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Old 11-20-2012, 02:13 AM   Top  -  End  -  #31
Illven
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Rising Phoenix View Post
I don't remember Maria's player, but if any of the characters has left than no they should get as little exp as possible. [Plus I want Mike to hit level 7...]

Good to hear that only a few people have left.
banthesun is Maria's player
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Old 11-20-2012, 06:47 AM   Top  -  End  -  #32
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Default Re: Fire Emblem: Eternity of Darkness OOC II

I'm still here, I probably won't be able to post IC tonight, but I'm definitely still interested in this game!

Maria Reising (and Baron)

"Keep your distance, I can fight!"

Shaman/Witch

Water Affinity

Stats:
Spoiler

Growths:
Spoiler

Background:
Spoiler

Personality:
Spoiler


Are we updating our characters when we repost them here, or just reposting?
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Old 11-20-2012, 08:40 AM   Top  -  End  -  #33
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Make that all of Heaven Team is still in.
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Old 11-20-2012, 09:02 AM   Top  -  End  -  #34
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Default Re: Fire Emblem: Eternity of Darkness OOC II

So yeah my plan still stands.
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Old 11-20-2012, 10:21 AM   Top  -  End  -  #35
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by banthesun View Post
Are we updating our characters when we repost them here, or just reposting?
Usually it's just a repost. I did find links for anybody that had one in the first OOC and stick them into the first page, so it's not completely necessary, but meh.

As for that, there is one question I have. Somebody had a backstory with a mentor of ambiguous gender. I think it was silphael, but I honestly don't remember. I might have it in my notes somewhere at home, but I'm not home until tomorrow. There were a few character posts that never made it to the OOC, which is why I ask. (I do have their stats in my notes, so that's not a problem)
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Old 11-20-2012, 10:57 AM   Top  -  End  -  #36
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Penguinator View Post
Axes
Spoiler
Why are these axes so heavy? IE, different from 7/8? 15, 15, 10, 11, 15, 12, 14 respectively.

Edit: I ask because I am an axe-man, of course, and I believe I brought it up before, but it got lost or whatever. Also, would it be easier to work Tanat into the the game if he was a pirate? Obviously it would change his story a bit.
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Old 11-20-2012, 11:09 AM   Top  -  End  -  #37
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Default Re: Fire Emblem: Eternity of Darkness OOC II

I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.

However, there is a problem: the growths. The Templar only has 4 Stat and +5% Growth more than the Monk and 3 Stat/10% more than the Soldier, and has a whole stat more to use it on. That's ignoring the fact that you only get 30% more growth than the absolute minimum growth total for the class, when you have 50% more for both Monk and Soldier. It's versatile in theory, but in practice, the class is more or less forced to have one good attacking stat and one sucky one, barring RNG favor.
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Old 11-20-2012, 11:31 AM   Top  -  End  -  #38
Illven
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Herpestidae View Post
I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.

However, there is a problem: the growths. The Templar only has 4 Stat and +5% Growth more than the Monk and 3 Stat/10% more than the Soldier, and has a whole stat more to use it on. That's ignoring the fact that you only get 30% more growth than the absolute minimum growth total for the class, when you have 50% more for both Monk and Soldier. It's versatile in theory, but in practice, the class is more or less forced to have one good attacking stat and one sucky one, barring RNG favor.
Templers have different base stats and growths now. (Can't remember them off the top of my head though.
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Old 11-20-2012, 12:27 PM   Top  -  End  -  #39
Herpestidae
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Default Re: Fire Emblem: Eternity of Darkness OOC II

From this very thread:

Quote:
Originally Posted by Penguinator View Post
Templar Stats:
Light, Lances, 3 Move, 12 Con
Starting Stats:

HP: 22-25
Str: 5-8
Mag: 2-6
Skl: 3-7
Spd: 2-6
Luck: 1-4
Def: 5-9
Res: 0-4
Maximum Points Allowed: 51 (40 Mins)

