Well, in creating another character, I realized something sad. The anklets are not as amazing as I thought. They are a swift activation, not an immediate activation, which makes them much much worse. I thought they wear abrupt jaunt the item. They are not.
I might be a bit of a powergamer... My second thought after reading the archery post was "Maybe I will be able to get longbow proficiency out of this..."
To make up for it though, my first thought was: "Well, I know a fair bit about archery, so I can give some helpful tips, which might translate into boosting their attack by a point or two.
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So I should have read Decipher Script before rolling. It is supposed to be a secert roll with a wisdom check of 25 if I fail in witch case I come to the wrong conclusion and decipher what I read wrong, and its once check per page with no retry. Do you want to do checks? if so my Decipher Script is 18 and my wis mod is 0. If not I can roll on how ever many you want, but I am leaving for a few hours and wont be home to post rolls till later.
Comprehend languages:
The spell enables you to understand or read an unknown language, not speak or write it
You might need Tarith's help to Translate...
I picked up Ignan this level, although it will be vanishing it Alan does not allow me to make a modification of Sublime chord that I can get into without a level of bard.
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i can understand what im reading and should be able to at least recognize the language, and get a breif translation. but i had planned on asking tariths help in translating, even if i know the language getting a 2nd opinion is never a bad idea
And that gives us the ultimate goal of roll role playing: characters working together outside of combat to solve a puzzle :)
Note: alcohol exists, so my posts tonight might be a bit... iffy.
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probably my favorite part of d&d, and the more of the group that can be incorperated, only makes it more entertaining.
rolling however does help at times, and decipher script will help with languages we don't know, hopeing its in some code that takes some time to fully translate seeing as it covers the seceert parts of his travels as well.
tarith the wizard spells are done, would you like to take a look?
First, your spells are mostly good. I am not sold on curse of impending blades, certainly not the mass version.(note: it is only useful when fighting high ac enemies, but they will either have low attack, or be a boss. If it is a boss, only one target needed.
I would replace enlarge person with a second grease, as reach, while nice, is replicated with a 5 foot step, unless combat reflexes are involved.
I would replace greater invisibility with greater mirror image, as invisibility gets you most of the benefits, and while casting spells invisibly is fun, if you are getting raped in melee, cast mirror image as an immediate, and watch them hit your images.
I would replace one of the disintegrates with a contingency, set up Dimension door as a contingency that is basically if you are about to die, don't. After that, next time you rest, keep 2 disintegrates.
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Reasons why conjurers are the best wizards: they don't get full attacked. Ever.
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At these levels, they should also be effectively impossible to full attack. But they should have 9-10 jaunts, and ray deflection up at all times. Greater mirror image for general defense, and flight to make it tricky for others to attack. Also craft contingency/contingency to boost their defenses further.
You aren't going to full attack them 9-10 times across the course of a day.
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um... Wiz will beat the init. He will have some sort of concealment, so no sneak attacks. Without sneak attacks, rogue loses
(wizard can afford to grab improved init, should have a dex of 14-16, and have a weapon of warning and eagerness, so init +14) Plus nerveskitter, so 19.
Also, celerity, so he goes first either way.
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Sorry everyone just got back from work. Alan was going to dismiss Angelis soon so no need to change it unless you plan on fights, or he wants to stay and guard swans rest.
Well, starting at level 10, a wizard should have all of that. 16k on weapons, 36k on a hat+6, and he would be set. A properly prepared wizard(Read as paranoid) is effectively unkillable.
I don't think using Angelis as a 4th PC is a very good idea. With his LA, he would not level up for a while, and he does not have an interesting personality.
As a side note, what did you think of the warblade and crusader?
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Are these for the possible 4th player? Or are these the two levels you want to take. That was swordsage, no?
I have read that TOB is banned by many DMs. I find their abilities very interesting, but am still unfamiliar with the actions required to use maneuvers and stances. Effectively, I wouldn't want someone to come in and outshine the rest of the party.
I was thinking that with Tarith, I had effectively 2 choices. I could either make him better at melee, which is where the two levels of sword sage came in(giving him some more options in combat, as well as 2d6 SA), or better at magic(where modifying sublime chord comes in.)
As far as actions go, I think I listed the actions needed.
For the crusader, his healing are all standard actions, he has some defend others as a swift, and he can give someone else another turn as a swift(once).
However, he gets his maneuvers randomly, so I don't know which of the Readied maneuvers he will have access to. In combat, he would charge in, hopefully dealing bonus damage, and then use standards to keep alive, or use them to trip stuff near him. he would really like to be a goliath, though, as it would make him better at tripping.
The warblade, at present has more anti-magic maneuvers. He has access to all of the readied maneuvers, and most of them are either a swift, or an immediate. He can boost his will/reflex saves to 17, he can break any condition that lets him take standard actions with a standard, he can re-roll a save as an immediate, and he can charge in for some bonus damage. In combat, he is basically a fighter.(note, I might change that if we use him)
Basically, the crusader would charge in, at which point he would trip everything that tries to move, attacking them as well. He has reach, so he can take a 5 foot step, to force them to step to keep in range of him, which gives him a aao, which allows him to trip. If he or an ally is in trouble, he can heal.
The warblade would charge in for some bonus damage, and then hit things with a sword. He is much more anti-magic.(For example, enemies within his reach can't cast defensively)
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As far as outshining the party goes, I don't think they will. The crusader would be very annoying, but he can't deal a lot of damage, and while the warblade can deal damage, that is all he does.
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I am very tempted to allow a crusader in, because i suspect it has some paladin-like flavor to it. We might give it a shot, but I would have to oversee every single stance/maneuver/magic item/feat he gets. Inclusion of this PC will be considered once we get into chapter 3.
Pity Xander isn't here. He has a lot to react to now that he's read the journal.
Last edited by AlanBruce : 11-12-2012 at 10:50 PM.
Fair enough. he has the stances and maneuvers on his sheet now, and the only changes I would like to make are some items for him(because, well, a guy with armor spikes and a guisarme, who has no armor is a bit... odd), and I would like goliath(races of stone) if possible
Golaith(in theory, don't read unless you have races of stone)
Spoiler
7-8 feet tall, 280-340 pounds
+4 Strength, –2 Dexterity, +2 Constitution(for the build, would add 2 to dex, and subtract 2 from strength, wo would end up as 21 14 20 for physical stats
30 foot move speed
medium size
Monstrous humanoid(don't really care about)
Powerful Build(Basically, counts as a large creature in terms of weapons weilded, and anything that checks to see the size of the creature)
complete text
Spoiler
Powerful Build: The physical stature of a goliath lets him
function in many ways as if he were one size category
larger. Whenever a goliath is subject to a size modifi er
or special size modifi er for an opposed check (such as
during grapple checks, bull rush attempts, and trip
attempts), the goliath is treated as one size larger if doing
so is advantageous to him. A goliath is also considered to
be one size larger when determining whether a creature’s
special attacks based on size (such as improved grab or
swallow whole) can affect him. A goliath can use weapons
designed for a creature one size larger without penalty.
However, his space and reach remain those of a creature
of his actual size. The benefi ts of this racial trait stack
with the effects of powers, abilities, and spells that change
the subject’s size category
Mountain Movement(can make standing jumps as if he were running, can accelerated climbing without penalty)
Acclimated(no penalties for high altitude)
+2 sense motive
Automatic Languages: Common and Gol-Kaa. Bonus
Languages: Dwarven, Giant, Gnoll, Terran.
LA +1
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Those are the fun ones. I am sure Alan enjoyed reading my wall of text on combat advice.
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I loved your entire class on defense. Shows what a 13th level character ought to know. Now Xander knows a little bit more about the situation. And, of course, Tarith will want to open the vault, while Dantie is still in Justcrown.
Well, if you really want me to get into medieval tactics in a lot more depth, I can, as there is one hell of a lot more stuff that would be helpful, but I figured that you would want me to keep it somewhat reasonable.
Although, it would be sort of reasonable if Tarith were an expert on fortifications, as the good loot always seems to be in them, and he would know quite a lot about how an inferior force can beat a superior force through attrition, and surprise.
Of course, real world tactics, like the pike block don't work so well in 3.5. However, I think legions do actually work(tower shields to make a wall, stab people in front of the wall) Hopefully with some auxiliaries(the Romans used slingers, which really suck)(Longbows are much better) to shoot enemies at a range from safety provided by some guards who provide tower shields to hide behind.
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Dantie... what is this Tarith not always having his heart in the right place? As far as you know, he has not committed any evil acts...
Also... just realized that you left Angelis's corpse just lying there...
You should be happy it did not result in a side quest.
Dantie, Restoration does not remove level drain from raise dead or resurrection like effects. I think you need a miracle or wish to do that, although true resurrection might work.
And... the cleric makes a move...
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Dantie traveled with him for 8 years I am sure he has seen some shady stuff.
Yeah same here I did not relieve it at the time so much was getting done.
Spoiler
This spell functions like lesser restoration,
except that it also dispels negative levels
and restores one experience level to a
creature who has had a level drained. The
drained level is restored only if the time
since the creature lost the level is equal to
or less than one day per caster level. Thus,
if a 10th-level character has been struck by
a wight and drained to 9th level, restoration
brings the character up to exactly the
minimum number of experience points
necessary to restore him to 10th level
(45,000 XP), gaining him an additional Hit
Die and level functions accordingly.
Restoration cures all temporary ability
damage, and it restores all points permanently
drained from a single ability score
(your choice if more than one is drained).
It also eliminates any fatigue or exhaustion
suffered by the target.
Restoration does not restore levels or
Constitution points lost due to death.
Everything but hp goes back to normal
yea sorry about wall of text their hope you enjoy the long read brb terminator 2 in blue ray
Dantie traveled with him for 8 years I am sure he has seen some shady stuff.
Yeah same here I did not relieve it at the time so much was getting done.
Spoiler
This spell functions like lesser restoration,
except that it also dispels negative levels
and restores one experience level to a
creature who has had a level drained. The
drained level is restored only if the time
since the creature lost the level is equal to
or less than one day per caster level. Thus,
if a 10th-level character has been struck by
a wight and drained to 9th level, restoration
brings the character up to exactly the
minimum number of experience points
necessary to restore him to 10th level
(45,000 XP), gaining him an additional Hit
Die and level functions accordingly.
Restoration cures all temporary ability
damage, and it restores all points permanently
drained from a single ability score
(your choice if more than one is drained).
It also eliminates any fatigue or exhaustion
suffered by the target. Restoration does not restore levels or
Constitution points lost due to death.
Emphasis mine.
Restoration does not restore the levels lost to a raise dead, resurrection, or raise outsider.
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How to tell a live thief from a dead one: the live one will be paranoid.
For those of you who wonder how Tarith, who seems not to plan anything out survives, now you know. If you are prepared for anything, you have nothing to fear.
Also, nice, non-alarming music. Of course, paranoia is a survival trait for adventurers...
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The difference between a party of adventurers and a ravenous horde of murderhobos: The hobos need that description. For adventurers, it is assumed.
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