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Old 11-19-2012, 01:21 PM   Top  -  End  -  #151
TraceHyde
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Default Re: Soragakure Shippuuden: All Aboard That's Coming Aboard

Interesting stuff there, ZN, may look into using that as a base... homebrew is quite fun, isn't it? If Cespenar wants it, that technique could probably work if we add a duration to the damage penalty.stunning effects.

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Well, how is Yousuke being dropped into this world? Does he just wake up in it or does he get assigned to a mission gone wrong and wakes up in a hospital?
@Bad: Haven't quite sorted out how to get us to the world - I mean, I have a few ways on hand including genjutsu masters and spacetime shenanigans, but I'm thinking I'll start at least a few people off without much memory of how they got where they are. You could be fighting Tobi or equivalent if you want though. Maybe it's one of the Rinnegan powers in this universe, I dunno

Hmm... Bad, what personality should alternate-Yousuke have, do you think? Obviously you'll be playing as regular Yousuke, I'm just wondering what sort of 'reputation' the Yousuke you're taking the place of will have. Playboy? Crybaby, clutz? Something funny, some reputation you might have to imitate to convince everyone that everything is okay. I'll decide for you otherwise
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Old 11-19-2012, 01:28 PM   Top  -  End  -  #152
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Interesting stuff there, ZN, may look into using that as a base... homebrew is quite fun, isn't it? If Cespenar wants it, that technique could probably work if we add a duration to the damage penalty/stunning effects.
It lasts a number of rounds equal to the user's charisma, and doesn't stack as it's a penalty from the same source.

Last edited by ZeroNumerous : 11-19-2012 at 01:29 PM.
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Old 11-19-2012, 01:41 PM   Top  -  End  -  #153
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Default Re: Soragakure Shippuuden: All Aboard That's Coming Aboard

Ah, that makes sense. I'll work on customising that and the modified Sharingan later then after I finish my current errand. Any notes, Ces?

For some reason I want to stat up the Oiroke and Harem techniques. Yeah, I'm dumb that way.
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Old 11-19-2012, 01:47 PM   Top  -  End  -  #154
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The moeigan should include a Fort save against being sickened and a Fort save against heart attacks.
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Old 11-19-2012, 01:50 PM   Top  -  End  -  #155
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Hmph. That beam seems rather... unwieldy with the Momo in question. Pretty weak even, since I've not optimized Spot or have any Charisma to use.

My initial idea was an empowerable version of Principles of Duality, because of its fun mechanics.
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Old 11-19-2012, 01:50 PM   Top  -  End  -  #156
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Oh god, what should I make Sonia the Deathless as... Sonia the Compassionate Moe?

Maybe I'll make Taro some charming, rugged Robin Hood type.

Cybele... no sense of personal space, always likes to be the centre of attention. Actually older and uses de-aging technique to appear 14 because she got tired of people hitting on her

Kaede fonds after Cybele fruitlessly. Created the moe-style Sharingan

Youki is fine

Alice.... hmmm.... *evil grin*
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Old 11-19-2012, 01:51 PM   Top  -  End  -  #157
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Hmph. That seems rather... unwieldy with the Momo in question. Pretty weak even, since I've not optimized Spot or have any Charisma to use.

My first idea was an empowerable version of Principles of Duality, because of its fun mechanics.
Y-you are... you're an Uchiha, right? As in, the people that make rally good with charisma and spot? What kind of moe has low charisma?!

Eh, fine, principle of duality I guess, I'll figure out something with that. Still though... our idea wasn't half-bad.
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Old 11-19-2012, 01:59 PM   Top  -  End  -  #158
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If I'd built Momo around high Charisma, I'd have more or less the original Momo.

And Charisma really is the moe's weak spot, seeing how she lacks any assertiveness, force of personality, or leadership abilities. That's more like a tsundere's forte.
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Old 11-19-2012, 02:12 PM   Top  -  End  -  #159
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Well the opposite of Deathless is Dead, so I vote that one.

That said: I believe Cespenar's on the right track with Blue Eyes White Momo.

Blue Eyes White Momo
Um, what were we doing again?
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Through constant molestation and powerful memory wipes, you have attained the ultimate Moe.
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If I'd built Momo around high Charisma, I'd have more or less the original Momo.
That's kind of the balancing point behind it. While skills can be pretty easy to buff, your actual Charisma isn't going to vary greatly. Considering you're INT focused with, at best, a tertiary importance surrounding Charisma it's unlikely for the stunning effect to become terribly broken. Getting Spot is pretty easy considering Medical Ninja have it as a class skill. Even basic spot ability(12 ranks, +2 Wisdom, your +3 from Sharingan) gives you the DC 18 effect on a natural 1. With a 5 you're looking at 22, or 5d6 touch attack.

