Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Watching Road to Ninja won't be necessary. I haven't found any way to watch it myself as it stands.
That movie seems like another classic case of 'this core concept is fascinating, but then they decided to "improve" it', y'know? A story where the heroes find themselves in a world where everything turned out way better, where staying is almost too tempting even though you know it's all a lie. Like the Matrix but with more warmth. And the inclusion of Sakura would allow an alternate perspective and what have you, and.... I don't know, everyone being opposites of themselves kind of detracts from that concept a little too much.
But we're doing silly filler, so it's okay. Now, what sort of circumstances can we throw Yousuke into, ufufufu~
Good to see we've reached a consensus. I'll get down to designing intros for everyone when I get back.
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Who here will be playing versions of themselves that don't notice that anything is different (i.e. residents of this world) and who will be playing their regular characters as fish out of water?
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I have some notes on that bloodline and haven't fully considered the equipment yet, ZN. We'll see. Would you like to be the one trying to put things right? You have time power or something after all
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by Cespenar
Quick! Whip me up a homebrew Momo Beam!
@Trace: I'll be doing the former, obviously. Moe!Momo for the win.
You could just refluff the 3.5 Warlock's Eldritch Blast if you're feeling lazy. But if you're going for power and/or versatility what kind of abilities would you like it to have.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Bad, what are you going for? I'm feeling generous enough to give a reroll of your hit points if you're going for a melee type.
Cesm could you post up that character sheet here again, save me the trouble of looking for it? I may have an idea for a 'beam', I'll look into it. I'm thinking moe-Sharingan
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
Bad, what are you going for? I'm feeling generous enough to give a reroll of your hit points if you're going for a melee type.
Cesm could you post up that character sheet here again, save me the trouble of looking for it? I may have an idea for a 'beam', I'll look into it. I'm thinking moe-Sharingan
Yousuke is melee with ninjutsu support moves. I'm also going to be translating the Persona 4 Arena moves from Yu and Yosuke's movesets.
Mikazuki Kiri [Crescent Slash]
Hengenjisou Kiri [Mirage Slash]
Jumonji Kiri [Cross Slash]
Shishifunjin [Raging Lion]
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Fair enough Bad, I'll wait to see how those moves turn out. What does that put our hit points at as it stands? If it's lower than a certain threshold, I'll just give you the reroll.
I'll try and put something up for a Beam before class, Ces
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
By the way Bad, how is the Arena? I was wondering if it was worth my time. My god, it's been about 3 years since I played Persona 4. Hmm... I should rectify that.
The Innocent Pinwheel
Ninjutsu training
[makes Sharingan based off blissful ignorance rather than traumatic knowledge, and general moe appeal.]
M-m-momo Beamu~! (Momo Beam)
Ninjutsu. Level 6, grade B. Momo Uchiha hijutsu, requires Innocent Pinwheel
Chakra Cost: 2 (can be empowered)
Make a spot check in place of an attack roll(?) Deals 1d6 fire damage, cannot reduce target below 0 HP. Range - close.
(Greater Beam)
Level 9A - based off of Kamehameha, requires Momo Beam
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Sorry, don't have time to finish these before class - back in two hours!
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
Fair enough Bad, I'll wait to see how those moves turn out. What does that put our hit points at as it stands? If it's lower than a certain threshold, I'll just give you the reroll.
I'll try and put something up for a Beam before class, Ces
Well the average for the dice I rolled is about 48-49 and I ended up with 36 without Con factored in. It's not really terrible given that this build has 20 con which more than makes up for deficiencies in HP rolls but it just sucks that I got so many 1s. As it stands this Yousuke has 86 HP, not bad for a high AC build I guess. Just very inconvenient is all. I would be happy with rerolls but it isn't necessary. I'm more concerned with how I'll be splitting up his jutsus known. At 16 known and two fields to focus in I'm having trouble prioritizing things.
Also, if I spend masteries on Tiger Grasps Sword can I get 1.5x Dex to damage? Or would this be too much?
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
The Beams seem okay (though I'm a bit iffy on the Spot check), and I've thought of a different version of Innocent Pinwheel:
Blue Eyes White Momo
Ninjutsu Training
Turns the Sharingan eyes into blue instead of red, and replaces the Sharingan's memory enhancement with the ability to ignore harmful experiences and erase them from Momo's mind.
When Momo fails a Will save against a harmful mind effect, she may attempt it again 1 round later. If this succeeds, she recalls nothing of the attempt. If she's dealt hit point or ability damage by the effect, she is healed of half the amount if the second save succeeds.
Edit: Ooh, and maybe a refluff of Principles of Duality for the lesser beam. It seems random enough to be fun.
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by Bad Situation
Also, if I spend masteries on Tiger Grasps Sword can I get 1.5x Dex to damage? Or would this be too much?
Hmm... give me a copy of your sheet and I'll look it over to see how that would fit in the balance. I'll probably approve it though.
If you want, I could make a Konpaku Clan starting occupation that would give you a few bonus techniques.
Ooh, here's something in the way of that ruling...relevant to you, Ces
Medic Archetype. If you have the medic archetype gain 1d4+1 free medical techniques (see below). Additionally, treat your ranks in Chakra Control and treat Injury as being 1 higher for the purposes of qualifying to learn medical techniques. (treat ranks as 2 higher if you possess genius ninja (chakra control or ninjutsu)
Medical Specialist. Gain 1d4 medical techniques, plus one for every even numbered level you possess in the class; those with the medic archetype also gain it at every odd-numbered level beyond level 1
Hmm... also:
Spoiler
Still working on balance of these, so don't use them just yet. If you guys would rather this or a flat few bonus techniques, let me know
Taijutsu Adept, Ninjutsu Adept, Genjutsu Adept, Sealweaver and Fuinjutsu Adept all give 1d3 bonus techniques of the appropriate type.
