172AV M7 D17: Aramel Fielt recieves notice from Father Faramund that he is to deliver a set of religious works from the Losae monastary's library to the fledgling church in Eben, a small town to the south.
172AV M7 D18: The Losae monastary puts out a call for mercenaries looking for work.
172AV M7 D20: Having gathered a sizable group, Aramel departs for Eben. His journey is uneventful.
172AV M7 D30: Aramel arrives in Eben in the evening and is immediately accosted by a gang of strangely coordinated thieves on his way to the church. They take off with the satchel containing the church scriptures, but Imeena, an incognito Bercan noble travelling with the group, is able to quickly run them down and recover the documents.
Over the course of about an hour's, the group manages to fight its way to the church, where they are greeted by the local Chaplain, Linia Prisca. Having been attacked, Aramel and company are reluctant to deliver the scriptures. They decide to study the texts as Linia heads out to demand anwsers for the uncontested brigand incursion in Eben.
Several hours later, night falls, and the street lanterns about the church suddenly gutter out. Moments later, armed thugs and mercenaries pour into the building and cut down the monks within. Aramel and company make a brief foray to the ground floor, rescuing who they can, even managing to convince one of the enemy mercenaries to defect to their side. Their work done, they retreat back up to the second floor and barracade themselves off.
After several hours holed up, Linia returns and is shocked by the attack's aftereffects. Nerves frayed and exhausted by the bloody ordeal, the group levels accusations of conspiracy against the Chaplain, whose own temper flares. The discussion quickly turns hostile and the group splits up; Aramel decides to remain in the Eben church while the rest of the group, now led by Imeena, decides to escape through the Old City.
172AV M8 D01: The group makes good time, an escape tunnel in the church's basement quickly bringing them to the Old City. Among the delapidated, ransacked, and weather beaten ruins that dot the area, a small Nalban temple is nearly buried by rubble.
The group soon encounters what seems to be scattered bandit forces, though they operate with more discipline and better tactics than the norm. While cutting their way through the scattered foes, they are found by Madeline, a Nalban priestess who claims to have come all the way from Berca because of a prophecy centered around Imeena.
Upon closer inspection, they find that these 'bandits' wear worn and tattered Eben military uniforms. Surprised, Imeena's forces hang back as the bandits congregate into , the two groups glaring at each other from stone's throw apart. In this time, a "famous" excavator, Riffock Gare, who has been paid to clear the buried temple's entrance. After reassurances from the group that he is in no danger from them, he happily goes to work.
Baldo arrives soon after, having been in the area and alerted by the sounds of fighting. He orders his men, along with the famous mercenary, Gunther 'the Meteor', to take the heads of both groups. United by this common foe, the two groups decide to temporarily team up and the leader of the 'bandits' introduces himself as Galer, former commander of Eben's 4th infantry division.
In the ensuing battle, Imeena's forces escape after slaying one of Gunther's companions. The mercenary swears revenge as they escape.
The party wanders about the foothills surrounding the Old City, an area known to the locals as Trilni's Craw. They're quickly found by the group that they initially believed to be bandits and Galer informs the group that his group will be marching to retake Eben from the Redline mercenary company
Agreeing with his course of action, Imeena's group decides to check the newly unearthed Nalban Temple first for goods that might give them an edge in the coming conflict. Once inside, however, the shade of a nalban priestess appears, spouting warnings in an old bercan tongue. Ignoring the shade, the party manages to retrieve a staff of mending, though they are beset by spectres, who have possessed the discarded weaponry of the temple's departed guards.
Leaving the temple to the dead, the exhausted group camps in the Old City, taking a small reprieve before joining Galer.
The Church of Osulia, Stance on Uprisings
The church is typically very hands off. While an important player, they're not so strong that they can be seen to be overtly taking actions against the established lords*.
As we know, Hiroth is a huge association of (more or less) individually ruled city states. Since lords don't like having their positions endangered, and as the sum of those lords' forces are greater than those of the church, they act as a balance to the church's agendas (just as the church checks individual lords').
While the church may disapprove of a local lord, they will almost never take unprovoked and direct actions against an established lord for fear of such actions being seen as 'trying to establish a precedent for the unprovoked usurpation of a lord'. On the other hand, local lords are usually careful about not offending the church, for fear of sliding into 'provoked' territory (and losing the other benefits that the church usually brings).
