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Old 11-05-2012, 04:45 PM   Top  -  End  -  #1
The Succubus
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furious Vs Play: Dungeons of Dredmor!

Vs Play
Dungeons of Dredmor



Welcome ladies, gents and diggles to what promises to be a highly entertaining experiment. Many of you are familiar with the concept of a Let's Play - a post by post account of someone's playthrough of game XYZ. We're going to do something slightly different here - a versus Let's Play.

The aim of a Vs Play is simple. Both players will do a step by step account of their journey through the Dungeons of Dredmor, with screenies and banter as usual. However, their rival will also be doing the same thing. The challenger simply has to outlast their rival, with completion of the game as a secondary objective. Each challenger is allowed to make forum appropriate derogatory marks about their rival's progress, along with the audience.

The audience has a special role in a Vs Play - they decide the difficulty, the settings, the levels and most importantly the Theme for the challengers. The Theme is a nebulous idea around which the challengers have to make a skill build. For example, if the theme was "Boom Town", the challengers might go with Alchemy and bombs or with the fiery based Promethian Magic. Challengers will be asked to explain their skill build to the audience and will be pelted with rotten fruit if they don't take it seriously.

Without further ado, let's introduce our first two Challengers, the settings and Theme!

Challenger 1: Science Officer
Challenger 2: Reynard

Theme: Keep It Away!

We're going with Dwarven Moderation, NTTG and a whopping 15 levels of dungeon crawly fun.

Challengers - you have 2 days to pick your skill build and then the Vs Play *must* begin.




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Old 11-05-2012, 05:12 PM   Top  -  End  -  #2
Cieyrin
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Default Re: Vs Play: Dungeons of Dredmor!

*readies a basket of rotten fruit*

That said, I'm highly intrigued to see how it rolls. Not particularly good at DoD, so I'm content to egg on contenders.
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Old 11-05-2012, 05:31 PM   Top  -  End  -  #3
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Default Re: Vs Play: Dungeons of Dredmor!

Keep It Away, eh...that's nowhere near crippling enough. I want to see bloodshed, not invincible lichslayers!
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Old 11-05-2012, 06:07 PM   Top  -  End  -  #4
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Default Re: Vs Play: Dungeons of Dredmor!

Bah, skill builds?

The best fun is to be had with randomization.
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Old 11-05-2012, 07:53 PM   Top  -  End  -  #5
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Default Re: Vs Play: Dungeons of Dredmor!

I totally promise I won't be rooting for everyone to insta-die on level one horribly so my turn comes quicker huhwhat?

In all srsness though; LET THE DIGGLING COMMENCE!
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Old 11-05-2012, 08:21 PM   Top  -  End  -  #6
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Default Re: Vs Play: Dungeons of Dredmor!

We're off to the races!

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Old 11-06-2012, 07:40 AM   Top  -  End  -  #7
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Cool. I too will be following this with interest :-)
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Old 11-06-2012, 07:51 AM   Top  -  End  -  #8
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Default Re: Vs Play: Dungeons of Dredmor!

I am very interested in this, since I've seen Dungeons of Dredmore LPs and quite liked them, and hope to see some fun stuff here.
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Old 11-06-2012, 09:59 AM   Top  -  End  -  #9
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Default Re: Vs Play: Dungeons of Dredmor!

Awayyyyyy!

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Old 11-06-2012, 11:05 AM   Top  -  End  -  #10
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Default Re: Vs Play: Dungeons of Dredmor!

"And it looks like both Challengers have got off to a good start, in that they haven't managed to kill themselves. They've also figured out which end of a weapon is supposed to go in a Diggle, so we're dealing with people of rare intelligence here. So fellow commentators, what do we make of our Challengers' skill builds?"
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Old 11-06-2012, 11:22 AM   Top  -  End  -  #11
Flickerdart
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Default Re: Vs Play: Dungeons of Dredmor!

No trap-detecting skills? That's a little silly.
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Old 11-06-2012, 11:47 AM   Top  -  End  -  #12
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Default Re: Vs Play: Dungeons of Dredmor!

