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Setsuna blinks once, and glances at Sera. "Um, senpai, when you say 'open', do you mean 'open' in the literal sense, or do you mean 'open' as in 'remove'?"
Hesitantly assuming the latter, she raises a magically sparkling hand in preparation to "open" the door.
Spoiler
Assuming that Sera does mean "remove" rather than "open", Setsuna will tell everyone to move back, move back herself, and cast disintegrate at the door, removing the door. This assumes the door is less than 10 ft thick. If it is more than 10 ft thick () then it will remove 10 ft worth of it's thickness.
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 18 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
(Mirror Image, Greater): 18 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Setsuna stares, inner conflict apparent on her face. After a few seconds, her visage calms, and she grins faintly at Sera, the trigger-happy, show-offy side of her having won out. "And now, get ready folks. Here. We. Go."
"®¡≥æ∂≈!" With this single whisper-shouted Word of Power, her hand slashes down, a beam of crackling green shooting forth to strike the door.
Spoiler
DISINTEGRATE!
Again, removing 10 ft of thickness from the door (likely the entirety of the door).
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 18 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
(Mirror Image, Greater): 18 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
As they prepare for teleportation, Dot's appearance changes to that of a wizened imp-like creature. She pulls a slender grey steel rod out of her shoulder bag. At her direction, Tasha, Zippy and Clyde all take on the form of pallid, lean figures - simulating vampires. Tasha takes her bow out to test again.
--
Dot follows the group, glowering impatiently, as they head down the tunnel. She and her menagerie drift a few inches off the ground as they lean forward to see what is beyond.
Spoiler
About 130' of blindsense and 120' of True Sight, refreshed as needed as we go.
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
The Abjurer takes one look at Dot, and gives another Furude. She shakes her head.
"Caution to the wind? I feel that none of you will have the patience to have this done quietly."
She places a Rod of Chain, Lesser in her Spare Hand. It will come in handy if she needs to take out a large number of magical items of traps at once. She scans the area ahead of her, looking for any auras that might betray an enemy caster.
The disintigrate spell hits the wooden door and it is instantly vapourized in a small puff of brown smoke. Looking inside, the party sees a perfectly square room, 50X50, with doors in the middle of the north, east and south walls. (you are entering on the west wall).
The room is devoid of occupants, however the floor is littered with bones. Lots and lots of bones. They are all very old, as there isnt even any marrow left in them, and whatever flesh and sinew might have been on them at one time has long since rotted away. You would venture a guess that most of them are humanoid, humans, elves and dwarves most likely, but by the length of some of them, there are a few larger creatures entombed here.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
"Given the nature of this tomb and the enemies we are about to face, those corpses could be a latent army waiting to be raised. Of course, they could be just dead stuff, but a little paranoia serves well right now."
Selena will fly whenever flying is an option in a room. Otherwise she'll just hover above the ground. If flying, she'll stay above Ly'kalia, ocupying the same square but in different heights.
__________________
Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."
Coquika
Coquika glances at the bones, and then at Dot. Her thoughts cast, Magic?
Unless there is input from Dot, Coquika will point at the Southernmost door. And here?
__________________
"Where is the Wisdom of one who only quotes the Wise?" ~Maboroshi
Sera floats to the middle of the room cautiously, keep her eye out for anything that might get caught on her. After looking around, she'll move to the South door if she doesn't see anything.
"Quickly now. It's bad enough we already broke these poor souls' door, she should not linger and desecrate this place any further."
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
With a faint smile, Setsuna flickers her gaze over at Sera. "H- hai. I will do so."
She folds her hands together, and suddenly pulls them about a foot apart. A small tetrahedron of shadowy grey slowly spins between her hands, and a splash of shadows strikes the ground. A single figure slowly emerges from the ground. It is easily identifiable as a bralani, although it lacks it's normal colors, these being replaced by a motif of grey and blue.
Celestial
Spoiler
"Welcome back, Kamikaze. Would you take down that door for us? Standard tactics, if you will.
