That's totally okay. I'll post Phinneas' walking four meters in a moment -- since he doesn't have warp sense, he doesn't get a reflexive psyniscience check, so at the moment our old psychic friend is unaware of the daemonic elephant in the psyker.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
That's totally okay. I'll post Phinneas' walking four meters in a moment -- since he doesn't have warp sense, he doesn't get a reflexive psyniscience check, so at the moment our old psychic friend is unaware of the daemonic elephant in the psyker.
Which is why, immediately after flaming the horde, Vul spells it out for everyone.
Don't want anyone's character doing anything to provoke it IC because they don't know about it.
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
You'll note that Phinneas had Host of Fiends before Farius' mutation was rolled. The synergy is lovely, but we couldn't have planned around one of our members having Fear 4. That would require precognition which Phinneas has but I, much to my dismay, do not.
EDIT: Gosh. I've got to go Tzeentch instead of Slaanesh. That's upsetting.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Item-wise. Things like the Pendant of Psychic Neutering doesn't work against psykers of Tzeentch. I think the Crown of Prospero is the same way. Also, thrall wizards are Tzeentch only.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Item-wise. Things like the Pendant of Psychic Neutering doesn't work against psykers of Tzeentch. I think the Crown of Prospero is the same way. Also, thrall wizards are Tzeentch only.
Ah yes. That's what happens when Tome of Fate is the only expansion out, I suppose. And I doubt Slaanesh will get much love in the upcoming Tome of Blood.
Although I don't know for sure, I'd wager Tome of Plague will come out after Tome of Blood, with Tome of Excess last.
As for myself, I intend to keep Unaligned. Being a very physically powerful Terminator helps with that, as just about all the gods have things that I can use.
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
Yeah. Psykers won't get much love in Khorne's book, but if that surprises anyone they must be new to the system. Unaligned is good, but none of the exalted powers really make me go 'blimey, what a cool power! I sure wish I gave up lower experience for such things as willpower and the various lores so that I could perform these various tricks!'
A pity there's no Unaligned devotion.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
I intend to be a pretty well-rounded character, so specializing just isn't where I want to go. It's not my character's personality to do that either.
Of course, it helps that, as a Terminator Sorcerer, I can be just as good in close or ranged combat as in magic, and with less risk of accidentally getting my soul eaten, like that poor chump.
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
That's my point. The sytstems use the same wording and the RT (and DW) examples run through what happens and caps the total number of hit possible as the wepaons RoF. Read the examples given in either RT or DW as they explain it nicely.
(Also the Storm quality mentions hits = twice the RoF, not twice the RoF +1, the listed RoF is maximum achievable number of hits. You can't get more hits than the the number of rounds you fire.)
I'm still of the opinion that the extra hits scored in regards to RoF is separate from the initial hit for succeeding the test. I will send in a rules question to FFG and see what kind of answer I'll get.
But if it is works the way you're saying it does, that would make the Near Unique 500 XP Blastmaster pretty damn awful compared to other ranged weapons that doesn't cost XP to use properly and have higher rates of fire and are harder to evade. It would also be much worse than any Swift/Lightning Attack for melee. Any semi-auto ranged weapon that isn't the Reaper Autocannon is underpowered compared to Swift Attack (and Lightning Attack).
Makes me wonder if I had even gone with the character concept if I knew semi-auto and RoF, and therefore the Blastmaster, didn't work the way I thought and I wouldn't get 3x2 hits maximum. It's a cool weapon, but it costs xp and is weak compared to a reaper autocannon, combi-bolter or a heavy bolter due to how easy it is to avoid the additional hits, and the lower amount of them. And I can only ever get 3 DoS, as more does nothing. Right now he mostly feels like a WP test-bot for Phin.
Quote:
Originally Posted by DrK
As I said it was clairified in a RT FaQ that each dodge against a storm weapon dodges 1 that is then double to 2 hits. So in practice resolve the attack normally, do the dodge then double any remaining.
Yes, I edited in the RT FAQ/errata and I stand corrected if that's how it works in BC as well. But I cannot say I like it, as it makes it much easier to dodge Farius' attacks. I'll include it among the rules questions I send in to FFG.
Last edited by watupwithdat : 11-13-2012 at 08:12 PM.
I suppose the unjammable nature and endless ammo are the reasons it's somewhat superior to the reaper? And that you can turn it into a heavy weapon as well, I suppose. But the Reaper Autocannon does seem superior in every way, especially since you can get a fire selector on one and have all sorts of kooky ammunition in there.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
I suppose the unjammable nature and endless ammo are the reasons it's somewhat superior to the reaper? And that you can turn it into a heavy weapon as well, I suppose. But the Reaper Autocannon does seem superior in every way, especially since you can get a fire selector on one and have all sorts of kooky ammunition in there.
