In this thread we will be having the out of character portion of my hybrid Pathfinder/3.5 campaign running through the Way of the Wicked series of PF modules.
BESTIARY PRISON GUARD
Spoiler
HP: 13 (2d10+2)
Init +1; Senses: Perception +2
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
Fort +4, Ref +0, Will -1
Speed: 30 ft.
Melee: longsword +5 (1d8+2/19–20)
Ranged: longbow +2 (1d8/×3)
Loot
Chain Shirt
Heavy Steel Shield
Longsword
Club
Longbow
20 Arrows
Footlocker Key
Last edited by Von Krieger : 11-24-2012 at 02:53 PM.
Well thanks for the opportunity to play - looking forward to it!
Running XP total: 560xp Krohl
Male NE Half-orc Urban Barbarian / Rogue
Details
Spoiler
Level 1, Init +3, HP 15/15, Speed 30ft. AC 13, Touch 13, Flat-footed 10; Fort +5, Ref +5, Will +1; Base Attack Bonus +1 (+6 melee / +4 ranged) Abilities Str 20, Dex 16, Con 17, Int 13, Wis 12, Cha 8 Conditions None Racial Abilities +2 Str, Acute darkvision (90ft), Chain fighter (WF: spiked chains, flails), +2 Intimidate, orc blood Skills Acrobatics +7, Climb +9, Disable Device +8, Intimidate +12, KS: Local +5, Perception +5, Sense Motive +6, Stealth +7, Survival +6, Swim +9 Feats Improved Unarmed Strike; Power Attack; Intimidating Prowess Class abilities Rage 6/day, Crowd Control, Controlled Rage, Sneak Attack +1d6, Trapfinding (+1) Traits Outcast (+1 Survival, always a class skill); Suspicious (+1 Sense Motive, always a class skill); Crime - Attempted murder (+2 Intimidate) Favored Class: Barbarian (+1 skill point) Armor Chain shirt (+4 / -2) Weapons Unarmed attack (+6 / 1d4+5)
Longbow (+4, 1d8, 100ft)
Greatsword (+6, 2d6+7) Equipment MW lockpicks; rope; CLW potion; veil (lantern, pile of small objects (gold pieces perhaps?), a window)
Appearance
Spoiler
Krohl is a tall, hulking, beast of a half-orc, like most of his kind. If the dark grey skin, jutting brow, tufted ears, and yellow eyes didn't give him a monstrous mien, the single jutting tusk would complete the picture (the other was broken years ago). When he was free, he would carry a long spiked chain, having learned to use the awkward weapon in his younger years. He typically wore a chain shirt, giving him the freedom to move and still protect his vital regions. A hooded cloak kept him dry, and hid his face when necessary, while his pack carried most of his items.
Of course, all of his items were taken from him when he was arrested and imprisoned; now he simply wears a ragged tunic and pants, stained with the blood of their former owner.
Personality
Spoiler
Krohl can be quiet and soft-spoken at times, often appearing sullen to those who do not know him. However, it's actually because he prefers to listen instead of speak. Krehl has learned to say more with an imposing stare than a slew of harsh words. However, that is not to say he is reluctant to act when necessary, for he also prefers action to sitting around.
Growing up in the harsh environment he did, he learned quickly that the only power worth having was control - over yourself, over others, hell over the whole damn world around you!
Back story
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Krohl remembered little of his time as a child. All he truly recalls is that it went by quickly and was very lonely. His parents were warriors of some type, but what they fought for is a mystery to him. Why they were in Farholde was anyone's guess. Perhaps they were on the run, perhaps they were there for a job, perhaps they were looking for a place to ditch their child. Regardless, they were killed in spectacular fashion by a local captain of the guard; which offered little in the way of solace for the child left behind.
He grew up in the crucible of an orphanage on the wrong side of town. It may as well have been a slave pit for all the care and rearing he received. The orphanage was rife with aspiring beggers, thieves, and more than a few cutthroats. As with anywhere, you had to establish your place in the pecking order. Krohl's size and strength ensured he found protection with one of the more powerful cliques. After a few years, it became apparent that he was strong and tough enough to take over; but while he wasn't a genius in such matters, he knew he possessed neither the head nor the tongue to keep the job for long. So he waited and worked as muscle for others. Unfortunately, the head boy, their ''boss,' became paranoid and was certin it was only a matter of time before Krohl made a play. So one night after a holiday celebration, they attacked him. He survived, losing one of his tusks, but was forced to flee the only home he'd ever known. His attackers lost the ability to walk without a limp or chew anything harder than creamed mash ... well, at least that was the lucky ones. But that was little comfort for a homeless youth.
