It's actually willpower, as the errata says (and the skill says when you look at 'skill description' instead of the tables). However, it's also under, what's it called, 'creative use of characteristics' or something of the sort. You can use alternative characteristics to intimidate people, depending on the situation at hand.
Anyways, if it's strength, you get two bonus DoS. I had forgotten it wasn't trained for you, so I wasn't taking the -20 into effect. Thank you for clearing it up.
Strength is more appropriate for what I'm doing. I'm not having any sort of Willpower contest with him, I'm leveling a gun and threatening to shoot the hell out of him if he doesn't comply with my demands.
Why would I get a bonus for using Strength again?
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Please remeber the impotence of poofreading everything you right.
Anywho, I see into the Warp. Did that sight reveal anything unusual about this sorcerer guy, besides the fact that he's a sorcerer?
Nothing special at all
Quote:
Originally Posted by watupwithdat
We may want to compile a list of house rules for the game, as there might be a few seemingly.
It's worth noting that grenades come in bundles of 10, so testing for a single item (+10) gets you 10 grenades.
Aside from the "ask about item availablity, and some trades aren't suitable" - which I think is stage 1 in the acquisition rules I think the only real house modifications are...
* Auspexes don't stack with heightened senses
* Fear can be muffled if its just not visible
Please shout out anything else I've missed.
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They actually removed the 'acquisitions are changed depending on where you are' in the errata. So it is purely house rule now. You missed 'quality will have homebrew effects on items.' It's in the book, but the book says (paraphrased) to each GM their own, so it is a house rule by my approximation.
You have unnatural strength 4. That gives you two bonus degrees of success.
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They actually removed the 'acquisitions are changed depending on where you are' in the errata. So it is purely house rule now. You missed 'quality will have homebrew effects on items.' It's in the book, but the book says (paraphrased) to each GM their own, so it is a house rule by my approximation.
You have unnatural strength 4. That gives you two bonus degrees of success.
Oh yeah. Well, that makes 5 DoS. Hopefully enough to convince him to just give me the damn staff in return for my sword. I'd rather not spend too much of everyone's time on this sidequest, but who knows when this kind of opportunity will come again?
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"All generalizations are false."
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Please remeber the impotence of poofreading everything you right.
I believe using Strength as a characteristic for Intimidate tests is more reflected in physical violence, like threatening to hit someone. Not sure aiming a weapon at someone is the same thing. But I'm luckily not the one ruling that one.
I believe using Strength as a characteristic for Intimidate tests is more reflected in physical violence, like threatening to hit someone. Not sure aiming a weapon at someone is the same thing. But I'm luckily not the one ruling that one.
I would think activating my chainfist in front of him woud count as such a threat, if my cannon didn't.
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"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
Looking at the Intimidation modifers on page 101 I'm thinking your Intimidation test would get -20 or -30. Less of a success then, if even a success.
Why? I'm rather obviously physically superior to him, and I have the better weapons. I have no idea about psychic powers, but at the least he's not noticeably stronger than I am.
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"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
Why? I'm rather obviously physically superior to him, and I have the better weapons. I have no idea about psychic powers, but at the least he's not noticeably stronger than I am.
You're outnumbered and he's probably a more powerful individual than your character. It's not just about your Strength characteristic.
Your math is off. You'd need seven DoS to get four shots, since semi-automatic is one on the first DoS and one for every two thereafter. At least, that's my understanding of it.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
I guess I might aswell roll initiative for Farius, though I still haven't decided on how he will act in this combat encounter he did not start himself.
Initiative: (1d10)[8]+7 = 15
Quote:
Originally Posted by Lucretia
They'll be effected by Farius' fear now, won't they? Although they won't make their willpower check until his turn, if I've understood correctly.
If they consider him a hostile, I assume yes. A character test for Fear during the start of one's turn.
Last edited by watupwithdat : 11-12-2012 at 05:15 PM.
So the guards nearby (3d100)[58][68][91](217) For the 3 guards
And (1d100)[67] for the psyker in the crowd
- THe magus is 30m away so out the 25m effect
- THe crowd suffer the -10WP but as the corruption won't kill them I won't make a WP test for them.
(1d100)[18] for Minions (1d100)[85] for Precognition if needed (3d100)[13][77][75](165) for force field if necessary
Also He is wearing a "Talisman of Tzeentch"
- Could the psykers make a Challenging (+0) WP test or reduce their psy-rating by 1 per DoF whilst in the area (50m)
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So it's PR 8, not 11. Oh well. That gives a -16 to every willpower test made by my enemies within 40 meters, which still includes the sorcerer we're fighting. And if anyone within that range fails a willpower test, they take 1d5 corruption points per degree of failure.
So that's not too shabby, even despite that abysmal roll.
EDIT: Sorry, miscounted DoF. In three rounds it'll return to it's PR 11 glory, though, if I've understood the amulet properly.
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So would it be alright if I enter the combat in the second round?
I doubt your character is anywhere close, I'm afraid. And if she is, it'll take more than a round getting there. And unless there's some shared background, I'm not sure she knows who to side with. Due to Purity of Aggression I'm guessing she'll fight anyone and everyone though.
Last edited by watupwithdat : 11-12-2012 at 05:41 PM.
Also, please do roll corruption for failed willpower tests with Host of Fiends. Unnamed NPCs die when they reach 10 corruption points, if I remember correctly, so there's a very real chance they'll die if they fail the willpower saves. And, of course, Mr. Sorcerer might fail one as well. It's unlikely, but if we got him to 100 CP he'd die by default.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Drk suggested by pm that I coincidentally be somewhere near. As for the fighting anyone and everyone... hmm. On the one hand the party is primarily people a normal khornate would hate, but Alicia pretty much hates everone equally. And given the choice of running in and slaughtering the guys attacking a shrine of tzeentch and running in and slaughtering the defenders of a shrine of tzeentch, I'd guess she'd go for the latter. Or we could say that she knows at least one PC from before hand.
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