2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20
Register FAQ Members List Mark Forums Read End

D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

Reply
 
Thread Tools
Old 11-19-2012, 07:21 PM   Top  -  End  -  #1
Gerrtt
Bugbear in the Playground
 
 
Join Date: Mar 2005
Location: 
Indianapolis, IN
Gender: Male
Default Pimp my disarm

Doing some number crunching...and I was wondering if there are any feats one might use that would really take disarm up to 11.

I mean, other than Improved disarm of course.
__________________
What I do every time I see someone complain that their DM is a jerk just because some class/race/book/feat/etc. is not allowed at the gaming table.
Gerrtt is offline   Reply With Quote
Old 11-19-2012, 08:34 PM   Top  -  End  -  #2
Piggy Knowles
Bugbear in the Playground
 
Join Date: Jul 2007
Location: 
Baltimore, MD
Gender: Male
Default Re: Pimp my disarm

Exotic Weapon Proficiency for a gnoll flindbar gives you a weapon that grants a free disarm check on a critical hit. Martial Study (Disarming Strike) gives you the disarming strike maneuver, which lets you combine an attack and a disarm.

Both of those are nice options because you're combining a disarm with an attack, rather than spending an action just to disarm.

If you've got essentia, Cobolt Expertise lets you invest essentia to give yourself a bonus on a number of checks, including disarms.

Also, since disarming is an opposed roll, anything that boosts your attack roll (like, say, a quickened true strike) will boost your disarming attempts.
Piggy Knowles is offline   Reply With Quote
Old 11-19-2012, 09:30 PM   Top  -  End  -  #3
Person_Man
Ettin in the Playground
 
 
Join Date: Feb 2006
Location: 
Washington, DC
Gender: Male
Default Re: Pimp my disarm

Snatch Weapon: If you succeed in disarming an opponent and you have a free hand, you can grab the weapon instead of letting it fall, and make a free attack. Works best with multiple arms and Multiweapon Fighting, so you can still make a 2 handed disarm and then snatch their weapon without major penalties. Champions of Ruin.

You can use Sleight of Hand to take unattended objects (as a Free Action, if your check is high enough). This includes quivers, backup weapons, magic component pouches, holy symbols, potions, etc.

Also, any Stun effect (which you can get from many different sources) will Disarm an enemy. So in most cases, you should not waste the 3 Feats that it takes to get Combat Expertise -> Improved Disarm -> Snatch Weapon. The exception would be if you're playing a mostly urban/humanoid/gladiator campaign.

Last edited by Person_Man : 11-19-2012 at 09:31 PM.
Person_Man is offline   Reply With Quote
Old 11-20-2012, 10:07 AM   Top  -  End  -  #4
Gerrtt
Bugbear in the Playground
 
 
Join Date: Mar 2005
Location: 
Indianapolis, IN
Gender: Male
Default Re: Pimp my disarm

Where can one pick up Martial Study: Disarming Strike? I assume ToB?

I don't think I want to go the Snatch Weapon route because the character in question only has two hands and is using a two handed weapon.
__________________
What I do every time I see someone complain that their DM is a jerk just because some class/race/book/feat/etc. is not allowed at the gaming table.
Gerrtt is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:00 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.