A SPOT' flag*

I'm going to be making a Trickster God! Who's a griffon. Because flying cat birds.
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Old 11-06-2012, 04:02 PM   Top  -  End  -  #18
Anecronwashere
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Default Re: Lords of Creation, Dawn of Man.

1. Maybe dibs was the wrong word. I would like to lay a claim to Sea if no-one else wants it and it's ok with everyone else.
Also TheChanger seems to be claiming Sky not Sea, what with the Light motif, opposite the Fey Queen in the Underworld etc.

2. It likely won't happen in the game, the final act of Uncreation is based on Ragnarok, the Apocalypse and various other end-of-the-world scenarios that are destined to happen sometime entirely at random.
I mostly added it because there are a couple PC Classes I want to create (Holders of the Word and Seekers of the Phrase) that use small parts of the Name

3. The way I intended it I was claiming a certain Type of Magic, others would be using either a more focused but better area of magic (Teleportation for instance, followers of that god would be better at Teleportation than the more general Arcanists) OR a much more general (Like the Know: Magic of the OP's application that uses a more general but less powerful form due to its diversity)
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Old 11-06-2012, 04:07 PM   Top  -  End  -  #19
mystic1110
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Default Re: Lords of Creation, Dawn of Man.

From what I can tell
  • Sky:
    • bryn0528 as the Lord
    • Mystic1110; ChrisClark13 as subservient
  • Earth:
    • TechnoScrabble as Lord
    • Falcon777 as his subservient
  • Ocean:
    • Anecronwashere as the lone force of the Sea
    • Drexoroth Lord of Pirates and Sailors
  • Underworld:
    • Kaworu as Queen
    • THEChanger as her King and Lesser?

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Old 11-06-2012, 04:23 PM   Top  -  End  -  #20
Anecronwashere
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Default Re: Lords of Creation, Dawn of Man.

King and Queen are diametrically opposed and equal.
Not lesser and subservient
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Old 11-06-2012, 04:27 PM   Top  -  End  -  #21
mystic1110
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Default Re: Lords of Creation, Dawn of Man.

That's why I put the question mark in - I guess it's up Kaworu and THEChanger to tell us though. They could be opposed - but they don't have to be equal. One of them does create the underworld, while the other one lives in it. And one does create the other... so it's like Queen and Son-King? IDK

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Old 11-06-2012, 04:27 PM   Top  -  End  -  #22
Thattaman
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Default Re: Lords of Creation, Dawn of Man.

Name: Drexoroth, the charming god of outlaws
Played By: Thattman
Domains (Portfolios): Charm (Deception) Outlaws (Piracy)
Theme: Pirate god of freedom and charm
Alignment: CG
Attack: 3d6
Defense: 2d6
HP: 50
Description: Drexoroth is the god of all pirates and outlaws. He is said to be the master of trickery and gifts his followers with his abilties. He is worshipped across the seas and wherever you find a den of theives, there will be people who follower Drexoroth. He aims to make the world a place of freedom, where laws are second to enjoyment, where those who wish to follow the art of stealth and deceit are welcome, he despises tyrants who wish to stop people from having free will. He is often depicted on a ship of gold, surrounded by loot that has been taken from leaders and the aristocracy. He does not like huge cities and prefers a simple complex of dens and houses. He feels at home in the sea and is sometimes even reffered to as the sea god but does not control the tides, just those who sail on it.

I'm not going to be one of the main gods, but be birthed from whichever god is the god of sea and oceans.

Edit: Sorry Chris, I was in the middle of posting when you posted up, that's what happens when you have dinner in the middle of a post, I suppose.

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Old 11-06-2012, 04:28 PM   Top  -  End  -  #23
ChrisClark13
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Default Re: Lords of Creation, Dawn of Man.

I already claimed the spot of Trickster god, but I can there can be two maybe? Though my god would be more about pranking people and being silly.