It nods with a determined look. First, it tries to just open the door manually. Failing that, it will transform into a whirlwind and strike the door with its whirlwind blast. At this point Hakkera will also join in with his light rays.
Spoiler
Major shadow Summon Monster VII (8th).
(1d3)[1] bralanis.
Can't edit in rolls, so these will be rolled in the OOC thread. Damage from the bralani is 3d6 untyped. Damage from Hakkera is 2x 2d6+2. Both of these are per round.
Wording Legend:
"Shadow" indicates that I'm using my shadow illusion class feature.
"Major" indicates that I'm using major image as the base spell.
"8th" indicates the (heightened) spell slot used.
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 18 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
(Mirror Image, Greater): 18 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
I love doing this after all the prep work and making a big deal out of it
The door opens to the manual attempt of the bralani, revealing a corridor that goes straight south. It appears to go about 30 feet, and then ends in another door.
Spoiler
BTW, I didnt bother to look, what book does a bralani come from?
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
The bralani places a hand on Coquika's shoulder to halt her. It smiles and chuckles before speaking in Celestial.
Celestial
Spoiler
"I believe it would be best if I were to go first, what with the possibility of traps, and such. After all, if you die, your resurrection would be extremely difficult and costly. If I am destroyed, then Secchan will merely have to remake me, and I shall return."
It floats over Coquika before striding through the hallway and, assuming that it is not impeded, opens the door at the end. Again, failing that, it will break it down with Hakkera's fire support.
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 18 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
(Mirror Image, Greater): 18 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Once again, the bralani is equal to the terrifyingly dangerous task of opening a door. Beyond the door, the party can see there is a room, but they are not close enough to make out any details.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
40% miss chance.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
The room is 30X50 (entering in the middle of a 30 foot side) and there do not appear to be any doors in the room. There are numerous bones in the room (not nearly as many as the first room) and large piles of filth, dirt and garbage.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Having stayed back for a second, Setsuna narrows her eyes at the piles of debris. She communicates her suspicions to her bralani, who shrugs, and blasts apart the nearest few piles of garbage on her mistress' whim.
If nothing particularly spectacular happens, Setsuna and her creation will rejoin the group. If something does pop out, she will send out an alarm via rubynet.
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 18 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
(Mirror Image, Greater): 18 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Dot? Melinda's telepathic voice rings through the necklaces. I don't like the idea of haphazard exploring. This place is dedicated to no one in particular. Everyone...-everything-'s piled in here. There's no telling what we might run across. Taking the most direct route seems most conservative. We can divine to find that pit, go there first, and proceed from there.
Melinda has a rhyme prepared for the invocation.
"O Queen of Night, Lady of Love-in-Pain,
prithee speed my friend unto her swain
Into Death's house she descends now, uninvited,
that might he who is to live, to her be reunited.
Bring now to an end her love's long lament.
Guide her to this dreadful pit of torment..."
[Find the path, keyed to Dot.]
__________________ Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
This wonderful avatar of Melinda Joanath brought to the Internet by Telasi
Currently playing Melinda Joanath in Three Goddesses
Atareth flies over top the middle of the group, she is bathed in a powerful glow of holy light, and has a stern countenance.
When battle occurs, her best tactic will be to cover as many friendlies as possible while at the same time staying on the opposite side of a battlefield than Taleira. Otherwise, Atareth's holy power may well protect her targets (even if they are evil) - and since Taleira likely has the deflection bonus, the aura does little for her.
Spoiler
Supersized magic circle against evil
- 20' radius, vice 10'
- +4 deflection AC from evil attackers
- +4 resistance to saves vs evil attackers (shouldn't matter)
- normal summoned creature hedging
- no mental command of person in circle (communication is fine)
- barriers of aura act as lesser globe of invulnerability
Separately, she has an aura of resolve that provides a +4 morale bonus against compulsion effects.
Before going in, she calls forth her armor, warhammer, and shield.
