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D&D 4e The forum for conversations specifically related to Dungeons & Dragons 4th Edition rules and procedures, including 4e Essentials.

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Old 11-12-2012, 06:28 PM   Top  -  End  -  #1
Crasical
Bugbear in the Playground
 
 
Join Date: Aug 2010
Location: 
Texas
Gender: Male
Default Alchemical Weapon System

My new Warforged Fighter has a bit of a mad scientist flavor, and I've been considering adding a system to fire alchemical items to his arsenal. I've worked out two solid options, so I'd like to hear which you think is superior for the investment.

An Alchemical Launcher (D385 p 72)
Pros: Negates AoOs from using alchemical items, +1 item bonus to hit
Cons: Must use minor action to retrieve each item before use.
Price: 1000gp
Ammo: Set of 10 Alchemists Fires costs 200/750/3500 at 1st/6th/11th level.

A Repeating Crossbow with Alchemical Ammo
Pros: increases the range of Alchemical Frost and Acid, no action to load or retrieve ammo.
Cons: Only fires alchemical frost/fire/acid, alchemical ammunition more expensive.
Price: 36gp
Ammo: Set of 10 alchemist's Fires costs 250/1000/5000 at 1st/6th/11th level.

Both of them bolt onto the arms slot and can be removed with a minor action.

Opinions?
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[..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
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That's beautiful Crasical... Simply marvelous.
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Old 11-20-2012, 12:24 PM   Top  -  End  -  #2
TopCheese
Barbarian in the Playground
 
Join Date: Aug 2012
Location: 
Pittsburgh
Gender: Male
Default Re: Alchemical Weapon System

Quote:
Originally Posted by Crasical View Post
My new Warforged Fighter has a bit of a mad scientist flavor, and I've been considering adding a system to fire alchemical items to his arsenal. I've worked out two solid options, so I'd like to hear which you think is superior for the investment.

An Alchemical Launcher (D385 p 72)
Pros: Negates AoOs from using alchemical items, +1 item bonus to hit
Cons: Must use minor action to retrieve each item before use.
Price: 1000gp
Ammo: Set of 10 Alchemists Fires costs 200/750/3500 at 1st/6th/11th level.

A Repeating Crossbow with Alchemical Ammo
Pros: increases the range of Alchemical Frost and Acid, no action to load or retrieve ammo.
Cons: Only fires alchemical frost/fire/acid, alchemical ammunition more expensive.
Price: 36gp
Ammo: Set of 10 alchemist's Fires costs 250/1000/5000 at 1st/6th/11th level.

Both of them bolt onto the arms slot and can be removed with a minor action.

Opinions?
No real opinion here but can you shoot things such as tanglefoot bags or giggle gas? Now that would make it worth it... >:D
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Old 11-20-2012, 02:30 PM   Top  -  End  -  #3
Crasical
Bugbear in the Playground
 
 
Join Date: Aug 2010
Location: 
Texas
Gender: Male
Default Re: Alchemical Weapon System

The Alchemical Launcher can, the crossbow cannot.
__________________
I named and helped build the Pervirtuoso!
Ask me about Simon the Warblade!

Quote:
Originally Posted by Waker View Post
[..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
Quote:
Originally Posted by Tokuhara View Post
That's beautiful Crasical... Simply marvelous.
Crasical is offline   Reply With Quote
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