Spot checks for smugglers seeing if anyone is following them.
Gem Saltfoot (1d20+2)[10]
Grobin Swiftwrist (1d20)[20]
Longeye the Barber (1d20+7)[25]
Gem Saltfoot, male halfling Rog1: CR 1; Size S (3 ft., 1 in. tall);
HD 1d6+1; hp 7; Init +1; Spd 20 ft.; AC 12; Attack -3 melee,
or +2 ranged; SV Fort +2, Ref +4, Will +3; AL LN; Str 2, Dex
13, Con 13, Int 13, Wis 15, Cha 11.
Languages Spoken: Halfling.
Skills and feats: Climb -2, Decipher Script +3, Disable
Device +5, Disguise +2, Escape Artist +5, Hide +5, Jump +2,
Knowledge (Local) +5, Listen +4, Move Silently +7, Open Lock
+5, Sense Motive +6, Spot +2; Use Magic Device +5, Magical Aptitude.
Possessions: Wand of Expeditious Retreat (54), Wand of Prestidigitation (21), Wand of Flare (12)
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Grobin Swiftwrist, male halfling Rog1: CR 1; Size S (3 ft., 1 in. tall);
HD 1d6+1; hp 7; Init +3; Spd 20 ft.; AC 14; Attack +1 melee,
or +4 ranged; SV Fort +2, Ref +6, Will +1; AL NE; Str 10,
Dex 16, Con 12, Int 10, Wis 11, Cha 11.
Languages Spoken: Halfling.
Skills and feats: Climb +2, Forgery +4, Hide +11, Jump +6,
Knowledge (History) +2, Listen +2, Move Silently +5, Perform
(Act) +4, Search +4, Sleight of Hand +7, Spot +0, Swim +4;
Track.
Possessions: MW Leather Armour, Sling, Dagger, 10 +1 sling stones
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Longeye the Barber, male halfling Rog1: CR 1; Size S (3 ft., 0 in.
tall); HD 1d6; hp 6; Init +3; Spd 20 ft.; AC 15; Attack +0
melee, or +4 ranged; SV Fort +1, Ref +6, Will +2; AL NE; Str
8, Dex 17, Con 11, Int 12, Wis 13, Cha 8.
Languages Spoken: Halfling
Skills and feats: Climb +1, Disable Device +5, Escape
Artist +7, Forgery +3, Gather Information +1, Hide +7, Jump
+1, Knowledge (Local) +3, Listen +9, Move Silently +9, Open
Lock +7, Search +5, Spot +7, Tumble +5; Alertness.
Possessions: MW Thieves picks and tools, Spyglass, Leather armour, 2 x Potion of Cat's Grace, 4 MW daggers
Milo Godshater, male halfling War1: CR 1; Size S (3 ft., 3 in. tall);
HD 1d8+2; hp 10; Init +0; Spd 20 ft.; AC 11; Attack +4 melee, or +2 ranged; SV Fort +5, Ref +1, Will +2; AL CE;
Str 14, Dex 10, Con 15, Int 7, Wis 13, Cha 13.
Languages Spoken: Halfling.
Skills and feats: Climb +4, Hide +4, Jump +4, Listen +3, Move Silently +2, Ride +4, Spot +1; Weapon Focus (rapier).
Possessions: MW Rapier, Potion of expeditious retreat
Motivation: Revenge against the religious and pious. The character feels an overwhelming need to exact revenge.
Alexander the sorcerer, male human Sor1: CR 1; Size M (5 ft., 9 in. tall); HD 1d4+3; hp 7; Init +0; Spd 30 ft.; AC 10; Attack -1 melee, or +0 ranged; SV Fort +3, Ref +0, Will +2; AL LE;
Str 9, Dex 11, Con 17, Int 17, Wis 10, Cha 15.
Languages Spoken: Auran, Common, Halfling, Infernal.
Skills and feats: Diplomacy +3, Hide +0, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +5, Knowledge (Nature) +4, Knowledge (Nobility and Royalty) +5, Listen +0, Move Silently +0, Spellcraft +10, Spot +2; Scribe Scroll, Skill
Focus (Spellcraft).