EDIT: As a thought exercise: +4 WIS, +2 Alertness, +3 Sharingan, +4 Cat's Eye technique, +3 Sentinel's Mask, +12 ranks. +28 spot check. On a 1, it's a 6d6 touch attack. On a 3, it's a 7d6 touch attack. On a 12 it's a stun. Not quite average, but very close.

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And Charisma really is the moe's weak spot, seeing how she lacks any assertiveness, force of personality, or leadership abilities. That's more like a tsundere's forte.
Tsundere is simply another type of moe. Ultimately, Charisma also pertains to a willingness for people to help you, care for you, and do as you ask. If Mikuru wanted something, would any non-Yuki member of the SOS refuse her? No, because she's simply too cute to refuse.

Basically, the moe's Charisma is reliant on her appearance, actions, and overall silliness to get what she wants. Whereas the tsundere's Charisma is reliant on her force of personality and bossiness to get what she wants. In the end, both are still using Charisma.

Last edited by ZeroNumerous : 11-19-2012 at 04:54 PM.
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Old 11-19-2012, 02:46 PM   Top  -  End  -  #160
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Default Re: Soragakure Shippuuden: All Aboard That's Coming Aboard

That's some damn nice content there. I take it those techniques the 'Yugioh Abridged reference' feat are Mangekyou-equivalents?

If you don't beef up your charisma enough to make use of this, Ces, I will.

Oh, and by the way, Bad, yes you can use 1.5*dex while in that stance if you have 5th step mastery

Now I guess I should get around to fixing the clockstopper bloodline. ZN, is it intended such that one would be able to cause damage while stopping time, unlike the Time Stop spell?
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Old 11-19-2012, 02:54 PM   Top  -  End  -  #161
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ZN, is it intended such that one would be able to cause damage while stopping time, unlike the Time Stop spell?
Yes, otherwise it's worthless. Unlike D&D, there's nothing one can do in Naruto involving buffs that aren't free actions. Unless you want to do something like setting up barriers or whatever, but most of those are minute long actions.
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Old 11-19-2012, 03:02 PM   Top  -  End  -  #162
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Well, if we're copying what I most often see Sakuya use it for, I think it should be that you're not able to affect objects you are not making direct contact with, if that makes any sense, nor cause proper harm... Okay, let's try this. You wouldn't be able to stab somebody while time is stopped without ending the effect, BUT you could throw a lot of knives. They would remain in the air until time is restarted, at which point they all hurtle towards their target.

What's the difference you ask? Well, if time is stopped and your enemies are effectively frozen without a save, how would they reasonably avoid any of your attacks? This way though, you can still stack up attacks while the time stop is in effect, it's just they won't go off until the time stop ends; the attacks will probably catch the target flat-footed, but at least surving isn't completely out of the question (and thus teh bloodline is at least a little balanced)

All I usually see Sakuya using that power for in the fandom is throwing a lot of knives that don't start to move until time starts to move again, or getting into position quickly.

Maybe have the base effect pause time but leave you unable to affect anything then have the mass knife tossing thing as a technique
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Old 11-19-2012, 03:09 PM   Top  -  End  -  #163
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Okay, let's try this. You wouldn't be able to stab somebody while time is stopped without ending the effect, BUT you could throw a lot of knives. They would remain in the air until time is restarted, at which point they all hurtle towards their target.
That is exactly what it already says it does.

"All actions are resolved at the end of the time stop effect"

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Maybe have the base effect pause time but leave you unable to affect anything then have the mass knife tossing thing as a technique
It's currently impossible for her to do anything else, as she lacks any ability that isn't mobility or throwing knives.
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Old 11-19-2012, 03:11 PM   Top  -  End  -  #164
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Has there been a timeskip in this AU? Given that we all have Chuunin are we something like 2-4 years in the future?

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"All actions are resolved at the end of the time stop effect".
ZA WARUDO
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Old 11-19-2012, 03:11 PM   Top  -  End  -  #165
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"All actions are resolved at the end of the time stop effect"
Oh right, doi! I guess you're good to go then. I'll go look over your special equipment then

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Has there been a timeskip in this AU? Given that we all have Chuunin are we something like 2-4 years in the future?
Mmm... nah. That was just me making a mistake and overshooting the character creation guidelines. Although Alternate Yousuke will probably be a little older and a chuunin, so let's go with that. Regular Yousuke is basically contemporary with all the IC up to the Scarlet Mansion

--
Still no word from Zeone on whether he's playing alternate or regular
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Old 11-19-2012, 03:18 PM   Top  -  End  -  #166
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Bit more like Za WARUDO!
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Old 11-19-2012, 03:24 PM   Top  -  End  -  #167
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Regular. I haven't even thought of exactly how different the other Houshi would be.
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Old 11-19-2012, 03:26 PM   Top  -  End  -  #168
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Regular. I haven't even thought of exactly how different the other Houshi would be.
Fine, I'll think it up for you I guess, since your character will necessarily have a bit of a reputation for his Alternate behaviour
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Old 11-19-2012, 03:31 PM   Top  -  End  -  #169
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Also, if those adept houserules are in play: What about Harmony? It's clearly the Adept feat for Chakra Control, as it does all the same things as the other Adept feats.

