D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Does a Fleshgrinding Vampiric dagger do what I think it does? Meaning, could you keep a half a dozen on you, and when combat begins, immediately start distributing them to the bellies of your various opponents, which not only continues to harm them, but also feed you HP while you continue to fight?
Or jam one into a summoned minion with fast healing.
The prohibitive cost is the biggest problem with this one. 50k is not a small sum, even for high level characters.
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Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
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Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Wouldnt it make an unsuspecting minion turn on you? Or an animal companion for that matter.
Summoned minions can't turn on you. The summon spell compels them to obey.
Stabbing an animal companion or a called creature, however, is probably a bad idea.
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Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
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78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
I had the players hauled out of bed in the middle of the night by the local mayor. They were each handed a bag of stuff the town was able to throw together at the last second and were told, "We have no idea what's going on but we need you to find our local cleric. She was supposed to arrive from the north an hour ago!"
Raptor arrows are just corner casey enough that you might be able to take advantage of them.
I can't recall if arrows in general are destroyed when wielded as melee weapons or not, come to think of it.
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Originally Posted by Keld Denar
+3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
Raptor arrows are just corner casey enough that you might be able to take advantage of them.
I can't recall if arrows in general are destroyed when wielded as melee weapons or not, come to think of it.
Unfortunately arrows used in melee are an improvised weapon. They're a ranged weapon for the purpose of magic item creation and as such inelligable for both enhancements.
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Originally Posted by Kazyan
Could Artificer infusions make this temporarily feasible? *Does not know infusions. At all.*
Yes actually. The weapon augmentation line temporarily grants a special ability of your choice (limit based on the level of the infusion) to a weapon. The casting times are abysmal, though, unless you're willing to spend a couple action points. Even then, it'd still take two rounds to charge it up. The duration's not too bad though, so as long as you knew you were going to need this you could be prepared before stuff hit the proverbial fan.
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I am not seaweed. That's a B.
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Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.
That said, is there any way of getting weapon enchants on things that ignores the melee only/ranged only thing? Maybe from Ancestral Weapon or some such?
Cause this trick sounds great with ranged weapons and terrible for melee weapons.
Bloodstorm Blade (ToB) lets you treat thrown weapon attacks count as melee weapon attacks and gives any weapon you'd care to pick up a 10ft range increment.
Like I said, the big problem is that nasty 50K price-tag. Ancestral relic doesn't save you much money. Neither does Ancestral Daisho, if you'd care to take a dip in OA's samurai. Kensai can do it real good, just like he does with any other expensive combination of weapon properties, but he's limited to just the one; nevermind the alignment and RP requirements of the class.
Once again, artificer wins the game of who has the most money to throw around. Literally if you combine it with BsB. Though to be honest, a 3-5 level dip doesn't hurt an artificer nearly as bad as it would some classes. (1 for warblade then 2-4 BsB, depending on whether you'll be satisfied with thunderous throw or you demand lightning ricochet)
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I am not seaweed. That's a B.
Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.
That said, is there any way of getting weapon enchants on things that ignores the melee only/ranged only thing? Maybe from Ancestral Weapon or some such?
Cause this trick sounds great with ranged weapons and terrible for melee weapons.
Your head burrows into your opponents chest as you shout "I DRINK YOUR BLOOD".
Your head burrows into your opponents chest as you shout "I DRINK YOUR BLOOD".
Totally should get this on a vampire's teeth.
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78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
I had the players hauled out of bed in the middle of the night by the local mayor. They were each handed a bag of stuff the town was able to throw together at the last second and were told, "We have no idea what's going on but we need you to find our local cleric. She was supposed to arrive from the north an hour ago!"
Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
Magic daggers FTW!
It won't work for this particular combo, but my favorite ranged weapon is the atlatl in sandstorm. Throwing and projectile enhancements on the same weapon? Yes please.
It gets a little ridiculous on a BSB tbh, but it's an awesome/silly mental image.
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I am not seaweed. That's a B.
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Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Melee and Ranged Weapons
Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.
Seems reasonably comprehensive. (There's also a specific list of thrown weapons later.)
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That's RAW for you; 100% Rules-Legal, 110% silly.
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"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
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