Possessions: Scrolls of Shield x4, Disguise Self x4, MW dagger, Bag of Tricks (Grey)
Sorcerer Spells Known (5/4): 0th -- Detect Magic, Ghost
Sound, Mage Hand, Open/Close. 1st -- Disguise Self, Shield.
Primary motivation: A desire for power and/or immortality.
Secondary motivation: A deep hatred of the weak. The
character's hate runs deep, and dominates their personality.
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Ulf, male human Ftr1: CR 1; Size M (5 ft., 10 in. tall); HD 1d10+4; hp 14; Init +6; Spd 30 ft.; AC 12; Attack +4 melee, or +3 ranged; SV Fort +6, Ref +2, Will +1; AL NE; Str 17, Dex 14, Con 18, Int 15, Wis 12, Cha 9.
Languages Spoken: Auran, Common, Terran.
Skills and feats: Climb +7, Hide +2, Intimidate +3, Jump +7, Listen +1, Move Silently +2, Profession (Miner) +3, Ride +4, Spot +1, Swim +5; Blind-Fight, Improved Initiative, Track.
Possessions: MW large metal shield, MW longsword, MW longbow
Primary motivation: The character is innately evil, and will not knowingly do any good. Evil is all they know.
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Foolish Farah, female human Ftr1: CR 1; Size M (5 ft., 7 in. tall);
HD 1d10+1; hp 11; Init +0; Spd 30 ft.; AC 11; Attack +4 melee, or +2 ranged; SV Fort +3, Ref +0, Will -4; AL LE;
Str 14, Dex 11, Con 13, Int 7, Wis 3, Cha 9.
Languages Spoken: Common.
Skills and feats: Disable Device +0, Hide +0, Intimidate +3, Listen -4, Move Silently +0, Spot -4; Diligent, Quick Draw, Weapon Focus (longsword).
Possessions: MW Longsword, MW wooden shield, MW light crossbow
Primary motivation: Sadism. The character is a sadist and enjoys harming others and inflicting pain and misery.
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Kari the Monk, male human Mnk1: CR 1; Size M (5 ft., 7 in. tall); HD
1d8+1; hp 9; Init +0; Spd 30 ft.; AC 13; Attack +1 melee, or -1/-1 monk, or +0 ranged; SV Fort +3, Ref +2, Will +6; AL LE;
Str 12, Dex 10, Con 12, Int 13, Wis 14, Cha 9.
Languages Spoken: Common, Halfling.
Skills and feats: Diplomacy +3, Escape Artist +4, Hide +4, Listen +2, Move Silently +4, Search +2, Sleight of Hand +1, Spot +6; Combat Expertise, [Improved Unarmed Strike], Iron Will, [Stunning Fist].
Possessions: Bracers of armour +1
Primary motivation: A deep hatred of the weak. The character's hate runs deep, and dominates their personality.
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Godfred, male human War1: CR 1; Size M (5 ft., 8 in. tall); HD 1d8+1; hp 9; Init +1; Spd 30 ft.; AC 16; Attack +3 melee, or +2 ranged; SV Fort +3, Ref +1, Will +1; AL LE;
Str 14, Dex 13, Con 13, Int 8, Wis 12, Cha 7.
Languages Spoken: Common.
Skills and feats: Climb +6, Hide +1, Knowledge (Dungeoneering) +1, Listen +3, Move Silently +1, Spot +3; Alertness, Track.
Possessions: Mithril Chain Shirt, club
Primary motivation: A deep hatred of the Lawful. The character's hate runs deep, and dominates their personality.
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Brynjolf, male human Com1: CR 1; Size M (5 ft., 5 in. tall); HD 1d4-1; hp 3; Init +1; Spd 30 ft.; AC 11; Attack +2 melee, or +1 ranged; SV Fort -1, Ref +1, Will +1; AL CE;
Str 15, Dex 13, Con 8, Int 13, Wis 12, Cha 10.
Languages Spoken: Common, Draconic.
Skills and feats: Craft (Carpentry) +5, Hide +1, Jump +6, Knowledge (Nobility and Royalty) +3, Listen +1, Move Silently +1, Perform (Act) +2, Spot +1; Blind-Fight, Combat Reflexes.
Possessions: club
Primary motivation: Sadism. The character is a sadist and
enjoys harming others and inflicting pain and misery.
