Yes I understand what your saying but as the rules don't exist I would have to assume that in a 360 degree world Up would be the cone above your completing 1/4 of your Total capable movement while down would be the same.
I really Wish I could just draw on the screen
so from your pan view of facing forward with you taking the anatomical position you would have two effective 180 degree views one in front and one in back regardless of elevation to qualify for game conditions it would be easier to split the 180 into equal parts of 60 degrees giving six angles.
So their would be Up Normal and Down forward and back.
I'm still not sure I follow...
Are you saying vertical movement is completely orthogonal from horizontal movement, and is counted in movement 'cubes'? That wouldn't allow for a 60' climb angle as described in 'average', and would prevent gliding an extended distance if you already have height (as Lilian does currently).
Or are you saying 'up' is anything above a 45' arc from horizontal? That would allow you to fly at normal speed up 45' and out-climb someone flying at half-speed straight up. I'm sure flying up at 45' would be a lot harder work handling level and shouldn't escape a movement penalty. It would also prevent extended glides.
Neither of those options feel natural.
Personally I would suggest that 15' from horizontal should count as up/down. It's steep enough to prevent climb/glide shenannigins along a level flight, but also gives a natural glide if you're already starting from height.
Sorry to keep on about this - should really have settled it before flying up to 3000ft! (a 5-min hustle for Lilian - migrating birds fly at up to 20,000ft.) Perhaps we should ask on the 3.5 discussion section of the boards?
Are you saying vertical movement is completely orthogonal from horizontal movement, and is counted in movement 'cubes'? That wouldn't allow for a 60' climb angle as described in 'average', and would prevent gliding an extended distance if you already have height (as Lilian does currently).
Or are you saying 'up' is anything above a 45' arc from horizontal? That would allow you to fly at normal speed up 45' and out-climb someone flying at half-speed straight up. I'm sure flying up at 45' would be a lot harder work handling level and shouldn't escape a movement penalty. It would also prevent extended glides.
Neither of those options feel natural.
Personally I would suggest that 15' from horizontal should count as up/down. It's steep enough to prevent climb/glide shenannigins along a level flight, but also gives a natural glide if you're already starting from height.
Sorry to keep on about this - should really have settled it before flying up to 3000ft! (a 5-min hustle for Lilian - migrating birds fly at up to 20,000ft.) Perhaps we should ask on the 3.5 discussion section of the boards?
Yes I was going into inverse planes and using vector grids.... I was to busy to think simple game mechanics. Do what you feel is right bud. I trust my players enough not to abuse dirty tricks ((More than once, when ya know it won't disturb the plot, of course)) So we will follow your way unless it somehow causes a problem. I like to make reactionary rules go with what makes sense until a problem arises then work the problem into new guidelines or rules. ((Its easy on my brain))
@ Blue those programs are counter Terrorism tools used to trace Digital programs and other software to its source.... I... 'slightly abused' it by entering the original file on the original server then copy and paste
Up Angle Abuse:
This image rules out a 45' angle as 'up', as you would then gain more height by flying 'level' at 45' up and regular speed rather than directly up at half speed. The maximum up angle that doesn't break the 'half movement up' mechaninic is 30' as shown. I don't think the airspace can be considered as 5ft cube-space, for a start because that makes the 60' max climb angle of 'Average' impossible, and also because it makes the up/down angles too steep to be satisfactory.
Down Angle Abuse:
This shows that the angle for not-level flight needs to be at least 15'. Any more than that and you can gain substantial range over pure level flight by flying up a bit before gliding down. 15' gives a less than 2% increase, but that's not worth bothering about.
My thoughts:
I'd like to use 15' because even a shallow angle can have a strong effect on velocity, and I think it gives a more natural feeling glide at double speed. On the inverse, 15' is still quite steep and justifies additional effort, thus half speed - try running up a 15' slope on a treadmill for any length of time! But an argument could be made for anything between 15 and 30' I think.
Like I said I trust in people not to abuse the obvious mistakes of the game in serious campaigns. I know how flight CAN BE abused but i'm confident that none of you will abuse them. Seriously I am ok with you using your designed method it is logical and fair. Its a very noble thing for a player to see the possibility of abuse and to quickly try to patch the hole. I appreciate it very much.
On a slightly different ((And I will most likely ask this often)) What are your thoughts on the way the campaign is being run. Its still a work in progress so any feedback on likes, dislikes, or peeves would be more than welcome. I find that knowing helps make the campaign more interactive and personal ((Feel free to comment of both groups if you have been following them both))
On a slightly different ((And I will most likely ask this often)) What are your thoughts on the way the campaign is being run. Its still a work in progress so any feedback on likes, dislikes, or peeves would be more than welcome. I find that knowing helps make the campaign more interactive and personal ((Feel free to comment of both groups if you have been following them both))
For me, you know I'm a new player, I'm enjoying this sofar. The pace is alot better than some other PbP's I've been playing. For me some days I can post more than other days, probably goes for everybody, but daily posts by the whole group makes it fun imo. As far as my newbie-ness I will probably make some silly decisions in the eyes of others, but thats part of the learning proces. Feedback is welcome and know I try to do what I think is best :)
I really don't want to be the one to say this, but Mage Armour doesn't stack with regular armour. Why they didn't make the level 1 Force Domain spell "Shield" instead I'll never know.