Growths:

HP: 60%-75%
Str: 45-60%
Mag: 30-50%
Skl: 25%-45%
Spd: 30%-45%
Luck: 20%-35%
Def: 45%-65%
Res: 25%-40%
Maximum % Allowed: 310%
Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.
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Last edited by Herpestidae : 11-20-2012 at 12:27 PM.
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Old 11-20-2012, 12:34 PM   Top  -  End  -  #40
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Default Re: Fire Emblem: Eternity of Darkness OOC II

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Originally Posted by ZeltArruin View Post
Why are these axes so heavy? IE, different from 7/8? 15, 15, 10, 11, 15, 12, 14 respectively.
I don't know, they're the same as TheSummoner's game. I'll change them, since this is Con based, not Str based.

Quote:
Originally Posted by ZeltArruin View Post
Edit: I ask because I am an axe-man, of course, and I believe I brought it up before, but it got lost or whatever. Also, would it be easier to work Tanat into the the game if he was a pirate? Obviously it would change his story a bit.
Mm... I'm not sure. Maybe? Honestly, the fact that he's from Bress and he's likely to show up on the opposite side of the continent is what makes it difficult.

Quote:
Originally Posted by Herpestidae View Post
I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.
Quote:
Originally Posted by Herpestidae View Post
Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.
Yeah, that was the wrong draft. I put up the new one.

In this game, every class has one less move than they would in an actual game. (Something else that carries over from TheSummoner's game) While I'm not against giving the Templar class 4 mov, it's not as bad as you're making it seem.

That, and it would be a lot harder for me to fit Ronnie in as a Templar.
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Last edited by Penguinator : 11-20-2012 at 12:35 PM.
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Old 11-20-2012, 12:35 PM   Top  -  End  -  #41
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Herpestidae View Post
From this very thread:



Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.
Yes, but I'm telling you that he changed it, for instance the Spellsword class in this thread uses Str and Mag. On Jennifer's stat sheet instead of both of them she has Myst.

He just forgot to change it in this thread


@Penguinator Do swords, Lances, and Bows get lighter?
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Last edited by Illven : 11-20-2012 at 12:37 PM.
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Old 11-20-2012, 01:06 PM   Top  -  End  -  #42
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Axes are heavy because they're supposed to be heavier than the other weapon types.

You'll notice axe wielding classes generally have higher base cons as well.
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Old 11-20-2012, 01:55 PM   Top  -  End  -  #43
ZeltArruin
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Xondoure View Post
Axes are heavy because they're supposed to be heavier than the other weapon types.

You'll notice axe wielding classes generally have higher base cons as well.
Yes, but the weights for axes vary from the other con based games. I haven't checked the other weapons.
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Old 11-20-2012, 02:38 PM   Top  -  End  -  #44
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Default Re: Fire Emblem: Eternity of Darkness OOC II

In a comparison with Sacred Stones, the only weapons which differ a lot are the Tomahawk, Spear, and effective weaponry, like Armorslayers and Heavy Spears. I'll change those to make them lighter, but for the most part, everything else is either the same as or within one point (higher or lower) of the Sacred Stones weight.

Also, I'll keep the support points as they were (25/35/45) for now, but I'll hold back on the unlimited supports until I can figure out a better way to do supports without penalizing "opposing affinities."
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Old 11-21-2012, 02:57 AM   Top  -  End  -  #45
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Quote:
Originally Posted by Illven View Post
And considering the past has proved that me and Rising Phoenix are the only people on heaven team willing to plan... I really hope Rising Phoenix has a better head for this sort of thing.
Well, I might try my hand at this then.

