This is the OOC thread for the Oriental Kingmaker Campaign. In addition to being a place to ask questions, debate topics, and complain about how the DM has voided continuity. This thread will also be the host of the kingdom's cities, and stat sheets. Please do not post in this thread until the second post (For cities) has been created.
When the DM is posting he will often follow this formula
This post is for the pictures of the city layouts and designs. When a new city or cityblock is created a picture of it's layout will be posted here.
~First City~
Your first city has one waterfront, 3 land fronts. You are required to build your first city on the water in order to have a front to ship resources back to Leazus.
Spoiler
__________________
Last edited by Morithias : 11-25-2012 at 10:10 PM.
This post is reserved for any plot points, rule changes, or overall things that we need to easily access on hand that I can't fit in the first two posts or doesn't apply to them really.
Character crunch is just about finalised. I will start on fleshing out background tomorrow (quite tired as I write this). The only thing I need to confirm is who's rolls Technoscrabble used. I tried to reverse engineer his character to figure out what the original rolls were, but I think I did it wrong and I'd like to see them raw.
Quick question for our illustrious DM regarding noble background for my character - Do you have any clans you created for your world? It's almost completely unimportant as we are across the sea in a new land, but I thought I'd ask.
Next question is regarding traits - big 16 stated 2 traits and 2 flaws. The Pathfinder system has traits but no flaws. Do you want me to go through and pick 3.5ed traits and flaws, or was the whole trait/flaw thing optional?
I'm going to call dibs on teal for IC speech.
Edit:
Unless there is any objection, I'll through Dajan's hat in the ring for Marshal in our new government.
As far as our new city, seeing as we cannot afford a waterfront, a pier seems like a must (16BP). If we're going to build our new nation, a mill (6BP) also seems like a logical choice. We probably need to know a bit about the numbers of people and their skills/trades that we brought with us to know whether we need a barracks, smith, shop, etc, and how many houses we need.
__________________
Damn I like my Ceikatar!
Spoiler
- I still worship you TSO
Spoiler
*wanders out whistling All Along the Watchtower cover*
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!
A pier will do you good in the beginning. But Himiko has given you direct orders to build a waterfront when you get the chance. Not only is the waterfront a good building to have. To maintain the huge amount of shipping between Leazus and your country you require a large harbour. A pier will do at first, but when trade builds....expect orders from on high.
I did not create any clans. Feel free to design one of you own, or take one from the book.
The trait and flaw thing is optional. You don't need to take them, but most do.
Generally people take 2 pathfinder traits, and 2 3.5 flaws. If that feels cheap don't do it.
I'll try to find the rolls he used. I think they were from early on.
You have people of every trade. Your population is not super high, but Leazus will send regular reinforcements and so on when you start putting up buildings to help out.
Remember that for now you are a vassal state. You still have superiors, and your main goal is to harvest wood, stone, and other resources to be shipped back to Leazus. Of course you will also need to find metal or use the metal you have now and build an army...just in case you know.
__________________
Last edited by Morithias : 11-17-2012 at 07:10 AM.
I'll leave his stats as is for the moment then, and probably going to skip the traits/flaws, at least in a game mechanic sense.
I suppose what I was getting at in terms of the colony is a general sense of the numbers involved. Do we only have 20 or so people, or are we looking at a hundred? Do we have soldiers, which will necessitate a specific barracks facility, or a smith who will eventually need a smithy in order to actually be effective? Obviously as you said we can build specific buildings over time once the shipping route is established, but some of them can be established early (and will need to be) if certain trades/people are in the initial fleet.
Edit:
Huh, apparently he was so taken in with absorbing the new continent he isn't actually paying attention to anything in the general vicinity...
__________________
Damn I like my Ceikatar!
Spoiler
- I still worship you TSO
Spoiler
*wanders out whistling All Along the Watchtower cover*
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!
Would it be too strange to take the "non-combatant" flaw in order to get "combat expertise" as a feat? The logic would be "wow, you are terrible at this. Let me show you how to not hurt yourself."
Since Su-Lin has the highest CHA I'm guessing she should be the ruler. Also I think we should build a house first, but don't we need to clear the site first?
I rounded down on how much money she has left, assuming the remainder was spent on nicer clothing, jewelry, et cetera.
One very important question to answer, is there any particular restriction or fallout for having a human vs. non-human ruler? It was implied that the Empress is human.
Since Su-Lin has the highest CHA I'm guessing she should be the ruler. Also I think we should build a house first, but don't we need to clear the site first?
Grassland can be built on right away for 1 BP. I'm trying to make this as simple as possible. lol
Quick question to the group - would you all be okay with craft: calligraphy using DEX instead of INT as its relevant stat for skill checks?
Quote:
Originally Posted by Princess
Would it be too strange to take the "non-combatant" flaw in order to get "combat expertise" as a feat? The logic would be "wow, you are terrible at this. Let me show you how to not hurt yourself."