It can still jam, just like a reaper autocannon. Unless it's Best craftmanship, just like a reaper autocannon. And with a fire selector a reaper autocannon in practice has unlimited ammo as well. You won't be able to expend all that ammo in a single combat encounter or session. Or two, for that matter. As a heavy weapon the blastmaster still doesn't come close to a reaper autocannon. I'm pretty sure it's worse as one, as well, unless there's several enemies clumped together, which is unlikely -- and they fail a dodge test.
Compare it to the legion combi-bolter or the legion heavy bolter and you'll probably find it's the same case as well. Much harder to avoid the hits I believe is the biggest factor. And they don't cost you 500 xp to use.
Kurin the minion delays a swift action on round 2 before the magus acts, btw. Should be round 3 now.
It can still jam, just like a reaper autocannon. Unless it's Best craftmanship, just like a reaper autocannon. And with a fire selector a reaper autocannon in practice has unlimited ammo as well. You won't be able to expend all that ammo in a single combat encounter or session. Or two, for that matter. As a heavy weapon the blastmaster still doesn't come close to a reaper autocannon. I'm pretty sure it's worse as one, as well, unless there's several enemies clumped together, which is unlikely -- and they fail a dodge test.
Compare it to the legion combi-bolter or the legion heavy bolter and you'll probably find it's the same case as well. Much harder to avoid the hits I believe is the biggest factor. And they don't cost you 500 xp to use.
Kurin the minion delays a swift action on round 2 before the magus acts, btw. Should be round 3 now.
It is round 3. Everyone has acted but you. The horde is at Magnitude 13 and everyone else has buggered off, is a spawn, or is a daemon. Obliteration of the horde would be appreciated.
Do you want to use my combi-bolter until you get another weapon?
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
The blastmaster has unlimited ammo and no need to reload. I can't see how it can jam.
Perhaps you can trade it in and undo the exotic weapon talent, considering the situation?
According to RAW it can, though. :|
Perhaps. Not sure what I'd use as a weapon, though. They're all so... boring. No wonder I never play ranged characters?
Quote:
Originally Posted by Henry the 57th
It is round 3. Everyone has acted but you. The horde is at Magnitude 13 and everyone else has buggered off,
is a spawn, or is a daemon. Obliteration of the horde would be appreciated.
Alright. I'll make an IC post then. Are everyone apart from the horde and the psyker too horrified from looking at Farius' or is there still someone trying to kill us?
Quote:
Originally Posted by Henry the 57th
Do you want to use my combi-bolter until you get another weapon?
No, as that'd mean a waste of 500 xp. I'd rather make changes regarding what character I play then.
Btw Mekboy, Alicia cannot Lightning Attack on a Charge. Only Standard, Swift and All-out allowed.
Last edited by watupwithdat : 11-13-2012 at 08:50 PM.
The horde should be at Magnitude 9 now, which means it gets no bonuses to damage for being a horde. Since the weapons it has are described simply as being "sharp things", I'd guess nothing more dangerous than primitive knives, axes, or swords. So Mekboy and I should be a-ok, barring the daemon taking issue with us.
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
The horde should be at Magnitude 9 now, which means it gets no bonuses to damage for being a horde. Since the weapons it has are described simply as being "sharp things", I'd guess nothing more dangerous than primitive knives, axes, or swords. So Mekboy and I should be a-ok, barring the daemon taking issue with us.
When they move close to us Kurin will get a Swift Attack on the horde, as well. I am not sure if he gets to attack when they've used an action to move close, but before they can attack. Either way, he may kill them with a good roll.
Interestingly only one, discounting the horde, has died from weapons fire. The minion who took the first attack for his master. Rest have been a bunch of damn misses. Do Farius take credit for unwittingly turning everyone into a spawn?
Last edited by watupwithdat : 11-13-2012 at 09:20 PM.
Technically, Phinneas should get the credit, as he's the one who cast the "failure on Willpower = Corruption" spell, which for some reason I cannot find in the book.
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
Technically, Phinneas should get the credit, as he's the one who cast the "failure on Willpower = Corruption" spell, which for some reason I cannot find in the book.
He'd have to use his mask without Farius' help though! ~~ But yeah. Farius ain't much help with semi-auto and storm worse than I imagined. The max damage he can do to a horde in a turn is 8. And people can dodge all his attacks with 2 DoS on an evasion test.
