No they are equal lvl three but all tier 3 and 4 have gestalted with either NPC classes or LA and all Tier 5 and 6 have gestalted with either LA or Another Tier 5 or 6. The Rule doesn't really touch your character as you started as tier 2 and moved to an additional Tier 2 but because you didn't gestalt at all you can take things like mystic theurge which by gestalt rules would be banned.
And a Repost of the Original 16
Spoiler
Quote:
Originally Posted by Doc_Pippin
The Sixteen at last
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
- 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
- Epic Fantasy
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
- 9
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
- OOTS
5. What is the characters' starting status (i.e. experience level)?
- 3rd level
6. How much gold or other starting funds will the characters begin with?
- 4,000 gold. Max price of any single item 1,200. Feel free to ask any questions about allowed items.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
-Most accepted I just ask you pass all obscure or homebrew classes and PrCs past me.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
-Most humanoids are accepted if it comes from an obscure source or is homebrew I ask that you pass it by me. Creature Hitdice and LA are considered tier 5 NPC classes for gestalt purposes.
9. By what method should Players generate their attributes/ability scores and Hit Points?
- Your choice of 4d6b3x6 or 32point roll on the forum. Also HP is always max roll
-3 attempts on attributes, but your stuck after that no switching back
10. Does your game use alignment? What are your restrictions, if so?
- Alignment is allowable across the spectrum; mind, though, that acting unwisely can get you killed. Chaotic stupid will most likely end in death, and evil may end poorly but you are free to choose your own fate.
11. Do you allow multi-classing, or have any particular rules in regards to it?
-Multiclassing is accepted just make sure to read part 13.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
-Roll in a spoiler on this forum. You roll your I will roll mine. Except for secret rolls.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
- Tier one and two are ran normal, Tier 3-4 get to gestalt with an NPC Class, Tier 5-6 get to gestalt with an additional Tier 5-6 Class. If you cross out of of your respective tier you can no longer continue in gestalt. Other Homebrew is accepted on case by case basis.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
- I prefer well defined backgrounds with some intersecting stories and interesting sub plots.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
- A lot of Roleplay and tactical battles with the occasional hack and slash session. Traps, puzzles, and the like will happen on the regular and at Grimtooth levels.
Be prepared to stick around a while this RP is intended to go up to level 20.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
- No Eberron books, Seriously none...
Last edited by Doc_Pippin : 11-13-2012 at 01:22 AM.
Also if y'all want I can get the Large scaled map I drew up put here tomorrow (its hand done so I have to scan it on)
And if you have any questions or concerns about the game or really anything game related just ask either by PM or post here and I will answer. Im a very experienced DM but this is my first time DMing post by post so please help me by commenting, suggesting, or asking questions. Thank you! ~Doc~
Edit: Each IC thread has their respective team roster
Last edited by Doc_Pippin : 11-13-2012 at 05:02 AM.
Right, I am the opposite of a power gamer, NO CLUE about that. I know a wizard has magic darts and a fighter swings his sword.
Don't worry, none of us are power gaming. Nobody's done anything remotely game-breaking with their builds. If a lot of us have picked half-races, it's only because LA is usually quite prohibitive in regular games and the gestalt rules allow us to play something different! Mine didn't even buff my primary stat!
The reason I use the system I do is simply because a level 15 wizard is stronger than a level 15 fighter, rogue, or bard by a lot. I just try and make everyone approximately equal in strength level so no one feels useless or is pushed to the back burner as nothing more than a side kick. Your all heroic level characters with a heroic purpose no one should be second rate in comparison, and its a nice alternative to taking a nerf bat towards full casters.... It also discourages an all wizard, sorc, cleric, druid party by letting players know that the bard can be fun and powerful.
The reason I use the system I do is simply because a level 15 wizard is stronger than a level 15 fighter, rogue, or bard by a lot. I just try and make everyone approximately equal in strength level so no one feels useless or is pushed to the back burner as nothing more than a side kick. Your all heroic level characters with a heroic purpose no one should be second rate in comparison, and its a nice alternative to taking a nerf bat towards full casters.... It also discourages an all wizard, sorc, cleric, druid party by letting players know that the bard can be fun and powerful.
Is it safe to assume that we all would recognize each other at this point? Or was the caravan large enough that we all might not have seen each other before?
Unless designated in your back story you know each other from the caravan but not very well because you come from various walks of life and only met (To your perception) about a week ago.
You were close in proximity at the time of the battle (each group the result of one of the robed person's attack)
Last edited by Doc_Pippin : 11-13-2012 at 07:28 AM.
Ugh... my laptop was being -retarded- all day, and didn't want to maintain an internet connection at school.. An entire day that could have spent productively: wasted.
Quote:
Originally Posted by Doc_Pippin
And Daranthos Zendrati you need to be a bit taller to be able to have Powerful build because your between small and medium sizes. You need to be a minimum of 6 feet as the normal Goliath is 7+ feet tall
I was hoping that wouldn't be a mechanical issue, and that you wouldn't entirely object to it, fluff wise.
Spoiler
"Lo-Kag 'Deerfriend' Gamath-Mako'o" was born between the union of a Human and a Goliath, and while raised in Goliath society, didn't have -quite- the same size or strength as his race. Naturally shunned as a child, and never truly fitting in, it wasn't long before he was swayed by the stories of foreign travelers. Meeting a passing warrior and learning of the Sublime Way from her, he abandoned his home and sought to perfect his skills, with the dreams of being able to return and put those that mocked him in their place.
Also, note that the -one- (at least the only one I can find in the book; I'd be happy to conceed if you can find me a vital stats section for them like the one in the srd) description of their sizes and build says typical. Daranthos (claiming the name after names he heard in his brief stent traveling) Zendrati (the last name of the warrior who introduced him to the Sublime Way, meaning Warrior Race) is a young outcast because of an atypical build and mentality, pushing himself rather than priding in achieving above others.
I kinda imagined that being part of his character, and being a young adventurer, not fully grown into his size, if he even can. If you still want him a bit bigger, that's fine, though.
But...Bards already are far more powerful than Fighters and Rogues.
If I was going for power, I'd rather be a Bard than a Warlock, I'd rather be a Warlock than a Hexblade, I'd rather be a Hexblade than a Rogue, and I would cut my throat if I had to play a Fighter or a Monk.
But...Bards already are far more powerful than Fighters and Rogues.
If I was going for power, I'd rather be a Bard than a Warlock, I'd rather be a Warlock than a Hexblade, I'd rather be a Hexblade than a Rogue, and I would cut my throat if I had to play a Fighter or a Monk.
I ment to respond to the earlier Bard comment, so I have to say it now.
Inspire Courage. Dragonfire Inspiration. Snowflake Wardance. 20+ ways to get Charisma to whatever you want. "Bardzilla" Metamagic. And that's just off of the top of my head.
Even not getting into some of the other tricks Bards have, they still have a half decent spell list with a semi decent chasis. Tarquin's remark about the Bards rulling the world was not much of an understatement, to be honest.
Indeed, if it weren't for the small hit die and limited armour proficiencies (the latter doesn't matter to me so much, since I only use light armour anyway. But which does force them toward favouring DEX and makes them a more MAD than necessary. The former just means they have to be careful about when they get into combat) Bard would be a Gish in a can. With some extra tricks that help the entire party and which no other Gish build can boast.
Granted, the fact that there's no feats for them in Core is annoying. The fact that the Bardic Music effects scale poorly with level is annoying. But there's life outside of Core. And then there's Lyric Spell.
Starex isn't going for it, but Haunting Melody is possibly the nastiest class-specific feat I've ever seen. Unless the enemy is immune to fear effects, a Bard with this could break armies. Bards qualify for this at level 6.
A little higher, they can have Glibness, which essentially means that they can make you believe anything and do whatever they say. Higher than that, Song of Dischord lets them make your entire PARTY beat each other to death.
Trouble is a lot of people aren't aware they can do these things. Even some quite experienced players I've met don't have any idea how the Bardic base mechanics work.
In that sense, Elan is a rather brilliant parody. In terms of build and behaviour he's a terrible adventuring Bard, but he's a very good example of what a lot of people seem to think the class is.
Ugh... my laptop was being -retarded- all day, and didn't want to maintain an internet connection at school.. An entire day that could have spent productively: wasted.
I was hoping that wouldn't be a mechanical issue, and that you wouldn't entirely object to it, fluff wise.
Spoiler
"Lo-Kag 'Deerfriend' Gamath-Mako'o" was born between the union of a Human and a Goliath, and while raised in Goliath society, didn't have -quite- the same size or strength as his race. Naturally shunned as a child, and never truly fitting in, it wasn't long before he was swayed by the stories of foreign travelers. Meeting a passing warrior and learning of the Sublime Way from her, he abandoned his home and sought to perfect his skills, with the dreams of being able to return and put those that mocked him in their place.
Also, note that the -one- (at least the only one I can find in the book; I'd be happy to conceed if you can find me a vital stats section for them like the one in the srd) description of their sizes and build says typical. Daranthos (claiming the name after names he heard in his brief stent traveling) Zendrati (the last name of the warrior who introduced him to the Sublime Way, meaning Warrior Race) is a young outcast because of an atypical build and mentality, pushing himself rather than priding in achieving above others.
I kinda imagined that being part of his character, and being a young adventurer, not fully grown into his size, if he even can. If you still want him a bit bigger, that's fine, though.
I'm ok with you being the Homebrew (Just made up by me) Half-Gol. Using the same stats as Goliath with an average hieght between 5'6"-6'10". I would also change favored class to any but you would count as both a humaniod(human) and a Monsterous Humaniod for spell and other magic effects. I like the runt of the little mentality and really encourage the build but for a race related to giant to be the same height as a dwarf is a little off. 5'6" would still make you vastly shorter than your kin (over 7 feet tall) and only average to a human standard.
Indeed, if it weren't for the small hit die and limited armour proficiencies (the latter doesn't matter to me so much, since I only use light armour anyway. But which does force them toward favouring DEX and makes them a more MAD than necessary. The former just means they have to be careful about when they get into combat) Bard would be a Gish in a can. With some extra tricks that help the entire party and which no other Gish build can boast.
Granted, the fact that there's no feats for them in Core is annoying. The fact that the Bardic Music effects scale poorly with level is annoying. But there's life outside of Core. And then there's Lyric Spell.
Starex isn't going for it, but Haunting Melody is possibly the nastiest class-specific feat I've ever seen. Unless the enemy is immune to fear effects, a Bard with this could break armies. Bards qualify for this at level 6.
A little higher, they can have Glibness, which essentially means that they can make you believe anything and do whatever they say. Higher than that, Song of Dischord lets them make your entire PARTY beat each other to death.
Trouble is a lot of people aren't aware they can do these things. Even some quite experienced players I've met don't have any idea how the Bardic base mechanics work.
In that sense, Elan is a rather brilliant parody. In terms of build and behaviour he's a terrible adventuring Bard, but he's a very good example of what a lot of people seem to think the class is.
Oh I know exactly how great bards can be I love em if your allowed out of core. I've made a diplomancer, a suicide bard (Crushing dispair//suggestion oh the humanity), a Tourette's Bard (Built around doomspeaking and Dark speak, oh the memories of random outbursts), gishes, sublime cords, seeker of the song, a Sonicmancer (Built around dragonfire/Courage maxing and a harmonizing crystal echo blade) but Even the most beefed up bard would shudder vs an optimized wizard or god forbid a Shadowcraft mage build the power level of a bard cannot compete with a 210% real greater shout cast through Residual magic followed the next round by a quickened empowered 210% real greater shout that is auto- Silent, stilled, and maximized for free with a 22,000 GP item... Which is the least of the broken wizard hijinks... Bards are great... Wizards are 'WHY GOD WHY'
Agreed, but I'm not comparing Bards to Wizards. Or Clerics. Or Druids. Although I'd rather be a Bard than a Sorceror even if the latter is technically more powerful.
From the Omega group update I just wanna post it here so everyone gets it
Note: Please ensure your languages known are chosen ((many of you haven't listed them)) Thank you :)
I agree 80% of the time I would rather use bard for a straight build but sometimes I just don't like how it fits with some of my characters. But the reason I compared Bard to wizard is to explain my Gestalt rules (The original spark) I wanted a Fighter to be able to keep up with a Bard so Bard Tier 3 can gestalt NPC or LA only while the Fighter can also be a Monk, CA Ninja, Healer, Swashbuckler, Soulknife, Paladin, or Knight classes usually untouched in High power games. I think it makes people enjoy playing mechanically weaker characters this way you can play whatever you want without fear of being the party gimp.
I love monks in theory but mechanically they pull the party down but by using this gestalt system a Monk//Fighter or Monk//Paladin is a viable option I love the Monk//fighter 5 to get the bonus feats needed to prestige into Drunken master it tiers you up to fourth tier so then I use Drunken Master// Expert or adept for ten levels then either Monk// Expert or adept or Tattoed Monk//Expert or adept it actually gives the Monk feeling with actual effectiveness
I'm ok with you being the Homebrew (Just made up by me) Half-Gol. Using the same stats as Goliath with an average hieght between 5'6"-6'10". I would also change favored class to any but you would count as both a humaniod(human) and a Monsterous Humaniod for spell and other magic effects. I like the runt of the little mentality and really encourage the build but for a race related to giant to be the same height as a dwarf is a little off. 5'6" would still make you vastly shorter than your kin (over 7 feet tall) and only average to a human standard.
I just helped inspire a Homebrew Race!
Quote:
Originally Posted by Marlowe
Agreed, but I'm not comparing Bards to Wizards. Or Clerics. Or Druids. Although I'd rather be a Bard than a Sorceror even if the latter is technically more powerful.
Being a Demigod with Style is better than being a Lesser God.
Quote:
Originally Posted by Doc_Pippin
From the Omega group update I just wanna post it here so everyone gets it
Note: Please ensure your languages known are chosen ((many of you haven't listed them)) Thank you :)
I did! Picked all the languages I'd have learned while living with the Goliaths... maybe only having adventured for a year or so....
Quote:
Originally Posted by Doc_Pippin
I agree 80% of the time I would rather use bard for a straight build but sometimes I just don't like how it fits with some of my characters. But the reason I compared Bard to wizard is to explain my Gestalt rules (The original spark) I wanted a Fighter to be able to keep up with a Bard so Bard Tier 3 can gestalt NPC or LA only while the Fighter can also be a Monk, CA Ninja, Healer, Swashbuckler, Soulknife, Paladin, or Knight classes usually untouched in High power games. I think it makes people enjoy playing mechanically weaker characters this way you can play whatever you want without fear of being the party gimp.
I can't imagine a Fighter // Healer. .... and the second I try to, I immediately get one: It's like a Paladin....
Quote:
Originally Posted by Doc_Pippin
I love monks in theory but mechanically they pull the party down but by using this gestalt system a Monk//Fighter or Monk//Paladin is a viable option I love the Monk//fighter 5 to get the bonus feats needed to prestige into Drunken master it tiers you up to fourth tier so then I use Drunken Master// Expert or adept for ten levels then either Monk// Expert or adept or Tattoed Monk//Expert or adept it actually gives the Monk feeling with actual effectiveness
Monks really just need Flurry to be part of a Full Attack, and for those once-or-so-a-day-spells to be more a pool of monkey energy that they can use on using those abilities more often. And maybe more abilities, though there are a few "Swift-Hunter" like feats that would make that even more awesome...
Quote:
Originally Posted by Zman
I am a fan of these tiered gestalt rules. Are they your creation?
They're part of a recomendation on the original Tier List, actually. Though LA wasn't mentioned, if I remember right.
Being a Demigod with Style is better than being a Lesser God.
Indeed
I did! Picked all the languages I'd have learned while living with the Goliaths... maybe only having adventured for a year or so....
I know I saw and liked, but I didn't want to put any one person on blast so I generalized and made a PSA
I can't imagine a Fighter // Healer. .... and the second I try to, I immediately get one: It's like a Paladin....
But SO much better! How many Paladins can cast a FREE True Resurrection or really most of the curative abilities the Healer gets.
Monks really just need Flurry to be part of a Full Attack, and for those once-or-so-a-day-spells to be more a pool of monkey energy that they can use on using those abilities more often. And maybe more abilities, though there are a few "Swift-Hunter" like feats that would make that even more awesome...
Flurry is part, it takes the first attack and exchange it with the flurry and allow additional attacks based on BAB. The only thing is you can't multi-flurry which I understand.
They're part of a recomendation on the original Tier List, actually. Though LA wasn't mentioned, if I remember right.
You Sir are CORRECT it was not my idea to do low tier gestalt. I simply took those rules and tweaked them a bit until I felt they were more comprehensive and fair
I should post in character, shouldn't I
That would be for the best... >.>
and @ Blue
The two languages are similar but not the same, they share an alphabet but are not the same. Like Spanish and Latin similar but not the same. sorry
Last edited by Doc_Pippin : 11-14-2012 at 01:54 AM.