Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Interesting stuff there, ZN, may look into using that as a base... homebrew is quite fun, isn't it? If Cespenar wants it, that technique could probably work if we add a duration to the damage penalty.stunning effects.
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Quote:
Originally Posted by Bad Situation
Well, how is Yousuke being dropped into this world? Does he just wake up in it or does he get assigned to a mission gone wrong and wakes up in a hospital?
@Bad: Haven't quite sorted out how to get us to the world - I mean, I have a few ways on hand including genjutsu masters and spacetime shenanigans, but I'm thinking I'll start at least a few people off without much memory of how they got where they are. You could be fighting Tobi or equivalent if you want though. Maybe it's one of the Rinnegan powers in this universe, I dunno
Hmm... Bad, what personality should alternate-Yousuke have, do you think? Obviously you'll be playing as regular Yousuke, I'm just wondering what sort of 'reputation' the Yousuke you're taking the place of will have. Playboy? Crybaby, clutz? Something funny, some reputation you might have to imitate to convince everyone that everything is okay. I'll decide for you otherwise
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
Interesting stuff there, ZN, may look into using that as a base... homebrew is quite fun, isn't it? If Cespenar wants it, that technique could probably work if we add a duration to the damage penalty/stunning effects.
It lasts a number of rounds equal to the user's charisma, and doesn't stack as it's a penalty from the same source.
Last edited by ZeroNumerous : 11-19-2012 at 01:29 PM.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Oh god, what should I make Sonia the Deathless as... Sonia the Compassionate Moe?
Maybe I'll make Taro some charming, rugged Robin Hood type.
Cybele... no sense of personal space, always likes to be the centre of attention. Actually older and uses de-aging technique to appear 14 because she got tired of people hitting on her
Kaede fonds after Cybele fruitlessly. Created the moe-style Sharingan
Youki is fine
Alice.... hmmm.... *evil grin*
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
If I'd built Momo around high Charisma, I'd have more or less the original Momo.
And Charisma really is the moe's weak spot, seeing how she lacks any assertiveness, force of personality, or leadership abilities. That's more like a tsundere's forte.
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Well the opposite of Deathless is Dead, so I vote that one.
That said: I believe Cespenar's on the right track with Blue Eyes White Momo.
Blue Eyes White Momo
Um, what were we doing again?
Spoiler
Benefit: You unlock the Blissful Innocence ability of your Sharingan. But in doing so, you lose the ability to take the Ninja's Mimicry or Mangekyou Sharingan feats. Normal: You do not have the Blissful Ignorance ability, and may take Ninja's Mimicry or the Mangekyou Sharingan at any time you qualify for them.
Screw The Rules, I Have Moe
Through constant molestation and powerful memory wipes, you have attained the ultimate Moe.
Spoiler
Prereq: Blue Eyes White Momo, Sharingan Eye +3 Benefit: Selecting this feat allows you to learn the Blue Eye Sharingan Skill: Forgetful Ninja and the Blue Eye Sharingan Skill: Innocent Maiden techniques. Further, you gain the Kazeguruma Sharingan. Normal: You may not learn those techniques, nor do you gain the Kazeguruma Sharingan
Blissful Innocence(Su):
Spoiler
Your eyes turn to the purest blue instead of that icky blood red. At any time you are subjected to a mind-affecting effect you may make two saves instead of one. If either save succeeds then you are considered to have succeeded. If either one fails, then you may make another save on the next round for a number of rounds equal to your Charsima. If any of these saves succeeds, then you are no longer affected by the mind-affecting effect and you forget ever being subjected to that affect.
You gain a 30ft gaze attack that requires a Will Save to resist(DC 10+1/2 level+Charisma). If a target fails this gaze attack, then the moe look on your face allows you some measure of control over them. If they attempt to perform a Ninjutsu or Genjutsu technique and you correctly identify it, then you may choose to do one of three things:
Copy: It's a fun game! You copy their actions, and may perform the technique even if you do not know it. The technique is performed as you copied everything the original user is doing, except that you must pay any chakra cost for the technique. This ability may not be used if the technique requires a bloodline, class ability, skill, or other ability you do not have.
Forget: Remember to smile and nod. Your pure smile causes the target to respond in kind, and he or she gets another Will Save(same DC as before) to resist. If it fails as well, then the target simply does not perform his technique. No chakra is used by either party. This ability uses up a daily use of your Defensive Maneuver pool.
Nullify: Like copy, but even more fun! You copy their actions, but instead of perform the technique normally you attempt to send their technique back to them. Both techniques are nullified by the other. You must still pay the chakra cost of perform the technique.
Kazeguruma Sharingan(Su)
Spoiler
The character can activate this power as a free action that does not provoke an attack of opportunity only when his sharingan eye is active. For 2 rounds, the character's sharingan eye and offensive foresight gain an additional +1 bonus. Additionally, he can See Chakra without needing to concentrate and is able to See Through Chakra while concentrating. The kazeguruma sharingan can be used up to once every five levels every day. Each use after the fourth grants the character 1 point of kazeguruma sharingan forgetfulness.
Kazeguruma Sharingan Forgetfulness:
Kazeguruma Forgetfulness
Attack Rolls
Defense
Reflex Saves
Spot Checks
Special
1 or less
--
--
--
--
--
2
-1
-1
-1
-2
--
3
-1
-2
-1
-4
--
4
-2
-3
-2
-6
--
5
-2
-4
-2
-8
Must make a DC 10 Wisdom check to remember where she is. Fatigued for 30 minutes after deactiving the Kazeguruma.
6
-3
-5
-3
-10
Must make a DC 15 Wisdom check to remember where she is. Fatigued for 1 hour after deactiving the Kazeguruma.
7
-3
-6
-3
-12
Must make a DC 15 Wisdom check to remember where she is, and a DC 10 Wisdom check to remember who people she's met before are. Exhausted for 1 hour after deactiving the Kazeguruma.
8
-4
-7
-4
-14
Must make a DC 15 Wisdom check to remember where she is, and a DC 15 Wisdom check to remember who people she's met before are. Exhausted for 2 hours after deactiving the Kazeguruma.
9
-4
-8
-4
-16
Must make a DC 15 Wisdom check to remember where she is, and a DC 15 Wisdom check to remember who people she's met before are, and finally must make a DC 10 Wisdom check to remember she's a ninja. Exhausted for 4 hours after deactiving the Kazeguruma.
10 or more
-5
-9
-5
Special
Blinded. Must make a DC 15 Wisdom check to remember where she is, and a DC 15 Wisdom check to remember who people she's met before are, and finally must make a DC 10 Wisdom check to remember she's a ninja. Exhausted for 8 hours after deactiving the Kazeguruma.
Points of Forgetfulness heal as if they were ability damage, at a rate of 1 per day. If a Kazeguruma user forgets anything due to Wisdom checks, then he or she remembers again when the Fatigued or Exhaustion from her Forgetfulness wears off.
EDIT:
Quote:
Originally Posted by Cespenar
If I'd built Momo around high Charisma, I'd have more or less the original Momo.
That's kind of the balancing point behind it. While skills can be pretty easy to buff, your actual Charisma isn't going to vary greatly. Considering you're INT focused with, at best, a tertiary importance surrounding Charisma it's unlikely for the stunning effect to become terribly broken. Getting Spot is pretty easy considering Medical Ninja have it as a class skill. Even basic spot ability(12 ranks, +2 Wisdom, your +3 from Sharingan) gives you the DC 18 effect on a natural 1. With a 5 you're looking at 22, or 5d6 touch attack.
EDIT: As a thought exercise: +4 WIS, +2 Alertness, +3 Sharingan, +4 Cat's Eye technique, +3 Sentinel's Mask, +12 ranks. +28 spot check. On a 1, it's a 6d6 touch attack. On a 3, it's a 7d6 touch attack. On a 12 it's a stun. Not quite average, but very close.
Quote:
Originally Posted by Cespenar
And Charisma really is the moe's weak spot, seeing how she lacks any assertiveness, force of personality, or leadership abilities. That's more like a tsundere's forte.
Tsundere is simply another type of moe. Ultimately, Charisma also pertains to a willingness for people to help you, care for you, and do as you ask. If Mikuru wanted something, would any non-Yuki member of the SOS refuse her? No, because she's simply too cute to refuse.
