Drk suggested by pm that I coincidentally be somewhere near. As for the fighting anyone and everyone... hmm. On the one hand the party is primarily people a normal khornate would hate, but Alicia pretty much hates everone equally. And given the choice of running in and slaughtering the guys attacking a shrine of tzeentch and running in and slaughtering the defenders of a shrine of tzeentch, I'd guess she'd go for the latter. Or we could say that she knows at least one PC from before hand.
Ah, ok, then I guess you're close.
Well, I guess you could start with the guards on your way in? We'll see how it develops after that. Farius is unfamiliar with your character and, until some minutes before, Vul.
So it's PR 8, not 11. Oh well. That gives a -16 to every willpower test made by my enemies within 40 meters, which still includes the sorcerer we're fighting. And if anyone within that range fails a willpower test, they take 1d5 corruption points per degree of failure.
So that's not too shabby, even despite that abysmal roll.
EDIT: Sorry, miscounted DoF. In three rounds it'll return to it's PR 11 glory, though, if I've understood the amulet properly.
The -10 was from what I thought was an unfettered use of the power (So PR5). I hadn't realised you were pushing it. When you are posting things like that can you please identify the rolls to help me. Ta.
So the minion takes the 3 autocannon rounds and literally explodes in a spray of gore.
The Guards...
Bolt gun 1 at Phineas (1d100)[22]TN 70 -semi-auto
1 DoS (2d10b1)[4] +5 PEN 4
3 DoS (2d10b1)[7] +5 PEN 4
5 DoS (2d10b1)[8] +5 PEN 4
Bolt Gun 2 at Vul (1d100)[63]TN 70 -semi-auto
1 DoS (2d10b1)[7] +5 PEN 4
3 DoS (2d10b1)[2] +5 PEN 4
5 DoS (2d10b1)[9] +5 PEN 4
Plasma Gun at Vul (1d100)[36]TN 70 -semi-auto
1 DoS (1d10+8)[18] PEN 10
3 DoS (1d10+8)[10] PEN 10
WP Test (1d100)[88] Shock (1d100)[46]
Bolt Gun 3 at Farius (1d100)[16]TN 70 -semi-auto
1 DoS (2d10b1)[7] +5 PEN 4
3 DoS (2d10b1)[9] +5 PEN 4
5 DoS (2d10b1)[8] +5 PEN 4
Melta Gun at Vul (1d100)[31]TN 60 -single
1 DoS (2d10+10)[14] PEN 12
Horde draws lots of sharp things and some autoguns and enters a FRENZY!
(Quick draw followed by full round action frenzy (got to love religious extremists))
Magus
Half action Unfettered (Diff -10 WP test) (1d100)[93] Vs ??
- Flicker
Half action Pushed Minscourge at Vul
- Challenging (+0) WP test (1d100)[49] ?? +25Psy+10 focus -16 horrors
- (1d10+10)[19] Damage with warp/shocking quality
- (1d5)[3] Int/WP/Fel damage for DoS turns...
- Psychic phenomen (1d100+25)[93] (Warp lock damage (1d5)[4] if needed)
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As Farius might attack on his turn (especially as they seem to be hostile towards him as well, though it's the sorcerer they have a beef with), the penalty to their WP tests on fear (I'm guessing that's what you tested in a bundle) will change as well. It would be Fear 2 for those acting before him and Fear 3 for those acting after him, if he fires his Blastmaster. Worth pointing out for future fear tests.
Since I rolled a phenomena as well, I thought it was evident. I will be clearer in the future.
I still hope you will roll corruption, because it does have a tangible mechanical effect. (And if it doesn't, I'd really like to trade out Host of Fiends, because that sort of ad-hoc rulings are painful!)
Here're my tests.
(1d100)[86] v. 63 for willpower in order to prevent myself from getting a penalty to my PR. If it's greater than 3 DoF, it'll replace my current penalty.
(1d100)[65] v. 55 for Precognitive Dodge, presuming I don't fail by more than 3 DoF above.
(1d100)[21] v. 45, overload on a 1-3.
EDIT: How did the minion get hit instead of the magus...?
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EDIT: Sorry, ten corruption damage deals ONE magnitude damage?
So it's an area of effect that effects all of them equally, but only one of them dies?
EDIT2: And I forgot to roll 3 times for the 3 hits. Unless you're treating force fields like dodge?
