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When Dot sees the Carrion creature form out of the garbage, she grits her teeth. So the occupants were not completely devoid of sentries. Well, best to deal with this quickly and move on.
She nods, and a pair of stony hands reach up through the garbage towards the creature. The rest of the now-familiar living clump of rock follows up out of the ground, and swings at the back of the creature's head. Dot drifts up from Clyde's shoulder towards the ceiling.
"Let's deal with this quickly and move on."
Spoiler
Debbie, did the Find the Path spell work? Can Dot tell which way to go to get to Harlan's cell?
Standard action: use Summon Elemental feat to bring in a large earth elemental behind the creature, relative to the majority of the group. Flanking buddy, present and accounted for! It full-attacks the creature.
Slam 1: (1d20+14)[20] Damage: (2d8+9)[21]
Slam 2: (1d20+14)[18] Damage: (2d8+9)[19]
Knowledge religion to try to identify the creature: (1d20+17)[22]
__________________
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Dot's elemental slugs the golem with its first fist, connecting, but its nowhere near enough to slow the beast down. His second attack misses, the golem is big but manages to avoid the shot. Meanwhile, Dot herself is temporarily disoriented as a red ribbon suddenly materializes to her sight, leading to a spot on the wall where there is no door. She manages to recover, obviously going through this room is required.
@ Dot & Atareth
Spoiler
This construct is a Grave Dirt Golem
Atarath up, Setsuna on deck, Clyde in the hole.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Sera acknowledges the assessment. If Dot is right, then spells that gather matter from the General Elsewhere would do best.
"Selena and Setsuna, dearest, would you kindly show the Golem what an Orb is?"
Spoiler
Whenever Seraciel manages to take the 2 seconds to get across the room, please tell me.
Melinda simply observes for the time being, concentrating instead on growing familiar with the new team members' responses. If Dot was right, there was little she could do besides swing a magical sword at it, and she knew that if she tried, she'd just be taking up valuable space from others who needed it more and could use it better. Like Atareth, for instance...
[Delaying.]
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Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
This wonderful avatar of Melinda Joanath brought to the Internet by Telasi
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"I think that gay marriage should be between a man and a woman." - Arnold Schwarzenegger
(Duh!)
LGBTitp
Love my avvy. Thanks, Telasi!
Current Games Chasing What Matters - The Shehzahdeh Khanoum Shereen, Prophetess of Marduk, Wife of Ramanan The Jackal - Kalti The Savage Tide - Captain Darrius Wavebreaker
Both of Atareths powerful blows connect with the golem, it staggers just a bit but then continues to move forward. Its clear that the blows are landing but not doing as much as would be hoped, and as well, this thing is bigger than any golem you might have faced in the past.
Setsuna up, Selena on deck, Clyde in the hole.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Before Setsuna even moves, her shadowy bralani flies up to the opposite side of the room and blasts the golem with a scathing pillar of wind.
Then, still invisible, Setsuna holds her hand out, five unicorn spectres swirling around her figure. With a snap of her fingers and a Word of Power, she sends them hurtling towards the enemy. Her attack finished, she flies directly upwards, near the ceiling.
Spoiler
Bralani Move: Move up near ceiling.
Bralani Standard: Whirlwind Blast Damage (DC 16 Reflex half): (3d6)[13]
Setsuna Standard: Unicorn Arrow. Arrows bull rush the golem back, opposed Str check against DC 21+(x-1), where x is the number of arrows that hit (DC 29 if all 5 hit). Considering that it's a golem and has a really low touch AC, everything is pretty much going to be an auto-hit.
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Before Setsuna even moves, her shadowy bralani flies up to the opposite side of the room and blasts the golem with a scathing pillar of wind.
Then, still invisible, Setsuna holds her hand out, five unicorn spectres swirling around her figure. With a snap of her fingers and a Word of Power, she sends them hurtling towards the enemy. Her attack finished, she flies directly upwards, near the ceiling.
