I was reading the Draconomicon recently and stumbled upon Aasternian, Goddess of Invention. Yes, dragons have mad scientists, and they have a god. I was disappointed that there was so little about her. So I wrote this little prestige class for her followers.
Wright of Aasternian
- True Dragon or Spontaneous Arcane Caster
- 8 ranks in any craft skill
- Must worship Aasternian
|1st||0||0||0||2||Minor Creation|| ||0|
|2nd||1||0||0||3||Crafting Feat; Improved Crafting||+1 level of racial or existing spellcasting||50|
|3rd||1||1||1||3||Improved Spell Selection||+1 level of racial or existing spellcasting||100|
|4th||2||1||1||4||Major Creation|| ||150|
|5th||2||1||1||4||Naturally Masterwork||+1 level of racial or existing spellcasting||200|
|6th||3||2||2||5||Greater Spell Selection||+1 level of racial or existing spellcasting||300|
|7th||3||2||2||5||True Creation|| ||400|
|8th||4||2||2||6||Crafting Flexibility||+1 level of racial or existing spellcasting||500|
|9th||4||3||3||6||Spell Flexibility||+1 level of racial or existing spellcasting||750|
Hit Die: d8
Class Skills: Concentration, Craft (any), Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spellcraft, Spot, Use Magic Device
Use Minor Creation (as the spell) at will.
Gain a magic item crafting feat
Count your caster level as 2 higher for the purposes of crafting feats.
Improved Spell Selection(su):
Add two of the following to your class spell list: cleric list, chaos domain, craft domain, creation domain, dragon domain, luck domain, travel domain, trickery domain.
Use Major Creation (as the spell) at will.
Your natural weapons and armor count as masterwork manufactured items when it is beneficial.
Greater Spell Selection(su):
Add all of the following to your class spell list: cleric list, chaos domain, craft domain, creation domain, dragon domain, luck domain, travel domain, trickery domain.
Use True Creation (as the spell) at will. This does not cost xp.
You can craft magical items for which you do not have the necessary crafting feat. Doing so doubles the xp cost.
You can cast spells which you do not know. If they are on your class spell list, they require slots two higher than usual. If not, three higher.
Use Genesis (as the spell). This costs 500xp (which can be spent from the craft reserve),