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Omer, male human Com1: CR 1; Size M (5 ft., 7 in. tall); HD1d4+2; hp 6; Init +1; Spd 30 ft.; AC 11; Attack +3 melee, or +1 ranged; SV Fort +2, Ref +1, Will +1; AL CE;
Str 17, Dex 13, Con 14, Int 11, Wis 13, Cha 9.
Languages Spoken: Common.
Skills and feats: Craft (Armorsmithing) +4, Craft (Painting) +4, Craft (Shipmaking) +7, Hide +1, Listen +1, Move Silently +1, Spot +1; Blind-Fight, Skill Focus (Craft (Shipmaking)).
Possessions: club
Primary motivation: A desire for money/treasure.
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Steinthor, male human Com1: CR 1; Size M (6 ft., 3 in. tall); HD 1d4+1; hp 5; Init +2; Spd 30 ft.; AC 12; Attack +3 melee, or +2 ranged; SV Fort +1, Ref +2, Will +1; AL CE;
Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 15.
Languages Spoken: Common, Goblin.
Skills and feats: Craft (Alchemy) +5, Craft (Leatherworking) +8, Craft (Sculpting) +3, Craft (Stonemasonry) +3, Hide +2, Listen +5, Move Silently +2, Spot +1; Skill Focus (Craft (Leatherworking)), Track.
Possessions: club
Primary motivation: Thrill seeking. The character has passion for adventuring and risk.
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Fjolnir, male human Com1: CR 1; Size M (6 ft., 2 in. tall); HD 1d4-2; hp 2; Init +1; Spd 30 ft.; AC 11; Attack +3 melee, or +1 ranged; SV Fort -2, Ref +3, Will +2; AL LE; Str 16, Dex 12, Con 6, Int 9, Wis 15, Cha 8.
Languages Spoken: Common.
Skills and feats: Disguise +1, Hide +1, Listen +2, Move Silently +1, Profession (Hunter) +9, Spot +2; Lightning Reflexes, Skill Focus (Profession (Hunter)).
Possessions: club
Primary motivation: Boredom. The character has no other reason than their life is otherwise uninteresting.
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Arnfinn, male human Com1: CR 1; Size M (6 ft., 0 in. tall); HD 1d4+1; hp 5; Init +4; Spd 30 ft.; AC 14; Attack +2 melee, or +4 ranged; SV Fort +1, Ref +4, Will +2; AL LE;
Str 14, Dex 18, Con 12, Int 11, Wis 15, Cha 13.
Languages Spoken: Common.
Skills and feats: Craft (Leatherworking) +7, Decipher Script +2, Hide +4, Listen +4, Move Silently +4, Ride +8, Spot +4; Alertness, Skill Focus (Craft (Leatherworking)).
Possessions: club
Primary motivation: The character feels continually threatened, and defense is their priority.
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Hrafn the weaponsmith, male human Com1: CR 1; Size M (5 ft., 5 in. tall); HD 1d4-1; hp 3; Init +1; Spd 30 ft.; AC 11; Attack +2 melee, or +1 ranged; SV Fort -1, Ref +1, Will +3; AL LE;
Str 14, Dex 13, Con 8, Int 10, Wis 16, Cha 11.
Languages Spoken: Common.
Skills and feats: Craft (Stonemasonry) +4, Craft (Weaponsmithing) +7, Hide +1, Listen +5, Move Silently +1, Spot +9; Alertness, Skill Focus (Craft (Weaponsmithing)).
Possessions: club
Primary motivation: A need to defend themself from members of The Horned Society. The character feels continually threatened, and defence is their priority.
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Clever Hrodyn the whore, female human Com1: CR 1; Size M (5 ft., 4 in. tall);
HD 1d4-1; hp 6; Init -1; Spd 30 ft.; AC 9; Attack +2 melee, or -1 ranged; SV Fort -1, Ref -1, Will +2; AL NE;
Str 14, Dex 9, Con 9, Int 18, Wis 14, Cha 14.
Languages Spoken: Auran, Common, Draconic, Elven, Giant.
