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Old 11-12-2012, 04:04 PM   Top  -  End  -  #31
Henry the 57th
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Default Re: 14th Black Crusade - OOC

Quote:
Originally Posted by Lucretia View Post
It's actually willpower, as the errata says (and the skill says when you look at 'skill description' instead of the tables). However, it's also under, what's it called, 'creative use of characteristics' or something of the sort. You can use alternative characteristics to intimidate people, depending on the situation at hand.

Anyways, if it's strength, you get two bonus DoS. I had forgotten it wasn't trained for you, so I wasn't taking the -20 into effect. Thank you for clearing it up.
Strength is more appropriate for what I'm doing. I'm not having any sort of Willpower contest with him, I'm leveling a gun and threatening to shoot the hell out of him if he doesn't comply with my demands.

Why would I get a bonus for using Strength again?
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Old 11-12-2012, 04:05 PM   Top  -  End  -  #32
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Default Re: 14th Black Crusade - OOC

Quote:
Originally Posted by Henry the 57th View Post
Alright, that seems reasonable.

Anywho, I see into the Warp. Did that sight reveal anything unusual about this sorcerer guy, besides the fact that he's a sorcerer?
Nothing special at all

Quote:
Originally Posted by watupwithdat View Post
We may want to compile a list of house rules for the game, as there might be a few seemingly.
It's worth noting that grenades come in bundles of 10, so testing for a single item (+10) gets you 10 grenades.
Aside from the "ask about item availablity, and some trades aren't suitable" - which I think is stage 1 in the acquisition rules I think the only real house modifications are...

* Auspexes don't stack with heightened senses
* Fear can be muffled if its just not visible

Please shout out anything else I've missed.
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Old 11-12-2012, 04:10 PM   Top  -  End  -  #33
Lucretia
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Default Re: 14th Black Crusade - OOC

They actually removed the 'acquisitions are changed depending on where you are' in the errata. So it is purely house rule now. You missed 'quality will have homebrew effects on items.' It's in the book, but the book says (paraphrased) to each GM their own, so it is a house rule by my approximation.

You have unnatural strength 4. That gives you two bonus degrees of success.
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Old 11-12-2012, 04:18 PM   Top  -  End  -  #34
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Default Re: 14th Black Crusade - OOC

Willpower (1d100)[82]
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Old 11-12-2012, 04:19 PM   Top  -  End  -  #35
Henry the 57th
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Default Re: 14th Black Crusade - OOC

Quote:
Originally Posted by Lucretia View Post
They actually removed the 'acquisitions are changed depending on where you are' in the errata. So it is purely house rule now. You missed 'quality will have homebrew effects on items.' It's in the book, but the book says (paraphrased) to each GM their own, so it is a house rule by my approximation.

You have unnatural strength 4. That gives you two bonus degrees of success.
Oh yeah. Well, that makes 5 DoS. Hopefully enough to convince him to just give me the damn staff in return for my sword. I'd rather not spend too much of everyone's time on this sidequest, but who knows when this kind of opportunity will come again?
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Old 11-12-2012, 04:20 PM   Top  -  End  -  #36
watupwithdat
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Default Re: 14th Black Crusade - OOC

I believe using Strength as a characteristic for Intimidate tests is more reflected in physical violence, like threatening to hit someone. Not sure aiming a weapon at someone is the same thing. But I'm luckily not the one ruling that one.
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Old 11-12-2012, 04:24 PM   Top  -  End  -  #37
Henry the 57th
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Default Re: 14th Black Crusade - OOC

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I believe using Strength as a characteristic for Intimidate tests is more reflected in physical violence, like threatening to hit someone. Not sure aiming a weapon at someone is the same thing. But I'm luckily not the one ruling that one.
I would think activating my chainfist in front of him woud count as such a threat, if my cannon didn't.
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Old 11-12-2012, 04:33 PM   Top  -  End  -  #38
watupwithdat
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Default Re: 14th Black Crusade - OOC

Looking at the Intimidation modifers on page 101 I'm thinking your Intimidation test would get -20 or -30. Less of a success then, if even a success.
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Old 11-12-2012, 04:36 PM   Top  -  End  -  #39
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Default Re: 14th Black Crusade - OOC

Quote:
Originally Posted by watupwithdat View Post
Looking at the Intimidation modifers on page 101 I'm thinking your Intimidation test would get -20 or -30. Less of a success then, if even a success.
Why? I'm rather obviously physically superior to him, and I have the better weapons. I have no idea about psychic powers, but at the least he's not noticeably stronger than I am.
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Old 11-12-2012, 04:49 PM   Top  -  End  -  #40
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Originally Posted by Henry the 57th View Post
Why? I'm rather obviously physically superior to him, and I have the better weapons. I have no idea about psychic powers, but at the least he's not noticeably stronger than I am.
You're outnumbered and he's probably a more powerful individual than your character. It's not just about your Strength characteristic.
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Old 11-12-2012, 04:50 PM   Top  -  End  -  #41
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Default Re: 14th Black Crusade - OOC

Initiative time.

(1d10)[1] + 20.

I'm guessing I go first.
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Old 11-12-2012, 04:53 PM   Top  -  End  -  #42
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Default Re: 14th Black Crusade - OOC

Four shots hit. 42 vs. 80 (40 + 20 (Aim) + 10 (Twin-Linked) +10 (Short Ranged))

Unnatural Ballistics Skill adds 2 DoS, for 6. So one initial and an additional 3 shots.
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Old 11-12-2012, 04:55 PM   Top  -  End  -  #43
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Default Re: 14th Black Crusade - OOC

Your math is off. You'd need seven DoS to get four shots, since semi-automatic is one on the first DoS and one for every two thereafter. At least, that's my understanding of it.
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Old 11-12-2012, 05:01 PM   Top  -  End  -  #44
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Default Re: 14th Black Crusade - OOC

6 DoS.

1st hit: DoS 1
2nd hit: DoS 3
3rd hit: DoS 5
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Old 11-12-2012, 05:03 PM   Top  -  End  -  #45
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Default Re: 14th Black Crusade - OOC

Initiative
Horde/ Guards (2d10)[9][3](12) (choose best) +6
Magus (1d10+6)[12]

How did you get +20 to your Initiative?
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Old 11-12-2012, 05:05 PM   Top  -  End  -  #46
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Default Re: 14th Black Crusade - OOC

Combat Sense + Preternatural Awareness + The Quick and the Dead.

I am an extremely perceptive old man.
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Old 11-12-2012, 05:06 PM   Top  -  End  -  #47
Henry the 57th
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Default Re: 14th Black Crusade - OOC

Sorry, you're right. 3 hits on the magus. I want this guy dead before whatever daemon he has around shows up.

Initiative:

(1d10+5)[8](13)
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Old 11-12-2012, 05:06 PM   Top  -  End  -  #48
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Default Re: 14th Black Crusade - OOC

A useful roll or two for me...
(4d100)[95][94][1][89](279)
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Old 11-12-2012, 05:10 PM   Top  -  End  -  #49
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Default Re: 14th Black Crusade - OOC

They'll be effected by Farius' fear now, won't they? Although they won't make their willpower check until his turn, if I've understood correctly.

EDIT: Also, I'll go ahead and begin my post, since I don't think anyone else can go before me.
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Last edited by Lucretia : 11-12-2012 at 05:13 PM.
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Old 11-12-2012, 05:13 PM   Top  -  End  -  #50
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Default Re: 14th Black Crusade - OOC

I guess I might aswell roll initiative for Farius, though I still haven't decided on how he will act in this combat encounter he did not start himself.

Initiative: (1d10)[8]+7 = 15

Quote:
Originally Posted by Lucretia View Post
They'll be effected by Farius' fear now, won't they? Although they won't make their willpower check until his turn, if I've understood correctly.
If they consider him a hostile, I assume yes. A character test for Fear during the start of one's turn.

Last edited by watupwithdat : 11-12-2012 at 05:15 PM.
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Old 11-12-2012, 05:21 PM   Top  -  End  -  #51
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Default Re: 14th Black Crusade - OOC

So, walls and stuff bleed within (3d10)[24] meters of Phinneas.
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Old 11-12-2012, 05:25 PM   Top  -  End  -  #52
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Default Re: 14th Black Crusade - OOC

So the guards nearby
(3d100)[58][68][91](217) For the 3 guards
And (1d100)[67] for the psyker in the crowd

- THe magus is 30m away so out the 25m effect
- THe crowd suffer the -10WP but as the corruption won't kill them I won't make a WP test for them.

(1d100)[18] for Minions
(1d100)[85] for Precognition if needed
(3d100)[13][77][75](165) for force field if necessary

Also He is wearing a "Talisman of Tzeentch"
- Could the psykers make a Challenging (+0) WP test or reduce their psy-rating by 1 per DoF whilst in the area (50m)
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Old 11-12-2012, 05:29 PM   Top  -  End  -  #53
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Default Re: 14th Black Crusade - OOC

So I believe Mr. Sorcerer takes two hits from my cannon, yes?
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Old 11-12-2012, 05:30 PM   Top  -  End  -  #54
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Default Re: 14th Black Crusade - OOC

Sorry, the crowd suffers the -10 WP from what?

And my willpower test.

(1d100)[97] v. 73, bolstering it with an Infamy point.
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Old 11-12-2012, 05:30 PM   Top  -  End  -  #55
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Quote:
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So, walls and stuff bleed within [roll0] meters of Phinneas.
Seems Farius got what he wished for. Blood on the walls.
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Old 11-12-2012, 05:32 PM   Top  -  End  -  #56
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Default Re: 14th Black Crusade - OOC

So it's PR 8, not 11. Oh well. That gives a -16 to every willpower test made by my enemies within 40 meters, which still includes the sorcerer we're fighting. And if anyone within that range fails a willpower test, they take 1d5 corruption points per degree of failure.

So that's not too shabby, even despite that abysmal roll.

EDIT: Sorry, miscounted DoF. In three rounds it'll return to it's PR 11 glory, though, if I've understood the amulet properly.
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Old 11-12-2012, 05:36 PM   Top  -  End  -  #57
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Default Re: 14th Black Crusade - OOC

So would it be alright if I enter the combat in the second round?
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Old 11-12-2012, 05:39 PM   Top  -  End  -  #58
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So would it be alright if I enter the combat in the second round?
I doubt your character is anywhere close, I'm afraid. And if she is, it'll take more than a round getting there. And unless there's some shared background, I'm not sure she knows who to side with. Due to Purity of Aggression I'm guessing she'll fight anyone and everyone though.

Last edited by watupwithdat : 11-12-2012 at 05:41 PM.
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Old 11-12-2012, 05:41 PM   Top  -  End  -  #59
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Default Re: 14th Black Crusade - OOC

Also, please do roll corruption for failed willpower tests with Host of Fiends. Unnamed NPCs die when they reach 10 corruption points, if I remember correctly, so there's a very real chance they'll die if they fail the willpower saves. And, of course, Mr. Sorcerer might fail one as well. It's unlikely, but if we got him to 100 CP he'd die by default.
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Old 11-12-2012, 05:48 PM   Top  -  End  -  #60
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Default Re: 14th Black Crusade - OOC

Drk suggested by pm that I coincidentally be somewhere near. As for the fighting anyone and everyone... hmm. On the one hand the party is primarily people a normal khornate would hate, but Alicia pretty much hates everone equally. And given the choice of running in and slaughtering the guys attacking a shrine of tzeentch and running in and slaughtering the defenders of a shrine of tzeentch, I'd guess she'd go for the latter. Or we could say that she knows at least one PC from before hand.
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