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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-16-2012, 05:11 PM   Top  -  End  -  #1
Qwertystop
Troll in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Waking Dreamer (3.5 Base Class) (PEACH) (WIP)

I had an idea for a base class inspired by Amechra's Resider-in-Dreams. Unfortunately, I'm stuck on what to do to fill the gaps now I've gotten all the abilities I've managed to think of. Help, please? Here's what I've got:

LevelBABFortRefWillSpecial
10002Oniric Self
21003Grant Dream (3/day)
32113 
43114 
53114 
64225Grant Dream (4/day)
75225 
86226 
96336 
107337Grant Dream (5/day)
118337 
129448 
139448 
1410449Grant Dream (6/day)
1511559 
16125510 
17125510 
18136611Grant Dream (7/day)
19146611 
20156612 
Class skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (Local) (Int), Lucid Dreaming (Cha), Survival (Wis), Use Magic Device (Cha)

Class abilities:

Proficiencies: The Waking Dreamer is proficient in light armor and simple weapons, as well as one martial weapon of his choice.

Oneiric Self (Su):
As soon as you take the 1st level of this class, you are permanently treated as if you are asleep. You dream of the reality you are sleepwalking through in major respects, but details such as what everything looks like are likely to change frequently, and may not have any resemblance to reality. Of course, this is mostly internal; outwardly, you seem as spry as ever, perhaps even more so, as you seem to never need any sleep at all...

Effectively, you have Blindsight to a distance equal to the normal sight range for your species, are blind, and experience vivid visual hallucinations which match up with what your Blindsight tells you about your surroundings – that is, they are accurate in those things which Blindsight can tell you. You can wake up for up to five minutes at a time, up to an hour per day, but are otherwise asleep. Also, you are immune to any effect that would put you to sleep or affect your dreams, though you can lift the latter immunity at will, on a per-effect basis.
(NOTE: This difference should not meaningfully effect the Waking Dreamer's ability to interact with the world around him for anything crucial. It's fluff, and should not become crunch in important ways or at important times, unless of course the player wants it to.)

If you spend at least 8 hours without using any abilities with a per-day limit, you count as having spent that time resting for all purposes beyond those of keeping track of what actually happened – you can refresh per-day abilities and re-prepare spells, for example.

Dream-Spy (Su):
As you are lucid in your own dreams, so can you be in those of another. As a touch attack with a Will (Harmless) save (DC 10 + Class Level + Cha modifier), you can enter another’s dream. If they make the save, their dream seems to ripple for a split second, but this will not be remembered upon waking if the dream itself was not (so basically, it’s a tossup). While you are in another’s dream, you are unconscious in reality. You can make Lucid Dreaming checks in the other person’s dream as you could in your own.

Grant Dream:
The Waking Dreamer can grant others with unusual dreams as a touch attack, which have lasting effects both during and after sleep. This ability can be used three times per day, plus an additional time per day per four levels after 2nd. The Waking Dreamer learns to grant one Dream type at 2nd level, and another one each time the uses-per-day increase. Uses are shared between all dream types. The save against this Dream is a Will save, DC (10+Waking Dreamer level+ Cha modifier). If it is used on a target who is not asleep, it will put them to sleep on a failed save. There is only one saving throw for this ability, whether or not it must put them to sleep before giving them a dream. All uses of Grant Dream are mind-affecting. A sleeping character can only be under the effect of one granted Dream at a time (if one Dream is used on someone already under the effect of another, a class level check takes place between the two Waking Dreamers who granted those Dreams (whichever wins is the dream that the sleeper is under until woken). The Dreamer who granted the first Dream is not automatically aware of this check, but the one granting the 2nd Dream is aware of resistance, and whether they succeeded or failed. If the same Dreamer granted both, he can choose which to leave in place.

Spoiler


I also had the idea of doing an ability similar to the Resider-in-Dreams' "Audience of Grinning Fancies", except that instead of controlling them directly you have to manipulate their dreams (With Lucid Dreaming checks) to get them to do what you want (basically like getting people to do things with a Major Image, but more versatile). Maybe with an ability to get full control at a later level because you've gotten good enough to do it reflexively. Unfortunately, I can't figure out how exactly to make it work or where it would be best to put each version.

Or anything to fill all the empty levels.

Or one additional Dream type.

In short, I had an idea, but I can't seem to flesh it out.
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