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Be interesting as another Prince of Earth (Brother of Nordul?) or Underdark? Sky and sea don't really make much sense... or you may be third generation?
Yeah, actually I could fluff sea a bit if I really needed/wanted to (steam power, pearl diving, magma flows, island creation, etc)
I just have to get past the temporary insanity that insists I name my god Spork
My fear of that issue would be stepping on the toes of Urs Ignatus. He seems a folk for industry and what nots. Just... make it work /tim_gunn.
Mystic, please stop trying to group everyone to Earth, Underdark, Sky, and Sea. Yes they are broad concepts, but I don't want you to start clipping wings already. Only just the four, then.
I'd like to get at least one more moderator before getting this show up and running.
EDIT: Yeah, Waabishikigookooko'oo is very difficult, but most Anishanabeg words are. I wanted to borrow from the Native American tradition, here. It means "the owl is white" or something along those lines, so she may be referred to as The Great Owl, The White Owl, The Menace Among Mice, The Feathered One, Holy **** That Owl Is Huge and Smart, The Masked Owl, The Big White Bird, etc.
I don't plan on being too secretive, but it does have a distinct habit of sneaking in on me. My plans mostly revolve around creating and maintaining magicy people. Some flying around and keeping balance. Eating mice. Generally being a sort of all around nice guy (yuck ). Maybe some morally ambiguous ways of thinking. It's always kind of hard for me to tell exactly where I want to take a new god. Generally I like exploring some kind of question or thesis, and I haven't gotten that good vibe just yet (I usually don't at this point, but it'll come).
Alright we have a winter goddess and a summer god, so I figure why not create a god of Fall. Also kind of a Halloweenie god.
Name: Slovien
Played By: Lizard Lord
Domains (Portfolios): Trickery (Scaring people), Death (Undead/spirits of the dead)
Theme: Skeletal Lord of Autumn
Alignment: Chatoic Evil
Attack: 2d6
Defense: 4d6
HP: 4d6
Description: Slovien's manifests as a Skeleton in a hooded brown cloak with a wooden mask with a changing expression that matches Slovien's mood.
Slovien truly loves scaring people and seeing people get scared. He loves the looks of horror on peoples faces more than anything and feeds off of the fears of mortals. He brings the spirits of the dead back into the mortal world to seek revenge against those the wronged them and to terrorize the mortals to bring glorious fear.
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Last edited by Lizard Lord : 11-08-2012 at 01:46 AM.
I'm fine with being a child of the earth, however, do I still get to affect other regions with my powers equally? Plants will be everywhere, after all.
Mystic saying that you're a Prince of Earth really does nothing, except for fluff. You have just as much right as any other deity.
EDIT: @Lizard Lord: Slovien is approved.
EDITEDIT: @Lizard Lord: How would you consider changing to an evil alignment? Does this conflict with the general feel of the god that you hope to achieve? I ask this because our currently skewed in the good axis. Pretty good balance in the Chaos/Law department, though.
But his god has death as a domain. Thats alredy taken. The least you can do is be consitent. Preferably with an domain overlap alowed.
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Originally Posted by ToySoldierCPlus
Now you're attempting to model physics when arguing your case for armor made by a guy who explicitly tells the laws of physics to sit down and shut up whenever he starts tinkering stacking with regular armor. Stop that.
Sooooooo...erm...does this mean that Dinfale isn't the Wandering Earth King? Or is it that Bryn mostly just doesn't want any following gods to necessarily have to be grouped with the original four?
But his god has death as a domain. Thats alredy taken. The least you can do is be consitent. Preferably with an domain overlap alowed.
Ah... ah... hrm. I will try to be as delicate as possible.
I think Slovien as a conceptual identity is different enough from Vintra to justify this, as well as the ideas of a definite afterlife (with Vintra's Death (Afterlife)) and a subjective afterlife (with Slovien's Death (Undead)). I feel that, personally, Atris' conceptual development suffers, and thus less likely to overlook the shared domains. By this, I mean that he is certainly fixated on immortality, but to what end or purpose or means? It feels... lackluster.
Quote:
Originally Posted by Falcon777
Sooooooo...erm...does this mean that Dinfale isn't the Wandering Earth King? Or is it that Bryn mostly just doesn't want any following gods to necessarily have to be grouped with the original four?
OOC is up. Let's try to move all discussions there, to make finding new applications easier. Thanks.