Chelsea to K14 and attack, gets +1 support with everyone
Mike to H14 and wait
Maria to J13 and attack, gets +1 support with everyone else
If the bandit is still alive, Jennifer moves to H13 and attacks with fire for a 100% chance to kill (+ 1 support point with Mike, meaning everyone in our little group gets +1 support with each other )
Otherwise, she can move to G13
Alex can javelin the archer for a chance to kill
Lauren repeats her last move, D6, heal Alex, canto to D5

How's that sound to everyone? And if someone could double check my calculations that'd be great, I'm assuming Bandit 6 is on 14 HP, since he took 12 damage from Jennifer.
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Old 11-21-2012, 02:08 PM   Top  -  End  -  #46
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Now guys, I can update pretty freely until Monday rolls around, so if you get more support behind your plans, I can start going.

Also, I've decided to start using Sairyu's influence system. For those of you who haven't seen it before, this means that things like

"But surely you see we've killed all the other cultists"
(Attempt: Influence cultist leader to surrender)
or
"Come this way, there are cultists over there"
(Attempt: Influence NPCs to move towards me)

will have actual mechanical value, rather than depending on how I'm feeling at the time.
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Old 11-21-2012, 04:21 PM   Top  -  End  -  #47
Illven
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by banthesun View Post
Well, I might try my hand at this then.

Chelsea to K14 and attack, gets +1 support with everyone
Mike to H14 and wait
Maria to J13 and attack, gets +1 support with everyone else
If the bandit is still alive, Jennifer moves to H13 and attacks with fire for a 100% chance to kill (+ 1 support point with Mike, meaning everyone in our little group gets +1 support with each other )
Otherwise, she can move to G13
Alex can javelin the archer for a chance to kill
Lauren repeats her last move, D6, heal Alex, canto to D5

How's that sound to everyone? And if someone could double check my calculations that'd be great, I'm assuming Bandit 6 is on 14 HP, since he took 12 damage from Jennifer.
Jennifer won't have a 100% chance to kill, she only has that hit chance with a sword.

Quote:
Originally Posted by Penguinator View Post
Now guys, I can update pretty freely until Monday rolls around, so if you get more support behind your plans, I can start going.

Also, I've decided to start using Sairyu's influence system. For those of you who haven't seen it before, this means that things like

"But surely you see we've killed all the other cultists"
(Attempt: Influence cultist leader to surrender)
or
"Come this way, there are cultists over there"
(Attempt: Influence NPCs to move towards me)

will have actual mechanical value, rather than depending on how I'm feeling at the time.
Will characters get a bonus to certain influence checks. Like Alexandria gets a bonus to tactical checks, with a penalty to getting people to act nice to us. While Jennifer has the opposite?
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Old 11-21-2012, 08:33 PM   Top  -  End  -  #48
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Illven View Post
Jennifer won't have a 100% chance to kill, she only has that hit chance with a sword.
Whoops, thanks for catching that. Regardless, even if he survives he can't kill any of us, so I think the plan is still fine.
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Old 11-21-2012, 08:51 PM   Top  -  End  -  #49
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Illven View Post
Will characters get a bonus to certain influence checks. Like Alexandria gets a bonus to tactical checks, with a penalty to getting people to act nice to us. While Jennifer has the opposite?
It's built into the system, yes. And the roleplaying gives additional advantages/disadvantages. As for charismatic bonuses, that's less on the characters themselves and more on the roleplaying. (I mean, it seems kind of unfair to say "this character always has a -5 penalty to influence checks because they're a jerk" when not every person in existence knows they're a jerk)
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Old 11-21-2012, 09:01 PM   Top  -  End  -  #50
Illven
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Quote:
Originally Posted by banthesun View Post
Whoops, thanks for catching that. Regardless, even if he survives he can't kill any of us, so I think the plan is still fine.
I prefer my plan, it gives Chelsea the kill exp if Maria misses, who needs it more then Jennifer.