Could work, Burglary gives just enough to get by early on and later they can either itemize or just kick the traps out of the way with all the knockback they're packing.
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Old 11-06-2012, 11:55 AM   Top  -  End  -  #13
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Default Re: Vs Play: Dungeons of Dredmor!

Quote:
Originally Posted by The Succubus View Post
"And it looks like both Challengers have got off to a good start, in that they haven't managed to kill themselves. They've also figured out which end of a weapon is supposed to go in a Diggle, so we're dealing with people of rare intelligence here. So fellow commentators, what do we make of our Challengers' skill builds?"
"Well I don't know much about the builds, I will say that it sounds like Challenger #2 really had to put his 'keep it away from me' skills to the test, right from the get-go! This match is still shaping up, and it could be anyone's death next time!"
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Old 11-06-2012, 12:23 PM   Top  -  End  -  #14
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Default Re: Vs Play: Dungeons of Dredmor!

Quote:
Originally Posted by Deme View Post
"Well I don't know much about the builds, I will say that it sounds like Challenger #2 really had to put his 'keep it away from me' skills to the test, right from the get-go! This match is still shaping up, and it could be anyone's death next time!"
"I'm looking forward to the next floor where the participants' keep it away from me abilities will be put to the test with the first appearance of the dreded monster zoos. Nothing like being swarmed by a herd of angry critters to give you motivation."

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Old 11-06-2012, 01:56 PM   Top  -  End  -  #15
Science Officer
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Default Re: Vs Play: Dungeons of Dredmor!

First of all, I would like to congratulate my honourable opponent on his good sportsmanship and bravado. Having selected such skills, it is clear that he is only concerned with giving the people a fine spectacle and has given no thought at all to winning. Truly a selfless gesture.

Next, the Second Floor:
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Old 11-06-2012, 01:56 PM   Top  -  End  -  #16
Reynard
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Default Re: Vs Play: Dungeons of Dredmor!

Speaking of Zoos:

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Old 11-06-2012, 03:53 PM   Top  -  End  -  #17
tyckspoon
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Default Re: Vs Play: Dungeons of Dredmor!

Lucky Pick does indeed now just count you as always having a pick for opening doors. No longer Infinite Lockpicks, but when I've had it I've found it to be enough- I can still maintain an inventory of several dozen picks to use on chests since I no longer have to waste 1-5 of them opening each locked door.

Hmm.. betting on Science Officer, but rooting for Reynard. Good luck, Inefficient Skills Man!
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Old 11-06-2012, 04:02 PM   Top  -  End  -  #18
Geno9999
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Default Re: Vs Play: Dungeons of Dredmor!

A bit early for me to place favorites on anyone, as and I've only run Clockwork Knight builds. That said and done, I think Science Officer is going to win this one.

Is there any restriction on mods for this competition?
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Old 11-06-2012, 04:03 PM   Top  -  End  -  #19
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Default Re: Vs Play: Dungeons of Dredmor!

Presumably no mods unless otherwise specified.


Also, my bet's on Reynard. Mostly because golemancy is a crazy skill.
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Old 11-06-2012, 05:21 PM   Top  -  End  -  #20
Reynard
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Default Re: Vs Play: Dungeons of Dredmor!

Inefficient Skills Man press on!

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EDIT: So far, this has been going surprising well. a few close calls, mostly trap related. But if I could, I'd gladly swap out Astrology for something, anything useful. I may start levelling it next, to see if it's later skills are actually worthwhile, but right now I really want the mana regen from Leylines.

Though now that I have deathbots, it might be unneeded after all.
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Old 11-06-2012, 07:11 PM   Top  -  End  -  #21
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Default Re: Vs Play: Dungeons of Dredmor!

Would it be too cluttered to run multiple matches at once? (curious to see how useful Piracy is for Science Officer... I weep for Reynard's Astrology)
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Old 11-06-2012, 07:31 PM   Top  -  End  -  #22
Reynard
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Default Re: Vs Play: Dungeons of Dredmor!

