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Old 11-18-2012, 06:19 PM   Top  -  End  -  #1351
t209
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Default Re: My Little Pony LVI:S Has Left the Playground!

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Originally Posted by HamHam View Post
The Cider episode is bad because of it's complete lack of understanding of economics and how flagrant it is in that ignorance. I could almost forgive it because of it's great song and so forth but then AJ has that smug bit about already knowing the lesson at the end and I just want to punch her in the face.

They should have just driven a harder bargain with the Flim Flam brothers to begin with, and made bank. Instead...
Then again, backstabbing from Flim Flam Brothers, and it's a kid show since children (Not us) can't grasp the advanced subject like economics! I think Duck Tales will hold on to the title as a show that is able to teaching kids about economics (Like Inflation caused by excessive coins).
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Old 11-18-2012, 06:24 PM   Top  -  End  -  #1352
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Filly Twilight.
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Rarity.
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That is all.
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Old 11-18-2012, 06:38 PM   Top  -  End  -  #1353
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Then again, backstabbing from Flim Flam Brothers, and it's a kid show since children (Not us) can't grasp the advanced subject like economics! I think Duck Tales will hold on to the title as a show that is able to teaching kids about economics (Like Inflation caused by excessive coins).
Pretty sure kids can understand "Okay, so we give you half the money but sell twice as many ciders, so we made the same amount!"

And the strange Luddite message the episode ends up with is not something I want kids to be learning.

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Old 11-18-2012, 06:41 PM   Top  -  End  -  #1354
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No, I meant AJ picking first means she gets better half, and ponies go to her first, not to Riches. She still manages to lose this advantage somehow, no?



The prototype, yes, but seeing Equestria has large magical industry, apparently, I bet someone would have figured how to make it go on magic of regular unicorns, like all of their other big equipment goes. Might be less efficient, but workable.

And yes, FF indeed proposed bad deal, but anyone with business sense tries to haggle it down to compromise for both sides before saying outright 'no', IMHO.
How so? I mean she makes a decent amount off of it but Rich makes more due to better location and likely exporting Zap Apple jam to other cities for greater profit. Also it wouldn't surprise me if Rich actually got first pick considering how bad at business Granny is.

That wasn't a prototype. Also what large magical industry? We've seen industry sure but it's very schizo. Kinda like if it was completely dependent on a few ponies who have that as their talents in order to operate. Anyways perhaps it could be duplicated, but right now it simply isn't worth the effort considering it is only slightly more efficient then just hiring more ponies. Eventually sure, but then Applejack could get one of her own instead of being forced to deal with the Flim Flam bros

I think it was simplified just because watching them seriously haggle would have been boring. However it could also be that the Flim Flam bros weren't negotiating in good faith. They offered a deal that they knew would ruin Sweet Apple Acres and when that was refused they decided to take over through sheer competition instead. They never had any intention of having a mutually beneficial deal.
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Old 11-18-2012, 06:45 PM   Top  -  End  -  #1355
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That requires Apples having monopoly on apple sales, which is not a given. Plus, also requires them to screen all their bulk buyers, like Rich family, to make sure they are not selling to competition. This basically requires huge expense and overhead as Apples start shifting only small sales, plus spoilage losses from slow sales on top of that. Finally, Flim and Flam are unicorns, what if they figure out spell letting them turn, say, carrots into apples, undercutting monopoly completely?
You know, that actually makes me wonder about something related to the latest episode.

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On flip side, had AJ simply negotiated good deal in the beginning saying 'I have all the apples, deal with it' there would be no damage to farm, everyone would have walked from the table richer, and they wouldn't antagonize ponies that almost kicked them out of business with a prototype.



Since when working machine is a scam?

This also might backfire in FF getting apples from somewhere and never agreeing to change bet to allow AJ use friends as they would be understandably pissed.
If I understand your argument, it is that all of this could have been solved if either party had been willing to negotiate. You're right.

That's part of why I call the Flim-Flam's plan a scam. In the first option, the Apples can consent to the FF distribution, something that benefits FF much more than the Apples. If Applejack is correct in her estimation, it would put them out of business. (On that note, the Apples have got to be the most successful struggling farm in existence.) The logical option is to attempt to negotiate, especially for the two unicorns who don't have what they need to actually use their machine.