I like your logic, and I'm okay with it
Quote:
Originally Posted by Morithias
Edit: You guys might also want to assign jobs. I'll try to put the character sheet into forum text so it's easier to edit.
As previously mentioned I'm happy to go Marshal. TechnoScrabble's Bushi seems an obvious choice for General, and could also do Warden, as could I.
Not sure how our two clerics wanted to divide responsibilities?
Councillor seems like a good choice for an NPC that we brought with us.
Quote:
Originally Posted by shugyosha
Since Su-Lin has the highest CHA I'm guessing she should be the ruler.
Fairly intelligent and wise, and very charismatic is good. In actual roll-playing terms only concern I have is no formal diplomacy training, and the fact that her alignment I'd CG. I was new to Rokugan and Oriental Adventures, but the campaign setting seems to indicate the higher ups back home would be concerned with someone in charge who spurns honor and the rigid rules of society. I'm good with it though, and we are a long way from home.
Quote:
Originally Posted by Princess
One very important question to answer, is there any particular restriction or fallout for having a human vs. non-human ruler? It was implied that the Empress is human.
Obviously impacts on ruler... DM?
Quote:
Originally Posted by Morrolan
Edit: And I was aiming for the diplomat role, but anything with Int or Cha will do I suppose.
Definitely got the intelligence and charisma for it. Has the diplomacy training and innate ability to bluff... I think it's a good fit. Only thing I would say is that Magister would also be a good fit.
Quote:
Originally Posted by Princess
And regarding building, I presume 1-roof over our heads, 2-better port, 3- whatever we like most?
Housing and then port seems like a good plan.
__________________
Damn I like my Ceikatar!
Spoiler
- I still worship you TSO
Spoiler
*wanders out whistling All Along the Watchtower cover*
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!
Mingmei's highest stat is actually intelligence, and she has all knowledge skills save Dungeoneering trained. But anything based on the mental skills with absolutely no strength required ever would do just fine.
One very important question to answer, is there any particular restriction or fallout for having a human vs. non-human ruler? It was implied that the Empress is human.
Nope, no fallout. Who the ruler is will have an effect in the future, but there's no way for to you predict how at the current time without checking my notes...which seeing how I don't write down my note would require you to be an epic level telepath.
Calligraphy being dex-based makes perfect sense to me.
I don't have the Kingmaker rules handy at the moment, since I'm out at a coffee shop, but I'd imagine My Little Oni (Green seems like a good color for his speech) could fit pretty well into any of the Wis roles, as well as Warden. I can't recall how much charisma High Priest and Councilor actually need, and if it's a lot, Warden might be the best choice, since he's decently high in both stats that it requires. In character, he would fill whatever role the ruler asked him to fill, as is his duty.
Housing seems like the obvious first choice, definitely. Again, I don't have the rules handy, but should we maybe get some farms or something set up before improving the port? I'm fine either way, just an idea.
Probably going to want to have our Ruler focus on Loyalty, since none of the rest of us contribute to that. As stated before the Councillor, representative of the people, is a good NPC choice. If we have any NPC soldiers with us, their highest ranking officer would do for Warden. Spymaster I envisage as someone hand-picked by Leila (I was going to go for this before I made Dajan) from the imperial court. Treasurer like Warden and Councillor could just be some merchant that travelled in the first wave.
Nice thing about the NPCs is we can fire them if someone better is found on the continent or comes in a subsequent wave. Or if Empress Himiko, Daughter of Heaven, decides to force someone on us!
No need for Royal Assassin, so at this point I vote we don't have one. Thoughts?
__________________
Damn I like my Ceikatar!
Spoiler
- I still worship you TSO
Spoiler
*wanders out whistling All Along the Watchtower cover*
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!
Well, if we're a little short on loyalty, Atsuo could serve quite capably as Warden. He could probably handle councillor as well, if being obviously descended from an oni wouldn't be an issue, though that's the sort of job for which it very well might.
EDIT: I'm adding fluff to the sheet as I type this, and I think all I have left mechanically is noting which spells I have prepared for the day.
Well it depends on the NPC stats, but if our Ruler and NPC Spymaster select Loyalty, and then we have an NPC Wardan, we should be okay for Loyalty. Really I vote at this point that you go with whatever role you like better for your character.
Edit:
Pretty much can just do really nice calligraphy letters as works of art. Sad to admit but I actually got the idea as a bit of mechanical fluff from watching the kid learning it in The Last Samurai. In terms of game mechanics I guess I could use the craft skill to earn money, so the balance comes in there as there as I would get an extra +4 to the rolls above what I could with INT. To be clear, I am happy to leave it as INT.
__________________
Damn I like my Ceikatar!
Spoiler
- I still worship you TSO
Spoiler
*wanders out whistling All Along the Watchtower cover*
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!!
Dajan seems like he should be able to be a spymaster, which would make him able to more flexibly help the kingdom (such as switching between stability and loyalty as needed.)