Edit: Instead of Trickery you could go with Deceiving or something thing like that?
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Old 11-06-2012, 04:38 PM   Top  -  End  -  #24
Falcon777
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Default Re: Lords of Creation, Dawn of Man.

@necron

#1: Of course. I didn't meant to imply that you were demanding such a spot. Personally I think that your character has the best shot at it.

#2: Eh, I imagine that there is always something that causes an end to the game (ragnarok, apocolypse, etc). However, I'm particularly disinclined towards everything being destroyed completely. Something more along the lines of "all good mortals and gods get sent to a far away and completely separate plane while the rest get destroyed" is a bit more palatable, if you will. If it is just simply generally accepted in all LoC games that that sort of thing doesn't happen, or rather that cosmic decrees don't affect the end of time...eh, I'll probably not be as enthusiastic as I originally was. The main reason why I was requesting it to be an in game thing was so that Dinfale (or any other god for that matter) could prevent everything from being anihilated, even if the things that were not were so far separated from the original plane as to be incapable of influencing it (aka, game over, happy ever after for those not destroyed, etc). It's not so much of a game mechanic thing as it is a fluff thing.

#3: ok, that makes more sense. As I've stated before, this is the first kind of game like this that I've played, so I wasn't sure how that worked.
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Old 11-06-2012, 04:46 PM   Top  -  End  -  #25
Kaworu
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Default Re: Lords of Creation, Dawn of Man.

Quote:
That's why I put the question mark in - I guess it's up Kaworu and THEChanger to tell us though. They could be opposed - but they don't have to be equal. One of them does create the underworld, while the other one lives in it. And one does create the other... so it's like Queen and Son-King? IDK
I am not sure if The Fae King would live in Underworld. He is a god of live and summer, and Underworld...

Also, they would probably destroy Underworld completely in unending fights. I was thinking about Queen in Underworld and King in other place, but it is only my opinion.

And no, they are no family or related to each other in any particular way (cutting off being a pair of Nemezis').
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Old 11-06-2012, 04:50 PM   Top  -  End  -  #26
mystic1110
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Default Re: Lords of Creation, Dawn of Man.

Quote:
Originally Posted by Kaworu View Post
I am not sure if The Fae King would live in Underworld. He is a god of live and summer, and Underworld...

Also, they would probably destroy Underworld completely in unending fights. I was thinking about Queen in Underworld and King in other place, but it is only my opinion.

And no, they are no family or related to each other in any particular way (cutting off being a pair of Nemezis').
Then who makes The king?

Anyway I thought it was going to be a seelie and unseelie court type thing - where good faeries and evil faeries are actually the same faeries but are evil/ good depending on who is keeping court at any given time, and you and your husband/son take turns on ruling the court.... but :shurg: that means that Thechanger will have to decide who he's going to be spawned from now
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Old 11-06-2012, 04:58 PM   Top  -  End  -  #27
Kaworu
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Default Re: Lords of Creation, Dawn of Man.

No, no, noooooo! :-D They aren't family, they aren't a couple and King is not a son of Vitra! :-D I just wrote that! :-D

And based on descriptions, morality of the gods doesn't depends on POV. Vitra is trying to be really good god of the death and to create a beautiful, winter paradase for souls. Still, based on description, King is a propagator of egoistic, hedonistic lifestyle and don't care about others, just about his own pleasures.

Of course, they are a god of winter and a god of summer, but it isn't a mainly difference between them.
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Last edited by Kaworu : 11-06-2012 at 04:59 PM.
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Old 11-06-2012, 05:34 PM   Top  -  End  -  #28
kopout
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Default Re: Lords of Creation, Dawn of Man.

Name:Atris
Played By: kopout
Domains (Portfolios): knowlage(secrets of imortality) Life (imortality)
Theme:Live forever
Alignment: TN
Attack: 1d6
Defense: 3d6
HP: 6d6
Description:
Ever since humans have existed they have died. This is a sad fact of life. However, being humans they have also always wanted to prevent this fate and have taken strides to prevent it. Atris was born of these efforts. Some say not everyone deserves to life forever, they are probably right but Atris couldn’t care less, she exists to guide those who would defy their own mortality.
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Old 11-06-2012, 06:16 PM   Top  -  End  -  #29
Anecronwashere
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Join Date: Dec 2011
Default Re: Lords of Creation, Dawn of Man.

Ragnarok and the End Times is the final battle between Asgard and the Frost Giants that destroys Everything. Regardless of alignment

And I thought it would be thematically tied to the Mortality of Humans. Birth is the prime force of Creation, Death is the Uncreation of the ties binding Soul and Flesh.
The souls go to the Underworld (or wherever the Afterlife ends up being) to be reincarnated, held in paradise, tortured for eternity etc.

All of Creation has a time it has to die. Just as all Humans have a time to die.
I just made the final act where everything dies an Arcane ritual most people know a tiny portion of.
Others can try to rule Creation or destroy everything or prevent the gatherin of the Name but it is destined to happen because Uncreation and Creation go hand-in-hand.




I would be willing to spawn Atris. To represent the Rise of Creation.
It would be a rather nice duality too, the one who thinks everything dies making someone determined to stop the death of everything.
Oh also it's knowledge and immortality not how you spelt it
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Old 11-06-2012, 06:52 PM   Top  -  End  -  #30
Falcon777
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Join Date: Feb 2011
Location: 
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Gender: Male
Default Re: Lords of Creation, Dawn of Man.

@Necron:

Again, I don't have necessarily have a problem with there being an end to the game that is an arcane ritual. However, you're stating that Uncreation and Creation go hand and hand as a simple fact of life. If that's a statement about this game, well, as I said before it doesn't exactly make me enthusiastic. If that's a statement about real life, I couldn't disagree more. And as I said before in terms of the game this whole thing for me mostly pans out to be a fluff thing since once the game is over, it's over. However, I'm very disinclined to jump in when I know that in the end it doesn't matter what my character does, everything is going to be destroyed so that "the Creation" is able to start over (this is of course taken from an in game fluff perspective. Ultimately playing in this game doesn't change real life one way or the other).

On the other hand, if your character made a cosmic decree that that was how the game was going to end, then by doing so it gives other players the ability to come in and do something like this: Atris says "Hmmm, I'm not particularly interested in seeing myself anihilated at the end of times, so I'll make a cosmic decree that causes all life existing within the plane where the "Creation" resides to be exempt from this effect. The Unspoken, knowing that this could allow the gods to come back and continue what they were doing before hand makes a cosmic decree that prevents all life existing within the same plane as the "Creation" to be incapable of affecting anything outside of it, along with having the inability to leave. In addition, his decree moves the plane very "far away", causing it to be incredibly difficult for even gods to arrive there. Vintra, seeing as how this plane is practically impossible to reach by mortals, makes the cosmic decree changing the nature of the arcane ritual such that it automatically moves all life falling under the good alignment into the unescapable plane where the "Creation" resides before the rest of the ritual is completed.

Essentially what I'm saying is that by stating that the end of the game is simply the uncreation of all that is (barring perhaps "the Creation") without it being an in game cosmic decree, you are preventing other players from being able to influence what the end game is. For the most part I doubt many players will be too concerned with this, at least until we get close to the end. However, if from the outset that is simply the way the game is: well...it's as I said, it keeps everyone else from having any say in the matter.

Again, this isn't necessarily to say that I personally don't want your character to achieve his goal. And again, I do realize that this is mostly there so that you can make those classes. I don't have a problem with that. But it puts a serious dampener on my enthusiasm (as a player) to join this game when I know (as a player) that everything my character does will come to nothing within the game.

To anyone else reading this that has played these LoC games: am I really off on a tangent here? Or rather I should say: is necron's end game dramatically different from how other LoC games have been played? Because if I'm really off I'll just shut up and have fun with the game while I can. If not, well, it'd be nice to know.
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