Yes. I'm afraid the game will get too bogged down in introductions and slow momentum. Therefore, all the characters now each other. You can assume you knew each other previously or met along the trail to Saltmarsh. Either is up to you and can be hashed out in the beginning of the story.
Coins - 1gp
Scale Mail 45gp
Mace, footman's 8gp
Sling & 12 bullets 1.5gp
10x wax candles 1gp
20x torches .2gp
Pouch, belt, large 1gp
Rope, 50' .4gp
Tinder Box, Flint & Steel 1gp
Iron Rations x1 week 5gp
Iron holy symbol 2gp
Ardwick is a young male human in his mid-20's whose often grumpy demeanor gives him the wrinkled facial appearance of a man significantly older. His hair does not cooperate in that regard, having turned toward grey while he is still in his prime. Narrow-set grey eyes seem to peer over his beak-like nose, the cost of having spent too many hours reading by candlelight. His thin lips seem to find an unhappy medium between a smile and a frown, for even in moments of joy he seems discontent.
Ardwick's first reaction to any situation is to try and talk his way out; his skills at negotiation are well-heeled from the temple, but sometimes he verges a bit on pontification. He's also quick to give up if it doesn't seem to him like he's getting anywhere. In such cases, the fallback method is to hit the obstacle with his mace. He's pretty direct in that regard, and has a bit of a temper that seems out of place on a man of the cloth.
Ardwick hails from the town of Hardby within the Domain of Greyhawk, and from a young age was raised for temple life. From within the ivory spires of the chapel of Saint Cuthbert, Ardwick eschewed the material ways of the world and immersed himself in the great books, deriving much knowledge from the ancient tomes of lore. And yet for every one thing he learned, he found there were two more questions that came unanswered.
After years of growing frustration, Ardwick turned to martial arts to distract him from the unanswerable and hone his focus on the practical. And still that focus availed him not to find a purpose in creation.
And so in his twenty-fifth year Ardwick took leave of the temple and entered the world, armed with hardened muscles and razor wit. In all ways he endeavored to find that which eluded him--a destiny to call his own.
Back in the saddle! I'm from the Government. We're here to help!
2nd Age Elven Warrior by Vrythas. Elves are not pansies!
Last edited by Mordae : 10-26-2012 at 02:20 PM.
Reason: Updated coinage
90% resistant to sleep and charm
+1 to hit with bow, short sword or long sword
Languages: Alignment, elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, common, giant
1 in 6 chance of detecting concealed doors
2 in 6 chance of detecting secret doors if looking
3 in 6 chance of detecting concealed doors if looking
4 in 6 of surprising if not in metal armour and alone or with elves and halflings
1st 1 Charm Person
Pythal Neiroma is a scout for the elven royal navy. He uses his stealth abilities to spy out opposition to the royal court and to explore new lands in search of threats. He tends to act independently of others and on land despite his affiliation and finds himself missing the simple joys of sailing. As a mage he knows that his powers are weak so he takes spells that can be useful in gaining allies. Above all he is a patriot.
Leather armour 5gp
Quiver with 20 arrows 12sp
Rope, 50' 4sp
Iron rations, 1 week 5gp
Thieves picks and tools 30gp
Garret Goldweaver- Neutral Halfling Level 1 Thief
Speaks Common, Neutral Tongue, Halfling, Thieves' Cant
Str: 14 (7% to bend bars/lift gates, +200 Weight Allowance, Open Doors on 1-2)
Int: 13 (Max Languages 3)
Dex: 19 (React/Missile Adjustment +3, Defensive Adjustment -4)
Con: 14 (System Shock 88%, Resurrection Survival 92%)
Cha: 14 (Max 6 Followers, +5% Loyalty Base, +10% Reaction Adjustment)
Paralyzation, Poison, Death Magic: 13 (Also vs Magical Attacks when save vs Poison is made, +4.)
Petrification, Polymorph: 12
Rod, Staff, Wand: 14 (+4 Racial, for a total of 18)
Breath Weapon: 16
Short Sword: Weight 35 G; Damage 1-6 or Large 1-8; Speed/Fire Rate 3; AC Adjustment -3/-2/-1/0/0/0/+1/0/+2
Thievesí Picks & Tools
1 Week Standard Rations
50 Ft Rope
Large Belt Pouch
An unlucky thief from a small village about a day's walk from Greyhawk city. Garret learned how to operate as a thief shortly after his family's farm folded. For about a year, he committed a number of petty crimes throughout the city- mostly picking pockets, as most of his victims didn't notice their missing wallets until well after he'd gone. He continued this for some time, always taking enough to feed his family, but never enough to attract real attention to himself. This all changed when he grabbed the wrong wallet- one that happened to belong to Sharyn Messandier. The wallet ended up being a false one, designed to tattoo the unlucky thief's hand with a symbol that would mark him as an enemy to the rest of the guilds. Unable to continue his campaign in the city out of fear, Garret retreated to the West, with barely a goodbye to his parents. Five years of journeying and honing his skills have lead him to Saltmarsh, where he's currently looking for a job.
Languages: Common, Undercommon, Drow Sign Language 30', Elvish, Gnomish
Dagger & Scabbard
Quiver (2 score cap.)
Light Bolts, 1 Score
High Soft Boots
Small Belt Pouch
Iron Rations, 1 week
Leftover GP: 57gp, 8sp
2 Scimitars: +1 to-hit, 1d8+3 damage/hit
Dagger: 1d4+1 vs SorM, 1d3+1 vs L
Light Crossbow: Range 6/12/18, Fire Rate 1
Yazolin is a female dark elf in banishment from the Underdark. While a devout worshiper of Lolth and upholder of the naturalistic Drow laws, Yazolin does not share other drows' fondness for libel and murder. She is fond of freedom of choice and believes that no destiny is prewritten, but all possibilities are open, as if they were connected on Lolth's web.
Minor damage here, and the electricity clicked on just half-an-hour ago. I put away the milk and meats (we had them wallowing in a beer cooler), but there's some minor spoilage of I-don't-want-to-know-what. We lost a brave little shingle, but the roof is fine, despite our door flying off in the wind twice in the night. All-in-all, it was a fun ride.
Sorry guys. I was supposed to be working from home this week for an online course. Then Sandy came along and knocked out the power for a couple days. Once we got back on power, I had to download the course recordings for what I had missed and get caught back up with the class. I plan on posting something today during one of the breaks in class.
I'm sorry everyone. I have to let the game go. I am having a lot of personal problems at home revolving around my son not accepting his step-mother as a person of authority in his life. This is causing stress and strain at home and on my marriage. I wish I could continue this, but what free time I have left is devoted to making sure this family stays together. Specially in light of the approaching holidays.