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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 11-15-2012, 12:08 AM   Top  -  End  -  #1
odigity
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Default Fleshgrinding Vampiric daggers

Does a Fleshgrinding Vampiric dagger do what I think it does? Meaning, could you keep a half a dozen on you, and when combat begins, immediately start distributing them to the bellies of your various opponents, which not only continues to harm them, but also feed you HP while you continue to fight?

Yes, they'd cost 50k each. But still -- awesome.
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Old 11-15-2012, 12:37 AM   Top  -  End  -  #2
Doughnut Master
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Default Re: Fleshgrinding Vampiric daggers

Or put them in your friends and turn them into human health batteries for your tank ;)
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Old 11-15-2012, 01:00 AM   Top  -  End  -  #3
Kelb_Panthera
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Default Re: Fleshgrinding Vampiric daggers

Or jam one into a summoned minion with fast healing.

The prohibitive cost is the biggest problem with this one. 50k is not a small sum, even for high level characters.
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Old 11-15-2012, 02:40 AM   Top  -  End  -  #4
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Default Re: Fleshgrinding Vampiric daggers

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Originally Posted by Kelb_Panthera View Post
Or jam one into a summoned minion with fast healing.

The prohibitive cost is the biggest problem with this one. 50k is not a small sum, even for high level characters.
Wouldnt it make an unsuspecting minion turn on you? Or an animal companion for that matter.
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Old 11-15-2012, 03:32 AM   Top  -  End  -  #5
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Default Re: Fleshgrinding Vampiric daggers

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Originally Posted by Ketiara View Post
Wouldnt it make an unsuspecting minion turn on you? Or an animal companion for that matter.
Summoned minions can't turn on you. The summon spell compels them to obey.

Stabbing an animal companion or a called creature, however, is probably a bad idea.
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Old 11-15-2012, 04:41 AM   Top  -  End  -  #6
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Default Re: Fleshgrinding Vampiric daggers

That's...just amazing.
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Old 11-15-2012, 06:48 AM   Top  -  End  -  #7
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Default Re: Fleshgrinding Vampiric daggers

why does this remind me of transfusion grenades from Borderlands (2)?
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Old 11-15-2012, 11:49 AM   Top  -  End  -  #8
Sudain
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Default Re: Fleshgrinding Vampiric daggers

Love the idea. Amazing thinking.
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Old 11-15-2012, 12:54 PM   Top  -  End  -  #9
Coidzor
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Default Re: Fleshgrinding Vampiric daggers

Raptor arrows are just corner casey enough that you might be able to take advantage of them.

I can't recall if arrows in general are destroyed when wielded as melee weapons or not, come to think of it.
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Old 11-15-2012, 02:31 PM   Top  -  End  -  #10
Kazyan
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Default Re: Fleshgrinding Vampiric daggers

Could Artificer infusions make this temporarily feasible? *Does not know infusions. At all.*
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Old 11-15-2012, 08:26 PM   Top  -  End  -  #11
Kelb_Panthera
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Default Re: Fleshgrinding Vampiric daggers

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Originally Posted by Coidzor View Post
Raptor arrows are just corner casey enough that you might be able to take advantage of them.

I can't recall if arrows in general are destroyed when wielded as melee weapons or not, come to think of it.
Unfortunately arrows used in melee are an improvised weapon. They're a ranged weapon for the purpose of magic item creation and as such inelligable for both enhancements.
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Could Artificer infusions make this temporarily feasible? *Does not know infusions. At all.*
Yes actually. The weapon augmentation line temporarily grants a special ability of your choice (limit based on the level of the infusion) to a weapon. The casting times are abysmal, though, unless you're willing to spend a couple action points. Even then, it'd still take two rounds to charge it up. The duration's not too bad though, so as long as you knew you were going to need this you could be prepared before stuff hit the proverbial fan.
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Old 11-16-2012, 03:38 AM   Top  -  End  -  #12
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Default Re: Fleshgrinding Vampiric daggers

I've often wondered how Fleshgrinding would work on a Kensai Monk.
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Old 11-16-2012, 03:47 AM   Top  -  End  -  #13
Eugenides
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Default Re: Fleshgrinding Vampiric daggers

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I've often wondered how Fleshgrinding would work on a Kensai Monk.
So I'm getting: Fleshgrinding Hands.

Or your preferred weapon is a bunch of throwing knives.
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Old 11-16-2012, 04:01 AM   Top  -  End  -  #14
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Default Re: Fleshgrinding Vampiric daggers

Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.

That said, is there any way of getting weapon enchants on things that ignores the melee only/ranged only thing? Maybe from Ancestral Weapon or some such?

