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Old 11-05-2012, 01:41 PM   Top  -  End  -  #1
Nexo_the_Wise
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Default The Heroes of Belrens OOC

ALright folks. Repost your character sheets here so I dont lose them in the event of catastrophic comp failure.
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Old 11-05-2012, 01:46 PM   Top  -  End  -  #2
Zman
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Default Re: The Heroes of Belrens OOC

Aavariel will speak in Bolded Cyan
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Old 11-05-2012, 02:25 PM   Top  -  End  -  #3
Winds
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Default Re: The Heroes of Belrens OOC

Valaris, who will speak in Royal Blue.
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Last edited by Winds : 11-05-2012 at 05:39 PM.
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Old 11-05-2012, 03:03 PM   Top  -  End  -  #4
Flame Haze
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Default Re: The Heroes of Belrens OOC

Sweet.

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Old 11-05-2012, 03:34 PM   Top  -  End  -  #5
Zman
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Default Re: The Heroes of Belrens OOC

Wide, your sheet is private.

Flame Haze, how do you have max HP?
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Old 11-05-2012, 03:42 PM   Top  -  End  -  #6
Flame Haze
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Default Re: The Heroes of Belrens OOC

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Wide, your sheet is private.

Flame Haze, how do you have max HP?
Because I'm an idiot. >.>

I'll fix that.

Edit: Sorry about that. Should be fixed.

Edit2: Also Zman, Winds has a space in his link between the 6 and 5. Delete the space and it should work.
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Old 11-05-2012, 05:40 PM   Top  -  End  -  #7
Winds
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Default Re: The Heroes of Belrens OOC

Should be fixed now.
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Old 11-05-2012, 05:50 PM   Top  -  End  -  #8
Zman
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Should be fixed now.
Going Edritch Disciple? Or Favord Soul/Other Divine PrC?
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Old 11-05-2012, 05:57 PM   Top  -  End  -  #9
Blueiji
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Default Re: The Heroes of Belrens OOC

Sawyer shall speak in Sea Green.

I'm looking forward to the campaign!

EDIT: I just realised that all of out characters are chaotic good except for Sawyer. Looks like I'm not going to be the shining pillar of morals in the group. . .
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Old 11-05-2012, 07:52 PM   Top  -  End  -  #10
Winds
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Going Edritch Disciple? Or Favord Soul/Other Divine PrC?
A PRC on the divine side, maybe. I like the warlock class features all the way up, though.
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Old 11-05-2012, 08:41 PM   Top  -  End  -  #11
Blueiji
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Default Re: The Heroes of Belrens OOC

Nexo, in your original post on the recruitment thread you mentioned that you had some house-rules that you would explain later.

Also, I'd love to know a bit more about the setting.
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Old 11-06-2012, 01:45 AM   Top  -  End  -  #12
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Yeah i have a few. When a nat 20 is rolled on a PC initiative roll, the combat is over except in certain circumstances. This means the playera routed the opponents and had no opposition drom them. Thats about it.

As for setting, I'll list a few important points.
1. The continent you exist on is known as Belren. It's a land of powerful magic.
2. The prime material plane has only one ocean known as the Sea of Kel'ren. Within it's depths lie many untold mysteries as well as several other continents. I haven't named the other continents yet unfortunately.
2. All of the magical races are on the decline. This includes elves, dwarves, and the like. The only non human race that isn't in danger are the orc and goblinoid races.
3. The natural magic waxes and wanes with the passage of time. The campaign takes place during a time of magic unheard of in years. Its the beginning of a period of increased raw magic.
4. Gully is the capital of a new nation that is slowly starting to lessen it's "dependence" on magic. This is up for debate in the upper echelons of its government.
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Old 11-06-2012, 02:03 AM   Top  -  End  -  #13
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Now notice I said that magic is at an all time high in the time span of the campaign. That IS going to translate into gameplay.

It can do this in a few ways.
1. When casting a damage spell: Roll a 1d100, then consult the following list of things.
1-30= the spell does it's intended effect and damage is rolled normally
31-40= the spell goes off at half the damage rolled
41-50= the spell maximizes and deals an extra D of damage
51-60= the spell fizzles and nothing happens.
61-70= the spell backfires and does half of the damage rolled to the caster. Will negates
71-80= the spells target changes to a random character. Concentration check negates and the spell goes off normally at its intended target
81-90= the spell changes damage type randomly. Concentration check negates and the spell does what it's supposed to.
91-100= the spell maximizes and enlarges if its an AOE or if not an AOE does an extra 2 D's of damage plus maximizes.

