Medium Sized Outsiders
25d8+100 (212 HP)
+8 (+4 Dex, +4 Imp. Initiative)
34 (+4 Dex, +15 Nat, +5 Deflection)
Slam +34 (1-6+10)
2 Slams +34/+34 (1-6+10/1-6+10)
5ft by 5ft/5ft
Spell Casting, Enraging Gaze
Damage Reduction 9/-m Immunities, Resistances, Fast Healing 4, SR 25, See in Darkness, Telepathy
Fort +18 Ref +18 Will +23
Str 27, Dex 18, Con 19, Int 24, Wis 29, Cha 20
Bluff +27, Concentration +32, Diplomacy +27, Gather Information +30, Heal +28, Hide +29, Knowledge Arcane +31, Knowledge Religion +31, Knowledge The planes +31, Listen +37, Move Silently +29,Search +31, Sense Motive +34, Spel Craft +31, Spot +37
Cleave, Combat Reflexes, Improved Initiative, Penetrate Damage Reduction, Power Attack, Quicken Spell, Spell Penetration, Weapon Focus ( slam) Weapon Specialization (slam); Deflect Arrows B
Solitary (90%) or small group 2-3 (10%)
An Othar casts spells as a 13th level Cleric, but without domains.
Immune to disease, poison, and mind afecting spells,
Acid, Electricity and Sonic (15) Fire and Cold (5)
See in Darkness (Su):
Othar have the supernatural ability to see perfectly in darkness of any kind, even magical darkness created by spells.
Othar may communicate telepathicallt with any creature within 100 feet as long as the creature can speak a language.
Enraging Gaze (Su):
Once every 4 rounds as a swift action, An Othar may use this gaze attack upon any one creature within 100 feet. If the target fails a will save (DC 27), it mindlessly attack the nearest being with its most effective form of attack available, whether spells, weapon or special ability; this mindless rage lasts for 3 rounds. This is a mind-affecting ability.
Othars look like dark, brooding humanoids. Their skin a golden hue and their eyes solid red and unblinking. Their true purposes are unknown, each seems to pick a region and make it its home, wandering endlessly. Othar do not cause harm, trouble, or discord directly.
No one knows exactly where the Othar came from and they, themselves, are silent on the matter. Unless a question is asked that is inligned with their particular goal, the refuse to answer, and ignore anybody who tries to gain such knowledge from them. Their clerical powers leads some sages to beleive that they are servants of an as of yet unknown diety. whilst other feel they are spirits given flesh.
Othar never initiate a fight, no matter how they are taunted, threatened, or cajoled. Once they are attacked though, they retaliate with overwhelmingly deadly force.