Actually, I have one more Half Action, so I'm going to use Unfettered Mind Over Matter (which isn't an attack if I don't use it to throw the target) to yank the plasma gun from that guy's hand and toss it to Phinneas.
(1d100)[24] vs. 97
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Please remeber the impotence of poofreading everything you right.
Actually, I have one more Half Action, so I'm going to use Unfettered Mind Over Matter (which isn't an attack if I don't use it to throw the target) to yank the plasma gun from that guy's hand and toss it to Phinneas.
[roll0] vs. 97
Quote:
Originally Posted by Henry the 57th
Especially when you can Quick Draw it and wield it in one hand, and it never jams.
Actually unless you drop the reaper autocannon you can't even fire the heavy flamer.
Half: Stow reaper autocannon (ignoring the fact that its a terminator weapon and in Deathwatch needs a servitor and a wrench)
Half: Draw heavy flamer. Quick draw only applies to pistol, melee or basic.
Half: Fire the pistol
- Also mind over matter I don't think can really be used like that. You need prescion telekinesis to disarm people
Quote:
Originally Posted by Mekboy
Is the horde using horde rules just for the space marines, or are they for us squishies as well? Or are we using the alternate rules on 274?
Yes. Hordes with humans will use those adapted rules
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Actually unless you drop the reaper autocannon you can't even fire the heavy flamer.
Half: Stow reaper autocannon (ignoring the fact that its a terminator weapon and in Deathwatch needs a servitor and a wrench)
Half: Draw heavy flamer. Quick draw only applies to pistol, melee or basic.
Half: Fire the pistol
- Also mind over matter I don't think can really be used like that. You need prescion telekinesis to disarm people
Then I drop it.
According to the rules I can move any object I can see that weighs up to 10kg per Psy Rating. The plasma gun weighs 18 kg.
You're right, my mistake.
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"All generalizations are false."
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Please remeber the impotence of poofreading everything you right.
Heavy Flamer has a range of 30m. The two guards and Magus were 40m away. They are fine and happy with the smell of roasting minions.
Quote:
Originally Posted by DrK
5 guards
2 near you by the doorway (~3m) one with a bolt gun, 1 with a plasma gun
1 on the left ~15m away with a bolt gun 2 by the pulpit ~30m away. One with a melta gun, the other with a bolt gun
The "congregation" is a crowd of ~60 people that equates to a magnitude 40 horde (+30 modifier). There may be a few "specific" bad guys in the crowd but at the moment they don't stand out from the herd.
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"All generalizations are false."
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Please remeber the impotence of poofreading everything you right.
Since this isn't described as a reaction, I don't believe Precognitive Dodge should apply.
Incorrect.
"When Dodging an area effect weapon (such as a fl amer), a successful Dodge Test moves the character to the edge of the area of effect, as long as it is no further away than the character’s Agility Bonus in metres."
Quote:
Originally Posted by DrK
Within 2m is the horde and the boltgun guard
Not the Melta guy? I read some recent posts I had missed while writing IC and it said he was flanked both bolter guy and melta guy.
In case of ZH: (1d5)[4]
And I'd like to point out all the flame stuff happen after Farius' attack is sorted out.
Edit: I'll go all on Magus then, as Melta guy isn't there.
Last edited by watupwithdat : 11-12-2012 at 07:48 PM.
It has been nerfed slighty. Farius got Fear (2) with helmet on, Fear (3) without a helmet, Fear (4) out of armour. When he uses his Blastmaster the Fear rating is bumped by +1 until his next turn.
Last edited by watupwithdat : 11-12-2012 at 08:05 PM.
It has been nerfed slighty. Farius got Fear (2) with helmet on, Fear (3) without a helmet, Fear (4) out of armour. When he uses his Blastmaster the Fear rating is bumped by +1 until his next turn.
Well, that puts them at Magnitude 29 now, which helps me a bit (as I am the obvious target).
Ah, ok.
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
Well, that puts them at Magnitude 29 now, which helps me a bit (as I am the obvious target).
Ah, ok.
You live in the future! Farius' attack hasn't been resolved yet. Which means the enemy hasn't acted yet.
Edit: Everyone of Farius' enemies should make a Fear test with a -20 penalty (in addition to the -16 from Phin, he's not gotten his second penalty when this happens) after his attack has been resolved (as they all go after him). I believe only the dude who tried to attack him did so already, so no need to roll for him again.
Last edited by watupwithdat : 11-12-2012 at 08:14 PM.
"When Dodging an area effect weapon (such as a fl amer), a successful Dodge Test moves the character to the edge of the area of effect, as long as it is no further away than the character’s Agility Bonus in metres."