In the case of uprisings, the church will usually at least be seen to publically support the established lord.
The Church of Osulia, Charitable Works and Programmes
Originally Posted by The Church of Osulia
...they believe that they, as humans, must constantly seek to improve both themselves and humanity. As such, the church of Osulia is quite progressive and funds many centers of higher learning across the world. Many innovations, such as sub-irrigation (popular amongst coastal agricultural regions) and double-hulled boats stem from Osulian-funded universities. At heart, the church preaches a message of "progress as salvation".
Although that's popular fact, not every region will have such progressive tendencies. Generally, the more populous the area, the more 'progressive' (read: powerful) the church is. This is exacerbated by the presence of church-funded universities in the most major populated zones, making them intellectual hotbeds (sort of like how Vienna was for the arts).
As for social services, you'll find the expected orphanages, kitchens, hostels, and occasional charitable drives. Church libraries 'are' free for public visitation, though some areas may be restricted to the general public.
Otherwise, schooling is usually a private matter, varying widely from city to city*; one lord may publically fund schooling, which would then have an Osuli element inserted, while another may neglect it entirely. While they may disprove publically, the church tries not to antagonize lords (giving an impression of being 'too' overbearing) by independently setting up such programs.
This means that where there 'is' public education, it looks as though the church has played a part in setting it up (and they usually do unless specifically denied, providing funding, manpower, and knowledge) and when there isn't, the church is usually seen to take a disproving stance.
Relative to the other nations... the Church of Osulia operates in both Hiroth and Farin, so about the same there, though it looks more limited since the church doesn't have as much power/money to fund all of the things that they would in Hiroth. Compared to the Nalban church, Osuli churches are usually able to provide more public services during (relatively) peaceful times, but less so during wartime**.
*There are technically no rules on what a lord may or may not do in his own domain until it borders on heresy or sedation or disgusts their neighbors sufficiently to drive them to take up arms.
**Due to their integration with elements of Hirothi militaries. The Nalban church does not march to war and in fact has provisions which severely limit (if not outright block) the conscription of Nalban clergy. As such, they do not suffer the drains on manpower and funds during wartime like the Osuli church does.
The Church of Osulia, Church Knights
Militant ranks within the church and their military equivalents are:
Equivalent Military Rank
Captain to Lieutenant Colonel, depending on church influence
As seen, senior command (brigadier+) is largely untouched by the church, as city-states tend to prefer to keep their own leadership.
Church knights are armed forces under the direct command of the church. They are largely either ‘donations’ from lords or ‘loans’, who, on return, receive a position equivalent to whatever they held within their order. Some church knights are independents who give or sell themselves to the church and become wholly a part of that order and yet others are reformed/repentant criminals. They usually do not hold any commanding ranks and are led by either the Church's internal command structure (including the military arm) or a commanding officer from the regular military (lieutenant+). Depending on the order that they represent, senior church knights can be assigned traditional military positions, up to the rank of captain.
Internally, church knights’ ranks mirror that of the traditional military to effect easier integration. Rankings are: private -> corporal -> sergeant -> sergeant major // officer cadet -> second lieutenant -> lieutenant -> captain.
There are specific orders of church knights that answer only to the church, drawing from its many regular orders. They are designated as Holy/Divine [Holy/Divine Knights], Temple [Knights Templar/Templarate], Astral [Astra Knights/Knights Astra], or Arc [Arc Knights/Knights of the Arc]. Examples would be: the Saint Dardail Holy Knights and the Lusse Templarate.
Finally, there exist church knights who have been especially empowered. They can hold any rank and own land and are unfettered by tradition and law. The church is usually tight lipped about the whereabouts and actions of these individuals, though rumor does tend to spread down the grapevine.
Socially, cavaliers are seen as soldiers on horses. Hiroth places no specific merit on them and Hirothi generals tend to spend their lives as easily as those of the ground-slogging infantry, something that is, admittedly, effective against the other two countries (who have difficulty wrapping their minds around tactics that spend ‘valuable’ resources in such a manner). Church knights from normal orders are seen in the same light as normal infantry/cavalry units.
