Treasure is pretty much your score in the game.
(more info will be revealed later)
Experience points help you level up, and experience points can also be spent on special skills. (deducting points doesn't decrease your level)
You gain experience by digging stone (1 exp for soft stone, 3 for hard stone)
Or by defeating monsters.
As you level up, you gain more strength and health. Strength not only helps with mining, but it also determines how much damage you deal on a monster.
You do use up your strength when mining, but it returns to normal on the next round. You don't use your strength in battle though, so be careful!
Last edited by Drakeburn : 11-15-2012 at 08:41 PM.
Move to D3. Pick up pickaxe. (assuming diagonal move is allowed. If not, I can wait.)
Well I suppose diagonal moves are allowed. But you cannot dig tunnels diagonally.
Apprentice Blacksmith: You only need 2 turns instead of 3 to make armor and weapons. Experience cost: 50
Master Blacksmith: You now only need 1 turn to make armor and weapons.
Experience cost: 200 (Apprentice Blacksmith required)
Born Warrior: You now have extra 2 strength, 2 health, and 1 armor, permanently. Experience cost: 100
Natural Digger: Dwarfs need 1 strength less to mine rocks.
Experience cost: 25
Professional Dwarf: You now gain twice as much experience mining rocks.
Experience cost: 75 (Natural Digger required)
Expert Prospector: When digging hard rock, you can now always find something, either treasure or minerals.
Experience cost: 175 (Professional Dwarf required)
Dwarf of War: You gain 2 strength, 2 health, and 1 armor permanently.
Experience cost: 300 (Born Warrior Required)
Monster Slayer: Your dwarf gains twice as much experience from defeating monsters. Experience cost: 25
Spellcaster 1: You can cast the following spell:
Healing Words: With some magic words, you or a fellow dwarf regain half their health. Experience cost: 100 (Level 3 and 5 magic stones required)
Spellcaster 2: You can cast the following spell:
Frozen Prison: With some focus, you freeze a monster, who cannot attack for 1 turn. Experience cost: 200 (Level 7 and 15 magic stones required)
Spellcaster 3: You can cast the following spell:
Fireball: With one magic word, a fireball flies straight towards your enemy.
You can also use fireballs to destroy a rock.
Experience cost: 550 (Level 15 and 25 magic stones required)
Treasure hunter: Any treasure you find will be twice as valuable.
Experience cost: 100
[Note: Whenever you cast a spell, it uses up one hunger point, so be careful. You'll only be half as strong if you're hungry]
Small shield = adds 1 armor. Requires 1 mineral to make
Metal cap = adds 1 armor. Requires 1 mineral to make
Dagger = + 1 bonus to strength. Requires 1 mineral to make.
Mace = + 2 bonus to strength. Requires 2 minerals to make.
Military helmet = adds 2 armor. Requires 2 minerals to make.
Short Sword = + 3 bonus to strength. Requires 2 minerals to make.
Military armor = adds 3 armor. Requires 4 minerals to make.
Military shield = adds 3 armor. Requires 4 minerals to make.
Military sword = + 4 bonus to strength. Requires 4 minerals to make.
(Great! A full party. But uh, Croverus, you do realize you're trying to get a pickaxe from the food barrels, right? You know what, I'll be nice and say that you left your pickaxe next to the food. Or have one of the other dwarfs toss you the last pickaxe. And Succubus, Lentrax kind of beat you to D3. How bout you go to C2 instead?)
So, the dwarfs quickly swarm to their pickaxes and pick out their digging spots, with the 4th dwarf of the clan, Ford Broadshoulder, being the first to strike stone.
Ford whistles a jaunty tune as he works, following the path of soft stone.
((Also, there are still 2 NPCs in Life of a Creep that have not been claimed or befriended, C5 and C6. Feel free to join, as the other PC's can't directly control these two until one of them gains a level.))
"But Iron - Cold Iron - Is Master Of Them All"
As Ford continues digging into soft stone, all the other dwarves join in as well (and sneaking in some rations into their pockets).
The 2nd dwarf of the company has found some useful (1) minerals that can be made into fine weaponry and armor.
The 1st dwarf, Egon Steinhund, has found some useful minerals (1) as well.
But the 3rd dwarf found 2 golden nuggets and a jewel!
So there are still six rations left in the barrel.
As Ford digs up the trail of soft stone, Egon Steinhund found nothing in the hard rock, the second dwarf of the company has found 2 jewels, while the third dwarf dug up 2 bars of gold after gathering up the first of his treasures.
While Ford continues to dig up a path into the unknown, valuable riches are being dug up by the others. Egon Steinhund has uncovered an unusually colorful stone that is glowing (a magic stone), Belthas Stonecutter hasn't found anything else yet, while the third dwarf continues his lucky streak, only to find a single golden coin.
Egon Steinhund takes a sandwich from the food barrel and puts it in his pocket, and shortly after digs up another mineral. Belthas Stonecutter dug up another hard rock, only to find nothing. Dwarfy McDwarf the Third (I don't think I can ever say that name without chuckling) has coincidentally found a mineral as well, joining his tunnel with Egon's. As for Ford, he has found nothing digging up a hard rock, but has come upon an suspicious spot of soft stone, as if somebody else mined it, but never managed to finish for some strange reason.