I know that seems kind of weird but it might be interesting. I'll gladly accept any feedback.

2. When casting a debuff/buff spell you roll a 1d4 and consult the following iist
1= spell does the intended effect
2= spell targets a random character. Concentration check negates and the spell targets who it was supposed to
3= spell targets caster
4= increase the duration of the buff by 1d4 rounds

Same as the damage spells, requesting feedback

Magic Items with charges have an extra 1d4 charges except for certain items such as potions and wish giving items. (I really don't like wishes. Sorry)

If anyone else can think of anything along these lines to add then that'd be appreciated.

Last edited by Nexo_the_Wise : 11-06-2012 at 03:20 AM.
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Old 11-06-2012, 02:58 AM   Top  -  End  -  #14
Blueiji
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Default Re: The Heroes of Belrens OOC

Quote:
Originally Posted by Nexo_the_Wise View Post
1. When casting a damage spell: Roll a 1d100, then consult the following list of things.
1-55= the spell does it's intended effect and damage is rolled normally
51-60= the spell goes off as if you maximized it with the metamagic feat
61-70= the spell maximizes and deals an extra D of damage
71-90= the spell maximizes and enlarges if its an AOE or if not an AOE does an extra 2 D's of damage
91-100= the spell maximizes and adds a second element of damage rolled at random by myself. If it's a force spell it adds an element to it.

I know that seems kind of weird but it might be interesting. I'll gladly accept any feedback.

2. When casting a debuff/buff spell you roll a 1d4 and consult the following iist
1-3= spell does the intended effect
4= increase the duration of the buff by 1d4 rounds
I think it's an interesting mechanic, but perhaps there should be some possible negative effects? It seems that with this system, every time you cast a spell, you get free metamagic 50% of the time, which seems pretty good. Perhaps there could be a small likelihood of the spell fizzling, or doing something else undesirable.

You could even have the stability of a spell be based off spellcraft checks. The higher the check, the less likely the spell is to warp and change (for better or for worse), a caster could choose to fail the roll in order to hopefully get a positive random effect, but it's a gamble since they might get something bad.

That way, players have a possibility of overcoming the random effects if they're uncomfortable with it.

Or you could keep it exactly the same way it is now and just give martial and skill based characters something to make up for it, perhaps a similar system based of criticals or random wounding? Otherwise, casters are getting a bevy of randomly determined benefits while mundane characters don't get much to compensate.

Also, I think the setting sounds really cool, the Sea of Kel'ren, in particular, intrigues me. As does the decline of the magical races, which is something I'd like to explore and find the causes of.
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Old 11-06-2012, 03:14 AM   Top  -  End  -  #15
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Quote:
Originally Posted by Blueiji View Post
I think it's an interesting mechanic, but perhaps there should be some possible negative effects? It seems that with this system, every time you cast a spell, you get free metamagic 50% of the time, which seems pretty good. Perhaps there could be a small likelihood of the spell fizzling, or doing something else undesirable.

You could even have the stability of a spell be based off spellcraft checks. The higher the check, the less likely the spell is to warp and change (for better or for worse), a caster could choose to fail the roll in order to hopefully get a positive random effect, but it's a gamble since they might get something bad.

That way, players have a possibility of overcoming the random effects if they're uncomfortable with it.

Or you could keep it exactly the same way it is now and just give martial and skill based characters something to make up for it, perhaps a similar system based of criticals or random wounding? Otherwise, casters are getting a bevy of randomly determined benefits while mundane characters don't get much to compensate.

Also, I think the setting sounds really cool, the Sea of Kel'ren, in particular, intrigues me. As does the decline of the magical races, which is something I'd like to explore and find the causes of.
Hmmmm. Ill have to edit the charts. I had thought of negative effects but was too tired to actually come up with anything. I'll edit them in a minute. Unless Halo 4 gets to me first XD.

The Sea of Kel'ren is something I'd been working on for a long time. I'd hoped to incorporate it into a RL campaign but never really got the chance.

Last edited by Nexo_the_Wise : 11-06-2012 at 03:21 AM.
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Old 11-06-2012, 07:01 AM   Top  -  End  -  #16
Zman
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Default Re: The Heroes of Belrens OOC

It's all well and good, but feel that it is likely to prove a huge pain when playing a PbP.