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Old 11-19-2012, 03:34 PM   Top  -  End  -  #170
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Harmony already gives bonus techniques. But I guess if you insist, those taking harmony gain two bonus chakra control technique of their choosing.

Everyone with an Adept feat gains 1d3 techniques, sure why not.

Oh yeah, and everyone receives... all the normal techniques as bonuses just to make character porting easier. Jumping and all that
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Old 11-19-2012, 03:44 PM   Top  -  End  -  #171
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Dammit. Those are some nice homebrews ZN, but ugh. Feat taxes... stat taxes... ugh indeed.
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Old 11-19-2012, 03:47 PM   Top  -  End  -  #172
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stat taxes
40 point buy and access to high wealth as well as stat altering drugs.

:T
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Old 11-19-2012, 03:54 PM   Top  -  End  -  #173
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40 point buy and access to high wealth as well as stat altering drugs.

:T
Oh, right. 40 point. I was using the earlier Momo, with rolled stats and stuff.
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Old 11-19-2012, 04:37 PM   Top  -  End  -  #174
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Formatting is terrible because I'm lazy.

Souzengan Sharingan Jutsu: Wasureppoi Shinobi(Blue Eye Sharingan Skill: Forgetful Ninja)
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Souzengan Sharingan Jutsu: Ijirashii Shojo(Blue Eye Sharingan Skill: Innocent Maiden)
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Funny comments concerning the Japanese language: Souzengan means literally "Blue Eye", but Souzen can also be written in kanji to mean "Confused, noisy, or dim(as in low-light)" Dim in English can also mean stupid.

Ijirashii literally means "innocent", but can be written to mean "lovable" or "sweet". At the same time, it can also be written as "pitiable" and "pathetic".
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Old 11-19-2012, 05:08 PM   Top  -  End  -  #175
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Innocent Maiden is... terrifying, to say the least.
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Old 11-19-2012, 05:13 PM   Top  -  End  -  #176
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THIS is what qualifies as lazy for you, ZN?

I think Forgetful Ninja does a little too much Wisdom damage. I get that it's supposed to trickle down to the combat stats, which is why it's so high, but still... hmm... well, it may be alright I guess. Perhaps an additional 'half' save?

Innocent Maiden is badass. I remember buying 1001 Spells (a pathfinder supplement) and thinking very highly of this one 9th level wizard spell with the power to unmake whatever it destroys a full 24 hours before the attack hit, be it living or unliving, undoing whatever it did in that time. Innocent Maiden seems like a marginally more balanced version of that.

Here, I'll try

Souzengan Sharingan Jutsu: M-m-momo Beamu~! (Blue Eye Sharingan Skill: Momo Beam)
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Old 11-19-2012, 05:19 PM   Top  -  End  -  #177
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Default Re: Soragakure Shippuuden: All Aboard That's Coming Aboard

Trace, what would a Konpaku Clan occupation entail?
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Old 11-19-2012, 05:35 PM   Top  -  End  -  #178
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I think Forgetful Ninja does a little too much Wisdom damage.
The scaling for Wisdom damage is 1 every 2 ranks. Against an equal CR opponent, that's 6 Wisdom damage assuming Momo picks the skill that they have maxed out. Tsukuyomi does anywhere from 1d4+2 to 4d4+8.

Both of them use Will Negates.

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Old 11-19-2012, 05:36 PM   Top  -  End  -  #179
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Well, I imagine

Konpaku Clan (occupation)
Skills: Select 2 of the following - Ninja Lore, Taijutsu, History, Diplomacy, Tumble, Jump, Intimidate, Ninjutsu, Gather Information, Genjutsu
Bonus Feat: Exotic Weapons Proficiency, Archaic Weapons Proficiency, Nin Weapons Proficiency, Taijutsu Adept, Genius Ninja, Weapon Focus, Power Attack
Reputation: +1
Require 1 less success for learning Clan hijutsu

Campaign Special: Gain 1d3 clan hijutsu for free
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Old 11-19-2012, 05:42 PM   Top  -  End  -  #180
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Default Re: Soragakure Shippuuden: All Aboard That's Coming Aboard

Yeah but Tsukuyomi is OP as hell - and higher level.

What I meant to propose was, in addition to the initial will negates save, when the technique is discharged they be allowed an additional will save to half the wisdom damage. Possibly restrict this save to actually threatening opponents.

Any commentary on the technique I made?
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