Mystic saying that you're a Prince of Earth really does nothing, except for fluff. You have just as much right as any other deity.
EDIT: @Lizard Lord: Slovien is approved.
EDITEDIT: @Lizard Lord: How would you consider changing to an evil alignment? Does this conflict with the general feel of the god that you hope to achieve? I ask this because our currently skewed in the good axis. Pretty good balance in the Chaos/Law department, though.
I suppose I could do that. I can have him not actually care if people get hurt by pranks caused or endorsed by him and re-fluff his reasons for bringing the spirits of the dead to the mortal world as just scaring people and getting revenge.
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Kalvess Ferrarius
Played By: Elricaltovilla
Domains: Mortals(Commoners), Fire(Industry)
Theme: Hardworking God of the Common Man, Protector of Those Without
Alignment: NG (Anti-Magic)
Attack: 1d6
Defense: 4d6
HP: 50
Description:
Kalvess Ferrarius appears as a dirt covered man of impressive stature with skin made of bronze and hair made from strands of silver and gold.
As a god, Kalvess supports those who support themselves. He is a protector of the "common folk" of people without access to wealth and power, magic or high technology handed down from the gods. He believes that mortals earn their place by their actions and tends towards a "might makes right" sort of philosophy.
If there is one defining trait of the Protector, it is his disapproval of the existence of magic. For whatever reason, Kalvess believes that magic is wrong, a dangerous tool that leads to corruption at best and a violation of the natural world itself at worst. As such, he does not offer magic to mortals and encourages the development of society through technology and industry. In places suffused with magic, however, Fire is usually the appropriate answer.
Kalvess Ferrarius
Played By: Elricaltovilla
Domains: Mortals(Commoners), Fire(Industry)
Theme: Hardworking God of the Common Man, Protector of Those Without
Alignment: NG (Anti-Magic)
Attack: 1d6
Defense: 4d6
HP: 50
Description:
Kalvess Ferrarius appears as a dirt covered man of impressive stature with skin made of bronze and hair made from strands of silver and gold.
As a god, Kalvess supports those who support themselves. He is a protector of the "common folk" of people without access to wealth and power, magic or high technology handed down from the gods. He believes that mortals earn their place by their actions and tends towards a "might makes right" sort of philosophy.
If there is one defining trait of the Protector, it is his disapproval of the existence of magic. For whatever reason, Kalvess believes that magic is wrong, a dangerous tool that leads to corruption at best and a violation of the natural world itself at worst. As such, he does not offer magic to mortals and encourages the development of society through technology and industry. In places suffused with magic, however, Fire is usually the appropriate answer.
Honestly, all I'm taking issue with here is the stepping on Urs Ignatus' toes. Fire (Industry) is hardly different from Fire (Progess), in my opinion. I know it can be rather difficult to come up with variety amongst the deities, especially when so many before you are already accepted, but I personally don't feel Kalvess is different enough to warrant his acceptance and creation.
Hmm, perhaps if Kalvess were to have a different element then it would be easier for him to still have the portfolio of industry. He could have Metal (industry), or rock/earth (industry), though the second one, despite being less specific, seems weaker as an element that industry could run on. Hmmm...definitely a conundrum. Sorry that I can't be of more assistance. It's midnight, and I really need to get to bed.
For me personally, saying Metal (Industry) isn't too terribly different from saying Fire (Progression or Industry). The idea is really just the same thing, and it doesn't feel much different from Urs Ignatus, and that's where I'm taking issue. The characters are simply too similar to warrant approval.
On further note, I believe I'm being so nitpicky now because there are less applications, and I'm getting more time to ruminate on a single application. I'm about to go through the already approved gods and make sure that we don't have any stepped toes, so that the treatment I'm giving Elricaltovilla isn't unfair or harsh.
On the off-hand, I know he can take it.
EDIT: I've gone through, and I feel like all the accepted gods are diverse enough to justify each of their approvals. I see a slight issue in that perhaps we have too many tricksters, but I think each has sort of taken a certain niche and are ultimately different enough from each other (Drexoroth, of the sea, but I almost see him more of a god of rebellion and freedom than an actual trickster god; Aelous, a prankster, but with a "good" feel; Slovien (though technically not approved yet), a prankster as well, but with an "evil" attitude--not changing that little bit I think would have left him too... close, even with the death twist). Vintra and Slovien are also both together on the Death theme, but with Vintra being concerned with the afterlife, and Slovien on the Undead, I think they are different enough.