Cause this trick sounds great with ranged weapons and terrible for melee weapons.
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Old 11-16-2012, 05:28 AM   Top  -  End  -  #15
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Default Re: Fleshgrinding Vampiric daggers

Bloodstorm Blade (ToB) lets you treat thrown weapon attacks count as melee weapon attacks and gives any weapon you'd care to pick up a 10ft range increment.

Like I said, the big problem is that nasty 50K price-tag. Ancestral relic doesn't save you much money. Neither does Ancestral Daisho, if you'd care to take a dip in OA's samurai. Kensai can do it real good, just like he does with any other expensive combination of weapon properties, but he's limited to just the one; nevermind the alignment and RP requirements of the class.

Once again, artificer wins the game of who has the most money to throw around. Literally if you combine it with BsB. Though to be honest, a 3-5 level dip doesn't hurt an artificer nearly as bad as it would some classes. (1 for warblade then 2-4 BsB, depending on whether you'll be satisfied with thunderous throw or you demand lightning ricochet)
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Old 11-16-2012, 05:45 AM   Top  -  End  -  #16
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Default Re: Fleshgrinding Vampiric daggers

Quote:
Originally Posted by Rejakor View Post
Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.

That said, is there any way of getting weapon enchants on things that ignores the melee only/ranged only thing? Maybe from Ancestral Weapon or some such?

Cause this trick sounds great with ranged weapons and terrible for melee weapons.
Your head burrows into your opponents chest as you shout "I DRINK YOUR BLOOD".
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Old 11-16-2012, 07:40 AM   Top  -  End  -  #17
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Default Re: Fleshgrinding Vampiric daggers

Well, Lightning Ricochet kind of ruins the point of fleshgrinding.

Mostly I was just thinking that it would be great to have on a bow or some throwing knives cause of the pricetag.

Artificer with cost reduction wins the game on it's own regardless.
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Old 11-16-2012, 07:57 AM   Top  -  End  -  #18
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Default Re: Fleshgrinding Vampiric daggers

Quote:
Originally Posted by Rejakor View Post
Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.
That's what s/he said.
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Old 11-16-2012, 08:30 AM   Top  -  End  -  #19
Rubik
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Default Re: Fleshgrinding Vampiric daggers

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Well, Lightning Ricochet kind of ruins the point of fleshgrinding.
Add the splitting property?
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Old 11-16-2012, 09:52 AM   Top  -  End  -  #20
The Random NPC
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Default Re: Fleshgrinding Vampiric daggers

Add Backstabbing (or was it Masterslaying) for fun and profit!
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Old 11-16-2012, 01:48 PM   Top  -  End  -  #21
Sudain
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Default Re: Fleshgrinding Vampiric daggers

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Originally Posted by Spuddles View Post
Your head burrows into your opponents chest as you shout "I DRINK YOUR BLOOD".
Totally should get this on a vampire's teeth.
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Old 11-16-2012, 02:32 PM   Top  -  End  -  #22
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Default Re: Fleshgrinding Vampiric daggers

Splitting only goes on ranged weapons. This would be a melee weapon being thrown.
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Old 11-16-2012, 06:57 PM   Top  -  End  -  #23
Rubik
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Default Re: Fleshgrinding Vampiric daggers

Quote:
Originally Posted by Rejakor View Post
Splitting only goes on ranged weapons. This would be a melee weapon being thrown.
Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
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Last edited by Rubik : 11-16-2012 at 08:02 PM.
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Old 11-16-2012, 07:44 PM   Top  -  End  -  #24
toapat
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Default Re: Fleshgrinding Vampiric daggers

Well, if your party has a permantly employed super artificer, you can get 20 of these daggers for the cost of 1.
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Old 11-16-2012, 08:18 PM   Top  -  End  -  #25
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Default Re: Fleshgrinding Vampiric daggers

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Originally Posted by Rubik View Post
Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
Magic daggers FTW!

It won't work for this particular combo, but my favorite ranged weapon is the atlatl in sandstorm. Throwing and projectile enhancements on the same weapon? Yes please.

It gets a little ridiculous on a BSB tbh, but it's an awesome/silly mental image.
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Old 11-16-2012, 09:12 PM   Top  -  End  -  #26
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Default Re: Fleshgrinding Vampiric daggers

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Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
Text for this?
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Old 11-17-2012, 05:59 AM   Top  -  End  -  #27
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Default Re: Fleshgrinding Vampiric daggers

Quote:
Originally Posted by Rejakor View Post
Text for this?
Quote:
Originally Posted by SRD Weapons
Melee and Ranged Weapons
Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.
Seems reasonably comprehensive. (There's also a specific list of thrown weapons later.)
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