Spoiler
Bralani Move: Move up near ceiling.
Bralani Standard: Whirlwind Blast Damage (DC 16 Reflex half): [roll0]
Setsuna Standard: Unicorn Arrow. Arrows bull rush the golem back, opposed Str check against DC 21+(x-1), where x is the number of arrows that hit (DC 29 if all 5 hit). Considering that it's a golem and has a really low touch AC, everything is pretty much going to be an auto-hit.
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapours/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
The whirlwind from the bralani hits the golem squarely, damaging it even more. All 5 arrows hammer into the golem, doing more damage, although since its a golem, there isnt the satisfying burst of blood from the shots. Due to the massive strength and bulk of the beast, the arrows are not able to bull rush the creature.
Quote:
Originally Posted by Dudu
Selena decides to spare herself for now and just doublemove (doublehover?) towards the threat. Ly'kalia and Oscar following her, as usual.
Sensing that his claws would do little against the massive construct, Clyde simply hunkers down, growling a challenge to the forming beast. He braces for an onslaught.
Spoiler
Clyde readies an action to teleport across to the far side of the room, taken if the golem or any other new opponent tries to attack Dot or himself.
__________________
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Taleira, true to form, launches herself at the monstrosity. An incantation wreathes Dancer's blade in grey mist just in time for her wielder to deliver a devastating pair of slashes to the construct and whirl past.
Spoiler
Swift: Wraithstrike. Standard/Move: Bounding Assault, ending adjacent (flanking, ideally). Power attack -22/+44. Karmic Strike active. Greater Demolition Crystal on Dancer, so crits will still count if I get one.
Attack 1
Hit: (1d20+12)[15](27) vs. AC, threat range 15-20.
Damage: (2d4+63)[69] (adamantine) + (1d6)[4] Vampiric
Critical: (1d20+34)[50], (2d4+63)[68] extra damage. Attack 2
Hit: (1d20+7)[16](23) vs. AC, threat range 15-20.
Damage: (2d4+63)[68] (adamantine) + (1d6)[6] Vampiric
Critical: (1d20+7)[12], (2d4+63)[69] extra damage.
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Demon-form Taleira Ulharvyth by me
It takes a good moment for the room's tenseness to resolve. "Feeling up to your game today, eh?" remarks Melinda, marveling at the amazon battlemistress's work. She absent-mindedly kicks a bit of golem dust around, looking vaguely impressed.
"Which way, Dot?"
__________________
Problem Solving (mod 2): If you have one big nasty, wicked, unsolvable problem, simply create a second, and make them cancel.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
This wonderful avatar of Melinda Joanath brought to the Internet by Telasi
With no other threat immediately forthcoming, Tali shoulders her weapon with a shrug. "We're here to rescue Dot's prince. I'd be a poor friend to do any less, I think."
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Demon-form Taleira Ulharvyth by me
Setsuna grins. "Ah, that was certainly quite exhilarating. But now, the lich definitely knows we're here, if he didn't already."
She gestures to the other piles of garbage, and her creation begins blasting them apart as well, just in case. Not actually expecting anything to pop out again, Setsuna turns to Dot with an expectant smile and raised eyebrow.
__________________
Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu
"I wonder if there's a living thing, or yet, anything be living or not, able to withstand such fine delivered blows..."
Such praise seems to call Oscar's attention.
"Pfff. There's one right here. Of course that showing my Kung Fu skills to Tali right now wouldn't be in the best of our interests."
"Sometimes I wonder if you really believe in your blabberies or you just try to be funny."
"Actually, I was trying to be funny. Did I suceed?"
"Not exactly, Oscar, and I think you should stop trying."
"Anyway. Dot, I'm awaiting orders. Where should we go now?"
She says that without looking at her, rather staring at the macabre place details.
The Wizard seems content, or rather whatever content seems to be for Sera, with taking her time getting back to the party.
