The tribe sits together in the last hut that has remained after the storm. Even though it is a clear afternoon, the cold bites into their bones and even the thickest furs fail to keep them warm. Within few years, their green lowlands had become barren. The summers had become short and the winters long and harsh. One after another the herds have moved south and the hunters took longer and longer to return with prey. Since three years no newborn has survived its first winter and last years’ famine took a heavy toll among the eldest. In a few moons it would be too late for the tribe to move over open land – the autumn winds would stop them in their tracks quickly. As the sun goes down behind the horizon, the chief declares his decision. This is the core of the story, you were told as children. There was a time many generations ago, when you had to move south. The long winters followed you on your way south but after a seemingly endless journey, you reached the highlands. In your new home, life has not been blissful either, but you found some pray, shelter from the wind and enough vegetation to support you through the long winters, while your old home had been turned into a harsh tundra. The hunters who journeyed north returned with gruesome stories about how the remote mountains where covered in snow and ice all of the year. But you are not alone in your exile. Other tribes have taken refuge across the hills as well. As well as you, they are waiting for the right time to return north. In the many years of your refuge, you have had the time to discover the nature across the hills some more. Among the different tribes, many developments were made. Some tribes managed to extract ore from the hills and use it for weapons, more sharp and light than flint could ever be. Others found a use for the sinews of their prey. Their technique of bow and arrow trumped even the best slingshot in range and deadliness. Other tribes just advanced the axes and knives, they had, to make handling them easier. Some even improved their ability to create and harness the fire. Summer for summer, they longed to reclaim their lands and prepared for a time when the ice would not block their way. Each winter, the lookouts journeyed north to scout for a place that could support their tribe, failing each time. Once again, the time of the shortest day has begun and the tribes begin to prepare their scouts for the journey, providing them with their best weapons and equipment. Their hopes are high, since the hunters have not reported seeing white mountaintops during the summer. The ice might have retreated again, unveiling a new habitat for them. Of course, if there was a place to live, it would be sought after by all of the tribes. Knowing this, only the quickest and fittest hunters have been chosen for the journeys. With hopeful hearts, they are sent north. As you leave the village behind you, you are alone on your journey, not knowing what to expect. Carefully, you listen for possible adversaries as you start marching…
To be continued...
How does this game work?
1) Each round, each player sends me a message with his action.
2) There are three possible actions. Shoot yourself, shoot in the air or shoot someone else.
3) Shoot in the Air: This has no effect on you, anybody else or anybodys action.
4) Shoot yourself: If you shoot yourself and noone else tried to shoot you, you die.
4a) If you shoot yourself AND at least one other player tried to shoot you too, you remain alive and all assailants die instead.
5) Shoot someone: You have to specify a certain player that you want to shoot. You shoot that player and they die
5a) Exception: If your victim has tried to shoot itself, you die instead (See 4b)
6) After each round, the survivors are put together in a new standoff and the next round ensues. This continues until there is only one player left.
6a) If all players die simultaneously in one round, that round is repeated.
7) One round will last for about 48 hours, with each update there will be a deadline for your submission.
7a) Players who don't submit an action within the deadline are treated as if they shot the air.
7b) Players who don't submit an action twice in a row are removed from the match.
8) You can't join during a match but once a winner has been determined, there will be a new match with new signups
9) Don't take games too seriously and have fun.
Registration for the round is now open and will end on Thursday 7 PM Eastern. Register by replying here.
Possible Themes for Future Rounds
Feudal Japan (Samurai, Ninja, Shogun)
Thirty Year's War
Pop-Science-Fiction (Star Trek, Star Wars)
Highwaymen (Richard Turpin, Tom King)
Fighting Jackie Chan style (Drunken Mastery & arbritary use of improvised equipment)
Royal intrigue (Roman senate, Hamlet scenario, Japanese daimyo...)
Feel free to submit other themes. Right now, I am applying one of your original suggestions.
Last edited by Silkenfist : 12-13-2006 at 07:48 PM.
Captain: I need a war with a lot of different factions and put down the Thirty Year's War as the only one where there were enough factions and which was long ago enough to not make the game political. (I could write wonderful settings with WWI factions or Afghani warlords, but that wouldn't really be appropiate). If you find a territorial conflict that has no political influence anymore AND has a lot of different parties, I would certainly add it.
A mild winter breeze blows over the lands. Between the narrow hills, several small shapes flit between the trees, all in the same direction but each on their own. Why does a tribe send not more then one seeker? There are two reasons not to send more. Firstly, the mission is risky – more than once a scout did not return or returned with illnesses and injuries that disabled him for the rest of his life. The small tribes could not possibly risk losing more than one strong man or woman in one year. The other reason is the fact that in the cold wastelands in the north, there is not much prey to be found. A skilled hunter would certainly be able to support himself for a while but two of them wouldn’t find enough game to keep on going for long. You all know this reason and accordingly you are surprised that even after travelling several days you still have no problems to find animals easily. Also except for the patches covered by snow, the vegetation is intact. Your hopes to find a place to dwell increase but you don’t see one yet. Even though you can keep going easily, you will need to find large patches of edible vegetation, a stream of water and good prey in reach to move back with your tribe. In order to fulfill those needs, you keep watching for big trails to follow. The Weichsel Ice Age has been the last big ice age in the are, which would later be known as Central Europe. For a long time the climate cooled and glaciers moved from the North to Germany and Poland, pushing away most of the mammals who couldn’t cope with the new climate. While the ice moved south, humans travelled north, sending a large wave of homo sapiens from Africa to claim new ground. When the Ice Age ceased and the glaciers retread, the humans followed the snow line, demanding the new lands for them – and their respective tribe. After you have found the new snow line, you start scouting the area. Sooner or later, you will notice a large trail – footprints of a kind you have never seen before. Eagerly, you follow the trail that leads you north even farther, where the patches of green become increasingly rare. After following the trail for some time, you find a valley enclosed between a range of mountains. As you enter the valley, you almost stop breathing. Within sight, you see a large herd of towering beasts, each being as tall as two men and as long as three, bearing a brown fur and gargantuan tusks. But you also see smaller animals running through the underbrush at the edge of the large valley, that forms a green spot between the snow. This could be the perfect habitat for your tribe to return. Enthusiastically, you scout through the valley, admiring its beauty – but inevitably you also notice that you are not alone… You don’t even know who screamed first but suddenly you stand vigil and recognize each other at various points inside the valley. More than a dozen scouts of as many tribes has found the secluded place. One tribe could dwell there, and given its easily defendable position everything would depend on which tribe would reach the valley first. As the scouts stare at each other, they all come to the same conclusion. They ready their primitive weaponry to make sure, none of the other tribes would find a returning scout.
Please submit your action. Deadline is Sunday, 3 PM Eastern
Atreyu, the Masked Llama
Captain van der Decken
El Jaspero the Pirate King