Not the Melta guy? I read some recent posts I had missed while writing IC and it said he was flanked both bolter guy and melta guy.
In case of ZH: (1d100)[84]
And I'd like to point out all the flame stuff happen after Farius' attack is sorted out.
Edit: I'll go all on Magus then, as Melta guy isn't there.
So 2 hits (+storm) on the magus.
He is flanked by them. Just the melta guy isn't standing next to him.
Quote:
Originally Posted by Henry the 57th
Also, I don't believe a horde can dodge.
Quote:
Originally Posted by watupwithdat
They cannot, no. They cannot be set on fire either.
The agility was for being set on fire. But uneccesary.
Noise Blaster on Magus
minion (1d100)[84]
Reaction dodge (1d100)[8] dodged with >2 DoS so dodges 2 hits + storm hits and is okay
Force field (4d100)[20][96][3][69](188)
Bolter 1: Fear (1d100)[96] shock (1d100)[55] Vomits 3 rounds
Bolter 3: Fear (1d100)[15] shock (1d100)[4] fine -fail with the death cloud but "safe" shock
Melta: Fear (1d100)[82] shock (1d100)[36] Faints 3 rounds
Plasma: Fear (1d100)[18] shock (1d100)[58] fine fail with cloud -10 on tests
Horde: Don't care
The Psyker minion: Fear (1d100)[17] shock (1d100)[34] fine - fail with cloud -10 on tests
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3 hits, 6 in total with storm, on Magus. But he seems to make his dodge.
Remember they should all have -36 on their WP tests. The guy who ran away might get a different shock result than running away if you add +10 to the test, as he'd get an additional DoF due to additional -10 on his fear test.
Edit: Or wait, no he doesn't. Radiant Presence affects those within 20m and gives them +10 WP tests to resist fear. He suffers the same, but most others are beyond 20m I believe.
Edit: Worth noting: Unholy Devotion can only be activated when he is to take a hit. After any Evasion test but before forcefield saves.
Edit: Oh, that means he has already used his Reaction this turn trying to dodge Vul's autocannon shots. He failed his dodge test and the minion absorbed the hit. You need to make two additional field saves for the Magus then. And 2 of the 4 already tested against goes through.
Last Edit I'd hope:
22 damage, Pen 6 that causes a ZH 4 (energy) to Body goes through.
15 damage, Pen 6 to Body goes through.
Last edited by watupwithdat : 11-12-2012 at 08:33 PM.
Forgot initiative for my minion! Why do I always forget he exists? I'm like Farius.
Kurin initiative: (1d10+6)[12]
Edit: Kurin's action on his turn (after all enemies but before Magus if he got last at 9 initiative): Half Action move close to Farius, Half Action Delay Swift Attack to be ready to attack anyone who moves too close to his master.
Last edited by watupwithdat : 11-12-2012 at 08:48 PM.
Also, you initially said that we were standing 30m from the pulpit. I highlighted it above. Wouldn't my flamer count as hitting them, then?
It was a mistype. I've written 40m ~3 other times and clarified that on Lucretia's scribble pad. Sorry.
Quote:
Originally Posted by watupwithdat
3 hits, 6 in total with storm, on Magus. But he seems to make his dodge.
THe blastmaster has a semiauto RoF of 2. Max of 2 (4 with storm) hits
Quote:
Originally Posted by watupwithdat
Remember they should all have -36 on their WP tests. The guy who ran away might get a different shock result than running away if you add +10 to the test, as he'd get an additional DoF due to additional -10 on his fear test.
Edit: Or wait, no he doesn't. Radiant Presence affects those within 20m and gives them +10 WP tests to resist fear. He suffers the same, but most others are beyond 20m I believe.
I had actually remembered and saw your post as I finished my edit. Thye all failed but a few only narrolwy failed and got less than shattering results on the shock table
Quote:
Originally Posted by watupwithdat
Edit: Oh, that means he has already used his Reaction this turn trying to dodge Vul's autocannon shots. He failed his dodge test and the minion absorbed the hit. You need to make two additional field saves for the Magus then. And 2 of the 4 already tested against goes through.
Last Edit I'd hope:
22 damage, Pen 6 that causes a ZH 4 (energy) to Body goes through.
15 damage, Pen 6 to Body goes through.
He has step-aside as nearly all named bad guys do. I've played enough DH/RT/DW to have leanred they need it.
Quote:
Originally Posted by Henry the 57th
The psyker didn't even touch me, and he gets Perils of the Warp.
Thank you Dark Gods!
Perils (1d100)[92]
Well that's taken an unexpected turn upon the space port!
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