The armor was described. (Mithral Heart)
Targe-Wrecker
Spoiler
The warhammer she wields, an impressive weapon by any standard, is highly stylized. One end is a big fist with a lighter relief of a broken spear. The other end is also a fist, but a skeleton being blasted.
The top of the warhammer is Tishtina's symbol, traced with silver and cold iron. One side is the golden rose, and the other side a unicorn (denoting pure love). The rose is gold, but chased with cold iron, the unicorn is chased with silver, and the top symbol with mithral. The handle is wrapped with an unknown hide bound against platinum wiring.
Captain Arborea
- (Yes, you heard that right ... it is a fantasy game, y'know. )
Spoiler
This shield is a heavy adamantine affair with a fantastically beautfiful affair, fully painted with multi-level embossing, contrasted with upper reliefs, all showing Tishtina's holy symbol (with all manner of detailings, in the manner of some sort of heavenly heraldry).
The shield has only a slight concave to its perfectly round shape. Though thick in the center and thinning only slightly towards the middle, the edge is quite thin. In fact, the actual edge of the shield is made up of countless hearts in staggered profile. (One heart has the bottom point to the shield, the next one is pointed out, and so on around the shield.) This makes it almost interlinked multipe hearts, each about the size of a grown man's thumb. The hearts are razor sharp, and the shield is completely aerodynamic despite normal shields being an object of defense, not attack.
__________________
"I think that gay marriage should be between a man and a woman." - Arnold Schwarzenegger
(Duh!)
LGBTitp
Love my avvy. Thanks, Telasi!
Current Games A Boot to the Head - Necahual Chasing What Matters - The Shehzahdeh Khanoum Shereen, Prophetess of Marduk, Wife of Ramanan The Jackal - Kalti The Savage Tide - Captain Darrius Wavebreaker
The conjuror and her entourage drift just above the piles of garbage into the second room. She nods her emphatic agreement with Melinda's suggestion, and pauses briefly to reorient as the priestess' touch helps to reinforce her previous view of the complex, guiding her unerringly towards Harlan. She opened her eyes and oriented along the path laid out for her.
"This is the way."
__________________
Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Drisae tepes to the group, but for Dot, "Let me know if you see any traps or anything, Dot."
Spoiler
Auto-Search when w/in 10' of any secret door.
Lust in hand.
* She's an adamantine dagger with many small, but expensive, jewels up and down the blade and crossguard. The pommel gem, larger than any of the others, is strange in contrast. It seems to sport a faint, pulsing light that pushes away some clouding darkness in the gem that cannot get to the light at the center. Lust glows on command like a torch, making a beautiful glow with the gems.
On self (all at CL 17) ...
Delay disease (SC-63)
On Lust: undead bane weapon (SC-226)
* Considering roles, Drisae will also cast the same spell on Atareth's warhammer. Considering the heavenly warrior's role, this makes her the best smashy-smashy against the walking dead. Though normal animosities might apply, this is an example of Drisae's 26 WIS finally showing through.
PLAYing
"A Boot to the Head" (inexorable): Coanacoch
"Chasing What Matters" (ProudTortoise): Khurshid Stormhallowed
"The Jackal" (Sliver): Opee the Original
"Zodiac" (MikelaC1), playing Eleth'Sarat
Tali idly prods some of the bones with her foot while she waits, keeping Dancer ready at her shoulder on the off-chance something happens. Just in, grab Harlan, and out, yes?
Dancer-in-shadows
Spoiler
Taleira's sword is a two-handed sabre, four and a half feet from tip to pommel. The adamantine blade is plain, save for etched script declaring the name of the weapon. The pommel is sculpted in the form of a bard and dancer, with the ruby stone set between the pair. For no apparent reason, an octagonal electrum coin dangles from a cord tied to the hilt.
__________________
Demon-form Taleira Ulharvyth by me
When the bralani first blasts one of the piles of garbage, nothing happens. However, seconds later, the mud and garbage seems to rise up off the floor, forming into a humanoid creature, stinking of carrion. The bone bits form teeth and a dirt encrusted skull. It moves to attack those in the room.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.