Genius Ninja (any type): Gives 1d3 techniques of the appropriate type
Occupations: Those with clan occupations gain 1d3 of their clan hijutsu for free.
Grand Master: Gain 1d6+highest mental mod bonus masteries
Retrieval Expert: Gain 1d4 spacetime techniques.
Blood Pact: Gain Kuchiyose for free
Puppeteer: Gain 1 free puppet threatre technique every odd numbered level
Chakra Coils Disorder: Gain 2d6 taijutsu techniques
Taijutsu/Ninjutsu/Genjutsu Specialist Archetypes. Gain 1d3 techs of appropriate type, which stacks with the adept feat (for 2d3 techniques)
Elementalist archetype. 1d4+2 bonus techniques of your chosen element
Good enough, Bad?
As for Blue Eyes White Momo... hang on, this post has plenty of propositions as it stands, I'll make a seperate post for homebrew. I need to look up Principles of Duality, don't go anywhere
Edit: With this in mind, Momo would gain 2d4+6 free medical techniques. Too much? Probably. But since the medial techs are generally kind of samey and weak, it wouldn't matter TOO much. Having second thoughts though...
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by Cespenar
Wouldn't that be too much needless complexity?
You're complaining about needless complexity in a d20 system?
I figured it would be more interesting to provide incentive for certain things. the alternatives would be:
-I give everyone some bonus techniques outright for them to spend with abandon
or
-I review everyone's character build after they pony up their sheets and give them some specific bonus techniques that they'll then go spend, adding another layer of complexity to character creation
So it's either the route of 'just give everyone more techniques' or my own way of giving them bonus techniques for having certain abilities that normally give bonuses to learning. I guess it's a matter of who wants the simpler route and who doesn't.
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Well, I felt medic needed a little love, Ces. The medical techniques are all pretty weak and circumstantial, so I figured this way you could branch out a bit and have powers beyond medical techniques
I could always give you less techniques if you want.
Zeone: character creation should be on the previous page, but if you don't have the time I'll just let you port your character. The rules are FAIRLY close, but not identical.
If you're using chakra coil disorder again, Zeone, then you can get 3d4+15 Techniques (IN TOTAL, not in addition to the 3d4+10 techniques from normal) due to the sharp focus of the thing. Seem fair? (Ignore the stuff from a few posts up, that's all WIP). Also 1d4+1 training techniques if you have the Training feat.
Bad, what archetype are you going with? I might be giving bonus techs for it depending on the final draft of these rules.
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Before I forget, Zeone, will Houshi be a traveller to this alternate dimension or will he be an alternate version of himself? If the latter, I would recommend making Houshi short or something
Probably shouldn't have set everyone to level 10 but by the time I woke up everyone wa shalfway through designing their characters. Eh, live and learn, guess I'll just have to use an un-subtle fight or two
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Well I was going with Death dealer this time around because Yousuke's Con is pretty good now and he has enough skill points that the free Taijutsu ranks don't matter too much. Though, if archetypes are giving techniques I may swap it.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
The Genius and Adept bonuses only go for their specific fields - which Adept goes to Ninjutsu and which to Taijutsu, Bad> I'll assume Genius ninja is for taijutsu
How much permission do I have to screw with Yousuke? Ah, why am I asking, I'll just screw with his head nonstop for his firstt few hours in this other world. Let's see, should I make the changes subtle at first so it takes him a while to figure out something's up, or should I dive right into it.. eh, I don't see any way but the former.
Any suggestion, Bad - anything Yousuke would give a particularly comedic reaction to?
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Well, how is Yousuke being dropped into this world? Does he just wake up in it or does he get assigned to a mission gone wrong and wakes up in a hospital?
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
I have some notes on that bloodline and haven't fully considered the equipment yet, ZN. We'll see. Would you like to be the one trying to put things right? You have time power or something after all
If that's what Remilia would want her to do.
Quote:
Originally Posted by TraceHyde
M-m-momo Beamu~! (Momo Beam)
Ninjutsu. Level 6, grade B. Momo Uchiha hijutsu, requires Innocent Pinwheel
Chakra Cost: 2 (can be empowered)
Make a spot check in place of an attack roll(?) Deals 1d6 fire damage, cannot reduce target below 0 HP. Range - close.
Spot checks in place of attack rolls are really strong.
You might wanna look at Bow Art: Aimed Shot. It's an attack roll technique with a scaling spot check.
Here's my attempt based on Bow Art: Aimed Shot.
Spoiler
So Rank 7, Grade B: Chakra Cost: 5
The user makes a ranged touch attack as part of this technique. If it hits, it deals 1d6 points of fire damage. As part of this technique make a spot check, then refer to table below for its effects. Apply those effects to the ranged touch attack made by this technique before resolving it.
Spot Check
Bonus Damage
Bonus Effect
10 or lower
+1d6
Nothing
11-15
+2d6
Target takes a -1 penalty to damage rolls vs user
16-20
+3d6
Target takes a -2 penalty to damage rolls vs user
21-25
+4d6
Target takes a -3 penalty to damage rolls vs user
25-30
+5d6
Target takes a -4 penalty to damage rolls vs user
31-35
+6d6
Target takes a -5 penalty to damage rolls vs user
40 or higher
+6d6
Target makes a Will Save(DC 17+User's Charisma) or be stunned by moe
All of these effects last for a number of rounds equal to the user's Charisma.
Last edited by ZeroNumerous : 11-19-2012 at 01:16 PM.