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Old 11-19-2012, 09:02 PM   Top  -  End  -  #1
PowerGamer
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Default Monsters in the World 3.5 (New Interest Closed)

Hey,

I was wondering if anyone was interested in a game for monsters trying to survive in a mainly human environment (or something else of the GM's choice).

Requesting:
- atleast level 6
- lizardfolk as an allowed race
- Evolusionist

----------------------------------

GM Found: Conor77

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So after I wrote that, I felt it was... inadequate. I think a description may be in order more than a big 16.

The World:
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Your character:
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There will be more later. For now, could anyone who suggested homebrew resubmit it? I would like to go through it methodically and answer as I have time to think. Also, feel free to point out areas that you think are wrong or may be mistakes.

Thanks, Conor.
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Old 11-19-2012, 09:25 PM   Top  -  End  -  #2
Illithilich
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Posting interest.
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Old 11-19-2012, 09:29 PM   Top  -  End  -  #3
Ahus
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Likewise...
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Old 11-19-2012, 10:39 PM   Top  -  End  -  #4
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Posting interest as a freaking awesome dragon.
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Old 11-19-2012, 11:05 PM   Top  -  End  -  #5
Conor77
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Default Re: Monsters in the World 3.5 (GM + Players needed)

That... is a very powerful class. Casting, ability increases, special attacks, a special type. Anyways, posting partial interest in case my other games don't pan out.
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Old 11-19-2012, 11:12 PM   Top  -  End  -  #6
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Well. It is a dragon. But I don't think it's too bad.
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Old 11-19-2012, 11:35 PM   Top  -  End  -  #7
Conor77
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Really? I see a class with d12 hit points, full BaB, 4+Int skills, Constitution to AC, Bard spellcasting as a partial Dread Necromancer, 40 ft. Land speed, and natural attacks. And all of that is at level 1. Hit second level and you get a 40-foot cone of Negative Level gas, usable every 1-4 rounds that expands as you level up, plus 120 ft. Darkvision. At third level, you gain ability score bonuses, rebuking undead, and an always-active permanent Desecrate effect on yourself. This in addition to the scaling things like the BaB and spellcasting.

I'm not denying it's a cool class, just saying it's hellsa powerful.
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Old 11-20-2012, 12:24 AM   Top  -  End  -  #8
Trodon
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Default Re: Monsters in the World 3.5 (GM + Players needed)

I'd like to test out my blood shaper class, being a (human) LA0 vampire Generic Spellcaster 5/Blood Shaper 1.

Last edited by Trodon : 11-20-2012 at 12:26 AM.
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Old 11-20-2012, 04:11 AM   Top  -  End  -  #9
Rhyvurg
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Default Re: Monsters in the World 3.5 (GM + Players needed)

I'd rather play, but I can DM if no one else is willing.
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Old 11-20-2012, 08:13 AM   Top  -  End  -  #10
Arcanist
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Default Re: Monsters in the World 3.5 (GM + Players needed)

I'd adore to play test my Arcanist Class. I'd be totally willing to backwards it to 3.5
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Old 11-20-2012, 09:07 AM   Top  -  End  -  #11
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Quote:
Originally Posted by Conor77 View Post
Really? I see a class with d12 hit points, full BaB, 4+Int skills, Constitution to AC, Bard spellcasting as a partial Dread Necromancer, 40 ft. Land speed, and natural attacks. And all of that is at level 1. Hit second level and you get a 40-foot cone of Negative Level gas, usable every 1-4 rounds that expands as you level up, plus 120 ft. Darkvision. At third level, you gain ability score bonuses, rebuking undead, and an always-active permanent Desecrate effect on yourself. This in addition to the scaling things like the BaB and spellcasting.

I'm not denying it's a cool class, just saying it's hellsa powerful.
Yes.

But it's a dragon.

And thus Rule of Cool.
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Old 11-20-2012, 09:56 AM   Top  -  End  -  #12
Trodon
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Yeah, the 3 negative levels every 1d4 rounds is very powerful. It'll be killing everyone one of us with two hits. And I don't particularly want to play a wight.
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Old 11-20-2012, 10:34 AM   Top  -  End  -  #13
Conor77
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Rule of Cool does not apply to balance in between game classes. Playing a guy who gets Disintegrate as an at-will spell-like ability from level 1 would be freaking awesome, but that doesn't automatically mean that it's balanced. Whoever ends up being DM, (Rhyvurg?) is going to probably have to disallow that class, just because we'd all have to play druids or clerics to be at that power-level. Like Trodon said, we'd have to play undead or constructs in order to be safe from an almost certain death because of the cone of gas alone. That and the other powers successfully obviate a melee warrior on the team, and you wouldn't need to worry about the only weakness that most spellcasters have, which is hit points and armor class.

It might be cool, but it is just, too, powerful, to be in a game where everyone is expected to be on the same level, power-wise.
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Old 11-20-2012, 10:38 AM   Top  -  End  -  #14
Volthawk
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Default Re: Monsters in the World 3.5 (GM + Players needed)

I'm interested, I do love playing monster-type characters.
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Old 11-20-2012, 10:41 AM   Top  -  End  -  #15
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Well, the breathe itself would be limited due to friendly fire (I doubt anyones stupid enough to throw fireballs into a fist fight let alone enervation) But yeah, I guess the tankiness of the class does make it too resilient for it's magicness. Oh well Death Dragon, the world is not yet prepared for the conglomeration of Necromancy and Dragonhood.

How about a black dragon?
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Old 11-20-2012, 11:59 AM   Top  -  End  -  #16
Sgt. Cookie
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Default Re: Monsters in the World 3.5 (GM + Players needed)

I'm interested, prefereably as an Incubus, via this monster class.
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Old 11-20-2012, 12:23 PM   Top  -  End  -  #17
Man on Fire
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Well, I might be interested, probably as Half-Minotaur Water Orc Broodguard Fighter 2/Monk 4/Fist of the Forest 3, through that would require a level or two above 6, but I can compromise.
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Old 11-20-2012, 01:31 PM   Top  -  End  -  #18
Conor77
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Okay, since it seems like we have a lot of interest, but not a lot of DM offers, I'll step up as Dungeon-master. Rhyvurg or anyone else can DM if they want to, but until they step up I will proceed as Dungeonmaster here. I'll have the 16 up later, but seeing as almost everyone wants to use it, homebrew will almost definitely be allowed.

A few specifics:
1. Powergamer's requests will be granted: At least level 6, lizardfolk, and evolutionist are allowed. Just, anyone using the evolutionist try not to cheese the crap out of it. Strong is good, cheesy is not-so-good.

2. The LA +0 Vampire I am leery of accepting. It seems to give you a lot of bonuses, leaving weaknesses to more roleplay or situational drawbacks. That and the fact I dislike Generic Spellcaster as a whole for the ability to pick and choose from any spell list. You may or may not be able to use it, I will decide at some point. Approval pending.

3. The Arcanist to be decided. Approval pending.

4. That black dragon is literally just as bad if not worse than the death dragon. However, if everyone else pick classes that can hold their own to it, I will allow it. Approval pending I'll say.

5. I will decide the others later. Right now I have to go.
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Old 11-20-2012, 01:44 PM   Top  -  End  -  #19
Trodon
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Quote:
Originally Posted by Conor77 View Post
2. The LA +0 Vampire I am leery of accepting. It seems to give you a lot of bonuses, leaving weaknesses to more roleplay or situational drawbacks. That and the fact I dislike Generic Spellcaster as a whole for the ability to pick and choose from any spell list. You may or may not be able to use it, I will decide at some point. Approval pending.
That's understandable, I would be just as happy going with the Generic Warrior and using the bonus feats for more vampire feats, if that's better.

Edit Alternatively, if you don't allow the LA 0 Vampire then I would probably want to play a Unique Outsider.

Last edited by Trodon : 11-20-2012 at 01:56 PM.
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Old 11-20-2012, 02:05 PM   Top  -  End  -  #20
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

So far we have 2 potential spellcasters and an evolutionist (Which you noted can be very easily tweaked out). So in our "theoretical" group everyone is tier 1-2 so keeping pace doesn't seem to be a problem (Only addressing people you've addressed so far). Sure dragons are good at melee, but they get no armor proficiency or weapon proficiency. It's not like they can wear full plate with their natural armor underneath. I'm not seeing how the Black Dragon is worse though, it seems weaker.

Alright, so just to ask. Would you accept being a dragon at all?
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Old 11-20-2012, 02:52 PM   Top  -  End  -  #21
Volthawk
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Hmm, would this be allowed?
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Old 11-20-2012, 03:23 PM   Top  -  End  -  #22
PowerGamer
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Thank you Conor77 for stepping up to the plate for DM, and thank you to Rhyvurg for offering.

Once the 16 get posted I'll qoute it into the first post so that it will be easier to find.
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Old 11-20-2012, 03:46 PM   Top  -  End  -  #23
Conor77
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Default Re: Monsters in the World 3.5 (GM + Players needed)

To answer a few concerns in-between things I need to do:

1) When I saw the prompt, I was thinking more along the lines of monster races + regular classes. Now I see all the monster classes, and realize I have misunderstood. This will require a little time to think about balance. This being the case, I will probably allow a Dragon. It may need to be tweaked to reduce some potency in certain situations, but again, I don't know.

2)The Incubus (Succubus w/e) is allowed.

3)The Spider would be allowed, but I am having second thoughts about monsters that are unable to manipulate objects with hands. We will see.

4)It says in the description for Broodguard that the template can only be added to a human. I think the fluff goes against that, but I'm not sure. I'll look over it later.

5)The Unique Outsider will be allowed if other things like the Dragons are allowed, and as long as you don't try to cheese it up. I would rather give greater freedom to players for roleplaying than cage them for the sake of game balance. Again, it depends on things like the 16 and starting level.

Anything else will have to wait for a bit.
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Old 11-20-2012, 04:41 PM   Top  -  End  -  #24
Rhyvurg
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Quote:
Originally Posted by Tychris1 View Post
So far we have 2 potential spellcasters and an evolutionist (Which you noted can be very easily tweaked out). So in our "theoretical" group everyone is tier 1-2 so keeping pace doesn't seem to be a problem (Only addressing people you've addressed so far). Sure dragons are good at melee, but they get no armor proficiency or weapon proficiency. It's not like they can wear full plate with their natural armor underneath. I'm not seeing how the Black Dragon is worse though, it seems weaker.

Alright, so just to ask. Would you accept being a dragon at all?
There are rules in the Draconomicon for playing a dragon as a PC, using a combination of their HD and an LA penalty. Making them classes was interesting, but ultimately not neccesary.
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Old 11-20-2012, 04:58 PM   Top  -  End  -  #25
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

*Le gasp*

A slimmer of hope to play a dragon? I'LL TAKE IT!

And yeah, i'd be willing to tweak around either of the dragons for the sake of "team balance".
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Old 11-20-2012, 04:58 PM   Top  -  End  -  #26
Korney
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Yes.
Default Re: Monsters in the World 3.5 (GM + Players needed)

This is the kind of games that needs a strong, firm and veteran DM, and conor77 seems he knows how to run it.
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Old 11-20-2012, 05:02 PM   Top  -  End  -  #27
Tychris1
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Quote:
Originally Posted by Rhyvurg View Post
There are rules in the Draconomicon for playing a dragon as a PC, using a combination of their HD and an LA penalty. Making them classes was interesting, but ultimately not neccesary.
That's true, but non of them are Necrotic Dragons. Not to mention the Draconomicon feels kind of weird to me (LA and Hit dice that you just kind of.... get. /shrug Didn't do any adventuring? Well now you count as ECL 8 cause we're giving you two levels. Enjoy!).
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Old 11-20-2012, 05:32 PM   Top  -  End  -  #28
Trodon
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Quote:
Originally Posted by Conor77 View Post
5)The Unique Outsider will be allowed if other things like the Dragons are allowed, and as long as you don't try to cheese it up. I would rather give greater freedom to players for roleplaying than cage them for the sake of game balance. Again, it depends on things like the 16 and starting level.
I wouldn't get cheesy, a few self buffing spells and then maneuvers, can't wear armor but... meh okay.
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Old 11-20-2012, 05:33 PM   Top  -  End  -  #29
Man on Fire
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Quote:
It says in the description for Broodguard that the template can only be added to a human. I think the fluff goes against that, but I'm not sure. I'll look over it later.
Okay then, I can just play Half-Minotaur Water Orc.
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Old 11-20-2012, 06:24 PM   Top  -  End  -  #30
Rhyvurg
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Default Re: Monsters in the World 3.5 (GM + Players needed)

Just what starting ECL are we using anyway?
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