Quote:
Originally Posted by Penguinator View Post
It's built into the system, yes. And the roleplaying gives additional advantages/disadvantages. As for charismatic bonuses, that's less on the characters themselves and more on the roleplaying. (I mean, it seems kind of unfair to say "this character always has a -5 penalty to influence checks because they're a jerk" when not every person in existence knows they're a jerk)
Well I figure it'd be more characters having a bonus or penalty on certain checks.
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Old 11-21-2012, 09:22 PM   Top  -  End  -  #51
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
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Well I figure it'd be more characters having a bonus or penalty on certain checks.
Yes, it's like Nina and haggling. I understand.
But the examples you gave included checks based on charisma ("people being nice to us"). Where tactical knowledge would be a specific field, charisma based approaches are something entirely different.

It may be best to give an example, based on how I perceive that particular example.

Spoiler
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Old 11-21-2012, 09:33 PM   Top  -  End  -  #52
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Quote:
Originally Posted by Penguinator View Post
Yes, it's like Nina and haggling. I understand.
But the examples you gave included checks based on charisma ("people being nice to us"). Where tactical knowledge would be a specific field, charisma based approaches are something entirely different.

It may be best to give an example, based on how I perceive that particular example.

Spoiler
So Jennifer would get bonuses for maneuvers typical of sword-fighters, and mages?
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Old 11-21-2012, 10:26 PM   Top  -  End  -  #53
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So Jennifer would get bonuses for maneuvers typical of sword-fighters, and mages?
Yes, and she's got "knowledge: arcana" as a class skill (having been trained at a university). But it's not limited to just those things, mind you, that's just an example.
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Old 11-21-2012, 10:32 PM   Top  -  End  -  #54
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Quote:
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Yes, and she's got "knowledge: arcana" as a class skill (having been trained at a university). But it's not limited to just those things, mind you, that's just an example.
Huh, Jennifer as a D&D character.

Probably a Gish of some kind, With above average Intelligence (12-13) Terrible Wisdom (3-5) And good Charisma (14-15)
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Old 11-21-2012, 11:14 PM   Top  -  End  -  #55
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Quote:
Originally Posted by Illven View Post
I prefer my plan, it gives Chelsea the kill exp if Maria misses, who needs it more then Jennifer.
Oh, whoops, I'd completely missed your plan... And I'd been feeling so suprised that no one had made a plan before me...

Well, I'm perfectly fine with your plan then!
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Old 11-22-2012, 10:45 AM   Top  -  End  -  #56
Ravena
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Default Re: Fire Emblem: Eternity of Darkness OOC II

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Originally Posted by Penguinator View Post
It may be best to give an example, based on how I perceive that particular example.

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This made me smirk.

The thought of Alex doing that to a merchant is kinda funny.

Oh to the people here who celebrate it: HAPPY THANKSGIVING~
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Old 11-22-2012, 12:18 PM   Top  -  End  -  #57
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Default Re: Fire Emblem: Eternity of Darkness OOC II

The proper response to being demanded 5x the regular price is to point your weapon at them and ask "How much it cost now?"
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Old 11-22-2012, 07:08 PM   Top  -  End  -  #58
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Updates are up, and I forgot that Heaven Team had bought a Fire tome, so their gold was not the flat 5000.
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Old 11-22-2012, 07:31 PM   Top  -  End  -  #59
Illven
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Plan time.

Alexandria moves to B3

Lauren moves to B2 and heals Alexandria.

The convoy moves to C3

Jennifer moves to E11

Mike moves to G11

Maria moves to G12 and shoves Mike to F11

Chelsea moves to G13 and shoves Maria to G11.


This should lure the bandit to Jennifer and away from Alexandria, The archer should go after Mike who can take it.

This should give the lovebirds two support points, and Mike should get a support point with Maria.

How does this sound?
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Old 11-22-2012, 07:33 PM   Top  -  End  -  #60
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Default Re: Fire Emblem: Eternity of Darkness OOC II

Quote:
Originally Posted by Illven View Post
How does this sound?
No shoving in this game.
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