Skills and feats: Craft (Armorsmithing) +8, Craft (Carpentry) +8, Craft (Leatherworking) +11, Craft (Painting) +8, Hide -1, Listen +6, Move Silently -1, Profession (Hunter) +4, Spot +2, Swim +6, Tumble +0; Skill Focus (Craft
(Leatherworking)), Toughness.
Possessions: club
Primary motivation: Just survival
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Pious Thorkatla the whore, female human Com1: CR 1; Size M (5 ft., 8 in. tall); HD 1d4+1; hp 5; Init +4; Spd 30 ft.; AC 10; Attack +1 melee, or +0 ranged; SV Fort +1, Ref +0, Will +4; AL NE;
Str 13, Dex 11, Con 12, Int 9, Wis 14, Cha 10.
Languages Spoken: Common.
Skills and feats: Craft (Weaponsmithing) +3, Hide +0, Listen +2, Move Silently +0, Ride +4, Spot +2; Improved Initiative, Iron Will.
Possessions: club
Primary motivation: Divine. The character is compelled to act according to their religious beliefs.
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Leilah the swimmer, female human Com1: CR 1; Size M (6 ft., 0 in. tall); HD 1d4+1; hp 5; Init +2; Spd 30 ft.; AC 12; Attack +2 melee, or +2 ranged; SV Fort +1, Ref +2, Will +2; AL CE;
Str 14, Dex 14, Con 12, Int 14, Wis 15, Cha 13.
Languages Spoken: Common, Infernal, Sylvan.
Skills and feats: Craft (Armorsmithing) +6, Heal +4, Hide +2, Intimidate +3, Listen +4, Move Silently +2, Sleight of Hand +4, Spot +4, Swim +9; Alertness, Skill Focus (Swim).
Possessions: club
Primary motivation: Survival. The character feels the way they act is they only way to get by in the world.
Secondary motivation: Sadism. The character is a sadist and
enjoys harming others and inflicting pain and misery.
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Astrid the painter, female human Com1: CR 1; Size M (5 ft., 5 in. tall); HD 1d4; hp 4; Init +0; Spd 30 ft.; AC 10; Attack +1 melee, or +0 ranged; SV Fort +0, Ref +2, Will +1; AL LE;
Str 12, Dex 10, Con 10, Int 14, Wis 12, Cha 12.
Languages Spoken: Common, Halfling, Infernal.
Skills and feats: Craft (Painting) +6, Craft (Sculpting) +4, Craft (Shipmaking) +9, Craft (Woodworking) +4, Hide +0, Listen +1, Move Silently +0, Profession (Miner) +5, Search +4, Spot +1; Lightning Reflexes, Skill Focus (Craft (Shipmaking)).
Possessions: club
Primary motivation: A desire to be a powerful leader. The character feels they can bring about change as strong leader.
--------------------------- Antone the wall, male human Com1: CR 1; Size M (5 ft., 3 in. tall); HD 1d4+2; hp 6; Init +3; Spd 30 ft.; AC 13; Attack +4 melee, or +3 ranged; SV Fort +2, Ref +3, Will +0; AL CE;
Str 18, Dex 16, Con 15, Int 15, Wis 10, Cha 13.
Languages Spoken: Common, Draconic, Undercommon.
Skills and feats: Climb +11, Craft (Leatherworking) +6, Craft (Shipmaking) +6, Craft (Trapmaking) +6, Handle Animal +5, Hide +3, Listen +0, Move Silently +3, Spot +0; Run, Skill Focus (Climb).
Possessions: club
Primary motivation: A need for knowledge about the non-believers in their faith. The character feels than an understanding will solve their problems.
In addition Leilah the swimmer is fishing for anything edible.
Survival (1d20+2)[5]
Spot to notice anyone sneaking down to the beach (1d20+4)[9]
Listen (1d20-1)[18] -5 because of the noise of the surf
Spot checks against Kari's hide (1d20+11)[12] including +2 circumstance bonus for Alexander's distraction and +5 as he's coming in from the other entrance over the bridge and nobody is looking in that direction.
Ever Barrowfoot (1d20+3)[16]
Athedru Namecarver (1d20-1)[4]
Devka Thorn (1d20+2)[14]
Graorin (1d20+3)[21]
Kevst Halfling (1d20+2)[20]
Young Ben (1d20+1)[9]