I view it as a nuisence and it's already turned me off to the idea of using much magic.
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Old 11-06-2012, 05:21 PM   Top  -  End  -  #17
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Quote:
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It's all well and good, but feel that it is likely to prove a huge pain when playing a PbP.

I view it as a nuisence and it's already turned me off to the idea of using much magic.
That's right. You might be on to something there. I'd forgotten that it's sometimes difficult to constantly check charts and whatnot when playing in a medium such as this. Well it was a neat idea but I would like to keep everybody happy. Ill just save it for use IRL sometime.

So when would everybody like to start the game?
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Old 11-06-2012, 06:28 PM   Top  -  End  -  #18
Winds
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Default Re: The Heroes of Belrens OOC

Well, I'm fine with anytime.
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Old 11-06-2012, 06:36 PM   Top  -  End  -  #19
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

I'm still waiting on Sir Chivalry to post his character sheet, but otherwise I can get the opening IC post done.
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Old 11-06-2012, 06:51 PM   Top  -  End  -  #20
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Here's the introduction post.
http://www.giantitp.com/forums/showt...3#post14181753

Now this is just an introduction post to set the mood. I'm going to wait to start the actual campaign till Sir Chivalry posts his character sheet.

Last edited by Nexo_the_Wise : 11-06-2012 at 06:59 PM.
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Old 11-06-2012, 07:42 PM   Top  -  End  -  #21
Blueiji
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Default Re: The Heroes of Belrens OOC

Quote:
Originally Posted by Nexo_the_Wise View Post
Here's the introduction post.
http://www.giantitp.com/forums/showt...3#post14181753

Now this is just an introduction post to set the mood. I'm going to wait to start the actual campaign till Sir Chivalry posts his character sheet.
You sure Sir_Chivalry is joining? It seems like he never checked back in with the recruitment thread after the first couple posts.

Has he sent you a PM or something?

EDIT: Also, I take it we're not supposed to post on the IC until we find out about Sir_Chivalry?
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Last edited by Blueiji : 11-06-2012 at 07:43 PM.
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Old 11-06-2012, 08:04 PM   Top  -  End  -  #22
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Quote:
Originally Posted by Blueiji View Post
You sure Sir_Chivalry is joining? It seems like he never checked back in with the recruitment thread after the first couple posts.

Has he sent you a PM or something?

EDIT: Also, I take it we're not supposed to post on the IC until we find out about Sir_Chivalry?
He's told me he is working on his character sheet.
Yeah I'd appreciate it if you didnt post till we he here from him.
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Old 11-09-2012, 03:33 PM   Top  -  End  -  #23
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

okay so sir chivalry is done with the crunch he's just making a background now. We will start in two days.
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Old 11-12-2012, 11:49 AM   Top  -  End  -  #24
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Now before i make the first IC post I need to know who is where.

The list of districts for Gully are as follows
1. The Docks
2. Old Town (city bazaar)
3. Libra District (magic schools and shops)
4. The Barracks (military district, also weapon dealers reside here)
5. "New Town"* (residences and the political center)

As well as various others that aren't important right now.






*name subject to change
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Old 11-12-2012, 04:58 PM   Top  -  End  -  #25
Winds
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Default Re: The Heroes of Belrens OOC

I'll say Old Town.
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Old 11-12-2012, 06:04 PM   Top  -  End  -  #26
Flame Haze
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Default Re: The Heroes of Belrens OOC

Libra District.
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Old 11-12-2012, 06:50 PM   Top  -  End  -  #27
Zman
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Default Re: The Heroes of Belrens OOC

Probably Libra District.
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Old 11-12-2012, 06:53 PM   Top  -  End  -  #28
Blueiji
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Default Re: The Heroes of Belrens OOC

Sawyer is at the docks, fishing.
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Old 11-12-2012, 07:24 PM   Top  -  End  -  #29
Nexo_the_Wise
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Default Re: The Heroes of Belrens OOC

Okay then. I will make the first post in a bit and i'll write Sir_Chivalry in whenever he's ready. On a side note how long have each of your characters been in gully?
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Old 11-12-2012, 08:13 PM   Top  -  End  -  #30
Winds
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Default Re: The Heroes of Belrens OOC

2-3 months. If profession matters, likely working as a healer and information broker off his Favored Soul spell list and knowledge skills respectively.
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Last edited by Winds : 11-12-2012 at 08:14 PM.
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