Oscar, the only thing funny about you is what's between your legs.
"I'm glad to know that what I have between my legs pleases you so much, Sera."
Oscar, being such a boaster, is accustomed with this kind of mockery enough to deliver his own answers in a moment of though.
Not that birds carry so much about the size of genitalia anyway, they're much more concerned with how bright their feathers are or how loud one can sing. But he learned that mammals, specifically humanoids, care a lot.
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Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."
Little does Oscar know (actually, he probably does), Sera cares little for male genitalia. Oh snap! Stick that in your pipe and smoke it!
... not that Sera would ever admit that. As transparent as her closet can be sometimes, she has a level of normality she believes she maintains.
"Oscar, as amusing as you impotence can be at times, it's your liver that will truly bring me bliss one of these days.
Coquika
Coquika rises slowly from her fighting stance. The battle had ended as quickly as it began, but could that really have been it? Perhaps the creature had been the gatekeeper. She certainly hadn't seen its like before.
She gazes thoughtfully at the discarded dirt and bone. Although it had been a thing sculpted from remains and foul necromantic energies, it was hard not to appreciate the peace of its still form. It would never be used to harm again.
The emerald lady half smiles at that thought, and then resumes her place in rough formation, gesturing politely for Setsuna to lead on.
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"Where is the Wisdom of one who only quotes the Wise?" ~Maboroshi
Dot flashes Taleira a relieved smile. She too had been a rock throughout the trials of the last few weeks. The little mage nodded her appreciation. At her pointing, the lumbering elemental started through one of the doors, as it followed the ribbon rolling out in Dot's mind.
"That was impressive, everyone. Now, follow the elemental. Melinda's magic is guiding me. No time to lose now."
She and her entourage follow along behind the earth elemental, trusting the others to fall into line.
Spoiler
Elemental is running forward at 80' per round. I'm going to assume that, between him staying about 20' in front of the rest and the Find the Path spell, and the assorted epic-scale spot checks in the group, we'll take care of any surprises up ahead.
__________________
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
The red ribbon for the Find the Path spell leads to a spot on the wall in the former golem's room. There does not appear to be a door there. After about 10 minutes of searching, a hidden lever is found that appears to be the key to opening the door. It has to be pulled down to activate.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
"..." Setsuna glares at Oscar for a moment, but refrains from saying anything, merely letting her hands clench into tight fists and slowly releasing them.
Upon the finding of the lever, Setsuna stares blankly at it for a few seconds, then sighs. "I'll open this one, I guess. Could everybody please stand back?"
Once everyone has retreated to a relatively safe distance, Setsuna will follow them, and will pull the lever with telekinetic force.
Spoiler
Using my greater hand of the mage. It's like the original hand of the mage, but can generate up to 40 lbs of force, rather than 5.
Conditions/Effects:
Spoiler
Spells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 26 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
The elemental works the lever, and a secret door slides away in the wall, revealing a passage beyond, leading to the east. The party enters and begins to walk it, finding it to be unbelievably long. As they walk it, Dot can recall seeing this as she "pulled back" in her scan, this passage bypasses the large majority of the tomb which was twisting catacombs.
The party walks for what feels like about 250+ feet, they seem to be approaching a door with the elemental in the lead. Before they get to the door, (the elemental being 20 feet away, the party 20 feet behind him), it opens suddenly and skeletons coming shambling out, your best guess is that there are about 10 of them.
While the party has dealt with skeletons on numerous occasions, it has been quite a while since they have done so, skeletons not representing a big challenge to a party of 17th level adventurers. However, these skeletons were clearly not made from human bodies, giants is more likely the source material.
__________________
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Setsuna glances at Sera and smirks, muttering dryly, "Yes, very observant of you, senpai. They are also rather resistant to cold. And by 'rather resistant', I mean 'completely unaffected.'"
__________________
Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu