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Old 11-16-2012, 03:51 AM   Top  -  End  -  #1
Togath
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Join Date: Jun 2011
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Default Lereth: a try at a dark /heroic-fantasy setting (PEACH)

Lereth Setting

I’ve decided to post this setting I’ve been working on for a while, to see what people think of it.
It’s intended to be a heroic fantasy, but with a few dark elements, tempered by heroic(or whatever the term for a fantasy setting where heroes are likely to succeed, or at least are on par with their enemies, as opposed to most dark settings, where players or characters are meant to be mostly helpless, weak, or fail in the end).
A few bits are a bit rough, and I haven’t worked out all of the details of some parts yet, but that’s the reason I wanted to post it here, in order to brainstorm ideas, and see what people thought of it in general.

The Setting:
Lerath(main planet in the setting):
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The 14 red winter stars:
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The Eastlands(home continents of the countries of Oland, Rasari, The Swartzwald, and The States of Auk):
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The Mid Ocean Belt(a huge island chain, home to several islands nations, such as the City States of New Oland, The Green Isle, and the merchant city of Tallbridge):
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The Westlands(home continents of Xiang, Yamato, and The Dragon Empire):
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The Island of New Oland:
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-Maelstrom(a city on the eastern coast of New Oland):
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-Stormgate(one of the largest cities on Lerath, and the most famous on New Oland):
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-Verdan(a small farming town):
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A (very)Rough picture of New Oland I made as a map(might as well include it);
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Races of Lereth:
Humans: humans are one of the most common races in New Oland, alongside only the goblins, and in the Mid-World Belt and Raseri appear in many different builds and skin tones, due to the mixed heritages of those regions.

“Lereth” Elves:
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Ogres:
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Goblins:
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Fairies:
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Orcs:
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Non Playable Races;

Lereth Trolls:
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Darklings:
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Detailed Description of Stormport:

How Stormport Started:
Spoiler


Stormport Bazaar:
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Stormport’s Politics:
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Last edited by Togath : 11-16-2012 at 11:23 AM.
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Old 11-16-2012, 10:25 AM   Top  -  End  -  #2
vither999
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Join Date: Nov 2012
Default Re: Lereth: a try at a global setting (PEACH)

I'm not sure where the `global' in the title comes from...?

I like Stormgate: I have this vision in my head of a large, victorian style town on a venice-style set of foundations with big roman aqueducts running through it.

My one weird question was about the 14 red winter stars: they always appear behind the moon?
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Old 11-16-2012, 11:21 AM   Top  -  End  -  #3
Togath
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Default Re: Lereth: a try at a global setting (PEACH)

The "global" bit was partly because I was tired, and partly because I planned to add more specific aspects of cities...though by the time I finished writing it up I realized it would be easier to start with Stormport first.
And aye the stars were intended to always appear to be behind the moon, as a way of emphasizing their otherworldly/lovecraftion nature.
And “Victorian London with Venice piers and aqua ducts” was what I was going for with the appearance of Stormport, since all of them together seemed like an uncommon, but visually appealing, combo.
I was also pondering giving Lereth a year length of either 360 days or 400 days, split into four quarters of equal length(so 90 days or 100 days per quarter), in order to make time calculations and dates simpler, and to give it a slightly otherworldly feel, which is something I was planning to try to insert subtly, to emphasize it’s oddness, by making the odd bits less obvious.
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Old 11-16-2012, 11:49 AM   Top  -  End  -  #4
vither999
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Join Date: Nov 2012
Default Re: Lereth: a try at a dark /heroic-fantasy setting (PEACH)

Haha, fair enough, we all do things like that.

Maybe if you're going to do that, name them something other than stars? Stars typically move across the sky at a different rate than moons (if it didn't, then the moon would have to be in geostationary orbit so you couldn't have phases or the shifting of the stars that you refer to): you don't need to give it a physical explanation, you could just say "they're glowing lights in the sky, and they always dip in and around the moon". That way you could also make them somewhat bigger and more 'otherworld/lovecraftian'.

Excellent, haha. You realize this means that I'm pretty sure you're obligated to put vampires in the sewers? The whole "giant classy mansion under the city" trope.

I've been thinking of doing something like that for my own setting, but I find in-game my players rarely pay attention to the date: they might pay attention to how many years ago an event occured, but rarely what date it is. I'd lean more towards things that would come up in-game to make it seem otherworldly: you could add floating watchtowers, or iron golem guards in the bazaar. Things the players might interact with, rather than just say "yeah, it's the 75th day of the first quarter". The stars thing is different, because they could always look up at the stars: something intangible like calendar, not so much.
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Old 11-17-2012, 09:14 PM   Top  -  End  -  #5
Togath
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Default Re: Lereth: a try at a dark /heroic-fantasy setting (PEACH)

I'll probably still call them stars, since it seems unlikely that wizards are routinely traveling to them(though people do notice the "they always follow the moons" thing, but view it as some sort of probably mystical anomaly).
And aye, I'll go with an unstated specific calendar, since players are less likely to notice it.
Also by "other worldly" I more meant in the lovecraftian sense(the darklings are meant to fill a role such as that, do to their inability to be permanently slain and their ability to appear spontaneously in dark, usually abandoned areas), or in general things seeming just slightly off or unnerving.
It's also meant to still be a relatively high powered setting(for example, an average farmer or generic weak npc would be about the power level of a 2nd-4th level dnd/pf character with pc class levels), despite the lovecraftian aspects
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Old 11-19-2012, 04:55 AM   Top  -  End  -  #6
vither999
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Default Re: Lereth: a try at a dark /heroic-fantasy setting (PEACH)

Fair enough on the stars thing. ~shrug~ Probably over complicates it anyway.

The darklings thing is a little Lovecraftian, but in my experience describing things is much less unnerving then playing things: they add to the setting, but don't overly affect the players (unless you make them a crucial part of the campaign plot). What if they induced nightmares? So the players would have a horrifying nightmare, then wake up, and be surrounded by darklings clawing at them (they'd disperse, but could leave a small lasting effect of 1d6 damage or something).

You could also add in sanity, which seems like it could add an element of Lovecraftian insanity to the game, though I haven't used it so I can't say.
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