Basically, the moe's Charisma is reliant on her appearance, actions, and overall silliness to get what she wants. Whereas the tsundere's Charisma is reliant on her force of personality and bossiness to get what she wants. In the end, both are still using Charisma.
Last edited by ZeroNumerous : 11-19-2012 at 04:54 PM.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
That's some damn nice content there. I take it those techniques the 'Yugioh Abridged reference' feat are Mangekyou-equivalents?
If you don't beef up your charisma enough to make use of this, Ces, I will.
Oh, and by the way, Bad, yes you can use 1.5*dex while in that stance if you have 5th step mastery
Now I guess I should get around to fixing the clockstopper bloodline. ZN, is it intended such that one would be able to cause damage while stopping time, unlike the Time Stop spell?
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
ZN, is it intended such that one would be able to cause damage while stopping time, unlike the Time Stop spell?
Yes, otherwise it's worthless. Unlike D&D, there's nothing one can do in Naruto involving buffs that aren't free actions. Unless you want to do something like setting up barriers or whatever, but most of those are minute long actions.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Well, if we're copying what I most often see Sakuya use it for, I think it should be that you're not able to affect objects you are not making direct contact with, if that makes any sense, nor cause proper harm... Okay, let's try this. You wouldn't be able to stab somebody while time is stopped without ending the effect, BUT you could throw a lot of knives. They would remain in the air until time is restarted, at which point they all hurtle towards their target.
What's the difference you ask? Well, if time is stopped and your enemies are effectively frozen without a save, how would they reasonably avoid any of your attacks? This way though, you can still stack up attacks while the time stop is in effect, it's just they won't go off until the time stop ends; the attacks will probably catch the target flat-footed, but at least surving isn't completely out of the question (and thus teh bloodline is at least a little balanced)
All I usually see Sakuya using that power for in the fandom is throwing a lot of knives that don't start to move until time starts to move again, or getting into position quickly.
Maybe have the base effect pause time but leave you unable to affect anything then have the mass knife tossing thing as a technique
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
Okay, let's try this. You wouldn't be able to stab somebody while time is stopped without ending the effect, BUT you could throw a lot of knives. They would remain in the air until time is restarted, at which point they all hurtle towards their target.
That is exactly what it already says it does.
"All actions are resolved at the end of the time stop effect"
Quote:
Originally Posted by TraceHyde
Maybe have the base effect pause time but leave you unable to affect anything then have the mass knife tossing thing as a technique
It's currently impossible for her to do anything else, as she lacks any ability that isn't mobility or throwing knives.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by ZeroNumerous
"All actions are resolved at the end of the time stop effect"
Oh right, doi! I guess you're good to go then. I'll go look over your special equipment then
Quote:
Originally Posted by Bad Situation
Has there been a timeskip in this AU? Given that we all have Chuunin are we something like 2-4 years in the future?
Mmm... nah. That was just me making a mistake and overshooting the character creation guidelines. Although Alternate Yousuke will probably be a little older and a chuunin, so let's go with that. Regular Yousuke is basically contemporary with all the IC up to the Scarlet Mansion
--
Still no word from Zeone on whether he's playing alternate or regular
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Also, if those adept houserules are in play: What about Harmony? It's clearly the Adept feat for Chakra Control, as it does all the same things as the other Adept feats.
Genjutsu(Doujutsu); Rank: 8; A-class; Target: One creature; Range: Close(15ft+5ft/2 levels); Duration: 1 round/level(or until discharged); Chakra Cost: 8
Target makes a Will Save. If it succeeds, then it's unable to use one skill chosen from the following list by the user: Ninjutsu, Genjutsu, Taijutsu, or Fuinjutsu. This means it may not attempt to identify techniques using the skill, use techniques from the skill, nor may it attempt to learn techniques from the skill. For all intents and purposes, the target is treated as having 0 ranks in the chosen skill. Inherent bonuses(such as those from Strength and Speed ranks or other training techniques) are not lost. This ability can affect the same target more than once, and each use must target a different skill.
This effect can be discharged in order to greatly affect the target's ability to fight. The target regains use of its forgotten skill, but takes 1 point of Wisdom damage for every two ranks in the forgotten skill. For each point of Wisdom damage lost in this way, the target takes a -1 penalty to all skill checks, attack rolls, and damage rolls as they literally forget how to fight. For every 2 points of penalty the target accumulates, he or she loses the ability to perform a technique determined randomly. This ability is a mind-affecting effect.
