6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Closed Thread
 
Thread Tools
Old 01-15-2007, 02:20 PM   Top  -  End  -  #1
Lord Sidereal
Orc in the Playground
 
 
Join Date: Oct 2006
Default [metamagic] things to do in a crowded room

Battle Blast [metamagic]
Applied to area effect spells, this allows the caster to protect him and up to30HD of others from the effects of any area spell he casts when the centre of the area is the caster or one of his protected allies. A Battle Blast sepll takes up two spell levels higher than the actual spell

Improved Battle Blast [metamagic]
prereq: Battle Blast, one other metamagic feat
As Battle Blast but any number of creatures can be granted immunity and the centre of the area is unrestricted

Healing Battle Blast [metamagic]
prereq: Improved Battle Blast Heal Rank 8
And creature granted immunity is given 1/2 of the damage they would receive. A spell effected as such takes up a slot four levels higher than the actual spell.

Travel Casting [metamagic]
This spell can be cast by running. It takes up a slot one level higher than usual.
Lord Sidereal is offline  
Old 01-15-2007, 02:33 PM   Top  -  End  -  #2
Glooble Glistencrist
Dwarf in the Playground
 
 
Join Date: Dec 2006
Default Re: [metamagic] things to do in a crowded room

This does sound useful, but I'm not sure about giving arcane casters the ability to heal. Also i don't understand travel casting. Please elaborate.
__________________
GENERATION 18. The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

Current Project:



My Creations:



Check out Vote up a Power!
Glooble Glistencrist is offline  
Old 01-15-2007, 02:40 PM   Top  -  End  -  #3
Lord Sidereal
Orc in the Playground
 
 
Join Date: Oct 2006
Default Re: [metamagic] things to do in a crowded room

like quickened spell but you must take a full-action run move to use it. well to be fair its not really giving them much chance to heal, it just boosts their summoned creatures a little bit. It would hardly replace a cleric
Lord Sidereal is offline  
Old 01-15-2007, 07:02 PM   Top  -  End  -  #4
jlousivy
Barbarian in the Playground
 
NinjaGuy
 
Join Date: Nov 2006
Default Re: [metamagic] things to do in a crowded room

someone gets a rod of healing battle blast-
casts meteor swarm on party / mobs with it.

24d6/2 hp healed to party members? average of 42 hp heal but its aoe to alot of people...

it's a neat idea, but it doesn't really fit the nature of arcane spells (that and it kinda steps in on wish, doing a divine spell mass cure x wounds)

yes, i know no1 would use wish for that :-)
jlousivy is offline  
Old 01-15-2007, 08:15 PM   Top  -  End  -  #5
Glooble Glistencrist
Dwarf in the Playground
 
 
Join Date: Dec 2006
Default Re: [metamagic] things to do in a crowded room

What if they only healed one point of damage per damage die of the spell? I think that would be much harder to abuse.
__________________
GENERATION 18. The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

Current Project:



My Creations:



Check out Vote up a Power!
Glooble Glistencrist is offline  
Old 01-15-2007, 09:14 PM   Top  -  End  -  #6
Eighth_Seraph
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Water Tribe, South Pole
Gender: Male
Default Re: [metamagic] things to do in a crowded room

Quote:
Originally Posted by jlousivy View Post
someone gets a rod of healing battle blast-
casts meteor swarm on party / mobs with it.

24d6/2 hp healed to party members? average of 42 hp heal but its aoe to alot of people...
Except that these are metamagic feats and can't be put into wands or rods or scrolls. Last I checked there's no way to get a spell with metamagic applied into any of those items, either.

Battle Blast I like, if only you changed the HD limit to a stock number of creatures, maybe around four or five; or have an increase along with caster level with a cap on how many people can be protected from the spell. Not a big fan of Improved and Healing should be cut out entirely, IMHO. As for travel casting, that can be made as a normal feat, sort of a magical version of Shot on the Run.
__________________
Water, Earth, Fire, and Air: Benders of the Avatar world
Monks and Rangers for a non-magical world
Quote:
Originally Posted by KKL View Post
Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
Avatar By the amazing Mephibosheth
Eighth_Seraph is offline  
Old 01-16-2007, 12:34 AM   Top  -  End  -  #7
Lord Iames Osari
Banned
 
 
Join Date: May 2006
Location: 
Up in the sky
Gender: Male
Default Re: [metamagic] things to do in a crowded room

Um, 8th, ever hear of metamagic rods?
Lord Iames Osari is offline  
Old 01-16-2007, 09:07 AM   Top  -  End  -  #8
AmberVael
Titan in the Playground
 
 
Join Date: Apr 2006
Gender: Female
Default Re: [metamagic] things to do in a crowded room

Oh, and about scrolls...
Scrolls with Metamagic, anyone?
It might only be for Epic Scrolls, but the same mechanic can be applied to normal ones, so...
__________________
Latest Homebrew: Eldritch Fragments

Vael's Homebrew Index
AmberVael is online now  
Old 01-16-2007, 05:47 PM   Top  -  End  -  #9
Eighth_Seraph
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Water Tribe, South Pole
Gender: Male
Default Re: [metamagic] things to do in a crowded room

That was a nice shot of humility straight to the carotid. And no, I haven't put much emphasis on casters in general, usually preferring paladins and monks and DMing. Anyway, back to the new feats...
__________________
Water, Earth, Fire, and Air: Benders of the Avatar world
Monks and Rangers for a non-magical world
Quote:
Originally Posted by KKL View Post
Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
Avatar By the amazing Mephibosheth
Eighth_Seraph is offline  
Old 01-16-2007, 09:13 PM   Top  -  End  -  #10
Indon
Troll in the Playground
 
ElfMonkGuy
 
Join Date: Jan 2007
Default Re: [metamagic] things to do in a crowded room

This is kind of nitpicky, I admit, but I think it's icky how the first two Battle Blast feats don't scale with level; the first is 30 HD regardless of if you're level 1 or level 20, and the second is infinite.

I would make the first spell shield Caster Level x 4 Hit Dice; it would be equal to 30 around level caster level 7-8, and it'd be great for a smallish party or the melee component of a larger one. The way it's done as-is, it becomes almost insignificant at higher levels, pressuring people to get the second feat to make it useful.

Personally, I'd put a limit on the second feat's HD, making it more along the lines of caster level x 10 HD. That's not really much of an issue, though.
Indon is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:28 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.