For the next several months, Krohl survived by relying on his instincts and a few tricks he learned on the streets. Life is hard when your alone and penniless on the streets ... it's even harder when you're an unapproachable half-breed with a chip on his shoulder. Fortunately for Krohl, he was able to intimidate those who thought to take advantage of him, and brutally deal with those who ignored his imposing demeanor. One lesson that he took from his time living in alleys and gutters was there being strength in numbers ... but his life changed before he could take advantage of it.
Krohl was lurking outside a tavern when he saw him - the man who had killed his parents. He didn't remember him, didn't know him, but everyone knew Lord Bartho, former Captain of the Guard. Normally he wouldn't be here without his entourage, but the woman on his arm probably wasn't his wife. Krohl watched him from the shadows; the man was drunk and unaware of how close his death was. A few steps and Krohl was on him, wrapping his huge meat hooks around Bartho's throat. It seemed all so easy ... until the woman struck Krohl from behind. the blow wasn't very powerful, nor did it hurt very much. it did surprise him, however, and his lapse in attention was all the former top guard needednto reverse the hold and fling Krohl to the ground.
He tried to leap up and run, but Bartho tripped him even as he shouted for the guards. Within moments, Krohl found himself chained and beaten, waiting for a wagon to take him away. It was embarrassing to have taken this old man for granted, but the worst part of his failure came when Bartho asked why Krohl attacked him. quot;You killed my parents, 18 years ago! quot; The Lord thought for a minute, staring at Krohl, then shrugged. quot;I killed a lot of Orc scum back then. I was simply doing my job. quot;
Now Krohl was on his way to prison, for a crime he failed to commit against a man who didn't even remember the reason for his vengeance. Ironic, in a way, enraging in another. But any way you looked at it, Krohl was pissed. These people had better do themselves a favor and kill him quickly. Otherwise, they would pay.
Can I get all my PC's to post an image that I can snip a square face shot token of to put on the map?
Of course you COULD just go by the halo/outline color (which will match your speech color). But I'd just make them silly.
Also are their any rules that folks are familiar with that would help ease things in a play by post game? I've tossed the two I use into the top of the IC thread, as well as one to avoid the Identify Tax.
Last edited by Von Krieger : 11-11-2012 at 12:51 AM.
Don't mention that jerk Waldo to me He owes me big money, after I copy and plastered his face on all them saps... and changed his own so he could avoid the feds.
Now, to find him, and collect. One way, or the organ bank way.
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98% of the internet has a Myspace. If you're one of the 2% who isn't an emo whiner, show solidarity by putting this in your sig.
Here is the color I'm going with Red. Is that a surprise to anyone? I feel like I should have gone with blue to be contradictory but that would have gotten old.
Edit: Oh, right, where are my manners. (Gone. It's an evil game of course.) Kidding! I just woke up, sorry! Thank you very much for the chance to play DM Voon Krieger.
Last edited by Arthurian : 11-11-2012 at 09:30 AM.
Did our resident evil mad scientist just make a Lilo and Stitch reference? That may be the true corruption of this game- perversion of a Disney classic ... well played!
__________________ 4-day weekend with no wi-fi. Posting will be via cellphone - sporadic and short. Back on Tuesday!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Ruuk will speak in blue, only because Red was already taken.
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
There's our current map lineup for the moment, as I'm missing player provided tokens from Black Tom, Ruuk, and Krohl. Tom I'm not expecting anything from, since there is only that one picture of a Gloom. But Team Orc can surely find better representational images than the silliness I've assigned them.
NPC's will feature a white border around their boxes on the battle maps, and any allies the PC's might manage to acquire will be outlined with bright lime green.
I would think you can do so without making it too noisy. The guards haven't really bothered while the lot of you have been talking, so I'd say summoning wouldn't be an issue.
Um, Tom can have the blade, but Krog isn't just handing over the veil. And he already took out the picks and used them to free everyone, so he can't really take those either.
__________________ 4-day weekend with no wi-fi. Posting will be via cellphone - sporadic and short. Back on Tuesday!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."