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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-29-2006, 10:32 PM   Top  -  End  -  #1
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Lightbulb [Powers] My mind to your mind, your thoughts to my thoughts...

Here's just a number of psionic creations I've done of late...

-=-=-=-=-=-

Patagium
Psychometabolism
Level: Egoist 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level
Power Points: 3

The skin along your sides and arms thickens and stretches until a large, loose flap hangs loose, blowing in the wind...

You grow a set of elastic membranes that grants you a minimal gliding ability. You negate all damage from a fall of any height as well as allowing 20 feet of forward travel for every 5 feet of descent. You may glide at a speed of 40 feet (poor maneuverability). Even if the manifester's maneuverability improves by augmentation, the manifester can't hover while gliding. The manifester can't glide while carrying a medium or heavy load.
If the manifester becomes unconscious or helpless while in midair they fall as normal from their current height.
Augment: You can augment this power in one or both of the following ways.
1. For every two power points you spend your maneuverability increases by one category to a maximum of Good.
2. If you spend 2 additional power points you grow special ligaments within the skin flaps that stiffens when the manifester is rendered unconscious or helpless. The manifester descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
3. If you spend 4 additional power points the ligaments harden into a bone-like structure, granting you a true fly speed of 40 feet (poor maneuverability).

-=-=-=-=-=-=-=-

Immune Response
Psychometabolism
Level: Psion/Wilder 2, Psychic Warrior 2
Display: Olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 day/level
Power Points: 3

A strange, musty smell radiates out from you as your eyes brighten and your skin glows with health...

You ramp up your body's immune system to ward off diseases. You automatically succeed on saves against contracting non-supernatural diseases for the duration of the power.
If you are already infected with a disease, whether incubating or active, you are not cured, although you do gain an immediate extra save with +4 bonus to the check.
Augment: For two additional power points you can apply this power to supernatural diseases such as mummy rot or an aboleth's slime.

-=-=-=-=-=-=-=-


Increased Momentum
Psychokinesis
Level: Psion/wilder 2, psychic warrior 2
Display: Visual
Manifesting Time: One immediate action
Range: Medium (100 ft. +10 ft./level)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Reflex half; see text
Power Resistance: No
Power Points: 3

As you run you find yourself suddenly heading along at a breakneck speed as some unseen force pushes you inexorably forward...

You make it difficult for a quickly moving being to stop by speeding up their momentum. Any being or object overshoot their destination by five feet (one square). This is particularly useful for disrupting charges and flyby attacks, and those making such attacks take a -4 penalty to their attack roll. If this overshooting would bring them directly into your square you may make an attack of opportunity. If you hit them they are pushed back out of your square the way they came. If you do not hit them you must take one step back into an adjoining square.
If manifested while an arrow or other ranged projectiles are being shot the attack takes a -2 penalty.
Those who make a successful reflex save only move half the normal extra movement (rounded down), and take half the penalty to attack rolls.
Augment: For every four additional power points spent the momentum of the target increases by another 5 feet. The attack penalty of ranged projectiles also increases by 1 and charge and flyby attacks by 2.

Last edited by The Vorpal Tribble : 06-06-2010 at 11:19 AM.
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Old 10-29-2006, 10:43 PM   Top  -  End  -  #2
Jack Mann
Ogre in the Playground
 
 
Join Date: Mar 2006
Default Re: [Psi Feat & Powers] My mind to your mind, my thoughts to your thoughts...

I think you mean one "swift" action on Increased Momentum. Actions aren't quickened.
__________________
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
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Owl-atar by KingGolem
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Old 10-29-2006, 10:44 PM   Top  -  End  -  #3
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Psi Feat & Powers] My mind to your mind, my thoughts to your thoughts...

Quote:
Originally Posted by JackMann View Post
I think you mean one "swift" action on Increased Momentum. Actions aren't quickened.
Whoops, yeah, meant swift. Thank ye.
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Old 10-30-2006, 01:45 AM   Top  -  End  -  #4
Jack Mann
Ogre in the Playground
 
 
Join Date: Mar 2006
Default Re: [Psi Feat & Powers] My mind to your mind, my thoughts to your thoughts...

Actually, thinking on this, immediate would probably be better. Otherwise, you can't act on their turn, so you wouldn't be able to force them to overrun or their arrows to miss.
__________________
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler

Owl-atar by KingGolem
You will be missed, dear 'stache...
Jack Mann is offline  
Old 11-01-2006, 09:45 AM   Top  -  End  -  #5
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Psi Feat & Powers] My mind to your mind, my thoughts to your thoughts...

Quote:
Originally Posted by JackMann View Post
Actually, thinking on this, immediate would probably be better. Otherwise, you can't act on their turn, so you wouldn't be able to force them to overrun or their arrows to miss.
Always getting swift, immediate, and quickened mixed up...

Also just gave all of them a readjustment.
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Old 11-02-2006, 08:32 PM   Top  -  End  -  #6
Triaxx
Troll in the Playground
 
 
Join Date: Aug 2006
Gender: Male
Default Re: [Psi Feat & Powers] My mind to your mind, my thoughts to your thoughts...

I think increased momentum should have an additional effect of adding +1 to the charge attack, so if you use it and they succeed at the save, you're in for a more powerful hit, to give some risk to the ability.
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