Do they do that? No. Instead, they threaten to put the Apples out of business by being their direct competitors. (This, admittedly, adds credence to there being apple producers outside the extended Apple family.) If that wasn't enough, they're brazen enough to sell an Apple product in front of them.

They then propose a bet that heavily favors themselves where they stand to lose nothing and gain everything. That, more than anything else, marks it as a scam, and marks the Apples as poor businessponies.

If Granny McFly Smith hadn't been goaded into accepting FF's bet, then they'd have had to walk away and find their own apples. This would involve them finding a willing buyer, getting a way to transport them all back, and actually having enough to still compete with the Apples.

In reality, the Apples were in no danger from the FF brothers until they accepted the bet. It's the same way with the street-corner con man; he's harmless until he goads you into playing a game you can't win.
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Old 11-18-2012, 06:49 PM   Top  -  End  -  #1356
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There is one crazy theory that's been with the fandom a long time to explain where all the money goes to:

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Old 11-18-2012, 06:56 PM   Top  -  End  -  #1357
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Also the resonance changes to the street are going to be permanent.
So lasting -2 to Death magic?

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On the one hand, I know what you're actually referencing here.

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The Cider episode is bad because of it's complete lack of understanding of economics and how flagrant it is in that ignorance. I could almost forgive it because of it's great song and so forth but then AJ has that smug bit about already knowing the lesson at the end and I just want to punch her in the face.

They should have just driven a harder bargain with the Flim Flam brothers to begin with, and made bank. Instead...
I think this should be balanced against the fact that the whole episode is one giant reference to The Music Man

I can forgive a great deal for good references.
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Old 11-18-2012, 06:58 PM   Top  -  End  -  #1358
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That's part of why I call the Flim-Flam's plan a scam. In the first option, the Apples can consent to the FF distribution, something that benefits FF much more than the Apples. If Applejack is correct in her estimation, it would put them out of business. (On that note, the Apples have got to be the most successful struggling farm in existence.) The logical option is to attempt to negotiate, especially for the two unicorns who don't have what they need to actually use their machine.
No attempt is made to haggle by either party. I don't think this can fairly be attributed to either sides motivation even, it's just because the plot says so.

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I think this should be balanced against the fact that the whole episode is one giant reference to The Music Man

I can forgive a great deal for good references.
So is that one Simpson's episode. But in that, we understood how the town was being suckered into buying something they didn't actually need. Here, the "con" (and it's not really a con, because the flippin machine works as advertised) is nonsensical and only works because half the ponies are given the Idiot Ball for the episode.

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Old 11-18-2012, 06:59 PM   Top  -  End  -  #1359
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There is one crazy theory that's been with the fandom a long time to explain where all the money goes to:

Spoiler
An illustration:
Spoiler

This was before Cheerilee episode, even though they could be teasing to the crusaders.
About the discussion on economics, it is based on John Henry vs Drilling Machine.
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Old 11-18-2012, 07:01 PM   Top  -  End  -  #1360
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Oh, Commander Bleakbane, sir?
(Season 3 Episode 3 related, kinda)
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Old 11-18-2012, 07:07 PM   Top  -  End  -  #1361
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I have been around, but bad about checking threads. I would blame being busy but that's no excuse. Instead I will just plan on trying to hover around more. Good to see familiar faces though!
*Glompyhugs*
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Old 11-18-2012, 07:17 PM   Top  -  End  -  #1362
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Pretty sure kids can understand "Okay, so we give you half the money but sell twice as many ciders, so we made the same amount!"
Well, this isn't quite accurate. Even with a fifty-fifty split, the Apples are losing out; they're getting the same amount of money for twice the amount of apples, so they're making half of what they normally earn.

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No attempt is made to haggle by either party. I don't think this can fairly be attributed to either sides motivation even, it's just because the plot says so.



So is that one Simpson's episode. But in that, we understood how the town was being suckered into buying something they didn't actually need. Here, the "con" (and it's not really a con, because the flippin machine works as advertised) is nonsensical and only works because half the ponies are given the Idiot Ball for the episode.
And here we come to the nexus of the episode. If the Apples had actually thought for half a second, they'd have realized that the Flim-Flam brothers stood no chance against them in an actual economic competition, and thus going into business with them was only ever an option, never a requirement. If they'd thought, they should have demanded their own counter-conditions that make them a profit.

(That is, they'd have to find an arrangement where the sale-price of the apples sacrificed to pay for the machine's 'rent' is less than the amount of money they'd make by doing it the normal way. In this case, because they are their own suppliers, the only real reason to go into business with the FF brothers is because the cider season might limit the number of apples able to be processed into cider.)

It is in their best interest to keep the demand high and the supply low. That's the only possible threat the FFB can pose.

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An illustration:
Spoiler

This was before Cheerilee episode, even though they could be teasing to the crusaders.
About the discussion on economics, it is based on John Henry vs Drilling Machine.
Well, it's more about the eternal fight between Mankind and machine, but yes. Also, pregnant Dashie looks very uncomfortable there...
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Old 11-18-2012, 07:34 PM   Top  -  End  -  #1363
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There is one crazy theory that's been with the fandom a long time to explain where all the money goes to:

Spoiler

"Highly reliable sources"
say that Applejack just keeps all the money for herself.

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So lasting -2 to Death magic?

*sigh*

Well, at least it will be harder to raise zombies too... provided it's right outside our window...
No that probably won't stick. Resonance changes are not the same thing as massively affecting arcana used in the area. It will just always have the feeling of a wild storm and a strong sense of life, power, and vigor, rather than whatever was there before. How did this conversation make it into ponythread anyway? I think half the ponies here think we're all crazy.


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I have been around, but bad about checking threads. I would blame being busy but that's no excuse. Instead I will just plan on trying to hover around more. Good to see familiar faces though!
And it's good to see you in different contexts.

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No attempt is made to haggle by either party. I don't think this can fairly be attributed to either sides motivation even, it's just because the plot says so.
I agree with you that the episode is in blatant disregard of the teachings of economics. However, I think the episode is a rather accurate reflection of how most of the world also seems to act in blatant disregard of economics. The Apple family acts almost entirely out of pride in Super Speed Cider Squeezy. First, they're too proud to admit that the machine could work better. Then, when Granny Smith tastes the cider and realizes that it's perfectly good, she's too proud to admit it and they don't buy the machine. Then they rush into a bet and they're too proud to point out the obvious problem that they own the apples.

They also stand by their reputation with the rest of Ponyville, and I think they would be more hurt if the other ponies viewed them as cheats or tricksters for making a bet and then refusing to give up their apples than they would by losing their own farm. That's just how much they care about their reputation.

It's a prime example of non-economic factors playing a leading role over economic factors. And it's not stupid or wrong, although it might be irrational.
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Old 11-18-2012, 08:18 PM   Top  -  End  -  #1364
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Guess it's about time for new ponythread titles. I'll suggest MLP 57: Too Many Ponythreads to get the ball rolling
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Old 11-18-2012, 08:28 PM   Top  -  End  -  #1365
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Guess it's about time for new ponythread titles. I'll suggest MLP 57: Too Many Ponythreads to get the ball rolling
I was going with MLP: Sombra, We Hardly Knew Ya
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Old 11-18-2012, 08:31 PM   Top  -  End  -  #1366
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My Little Pony LVII: Something Something Crystals!
My Little Pony LVII: Gak Gak Gak! (Think someone already suggested this a few pages back).
My Little Pony LVII: You Must Construct Additional Pinkies!
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Old 11-18-2012, 08:31 PM   Top  -  End  -  #1367
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how about
ponythread #: pinkies, pinkies everywhere
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Old 11-18-2012, 08:33 PM   Top  -  End  -  #1368
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I like You must construct additional Pinkies
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Old 11-18-2012, 08:36 PM   Top  -  End  -  #1369
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My Little Pony LVII: On Saturdays, All We Post Are Spoiler Boxes
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Old 11-18-2012, 08:37 PM   Top  -  End  -  #1370
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I like this one. I'd also like to resubmit Ponythread LVII: The Pink One Rises.
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Old 11-18-2012, 08:40 PM   Top  -  End  -  #1371
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I like You must construct additional Pinkies
This seems like a winner.
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Old 11-18-2012, 08:53 PM   Top  -  End  -  #1372
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I approve of this!
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Old 11-18-2012, 08:57 PM   Top  -  End  -  #1373
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forget my idea, we need more starcraft pony.
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Old 11-18-2012, 09:02 PM   Top  -  End  -  #1374
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Oh, Commander Bleakbane, sir?
(Season 3 Episode 3 related, kinda)
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Fifth Equestrian Civilisation
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(Both the Wonderbolt had names, but I can't remember the second one, and with how slow Civ V is, it's not worth loading it up again to check! That other music, by-the-by is the CMC theme, with Art of the Dress being the "war" theme, which is hilarious and also awesome.)