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Would it be too cluttered to run multiple matches at once? (curious to see how useful Piracy is for Science Officer... I weep for Reynard's Astrology)
Do you weep for it's choosing or for it's neglect?
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Old 11-06-2012, 08:33 PM   Top  -  End  -  #23
Science Officer
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Default Re: Vs Play: Dungeons of Dredmor!

Hmmm, yes no mods. But it seems Reynard is running the Conquest of the Wizard Realms expansion, whereas I am not. Not sure who this gives an advantage to.

I thought we were limited to one floor per day? Or was that a minimum?

I'm not sure about Piracy. Swashbuckling helps Keep Things Away (or at least away from your vitals), the Mists of the Corsair is an escape, so it can't be that useless. I don't know what the Black Spot does, but Broadside has knock-back which is on theme. I also heard they buffed the damage to it.

However, since I'm not taking Archaeology, I probably won't have enough points to get that far in Piracy. Probably my skill points will be eaten up by Burglary or Emomancy...

As for Golem-mancy, I once built a "wizard" whose only schools of magic were Golem-mancy and Psionics. I had presumed that the Digging Ray, since it could bust through walls and was "generally game-breaking" would also deal terrific damage to monsters. Disappointment. The build was fairly successful, just so slow I was bored to quit.
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Old 11-06-2012, 08:36 PM   Top  -  End  -  #24
Reynard
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Default Re: Vs Play: Dungeons of Dredmor!

Quote:
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Hmmm, yes no mods. But it seems Reynard is running the Conquest of the Wizard Realms expansion, whereas I am not. Not sure who this gives an advantage to.
I haven't been to the Wizardlands yet, and if you don't have it then I won't be using the Keys at all. I might get lucky with a drop of good equipment you don't get, but the chances of that drop actually being useful to my hodge-podge of a character is fairly slim.
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Old 11-06-2012, 08:48 PM   Top  -  End  -  #25
Science Officer
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Default Re: Vs Play: Dungeons of Dredmor!

I have found some lost keys (that lead to empty rooms to store stuff) in other games, but none with this character so far.
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Old 11-06-2012, 09:10 PM   Top  -  End  -  #26
kerplunksploosh
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Default Re: Vs Play: Dungeons of Dredmor!

As far as I'm aware of, the keys were an addition with the Wizardlands (although it could have been a patch at the same time...), and the infinite stash is extremely convenient, but not really that much of an advantage. The portal, on the other hand... is like a mini Mysterious Portal to die in!

I have yet to find a use for Astrology. The starting buff is nice but dayum, everything else gives me a sad. Seems like the monsters resist both the stun and damage part of the spells :(

I've always wanted to play with Piracy. Let me know how useful it is when/if you level it!
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Old 11-06-2012, 09:16 PM   Top  -  End  -  #27
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Astrology isn't bad - the capstone skill is very powerful and scales surprisingly well with magic power (and it can get a really low cost too!). It is reputedly even useful against Dredmor, with a damage type he doesn't have significant resistance to.

My money's on Science Officer for this one. Golemancy may be a killer at the first few levels, but it doesn't scale very well, so I predict some difficulties for Reynard later.
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Old 11-06-2012, 09:35 PM   Top  -  End  -  #28
Science Officer
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Default Re: Vs Play: Dungeons of Dredmor!

Glad to see so many people supporting me!

Third Floor:

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Old 11-06-2012, 09:47 PM   Top  -  End  -  #29
Corlindale
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Default Re: Vs Play: Dungeons of Dredmor!

Aww, that's too bad. But props for taking the risk - that's the kind of playstyle which will keep this VS entertaining!

Congratulations to Reynard!
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Old 11-06-2012, 10:32 PM   Top  -  End  -  #30
Reynard
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Default Re: Vs Play: Dungeons of Dredmor!

I would like to thank the ability to create walls and robots out of thin air for my undeserved victory, as well as the complete lack of spine which prompted me to run away from diggles so many times.

I wouldn't remotely claim to have the better build, or apparently the best luck judging by my gear, but cowardice has seen me through.
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