Eben, More Detail
It's a not-quite-but-almost-border town that's just had its garrison deployed to the front lines. Because of this, Eben's lord, Calem, has employed a mercenary band, the Redline mercs, in order to maintain public order and safeguard the town. Osuli presence within Eben is rather limited as well, the church being a new addition*. With the regular garrison deployed (that's why no additional guards showed up during Map 1 and why the guard didn't come over at some point in Map 2), the chaplain actually has practically no integration with Eben's current military forces** - the Redline mercs have their own internal power structure separate from the church's. Although she would have some interaction with Eben's retained garrison, it would be pretty limited.
*I have construction starting within the last 10 years and just completing around a year and a half ago, following many delays stemming from the many times that the war has drawn able-bodied workers away from Eben. Chaplain Linia would have arrived a few months afterwards and would have spent most of her time setting up 'shop', playing politics with the local lord, holding sermons while waiting for another more qualified priest to arrive, and taking care of the acolytes. The works/scriptures that Aramel & co. were bringing were actually meant to go into the church's local library.
**This is pretty much why Linia's been making comments about the Redline mercs the whole time and why she didn't go out and help Aramel in M1 (gameplay asside). She, being the only Osuli military presence in Eben, is not willing to risk the fallout that'd occur by intruding into the Redline's jurisdiction. It's a bit of a spoiler, but she doesn't have much influence with lord Calem and is intelligent enough to see that if things come to conflict, she's not likely to receive support from him.
Nina was born in a city very close to the capital of Hiroth to a merchant family. Like all of the children she was forced to pick a skill for her to learn at a young age. She was held enthrall by magic. So she was sent to the top magic school in the country.
It took forever for her to learn the simplest spell. She was so bad that the school seriously considered just sending her home, instead of wasting both their times. Then she had a breakthrough. Unlike every single one of her friends. The only verbal components she could work with were song lyrics. Her somatic components dance movements.
Eventually Nina's girlfriend was sent to the front-lines as part of a "package" meant to soothe the borderstates. Nina ran away from the school to protect and support her. She died within a month.
Nina starting wandering the borderlands. Although she does not know it she is looking for a charismatic leader to give her inspiration.
Nina is very cheerful and happy. She is almost always singing and even if she isn't she tends to talk in a sing-song voice. She prefers to cycle though songs when casting her magic, and only repeats song if she has run out of them.
Nina has issues standing still and is usually bouncing around slightly.
Promoted face sprite by Penguinator. Angry face sprite by Water_and_Wind.
“You want to know about me? Well… if my awesome sis hasn’t told you already we were born to a Bercan military family. Pa and Ma wanted us to become great leaders and strategists, but my sis loves magic and I find psychology and anatomy so much more interesting, though I do enjoy chess as well. I was sent to the same magical academy as my sister- have I mentioned how awesome she is?- where I got into all sorts of trouble for questioning beliefs in beings that may or may not exist.
Now of course we have graduated and are of marrying age and spirits forbid Ma has found a suitor for Tyra… and who gets to go fetch her? Me! How awesome is that? I get to go on an adventure… though I must confess this war is rather tyring and the smell of carrion it does lose its novelty… even for an anatomist such as myself”.
“I have a militant father and a very demanding mother. It wasn’t the best of combinations when growing up and now I have somewhat severe confidence and perfectionist issues… But I am very much an optimist and life does get better, like now that I get to find sis in a war to bring her back home! Did I mention that I also like to analyse personality types and tell everyone how they can improve themselves? Yeah, life’s great! I have so many friends. Though they all seem too busy to write to me these days.”
“Oh you find my lack of serious faith in divinity disturbing? Well there may or may not be divine beings. If any of them are benevolent like so many claim, why haven’t any intervened to stop this war. And no, don’t tell me that they sent you, that is you-as- a person who is trying to improve the situation and all kudos belong to you!... Magic sure is useful, however.”
Stuff he doesn’t know about
Mortimer doesn’t heal people in the traditional way. When he removes the wounds of someone he stores the negative energy within his being and it gradually dissipates over the course of a few days. Prolonged stress to this activity causes his personality to ‘slow down’ and even become depressed. However, when he gains the ability to use dark tomes he can expend this negative energy and the exact opposite can happen to his personality…
He has the same skins and eyes as his sister. However, his bulkier and taller. I guess take Kents mug and change it to Lyra’s colour scheme, add curly hair if you can and stick it on top of densely robed torso the colours being primary: white and secondary: green. Thanks in advance!
Herpestidae, let me know if his 'character hook' is acceptable: looking for his sister because his parents have found a prospective partner.
Edit: Also the services of a spriter will be much appreciated.
Awesome FE sprites done by Penguinator
Name: Paris Lightbringer
Class: Shadowrider (Troubadour with Dark magic)
(34 stats, 300% growths)
Est/Nino 1 Level
Daughter of a cultist leader who took the name "Lightbringer," she is a member of the Renyu cult who specializes in dark magic. Unlike many other Renyu, she thinks that magic should be used only for helping people. Unfortunately, this is not always the case, as she has learned. Because she has been trained as a Renyu, she has a slight contempt for followers of the main religions.
Paris is aloof and cold at most times. At least, to anyone who isn't her horse, Namek. She takes pride in helping people, but somehow she still seems to lack a conscience. Or, at the very least, social skills. She doesn't make friends easily, and often scowls.
She has trouble with names, and is poor in her attempts at diplomacy. She is distrustful of Osulians, and is on edge within the party. She turned her back on her cult, for unknown reasons (mostly unknown to me, as well).
She has found a friend in Nina, the only friend she has seen for years. She feels betrayed by Argoth, who swore to protect her, and failed to do so. It is hinted that this is not the first time such a thing has happened to her.
I updated her Personality section a bit, to be more current.
Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
(Battle sprite & profile courtesy of Geno9999; Helmeted sprite thanks to Ilven)
-2 Nino for +20% growth
Items: Vulnerary, Iron lance (D)
Personality & Appearance
At 5'3, about ~145 lbs Adele Solanas stands tall as some of the back-broken Hirothan sharecroppers she calls 'citizen'. Her own spartan physique sports a lance-arm pauldron, plate & hauberk, round shield and leather pants. Under her helm lie a round face, strong jaw, high and tight haircut and snub, oft-broken nose. Her cracked farmer's brow and sentinel's leather neck conform to pluperfect posture; Private Solanas wears her armor with a patriotic pride and fondness for the authority it vests her with. The eager Private performs her garrison duties without complaint and volunteers herself for the assignments other soldiers consider grueling or busy work.
Adele can be stubborn and devoted in an instant. The farm girl is naturally gruff and testy around strangers, but once they've proven they can take their lumps, she warms quickly. Adele is fiercely dedicated to "progress as salvation" and social justice as interpreted by the Church of Osulia. Adele practices her faith in-group and is disposed to judge others by the company they choose. Adelita is acutely protective of persons reminiscent of her younger siblings.
-Born and garrisoned in a Hiroth border state
-Fourth of seven children; five brothers and a younger sister
-Church of Osulia devotee
-"I grew up on a farm, y'know" baseborn, plain and tough
Behind the pennants and posters decorating the streets of Hiroth, especially its border states, lay worn cobblestones and a conflicted populace. A bravado of patriotism unifies the wide-eyed cadets drafted across the nation when they have nothing in common but their syncretic faith in Osulia. When Adele joined the corps she threw herself headfirst through the same courses and gauntlets her older brothers faced. But rather than inspire her peers, Adele found herself held in contempt by all but the company sergeant and chaplain. Half of the cadets were not particularly thrilled to be out-fought, outperformed and out-shouted by a hayseed such as herself; and the other half begged for assignments to a new garrison so they wouldn't have to hail a female Private, First Class. Harassment and the naked violence Adele contended with in the training yard forced her to seek more isolated assignments. The once-paragon slunk into watch duties and commissariat drudgery and out of everyone's way.
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra
“Passion has little to do with euphoria and everything to do with patience. It is not about feeling good. It is about endurance. Like patience, passion comes from the same Latin root: pati. It does not mean to flow with with exuberance, it means to suffer.” - House of Leaves
Honest critisicm there mate. Apologies if it roughed you up. Your other work is much, much better.
Yes, well, most of my best work comes at two in the morning...
Originally Posted by Acanous
indeed. I like the coloration, but that bandana looks wrong. Perhaps a thinner one? He'd be using it mostly as a sweat-band, not as a hat.
I said it looks wrong. The problem is, all the other bandanas look worse. Keep in mind most of them are for females. The Pirate King's is much too gritty, Uhai's is roughly the same size. I'll try Legault's band-thing, and see how that looks.
Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
Thank you! I decided just post first ones, since to post all it would be a little bad manners, I think.
"Just a minute, we need to pray to the spirits at this shrine... We don't have time? Oh no... The bad fortune... I'll prepare some charms soon! W-wait! Please, can't we slow down a little?"
Special: Priestess of Nalban Church.
Notes: Holy clerics who use staves to heal their allies.
Madeline is earnest and tries hard to maintain an aura of calm composure to her actions. She is very compassionate, but hiding her own fears and worries behind a mask of hard work. She refuses to be involved in violence, but will use all of her strength to bring healing and compassion to those who are touched by it.
Madeline is very religious however, and she holds great reverence to the rituals and ceremony of Nalba. She often quotes passages as reassurances. By the way, her reverence for nature has given her a very good head for terrain and weather, and the little things like herbs and spices, or directions. Though she won't understand why others are annoyed she must carry out so many rituals, but she will try to patiently explain them.
Madeline is also trained at fortune telling, but maybe most people don't believe in them. She believes in the auguries however, and happily will help to prepare against bad fortune.
Being Ice nature, she doesn't get cold easily, and loves winter. But she doesn't like hot weather very much.
Born in a small border town of Berca and Farin, Madeline's mother died when she was young. Her father served in the military, so she was sent to the local temple, where she has been raised as a priestess in the church of Nalba. Though she often wrote letters to her father, more recently there has been no response, and so she fears she has lost her family. Continuing to serve the church, she ties prayers every day to the tree in her family's garden.
Madeline isn't content with this though. She grew up with stories from her father about the large world and the strange sights, and she hides that desire to see the world in her piety.
Perhaps the church will soon send her to serve at another temple, now that she has completed her training. Or she will take over duties at the local temple in her town. Perhaps she will even go on a journey, to hopefully find word about her father.
(How to be recruited? Of course can talk to GM about game time and location)
It's hard to get a bead on the man behind the name. While he has the long dark hair and lightly tanned complexion of a Bercan, and his robes are those of a man of the plains, what little is known of his life before he appeared on the scene are rumours at best. The young man himself, coy about the topic like it hardly even matters, appears at first glance to be just like any other rogue; hardly seen without a drink in his hand, with a scandalously attractive reputation amongst the well-to-do ladies in many cities, one wouldn't think that he was ever anything more than he seemed.
On the other hand, theories about the "Falcon" nickname abound; some say he's often seen with a falcon perched on his arm, from whence he would not say. Others say it stems from his uniquely acrobatic sword style, spectacular yet lethal. All anyone knows is, many are the challengers who have fallen before his blade; quick to react and swift on the attack, it is said that only on the battlefield can one truly glimpse the prodigious blade-talent which makes him one of the most dangerous swordfighters around.
Having a flippant and sarcastic attitude towards most anything, Takehiro nevertheless has a surprisingly warm personality despite the things attributed to him. Happy to share a drink with friends, and especially prone to taking a shine to any pretty lady who crosses his path, one gets the impression that he is barely full-grown, still very much a boy at heart. Even when it comes down to a clash of blades, it still seems like the young man known as "Falcon" still takes joy in the challenge, happy to test himself against any opponent in his way. Why this is so, he would not tell.
Lloyd began life living in the high mountain ranges of Farin, in a mining city situated near the border of the country. Life commenced normally as a boy for Lloyd, only changing into his teens. Here the stress from the deadlock began to increase city taxes and caused restrictions on the peoples rights. It did not take long until protests started, eventually turning into riots.
Lloyd was apart of these riots, as the oldest of his family he had to provide meals to his younger siblings; something made increasingly difficult by the local government. For a time, it seemed that the people's riots were influencing the government into loosening their control. Yet the pressures from the main center of Farin had forced the city’s council to enact a brutal takedown of the riot groups to keep the city functioning. Guards unsheathed their swords and marched down the streets. Those whose dared to oppose the guards were cut down, and the streets were dyed red by the blood of its own citizens. The people wept, (some even claim the guards did too) at the senseless massacre of life that took place.
He was forced to run, to abandon his family before he was arrested, and most likely executed. If he dared to stay, his family ran the risk of sharing a similar fate. So he ran and adopted the life of a vagrant.
Lloyd is at best an isolated individual, he does not try to make acquaintances, and he keeps his own matters to himself. He kind-hearted in nature however, attempting to aid those he finds along his travels. If praise is lavished upon him, he merely shakes it off, downplaying it. While he is not the strongest, his skills at stealth and trickery tend to best his opponents. He has mixed feelings for his own country, at times furious by its policies to maintain control, but unable to completely hate his country for what it has done. For as many tragedies he sees in his travels, there is a sense of desperation to protect that scarce peace in Farin, even if it does mean harsh measures. He also shares the typical religiously neutral trait of Farin citizens, preferring not to concern himself with those matters.
Imeena hails from Berca, a young, proud and perhaps naive noble who strongly believes in the concept of noblesse oblige. Having studied under the greatest Bercan generals of her day in warfare, horsemanship and swordplay, she fancies herself a competent soldier and tactician, yet will only turn her blade in self defense. She prefers swift resolutions and dislikes the current three-way deadlock between Farin, Hiroth and Berca, but sees no way out. A traditional Bercan at the core, but still openminded towards other cultures, Imeena travelled to various locales to come to a better understanding of their customs, hoping that this would be useful in ending the pointless bloodshed.
Imeena was not born into nobility, but adopted at an early age (around 3 or 4) and does not remember anything about her life before adoption. This is why she namedrops her clan at every opportunity, it's because of her insecurity. As an "outsider" she feels the need to maintain an air of nobility and dignity more than the average noble, although this slips sometimes.
Kubravarain Family fluff
The Kubravarain family is one of the most influential parties in Barlad, the capital of Berca. They used to be a small plains tribe called the Kubravar, but rose to power in the vacuum left after the war against the Dark and are now firmly established in the city. As a post-war noble house, they do not have strong ties with the Nalban faith. They wield considerable political power with several members of parliament coming from this family, and have furnished many horses and materials for the military in order to gain their favour. Unlike the great tribes of old, however, the Kubravarain clan's real power lies not in their military might, but in their courier network "The Gentle Gendarmes" which provides transport and communications services throughout Berca. As a major distributor of food and supplies from the capital to the outlying plains, the Gentle Gendarmes enjoy good public relations with the common folk.
The current head of the family is Marve Kubravarain, a man known to be preoccupied with his work. That didn't stop him from having seven children with his wife Klavia; the eldest two sons Raja and Mengal are competing to be the heir to the family business. The third daughter, Imeena, showed promise as a soldier, while the fourth daughter, Farah owns her own personal library. The remaining three children are still in schooling. Marve's own siblings manage the day to day aspects of the Gentle Gendarmes, along with innumerable servants and maidservants.
Hugo was a former groundskeeper of an out-of-the-way Osulite shrine near an out-of-the-way village in Farin. He was married, for seven happy (yet childless) years with his wife, Magdeline. They lived a good, quiet life, and hoped to continue to do so. Alas, one day he had returned to his home, to find his wife slain by a roving band of wicked mercenaries. Overcome with anger, he spent his savings on a sword, and traveled out to find and avenge her killer, traveling over all the continent.
A decade has passed since he sought justice, and his search has been fruitless. Despairing, and wishing to return to his home and live out his life, he now travels back home.
Being affiliated with an Osulite establishment has made Hugo a pious man. He always carries with him a replica of scriptures, and adheres to a strict religious lifestyle. He is soft-spoken, and humble, preferring not to speak up about himself, instead letting others be the measure of his worth. He also always holds up his oath, and stays true to his word.
Items: Vulnerary, Iron Axe
A wide eyed idealist. Was the sort of young man that runs off to seek his fortune at sea, but somehow never hit the stage where the realities of the life made him jaded. Almost always in high spirits and always ready for a good fight.
And a repost of my plan from the last thread.
Roland moves to NE7 and captures the command tent.
Falcon moves to NH16.
(I think there may have been something about Roland needing to get to a different square to capture the command tent, and hence needing Falcon to shove him, so change that if necessary)
Oren moves to NL15.
Paris moves to CA13 and drops Madeline at NO13.
Wotan moves to CD14 and uses his last vulnerary shot.
(I'm not sure whether the Lions will try pushing through Galer's forces on their way out, or if they'll just go around them, but I think it's worth maybe costing ourselves a turn to look for an opportunity to pounce on another one of them before they leave.)