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Here's a wicked thought, Dweomerkeepers can use their Supernatural Spell ability to enhance their Epic Spells! That means they can cast some pretty wicked stuff without any costly components or XP costs! Wow
I'm designing an epic progression for a Wizard/Archivist/Geomancer/Dweomer Keeper utilizing Battle Blessing. He may be too much...
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
More precisely, while Epic Spells do have an effective level of 10, they are not cast from slots, so it can't be done.
Contention: It only requires that you have the spell slot of the appropriate level to give up, not that it be cast from said slot. Not the most fantastic trick, but past Epic Spellcasting you probably have room to take Improved Spell Capacity anyway.
Epic spells have a set of slots separate from the standard 1-9 set, and are not included via Improved Spell Capacity; an epic spellcaster gains one epic spell slot per 10 ranks in their appropriate Knowledge skill: Arcana for arcane, Religion for Divine, or Nature for druids. Know: Psionics would likely be needed for the psionic equivalent.
With the wording on High Arcana, I do think an epic archmage could sacrifice one of those slots to cast an epic spell, but would need to have developed it in the first place, so at least there is Some cost.
What would be the benefit of preparing the Epic Spell as an SLA? The Archmage ability says you still need to pay XP costs so there is no real benefit.
Dweomerkeeper has no such restriction.
Quote:
Supernatural Spell (Su): At 4th level, the
dweomerkeeper is so attuned to the fabric of magic
that she can manifest spell effects with almost no effort
whatsoever. Once per day as a standard action, she can
use any one spell with a casting time of up to 1 standard
action as a supernatural ability. The spell chosen must
be one that is currently available to the dweomerkeeper
(that is, one that she has prepared or that she
knows and has a spell slot of the appropriate level available
to cast), but she can decide at the moment of casting
to use this ability. The spell functions as it normally
would and is expended normally, but the dweomerkeeper
does not require any components, does not provoke
attacks of opportunity, and ignores the target’s
spell resistance, just as if she were using a supernatural
ability instead of a spell. At every even-numbered level
after the 4th, the dweomerkeeper gains one additional
use of this ability per day.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Someone else chimed in about the Archmage's ability.
I'm aware of that someone else chimed in about Archmage, which is why I posted what I did. Also: Archmage ability = SLA, Dweomerkeeper ability = Su. Totally different.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII