@Tarith hey T. I got a favor to ask. I need a caster made. Sea hag for the race, no higher then level 15 please. She like the race I am sure points out a pirate of the seas, but uses a lot of divination and conjuration spells. Here are stats, if you could just point me in a direction and give me a spell list that would be great thanks.
Well, Sea Hag isn't that good of a race for a caster, and isn't normally a player race, but you have two real options. You can go with a wizard, use the 16 as your int, take conjuration specialist with abrupt jaunt, take wizard to 5 to get spontaneous divination, and just pick the spells you want. After wizard 5, go into some prestige class, whether that is master specialist, or some other full casting class.(You don't really want to give up casting levels. Ever.)
If you want a less variable caster, but one with stronger spells, be a sorc, and choose spells accordingly. This lets you take advantage of the +4 to cha sea hag gives you. As far as spells, you would be much less variable though.
Spell selection: here is a level 12 conjurer I have, the spell choices should be reasonable, but you might want to alter them depending on what you are fighting.(This caster uses persist cheese to be really hard to kill, and fights a lot of devils)
You might want to add clairvoyance to the spell list, though.
As far as banned schools, I would, in her shoes, ban necromancy, and one of illusion, evocation, and enchantment. If you want to be a pirate, all three are nice, as enchantment lets you control your crew, evocation lets you fireball the enemy ship, and illusion is just awesome.
Will be throwing my first sorcerer level on in the morning. I am thinking less spells, but its more natural her spells. You know, controlling the seas and such with gusts of wind, Obscuring mist, fog cloud. Battlefield control spells. Illusions to make it seem like ghost ship, and divination for obvious reasons. Starting to think spec Wizard would be better though. What do you think.
He's being helpful, but he is annoyed that a newcomer comes in, opens all their secrets. Plunders and then asks questions from their past. He's not being antagonistic, he is, naturally, annoyed. Of course, Dantie is getting the information a few feet above you. Or will, soon enough.
Dantie, sorc is more powerful, but more narrow. If you want to do a bit of everything, wizard wins, but if you are just going to focus on one thing, sorc wins. If you are going to use the same spells every level, then sorc wins, but if they are variable, then wiz wins.
Wizard has spontaneous divination, so that makes the divination much easier, as you don't need to waste slots on situational spells.
Her stat bonuses are 8 2 2 0 2 4, so you should have a higher cha than that.
The Sr is 11+hd, so not a flat value.
The feats present are not bonus feats. The first one is from sea hag HD 1, the second from HD 3.
Storm caster looks... interesting, although that first level will hurt. The abilities are nice though, as sonic damage does not get bad as quickly as other sources of damage. However, what makes it really nice is the stun effect, as save and sucks are always nice. Just watch out for sonic resistance.
@Tarith: I see from your character sheet you haven't updated on your list of enemies. Balion is now dead. No mention on Arrallae or Jacob either. Not that it's important, but I do enjoy reading your comments on them.
@Dantie: If you wouldn't mind building Rosalind? After the attack on Justcrown, I'd put her as a 6th level character. If you want, you can use some of the levels as a fighter, but that's up to you. Also, use WBL for a 6th level character and items allowed in the books originally. No need for her to outshine the party.
Last edited by AlanBruce : 11-14-2012 at 03:08 AM.
Alan may I add 1 more level to that, or two? If not its fine I was just thinking that a champion of pelor would need at least 1 level in RSoP and can not take that level until level 7 because the early entry trick I used would not work in this case.
The undead killing machine that turns at her best like a 11th level cleric.
1d20+8 on turning checks.
3d6+10x1.5 turning damage
+3d6 divine damage to anything that gets effected by her turning attempts. The spells she has prepared are that of her normal duties in the church, not her knowing a battle is coming. How much money do I have to work with for her? I do not know the WBL. Will finish once I know.
I believe it is. But if I'm not mistaken, it prevents evil outsiders from entering. Then again, I may be thinking of Protection from Evil. I assume Xander will want to convince the party to conduct the seance?
Yes, thank you for reminding me. I'll post it here.
History: The Shining star's origins are shrouded in myth. This champion of Pelor is said to have been one of the first races on oerth. Little else is known about the Star's early life.
Religion: The Shining Star is said to have been blessed by Pelor himself at birth. This champion was a peerless warrior and healer. A true bastion of faith. It is said the Shining star rode alongside Pelor himself in a great battle during the age of myth.
The Planes: If the Shining Star still lives. This being would most likely be in Elysium, alongside the Radiant One.
Ranger in my sunday group returns to justcrown with the party. They know Nerine and Varian have a strong influence in town. He goes to the local florist and pays in advance to have Nerine receive a weekly bouquet of roses with poems, which the player will write. Nevermind Nerine has killed this ranger before, stabbing him to death and kissing him on the cheek before falling down on a pile of his own blood.
Same Ranger meets a gentleman at the Foaming Wench while the party rests upstairs. The gentleman manipulates shadows, so the Ranger decides to have a chat with him, revealing his name, but not who he is with. Shadowy gentleman (read Luther) reads his mind and kindly excuses himself. ranger decides to go alone into the fey woods to meditate and call an animal companion.