It's under Unaligned powers. Host of Fiends.
Last edited by watupwithdat : 11-13-2012 at 09:44 PM.
He'd have to use his mask without Farius' help though! ~~ But yeah. Farius ain't much help with semi-auto and storm worse than I imagined.
It's under Unaligned powers. Host of Fiends.
My autocannon wasn't terribly helpful either. On the plus side, my flamer really came in handy.
Ah, now I see it. Weird. After seeing it in action, I am highly tempted to buy that power for myself the next time we get some xp. It's super effective!
__________________
"All generalizations are false."
-Me
Please remeber the impotence of poofreading everything you right.
Bl**dy forum lost my subscription. I was aving breakfast thinking where have people gone!
If you want to change weapon that's fine. But I've not changed any of the rules. Its the way that the rules say that storm/ Semi[/Full Auto work. Even storm desrcibes max hits as being twice the RoF - so ax hits = RoF and double for storm.
Its not surprising that aheavy tank busting cannon is superior to many other weapons. But it does have caveats with being heavy (in terms of weapon type and weight) and very, very obvious.
If Farious posts his IC post then I'll update the IC in my lunch break.
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Quick question: I can use one half action to stow my cannon properly and the other to fire the flamer one last time, right?
Also, watup did post in the IC thread. It's the most recent one.
Not without your "good" hand. The chainfist doesn't allow any real use of that hand bar scooping things up.
I saw his IC post. Logged out and back in and ~10 threads appeared in my update. Silly forum. I'll post a short thing at lunch as only have mobile ay work. Silly filtering.
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Thanks to Emperor Ing for the nice Avatar
If you want to change weapon that's fine. But I've not changed any of the rules. Its the way that the rules say that storm/ Semi[/Full Auto work. Even storm desrcibes max hits as being twice the RoF - so ax hits = RoF and double for storm.
The thing is both me and Lucretia, two very rulesy people, have been assuming reading the RAW that it worked the way I thought -- that RoF indicated only the limit to the extra hits, and that Storm doubled those extra hits. That's in effect 1/3 less effectivity (or more if you factor in how Storm is evaded).
Quote:
Originally Posted by DrK
Its not surprising that aheavy tank busting cannon is superior to many other weapons. But it does have caveats with being heavy (in terms of weapon type and weight) and very, very obvious.
The Blastmaster is as heavy and large as the Reaper Autocannon, and is a 'anti-tank weapon' when fired on its single fire mode, so I don't see how that's an important arguement for the Reaper being better than anything else.
Quote:
Originally Posted by Lucretia
I'm not sure if they would stack, either.
Doubt it.
Edit:
I any case, I think I'll stick with the choices I've made. The only ranged weapon I think I'd switch to is a Reaper Autocannon and I do not want to use that boring weapon. Little if any RP potential with that or the different Bolt weapons. I can always retire the character if I find he's just scaring people during combat and everyone's dodging his shots.
Saying that I wouldn't mind if the Blastmaster's RoF was bumped up to 3 to reflect it being a rare and exotic weapon (that could rival the legion combi-bolter), and offset that it's hard to get and costs xp to use. Seems unlikey, but it'd help some atleast and get it closer to my vision of the character.
Question for DrK: Can weapons without reload/clip jam?
Last edited by watupwithdat : 11-14-2012 at 07:22 AM.
On the topic of willpower tests and Host of Fiends --
Would servitors and other mechanical beings need to take a make willpower test to Void screaming and losing their round when set on fire?
Would Jaded/Fearless/Frenzied enemies in the above scenario?
Also, I think adding to the ROF of the blastmaster is definitely a good call. Mechanically, the reaper is the best weapon. Having some that can even slightly approach it, so that we aren't penalized for not taking a fluff-wise poor weapon, would be a blessing.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Would servitors and other mechanical beings need to take a make willpower test to Void screaming and losing their round when set on fire?
Probably only if the fire damage goes through AP.
Quote:
Originally Posted by DrK
Possession:- WP tests Demon [roll5] TN 89 (unnatral +4) Vs Psyker [roll6] TN 39 - 5 to the demon, 2 to the human. IC post remains unchanged as you can see the change coming.
A Lord of Change doesn't have UNWP 4 as far as I can tell, as per its write-up on page 358, so it should only have gotten 3 DoS.
I was reading the traits list for the Lord of Change.
"Traits: Daemonic (+5), Dark-sight, Fear (4), Flyer (5), From Beyond, Sturdy, Unnatural Strength (+12), Unnatural Toughness (+5), The Stuff of Nightmares."