Using this technique gives the user 1 point of Kazeguruma Forgetfulness. Discharging the technique gives the user 1 point of Kazeguruma Forgetfulness.
Empower: The technique may be empowered to last an additional round by expending 2 points of chakra per additional round, up to a maximum of 1/2 the user's level.
Ninjutsu(Doujutsu); Rank 9; S-class; Target: One creature; Range: Medium(30ft+10ft/2 levels); Duration: 1 round/level(or until discharged); Chakra Cost: 10
The user's ability to forget things affects the world around them, as they channel this ability offensively. The user makes a ranged touch attack modified by Intelligence instead of Dexterity as part of this technique. If it succeeds, the target is ripped apart by unseen forces. This attack deals 4d6 points of untyped damage, plus an additional 4d6 points of slashing damage.
A creature killed by this technique is completely destroyed along with all of its equipment. The creature's existence and actions over the last 24 hours are immediately forgotten by anyone who had interacted with the creature. Anything the creature had done(such as dealing damage, placing explosive tags, etc) within the last round is immediately reversed and undone, as if the creature had never made those actions.
Empower: The technique may be empowered by 1d6 additional untyped and 1d6 additional slashing damage for 4 chakra(up to a maximum of 9d6 untyped and 9d6 slashing).
Additionally, the user may affect more of a destroyed creature's history by empowering this technique. By expending an additional 5 chakra, and for every additional 5 chakra spent in this manner, the user may undo an additional round of actions(up to a maximum of 4 rounds).
These effects are empowered separately.
Using this ability grants 2 points of Kazeguruma Forgetfulness.
Funny comments concerning the Japanese language: Souzengan means literally "Blue Eye", but Souzen can also be written in kanji to mean "Confused, noisy, or dim(as in low-light)" Dim in English can also mean stupid.
Ijirashii literally means "innocent", but can be written to mean "lovable" or "sweet". At the same time, it can also be written as "pitiable" and "pathetic".
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
THIS is what qualifies as lazy for you, ZN?
I think Forgetful Ninja does a little too much Wisdom damage. I get that it's supposed to trickle down to the combat stats, which is why it's so high, but still... hmm... well, it may be alright I guess. Perhaps an additional 'half' save?
Innocent Maiden is badass. I remember buying 1001 Spells (a pathfinder supplement) and thinking very highly of this one 9th level wizard spell with the power to unmake whatever it destroys a full 24 hours before the attack hit, be it living or unliving, undoing whatever it did in that time. Innocent Maiden seems like a marginally more balanced version of that.
Requires Blue Eyes, duh Level 6B Ninjutsu, Close Range (10+10/2 level), Duration: Instantaneous or 1 round (see text), Saving Throw: None or Will Negates (see text), Chakra Cost 3
Momo concentrates her moe magic into a beam attack with an incantation, unleashing it as pure adorable destruction! This can be used in one of two ways.
Destruction Beam: as a ray attack, deal damage equal to your Sharingan*1d6 to a single target within range
Feeble Ditz: You seem to charge up a big attack, only for nothing to happen as you regress to your harmless charms. Targets in close range must make a will save or be dazed for 1 round; this is often used in conjunction with diplomacy to sneak in your cuteness to pacify threats.
Empower: when using destruction beam, can spend 1 extra chakra point to deal an additional 1d6 damage, up to your level.
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Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Quote:
Originally Posted by TraceHyde
I think Forgetful Ninja does a little too much Wisdom damage.
The scaling for Wisdom damage is 1 every 2 ranks. Against an equal CR opponent, that's 6 Wisdom damage assuming Momo picks the skill that they have maxed out. Tsukuyomi does anywhere from 1d4+2 to 4d4+8.
Both of them use Will Negates.
Last edited by ZeroNumerous : 11-19-2012 at 05:36 PM.
Re: Soragakure Shippuuden: All Aboard That's Coming Aboard
Yeah but Tsukuyomi is OP as hell - and higher level.
What I meant to propose was, in addition to the initial will negates save, when the technique is discharged they be allowed an additional will save to half the wisdom damage. Possibly restrict this save to actually threatening opponents.
Any commentary on the technique I made?
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