OK, now I've been given the great honour of MODdom, I'll have to go round approving things, and giving suggestions.
@brynn0528 Approved, an all round good character, the only slight flaw is the ridiculously long name, but you've got a nickname, which is handy.
@kopout I think that to start out, you should have different domains to other starting gods, even if your portfoios are different, also little detail is given on your character's personality.
@mystic1110 Approved, everyone loves an evil opposite of an existing god.
@Lizard Lord Aproved, although we already have a god of trickery, you have a different outlook on it, and who doesn't love halloween?
@Elricaltovilla I have to agree with brynn, you are too similar to Urs Ignatus, and at the start, two very similar gods can be a bit repetative. I love the other aspects, if you change from fire(industry) then you'll be accepted.
To any new players who wish to play this game: These are the major changes to the world as it stands now. Minor concepts, races, organization are not represented yet - this is just an overview.
Spoiler
Quote:
Originally Posted by mystic1110
List of Cosmic Decrees:
Creation: "Upon the Prime Material world, there is only one true race, the Humans. The wilds may hold monsters, and the agents of the divine may visit from time to time, but all other races are condemned to the other planes. No race higher than or equal to Sentient Life may permanently reside in the material plane, other than Humans."
Slovien: Whenever a mortal, any mortal dies, their souless body will rise up again as either a skeleton or zombie and attack any living human.
Tarvin:"So long as my throne sits in the sky, the dead shall not rise. They are a displeasure to my eyes, and so my light shall strike their unlife from them should they come into my sight, and their bodies shall lie still evermore. No creature of Slovien's make may exist in the light. A mortal who dies in the light shall remain dead, and a creature of undeath who enters the light shall burn until they are naught but ashes. They are the get of darkness, and in the darkness they shall remain, or perish. So says Tarvin, King of Light."
I, Vintra, The Queen of Winter and Aurora, declare, what follows: All living, sentient creatures have eternal souls; Soul last after death of body, travel to Aurora and is judged by Me; Good souls live enjoyable alterlife in reward of their deeds; Bad souls are tormented by cold, wind and visions of sins they did on Material Plane; Good souls are unbeaten, there are no power in Universe to do them any harm and even I cannot do so; Bad souls cannot be tortured by other gods or beings, only own's sins and nature of Aurora can affect them. By my own powers, be done.”
List of Planes
The Material Plane, composed of Earth, Sky, Sea and Darkness. It is the center of creation and is the most divine plane.
The City of Man: Urs Ignatus took his bricks and his clay and his iron and steel and stone and constructed great, weaving towers and bridges and tunnels, a magnificent gleaming city made of sandstone and white marble and patterned green granite, with fanciful steel plates waiting to be engraved with great histories. He spread floors with jade tiles and roads with beautiful wrought iron lamp posts, and domed roofs made out of stone and steel.
The Great Library is both a building in the City of Man and Owl's personal rook. It is a great tower, filled with many empty rooms, waiting to be filled with mortal knowledge. The highest point is a great aviary, where Owl and other gods may visit, but is mostly kept locked to mortals.
The Feathered Throne. A great mountain existing on the opposite side of the world from where the City of Man lies. The Feathered throne is the natural nesting place of every species of bird in the world. At it's pinnacle is a large nest made out of the feathers of every bird species in the world - in that nest is the eldest Roc. The mountain itself isn't anything special - it is not the tallest, nor is it like a needle piercing the sky. It is merely the home of the birds. Most birds including the Roc, do not hunt or kill each other while on the Feathered Throne
Aurora, the winter dominium, is a place of final rest. Aurora is consisted from 3 layers. First layer is a winter paradise for good persons, who enjoy eternity of peace as a reward for their deeds. Second layer is a beautiful, icy landscape, a pure work of Vintra's artistic sence. Third layer is a dark, snowed in forest, where souls of sinners are tormented by cold winds, whispering past mistakes and cruelities to them.
Dinfale's World The king of the earth crafted a new world next to the first while weaving a veil into place to keep the two separate, though close. This new world was one of cloud and rock, water and metal. And it stretched quite a ways, though the only truly place of any noteworthiness was at it's epicenter where a great mountain rose up above every other place on the world.
The meeting place of the first ones: Dinfale also moved the meeting place of the gods created by the unspoken one, to this plane
The Endless City-This is a city that stretches as far as the eye can see in every direction, even up and down. Buildings hide in the corner of the observer's eye until they are focused on, making one feel like the city is a great sphere that uncurls itself as it is walked through. Buildings made of every material hold all the inventions yet made by human kind, and have room for countless more to come. The sky is a giant jade and marble green cloudy expanse filled with brightly glowing lanterns made of shining precious metals.
The Monuments of the gods
THE SUN:A shard of Tarvin's divine fire that has been placed in the sky, The Sun is Tarvin's place of governance. A throne of purest gold, from here Tarvin may watch the goings on of the mortal world at his pleasure. His mighty light shines down upon the world, until his throne travels beyond the horizon, to meet with his sister each night in the cold, crystaline world of Aurora. Even when Tarvin does not sit upon his throne, still he watches. At any time, Tarvin may spare a small bit of his consciousness to sit in the Sun and act as his eyes. By this, Tarvin is aware of all which occurs upon the surface of the world in the day-though beneath the waves, and within the dark corridors of the Underdark, his sight cannot reach, and at night, his eyes are taken from him.
Much like the Sun, THE MOON allows Slovien to see anywhere where there is darkness or moonlight, but not when there is sunlight.
Holy relics
Dinfale's staff has within it the most powerful teleportation spell in existence: Rapture. This spell is capable of moving vast (or small) quantities of just about anything, any distance, even across planes; and all this within the blink of an eye.
Divine Covenants
Aeolus has taken some human children and crafted them into Aeolians - Half-human half-griffon hybrids. He then made a sacred vow to them, and started to resemble them. They are under the divine protection of his word.
Legendary Concepts:
Afterlife. Every sentient creature last eternally after the death of physical body.
Abilities Gained by the Gods
Tarvin has the Divine Beauty Ability, represented by the glowing crown he wears.
Suloea is composed of basically every bird in existence thus she has the Inconceivable ability. She is a great flock - all of the birds are part of her and are her. Even for a god it is hard to make sense of, as so she is hard to understand and is inconceivable in that respect.
The Owl gains the ability Source of Arcane. Thus she is a being of magic, made of magic and is magic and magic flows from her as breath would from living human.
To any new players who wish to play this game: These are the major changes to the world as it stands now. Minor concepts, races, organization are not represented yet - this is just an overview.
There might have been one or two more changes since Mystic's post, however, I do have to say I'm kinda surprised more people haven't tried to get in on the game. I mean, when I saw that there was a LoC game going up and that only four people had already joined, I was quite happy. I knew that I'd be getting in on the game while it was still young. And....it still is really, really young. A few more players couldn't hurt the game, right?
Er I suppose I should have changed my last post shouldn't I have? I was kind of thinking it would take place at some random human village, not the City of Man. However the City of Man is the only settlement in world right now, isn't it?
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Last edited by Lizard Lord : 11-15-2012 at 05:39 PM.
The only named one with any importance. I implied earlier that there were humans outside of it too, unable to get to the City easily, so it could be one of those.
So, I found this wonderful thread just in time. I might have missed the first round of posting, but hopefully this time I will be able to make a god and get him/her/it into the IC thread before his entire existence gets nulled by another god. That one....irked me, to say the least. But I hope to have fun with you guys, if I get accepted.
Spoiler
Infernique, The Outsider, Realm Strider
Played By: WarGruntw
Domains: Magic (Nether) Civilization (Challenges)
Theme: Lord of the unseen, Tester of advancement
Alignment: CE
Attack: 4d6
Defense: 2d6
HP: 40
Description:
Infernique mission is the testing, and hopeful stagnation, of civilization and it's champions. But as he much as he detests the growth of society, he fears the wrath of gods that watch over their realms and knows not to directly upset any other divine being by being stealthy as possible. Oh, and setting two or more gods against each other, that is always fun. But why is Infernique doing this? Maybe there was too much order in this world, or maybe there was too much hatred when Infernique was made. Or maybe, just maybe, he finds the whole thing entirely too much fun....
Infernique appears before others wearing formal British evening wear consisting of: a perfectly tailored suit, shining shoes, monocle over his eye and tophat on his head. All blaring white. While his body (that of which you could see) is completely devoid of light, appearing coal black no matter how you look at him. Except for his eyes and mouth when he speaks, and his gloved hands, which are also glaringly white.