Civ V
Pros: Being able to choose to do the production and science instead of being shutned into it at the start of the turn is an improvement; the extra flexibility means it's easier to save, for example, and I did like the fact it didn't move to the next turn while there were bits to do. Bigger city radius is, I think just about a net positive, but probably means you need a bigger map. Ranged fire is I think a net improvement, stacking issues nothwithstanding, as are the improved city defences. Also, being able to buy improvements independantly (and several a round) of the production queue is really handy. Land untis requiring no transports is massively better; naval warfare was always a massive pain in the earlier versions, and even shipping workers around if you had one square on an island was annoying. Religion/social policies were MUUUCH better.

Cons: Still not convinced about the no-stacking, neutral to the chance to hex. Less data available, and I found the interface actually less helpful than civ IV, and missing a few bits. (Like in Civ IV - and Alpha and Civ III - you could Alt+U to upgrade all the units of one type. Tried that, but it didn't seem to work. Maybe there's another key or something I just missed.) Didn't like the fact you can't rename units in Civ V. While it's not a thing I used heavily in Civ IV, I did use it to name my high level units for ease of identification. Great Generals are way less effective than in Civ IV (and most Great People are generally.) Waaaay long to load (even just to the main menu, not even the saved games!) Don't like the lack of direct citizen micromanagement; I preferred being able to make them work exactly what squares I wanted in Civ IV.

Overall, a bit of a giggle, but not earth-shattering (nor as bad as I'd thought it might be.) Not better, overall, than Civ IV, but even so, some areas of improvement. (If they took some of the better ideas of Civ V and added them into Civ IV to make Civ VI, it could be astonishingly good.)

Plus, this dry-run gave me a much better idea of what to do for next time (larger map, better Civ - sorry Equestria, but you kinda suck with that ability that I got to use like, twice during a 380-odd turn game) and go for Tradition straight out of the gate instead of piety (which I did because I'd gotten a bit behind on the Faith and I wanted to snag a good pantheon before all the decent ones went!)
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Old 11-18-2012, 09:02 PM   Top  -  End  -  #1375
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The...the thread's almost over already?!
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Old 11-18-2012, 09:07 PM   Top  -  End  -  #1376
Pokonic
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Default Re: My Little Pony LVI:S Has Left the Playground!

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Originally Posted by Maxtronaut View Post
The...the thread's almost over already?!
It is.

Also, oh my gosh, look at this crossover.
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Old 11-18-2012, 09:21 PM   Top  -  End  -  #1377
CrnivorousMeece
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Default Re: My Little Pony LVI:S Has Left the Playground!

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Originally Posted by MCerberus View Post
There is one crazy theory that's been with the fandom a long time to explain where all the money goes to:

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I just got back to the forum and this was the first thing that I read and it made me laugh way harder then I should have.
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Old 11-18-2012, 09:26 PM   Top  -  End  -  #1378
Anarion
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Default Re: My Little Pony LVI:S Has Left the Playground!

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Originally Posted by Pokonic View Post
The picture of Mabel hugging Pinkie sells that, I don't even care what they wrote.

Edit: Wait, it's actually a GIF. Even more adorable. Here it is.
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Anarion's right on the money here.
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Last edited by Anarion : 11-18-2012 at 09:27 PM.
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Old 11-18-2012, 09:50 PM   Top  -  End  -  #1379
the_druid_droid
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Default Re: My Little Pony LVI:S Has Left the Playground!