"At the GM’s discretion, certain psychic powers (such as Compel) that do not damage may still infl ict “hits,” meaning that portions of the Horde have been convinced not to attack, and so forth. In this case, the number of hits infl icted should equal the Degrees of Success on the Focus Power Test. Furthermore, the GM should take care to adjudicate the effects of certain psychic powers (such as Rain of Corruption) in specifi c situations against Hordes (such as a Horde tightly packed into a small space)." - Psychic Powers and Hordes.
How to factor in that? I agree that it should be more than 1 magnitude damage, though.
Edit: As the sorcerer rerolled his Flicker attempt, he doesn't use Mindscourge and still has that second Half Action to spare. As Henry pointed out, you cannot do two Actions with the Concentration subtype in the same turn. Same with the Attack subtype.
Last edited by watupwithdat : 11-12-2012 at 06:40 PM.
So would it be alright if I enter the combat in the second round?
3rd round so one more round running before you can charge anyone near the dorrway or run in/ take a shot
Quote:
Originally Posted by Lucretia
Since I rolled a phenomena as well, I thought it was evident. I will be clearer in the future.
I still hope you will roll corruption, because it does have a tangible mechanical effect. (And if it doesn't, I'd really like to trade out Host of Fiends, because that sort of ad-hoc rulings are painful!)
EDIT: How did the minion get hit instead of the magus...?
1. Thanks for including the details. Makes things easier for me
2. I misread the power when skim reading. Thought it was 1d5 corruption as a once off event. Not 1d5/ failed WP. As its cumulative it will be recorded as mentioned in the IC thread. Every 10CP on the horde reduces magnitude by 3. Unholy devotion talent
Quote:
Originally Posted by Henry the 57th
Wait, the sorcerer can't use Flicker and Mindscourge in the same turn. They're both concentration subtype.
Brainfart on my account. Its been a long day. Condusion between attack and concentration tags.
Quote:
Originally Posted by Henry the 57th
Why does the minion take the rounds again?
I'm literally invulnerable to the bolt gun, so I'm not even gonna bother making my field roll.
Plasma Gun:
[roll0] vs. 35
[roll1] vs. 35
Melta:
[roll2] vs. 35
Mindscourge:
[roll3] vs. 35
See above for minion.
Lucky with your forcefield rolls there
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Full move (woooo, 4 meters!) to position Phinneas so that the horde is on the other side of Vul. I want the dude in terminator armour to be in between myself and the gibbering masses.
EDIT: And the willpower penalty remains. It's a sustained ability -- putting my current PR at 1. I have one more round come this next round (i.e. he's gone through two of the three rounds as of this last post of mine) before it goes back up to 4. I'm in the money now.
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Did the sorcerer use Flicker or Mindscourge? This is important.
As it would be logical to go by the order used, he failed and rerolled to succeed Flicker. Mindscourge never happened.
Edit: I'll post Farius' action once I manage to figure out where all enemies are and such. This is complicated to paint in my mind. Flockdraw for tactical map anyone?
Last edited by watupwithdat : 11-12-2012 at 07:08 PM.
As it would be logical to go by the order used, he failed and rerolled to succeed Flicker. Mindscourge never happened.
Nope. It was my mistake - he just did the mindscourge. The "post roll" edit in the IC is where i had infamy re-rolled the flicker. As I said - been a long day at work and was thinking concentration one and attack one.
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Is the horde between us and the magus and his minions/guards?
And then there's some stray guards next to us, one which runs away screaming?
40m magus flanked by a bolter and a melta
~30-39m the horde, maybe a psyker.
15m on a lone boltgun
By the doorway you entered ~2m plasma gun
The other bolter was at the door but us running away ~20m so far towards the horde.
You entered a church maindoor. Everyone else is in front of you.
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I'm hoping for the alternate rules that prevent humans from being useless against hordes.
In addition to the flames, being on fire makes for willpower saves, I believe, even while frenzied. If they do, they'll take penalties and potentially CP.
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Since the horde lost 11 of 40 magnitude from the flamer, they must take a willpower test. If they fail, they flee in all directions.
So:
Agility tests for guard with melta, guard with bolter, and sorcerer. Failure means another agility test or be set on fire. Since this isn't described as a reaction, I don't believe Precognitive Dodge should apply.
Willpower test for the horde or break.
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Oh, delightful! They take a -16 to it, too! And if they faaaail...
I admit it. Having that flamer is awesome.
EDIT: That said, our noise marine goes before you initiative.
And great, our Khornish hen will see me before she sees everyone else. Hopefully she remembers the old man in the mimic-mask.
EDIT2: Actually, they don't. Breaking is a fear effect, which is proven by the Fearless talent making hordes unbreakable. Frenzy should protect them from it -- but not the being set on fire bit.
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