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Roleplaying Games The all-purpose forum for general advice or system-independent (or multi-system) discussion. Come discuss adventure plots, gamemastering dilemmas, or player advice here. For ruleset-specific discussions, see the subforums.

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Old 11-13-2012, 05:49 PM   Top  -  End  -  #31
Seharvepernfan
Bugbear in the Playground
 
 
Join Date: Mar 2011
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Cydonia
Default Re: Completionist players in a sandbox

Quote:
Originally Posted by hymer View Post
Though: I didn't want to force them into doing something about any 'dragons' or swallowers of worlds if they preferred something more lighthearted.
That's a good point. I need to consider that...if your players aren't into *at all* then you shouldn't force it on them.
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Think that magic is broken in 3.5? Might I suggest this?
(It's a PDF, give it a sec to load. Despite the title, it is not psionics; it's the magic system you know and love, changed to use spell points instead of slots. Also, every caster is a spontaneous caster, every spell has been rebalanced and many are meshed together.)

My Houserules My 3.5 Fix

Dungeoncrawl:
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Old 11-14-2012, 09:34 AM   Top  -  End  -  #32
Andreaz
Barbarian in the Playground
 
Join Date: Jun 2011
Gender: Male
Default Re: Completionist players in a sandbox

Quote:
Originally Posted by hymer View Post
Though: I didn't want to force them into doing something about any 'dragons' or swallowers of worlds if they preferred something more lighthearted.
Hey, "alcoholic dragon raids dwarven brewery, dwarves recruit you to root him out and kill him to get the beer back, dragon's consort asks you to double deal and let them both just flee" is a great plot!
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Old 11-14-2012, 02:51 PM   Top  -  End  -  #33
hymer
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Join Date: Feb 2012
Default Re: Completionist players in a sandbox

@ Andreaz: No argument here. :)
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Old 11-14-2012, 04:57 PM   Top  -  End  -  #34
Sebastrd
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MindFlayer
 
Join Date: Apr 2008
Default Re: Completionist players in a sandbox

You could always use the Ed Greenwood method, and simply introduce more plot hooks than the players could ever hope to pursue.
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Old 11-14-2012, 08:42 PM   Top  -  End  -  #35
hymer
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Join Date: Feb 2012
Default Re: Completionist players in a sandbox

I did. It lead to an interesting conversation where one player lamented there was so much he wanted to do, and not enough time to do it.
Anyway, when I call them 'completionist', it's mostly because I realized some of them planned their missions based on what was coming closest to being obsolete. They triaged to go to as many adventure sites as possible.
How can you not love players like that? :)
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The itch is mightier than the stench.

Last edited by hymer : 11-14-2012 at 08:42 PM.
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