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Originally Posted by BlasTech View Post
*Glompyhugs*
*Hugs the changeling bunny*

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Originally Posted by Anarion View Post
No that probably won't stick. Resonance changes are not the same thing as massively affecting arcana used in the area. It will just always have the feeling of a wild storm and a strong sense of life, power, and vigor, rather than whatever was there before. How did this conversation make it into ponythread anyway? I think half the ponies here think we're all crazy.
I blame...

*checks list*

Thanqol. It's his turn.

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And it's good to see you in different contexts.
That is an adorable Twilight. I need to use that one myself...

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I agree with you that the episode is in blatant disregard of the teachings of economics. However, I think the episode is a rather accurate reflection of how most of the world also seems to act in blatant disregard of economics. The Apple family acts almost entirely out of pride in Super Speed Cider Squeezy. First, they're too proud to admit that the machine could work better. Then, when Granny Smith tastes the cider and realizes that it's perfectly good, she's too proud to admit it and they don't buy the machine. Then they rush into a bet and they're too proud to point out the obvious problem that they own the apples.

They also stand by their reputation with the rest of Ponyville, and I think they would be more hurt if the other ponies viewed them as cheats or tricksters for making a bet and then refusing to give up their apples than they would by losing their own farm. That's just how much they care about their reputation.

It's a prime example of non-economic factors playing a leading role over economic factors. And it's not stupid or wrong, although it might be irrational.
Well said.

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My Little Pony LVII: You Must Construct Additional Pinkies!
Yeah, I'll cast my vote for this one, for what it's worth.

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My Little Pony LVII: On Saturdays, All We Post Are Spoiler Boxes
Although this one is a close runner-up.

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Originally Posted by Anarion View Post
The picture of Mabel hugging Pinkie sells that, I don't even care what they wrote.

Edit: Wait, it's actually a GIF. Even more adorable. Here it is.
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Mabel is best pony.
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Old 11-18-2012, 10:03 PM   Top  -  End  -  #1380
Gamerlord
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Default Re: My Little Pony LVI:S Has Left the Playground!

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Originally Posted by Aotrs Commander View Post
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Fifth Equestrian Civilisation
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(Both the Wonderbolt had names, but I can't remember the second one, and with how slow Civ V is, it's not worth loading it up again to check! That other music, by-the-by is the CMC theme, with Art of the Dress being the "war" theme, which is hilarious and also awesome.)

Civ V
Pros: Being able to choose to do the production and science instead of being shutned into it at the start of the turn is an improvement; the extra flexibility means it's easier to save, for example, and I did like the fact it didn't move to the next turn while there were bits to do. Bigger city radius is, I think just about a net positive, but probably means you need a bigger map. Ranged fire is I think a net improvement, stacking issues nothwithstanding, as are the improved city defences. Also, being able to buy improvements independantly (and several a round) of the production queue is really handy. Land untis requiring no transports is massively better; naval warfare was always a massive pain in the earlier versions, and even shipping workers around if you had one square on an island was annoying. Religion/social policies were MUUUCH better.

Cons: Still not convinced about the no-stacking, neutral to the chance to hex. Less data available, and I found the interface actually less helpful than civ IV, and missing a few bits. (Like in Civ IV - and Alpha and Civ III - you could Alt+U to upgrade all the units of one type. Tried that, but it didn't seem to work. Maybe there's another key or something I just missed.) Didn't like the fact you can't rename units in Civ V. While it's not a thing I used heavily in Civ IV, I did use it to name my high level units for ease of identification. Great Generals are way less effective than in Civ IV (and most Great People are generally.) Waaaay long to load (even just to the main menu, not even the saved games!) Don't like the lack of direct citizen micromanagement; I preferred being able to make them work exactly what squares I wanted in Civ IV.

Overall, a bit of a giggle, but not earth-shattering (nor as bad as I'd thought it might be.) Not better, overall, than Civ IV, but even so, some areas of improvement. (If they took some of the better ideas of Civ V and added them into Civ IV to make Civ VI, it could be astonishingly good.)

Plus, this dry-run gave me a much better idea of what to do for next time (larger map, better Civ - sorry Equestria, but you kinda suck with that ability that I got to use like, twice during a 380-odd turn game) and go for Tradition straight out of the gate instead of piety (which I did because I'd gotten a bit behind on the Faith and I wanted to snag a good pantheon before all the decent ones went!)
You can, but only when you upgrade them for whatever reason.
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