And yes, I've done this myself. Next time I build a Force Cleric they'll have a dip of one of those classes that gives Wis to AC and abandon normal armour altogether.
Yeah... defiinitely thought it was still deflection bonus instead of armor bonus... Crap... Well, divine persistent spell isn't nearly as useful as I had hoped at the moment, guess I have to wait until divine might. C'est Le Vie
Like I said I trust in people not to abuse the obvious mistakes of the game in serious campaigns. I know how flight CAN BE abused but i'm confident that none of you will abuse them. Seriously I am ok with you using your designed method it is logical and fair. Its a very noble thing for a player to see the possibility of abuse and to quickly try to patch the hole. I appreciate it very much.
On a slightly different ((And I will most likely ask this often)) What are your thoughts on the way the campaign is being run. Its still a work in progress so any feedback on likes, dislikes, or peeves would be more than welcome. I find that knowing helps make the campaign more interactive and personal ((Feel free to comment of both groups if you have been following them both))
Ah, I didn't realise I'd been swordsaged earlier! Thanks, 15' it is.
As for how the campaign is being run - it's been good so far. I'm enjoying the pace and the setting. One thing is that I'm not sure about is the multiple DC results being posted before knowing the results. Whilst I'm reasonably confident I can keep OOC knowledge OOC, the tricky bit comes when re-tries may be necessary or (even worse) subsequent actions are required.
For example - we all missed the DC15 spot check. Whilst legitimately I feel Lilian has good reason for trying again, I still feel a bit guilty about that knowing that we did in fact miss something. But perhaps worse, I'm pretty sure I'd have investigated disturbed earth, but feel uneasy that it may look like I'm using OOC knowledge when I then decide that's the next thing Lilian should do.
On the other hand it does keep a good pace up. Rather than the 4-stage - Make a check - check - results - response, it speeds things up significantly to have - Make a check/Results - Check/Response.
So I guess overall I'm willing to go with the 2-stage version, but I'd prefer to think up subsequent actions with a minimum of prompting if at all possible.
@ this comment
My thoughts:
I'd like to use 15' because even a shallow angle can have a strong effect on velocity, and I think it gives a more natural feeling glide at double speed. On the inverse, 15' is still quite steep and justifies additional effort, thus half speed - try running up a 15' slope on a treadmill for any length of time! But an argument could be made for anything between 15 and 30' I think.
I do... Every Monday, Wednesday, and Friday the military gets to call it PT rather then he11
Ah, I didn't realise I'd been swordsaged earlier! Thanks, 15' it is.
As for how the campaign is being run - it's been good so far. I'm enjoying the pace and the setting. One thing is that I'm not sure about is the multiple DC results being posted before knowing the results. Whilst I'm reasonably confident I can keep OOC knowledge OOC, the tricky bit comes when re-tries may be necessary or (even worse) subsequent actions are required.
For example - we all missed the DC15 spot check. Whilst legitimately I feel Lilian has good reason for trying again, I still feel a bit guilty about that knowing that we did in fact miss something. But perhaps worse, I'm pretty sure I'd have investigated disturbed earth, but feel uneasy that it may look like I'm using OOC knowledge when I then decide that's the next thing Lilian should do.
On the other hand it does keep a good pace up. Rather than the 4-stage - Make a check - check - results - response, it speeds things up significantly to have - Make a check/Results - Check/Response.
So I guess overall I'm willing to go with the 2-stage version, but I'd prefer to think up subsequent actions with a minimum of prompting if at all possible.
Hmm I see what you mean I think the 2-step version will be used on rolls that can't be rerolled or have a static take ten or twenty but for more critical rolls we will default to the 4-step it may take longer but it would speed up the story like... I could also turn to PMs to give additional information on successful rolls before posting the results on the thread therefore furthering the air of mystery and fun but that's up to you the players. I have no problem doing it either way.
@ this comment
My thoughts:
I'd like to use 15' because even a shallow angle can have a strong effect on velocity, and I think it gives a more natural feeling glide at double speed. On the inverse, 15' is still quite steep and justifies additional effort, thus half speed - try running up a 15' slope on a treadmill for any length of time! But an argument could be made for anything between 15 and 30' I think.
I do... Every Monday, Wednesday, and Friday the military gets to call it PT rather then he11
Ouch >.< But yeah, even reasonably shallow slopes are non-trivial.
I briefly had thoughts about joining the military, but then realised it would destroy me, so lucky escape there! Everyone knows defence contracting is where all the money is anyway.
(I design gearboxes btw - sounds like I should have been working on the Astute class submarine!)
And not to sound bitchy, but could we please not have one of those campaigns where all the action consists of rolling saves without any explanation as to why and without us doing anything to put ourselves in danger? I've had one of those before. Guess how long it lasted.
And not to sound bitchy, but could we please not have one of those campaigns where all the action consists of rolling saves without any explanation as to why and without us doing anything to put ourselves in danger? I've had one of those before. Guess how long it lasted.
No worries bud I use surprises sometime but I have had similar happening and I likewise did not enjoy them. Usually when I don't immediately give the reason why the cause is very subtle but will become apparent in time ((Or your money back)) But if at any time you really really want to know why something is happening OOC just PM me and I can explain. And if at anytime two points in the story don't seem to mesh just right you can send me a message and I assure you I will try my best to explain without ruining the story line unless you specifically ask for the spoiler.... There are only perhaps 10 things that I would rather not discuss the first and only applicable one at this point is the VIP NPC who has yet to be entered into the story.
@Gothic: You believe that the storm will hit your current position in approximately three days
And @ Marlowe It is in fact of the enchantment variety
Last edited by Doc_Pippin : 11-16-2012 at 07:33 AM.
Or people who don't make the check could restrain themselves from reading spoilers they don't qualify for?
I kid: I could never manage to restrain curiosity that well, myself.
I know I haven't posted IC yet, but I will soon enough (I've been assured). As I'm playing an NPC (Technically a PC now, methinks) I haven't exactly been implemented yet. Maybe if you do a bunch of traveling he's a random encounter? Again, I kid. Just be assured that I'm still here. Waiting. Watching. Drinking my big gulp.
__________________
Praise be to our highest most exalted lord, Emperor Ing for gifting me with this magnificent avatar. Also check out his awesome comic, Well That was Unexpected.
How many is many many miles? Lilian can cover upwards of 50 in a day if really trying.
For the mountain thousands...beyond a non telescopic eye to tell it looks like a mountain that is about five miles off ground.
For the storm its really hard to tell with no points of reference to base the distance but you believe it to be 72 hours away. The temple is 15ish miles
with the blob being 9-11ish miles away so 4-6 miles from the temple.
As for moving as fast as you normally could... during night its possible during the day with all the negatives you would get I would fear death
Also.. Engineer... Hmmm very interesting
Last edited by Doc_Pippin : 11-16-2012 at 07:54 AM.
For the mountain thousands...beyond a non telescopic eye to tell it looks like a mountain that is about five miles off ground.
For the storm its really hard to tell with no points of reference to base the distance but you believe it to be 72 hours away. The temple is 15ish miles
with the blob being 9-11ish miles away so 4-6 miles from the temple.
As for moving as fast as you normally could... during night its possible during the day with all the negatives you would get I would fear death
Ok, thanks! That helps a lot.
Is the world geometry flat? On Earth the horizon from 3000ft would be about 67 miles. Also, Everest is only 5.5 miles tall, so I'm not sure how noticeable even a large mountain would be from such a distance as thousands of miles, even when flying...
Sorry, engineer! >.<
I'll shut up if I'm damaging the narrative of the story, I swear!
Is the world geometry flat? On Earth the horizon from 3000ft would be about 67 miles.
Not flat Just HUGE the continent your on currently is something like 7 Asia's in Land mass. Like I said I have a Map of the continent if you would like to know OOC I just gotta scan it to a computer first
Thanks for clarifying. I can still work up rancour over my first PbP campaign, where the only time the die roller got used was to hit my character with two reflex saves out of the blue (I was the only character with a dex penalty) because I'd chosen to test a stream's current with a stick instead of just plunging in. Way to encourage players there.
Quote:
And @ Marlowe It is in fact of the enchantment variety
She passes then; Fey Heritage +3 will save against Enchantment.
I am. Enjoying the style so far, it is similar to mine...though I am a bit envious of the detail and creativity you've used so far. Nice job.
As to the multiple DCs, I use them as well, but keep the really big ones secret unless someone actually hits it.
Ie a DC25 Search that yields something important will only be revealed of a Pc actually gets the check. I usually include in spoilers for up to DC20 and trust the players to not Metagame...too badly.
I am. Enjoying the style so far, it is similar to mine...though I am a bit envious of the detail and creativity you've used so far. Nice job.
As to the multiple DCs, I use them as well, but keep the really big ones secret unless someone actually hits it.
Ie a DC25 Search that yields something important will only be revealed of a Pc actually gets the check. I usually include in spoilers for up to DC20 and trust the players to not Metagame...too badly.
WHAT? I really do speak elvish.....
BTW Doc changed his avatar and destroyed my life I was like, who is the new guy.
Not flat Just HUGE the continent your on currently is something like 7 Asia's in Land mass. Like I said I have a Map of the continent if you would like to know OOC I just gotta scan it to a computer first.
Wow, so we are in a Vancian campaign.
And sorry for the prickeriness. Saves out of nowhere are scary. Especially Will saves.
All right, finally fixed the phone issue. Now lets all just press on and ignore the fact that it was because I made the previous posts too short to be accepted....
I have not dropped out. I would -never- be so impolite as to simply disappear without letting you know.
It's funny that the day I check earlier, wait a few hours (in between other activities) and don't see any posts; that night gets busy.... and then the next few days got too busy for me to even access my sheet, let alone the posts.
But I am still here, and do want to keep playing if you'll have me. Sorry for the massive break in my posting.