Mind you, I have never played a evil god before, and yes Mystic I am still going for the same old image...sort of. It would be nice to actually play in a game that was not dead in a few weeks with a character, heh. Really though, only reason why I am making this god is because of the unbalanced alignments, so if you dont want someone who tries to corrupt civilizations and such, then deny me. Though I am more then willing to play (Never been evil before, and I want to get it a try). I have one small request though: If it is possible, let me born without being made by another god. It sort of fits into this gods playstyle, or at least the one I am going for, though it is just fluff really.
PS: I am on medication that screws up my concentration, if that was not evident above. So I may ramble on, if given the chance. Sorry about that ahead of time.
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Last edited by WarGruntw : 11-15-2012 at 09:59 PM.
@WarGruntw; I'm getting that this character is very similar in theme to Anecronwashere's character, the Unspoken. There is nothing inherently wrong with your character or application, but I have to say no to this one.
Well I can see what you mean....though mine is less of uncreation of people/matter and more of destruction of ideas that bind people together. I will try to change it a tad, to make it reflect his character less. Thanks for your opinion.
Well, that's also a similar idea to what Umbranar's character has got going on. Honestly, this design seems the logical hybrid of their two characters.
Infernique
Played By: WarGruntw
Domains: Energy (plasma) Corruption (mutation)
Theme: Master of Energy and Creater of Deformity
Alignment: CE
Attack: 4d6
Defense: 2d6
HP: 40
Description:
Infernique's goal is to see beings and ideas change in ways no one expects, not even himself. Events that could shape history being destroy because of a raging animal, or perhaps a plague spreading through a nation that suddenly turns into a miracle virus that heals instead. Though Infernique leans more towards the violent side of things. Not everything will be effected by him, but his goal is to effect as many things in history as possible. And with the resources at his disposal, that might become quite literally.
Infernique appears before others wearing formal British evening wear consisting of: a perfectly tailored suit, shining shoes, monocle over his eye and tophat on his head. All blaring white. While his body (that of which you could see) is completely devoid of light, appearing coal black no matter how you look at him. Except for his eyes and mouth when he speaks which glow with a inner blue light, and his gloved hands which are blood red.
Changed. Might not be improved, but it is changed.
Infernique
Played By: WarGruntw
Domains: Energy (plasma) Corruption (mutation)
Theme: Master of Energy and Creater of Deformity
Alignment: CE
Attack: 4d6
Defense: 2d6
HP: 40
Description:
Infernique's goal is to see beings and ideas change in ways no one expects, not even himself. Events that could shape history being destroy because of a raging animal, or perhaps a plague spreading through a nation that suddenly turns into a miracle virus that heals instead. Though Infernique leans more towards the violent side of things. Not everything will be effected by him, but his goal is to effect as many things in history as possible. And with the resources at his disposal, that might become quite literally.
Infernique appears before others wearing formal British evening wear consisting of: a perfectly tailored suit, shining shoes, monocle over his eye and tophat on his head. All blaring white. While his body (that of which you could see) is completely devoid of light, appearing coal black no matter how you look at him. Except for his eyes and mouth when he speaks which glow with a inner blue light, and his gloved hands which are blood red.
Changed. Might not be improved, but it is changed.
Interesting and, I think, totally different from before (but in a good way). I'll admit Energy (Plasma) seems a bit weird, but it's not outright outlandish--I've seen weirder. I think we need a good (as in well-developed) god for aberrations, since we seem to be missing that niche (the Unspoken is evil and all, but not really about physical corruption in a sense, Slovien has the undead thing going on rather than aberrations, and Aeolus, while a good god, has made an aberrant race, he's... good). TL;DR, Approved.
Interesting and, I think, totally different from before (but in a good way). I'll admit Energy (Plasma) seems a bit weird, but it's not outright outlandish--I've seen weirder. I think we need a good (as in well-developed) god for aberrations, since we seem to be missing that niche (the Unspoken is evil and all, but not really about physical corruption in a sense, Slovien has the undead thing going on rather than aberrations, and Aeolus, while a good god, has made an aberrant race, he's... good). TL;DR, Approved.
Aeolus: "Hey! I take offense to that! They're technically Monstrous Humanoids not Aberrations in DnD terms! They're also technically Greater Life in LoC terms! So there!" *sticks his tongue out of his beak*
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...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.