Hit Dice: 28d8+168 (294 hp)
Speed: Fly 400 ft. (perfect)
Armor Class: 39 (+4 deflection, +3 dexterity, +24 natural, -2 size), touch 15, flat-footed 36
Base Attack/Grapple: +21/+41
Attack: Arm +31 melee (1d8+12/19-20x2 plus 1d4 con drain)
Full Attack: 16 arms +31 melee (1d8+12/19-20x2 plus 1d4 con drain) or 16 touches +31 touch (1d4 con drain)
Space/Reach: 15 ft./15 ft.
Special Attacks: Hunger for life
Special Qualities: Blindsight 1000 ft., damage reduction 10/-, etherborn, teleport, vulnerability to sonics
Saves: Fort +17, Ref +14, Will +17
Abilities: Str 34, Dex 17, Con 22, Int 8, Wis 13, Cha 18
Skills: Listen +32
Feats: Ability Focus (hunger for life), Dodge, Flyby Attack, Great Fortitude, Improved Critical (arms), Improved Initiative, Improved Sunder, Lightening Reflexes, Mobility, Power Attack
Challenge Rating: 22
Alignment: Always neutral or neutral evil
Advancement: 29-40 HD (Huge), 41-68 HD (Gargantuan), 69-81 HD (Colossal), 82+ HD (Colossal+)
Level Adjustment: -
This creature resembles an enormous, towering snowflake taller than most trees. Branch after crystaline branch glistens and glows with coursing energy.
Crystaline entities are enigmatic beings that are said to arrive from the depths of space to slowly, or not so slowly, wipe out entire planets. They have an insatiable appetite that keeps them destroying acre upon acre, continent by continent of all life until the land is rendered more desolate than the dryest desert. Once an entire world has become sterile they transport away, spending months teleporting through the desolate reaches of the ether for the next world to ravage.
Crystaline entities speak a language of high-pitched, resonating frequencies that is almost impossible to hear by most creatures.
The crystaline entity is only concerned with hunger, and generally tries not to kill its prey physically as this would detract from its feeding, instead using its hunger for life to drain others of their energy.
Hunger For Life (Ex):
Once per minute the crystaline entity may release a 100 ft. cone of bright light that deals 2d6 points of damage per hit die of the Crystaline Entity (DC 32 fortitude save halves). This acts as the Disintegrate spell, except that it is only effective against living creatures and has no damage limit. For every 5 hit points dealt by this cone the crystaline entity gains 1 extra hit point as it feeds on the life force. These hit points may not exceed twice its healthy total, and last for 24 hours. This cone may pass through 20 feet of dirt or wood, 10 feet of stone, or 1 foot of normal metals. It cannot pass through mithral, adamantine, or any other substance with a hardness of 15 or higher. Any square of land that is touched with the cone is rendered sterile and cannot support life for a year. The save DC is Constitution-based.
As well, the touch of the crystaline entity drains 1d4 points of constitution.
The crystaline entity does not breathe, and is immune to cold and pressure damage.
The Crystaline Entity may use Teleport, as the spell, at will, with a caster level equal to twice its HD. Once per day it may use Greater Teleport.
Vulnerability to Sonics:
A crystaline entity takes half again as much (+50%) damage as normal from sonic effects, regardless of whether a saving throw is allowed, or if the save is a success or failure. As well, if the crystaline entity fails a save against a sonic attack it is rendered Stunned for 1 round.
Whirlwind Attack (Ex):
A crystaline entity may spin in place, its dozens of razor-sharp arms slashing, slamming and gouging all those in range. This acts as if the crystaline entity had the whirlwind attack feat, even if it does not meet the prerequisites.