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Purge Stomach Necromancy Level: Bard 1, Clr 1, Sor/Wiz 1 Components: S, F/DF Casting Time: 1 swift action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round/level Saving Throw: Fortitude negates Spell Resistance: Yes
You cause the target of your spell to violently expel the contents of their stomach or equivalent. Anything they have imbibed in the last round, such as potions, poisons or nourishment is expelled into the target's space. Any affects gained from these, both beneficial or negative such as healing or ability loss, is negated in full instantly. Victims of a swallow whole attack that still live are automatically expelled into an adjacent square to the swallower.
As well, if the target attempts to imbibe any substance within the duration of the spell, their innards reject it instantly, causing them to expel the substance, gaining no benefit, and become nauseated for 1d4 rounds.
You can cast this spell with an instant thought. Casting this spell is a swift action, like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round. You cannot cast this spell when it isn’t your turn.
Arcane Focus: A vial of bile.
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Purge Stomach, Mass Necromancy Level: Bard 4, Clr 4, Sor/Wiz 4 Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature/level, no two of which can be more than 30 ft. apart.
Mass purge stomach works like purge stomach, except that it affects multiple creatures.
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Fasting Domain Granted Power: You gain a +4 bonus to saves against poisons. If you have fasted for the last 24 hours all of these domain spells are cast at a +1 caster level.
1 Purge Stomach 2 Delay Poison 3 Undulant Innards1 4 Sustain2 5 Waves of Fatigue 6 Heal 7 Waves of Exhaustion 8 Cure Critical Wounds, Mass 9 Energy Drain
1 From Lords of Madness 2 From Book of Exalted Deeds
Last edited by The Vorpal Tribble : 03-15-2010 at 02:48 AM.
Re: [Spell] Best way to get a drink from a Vogon...
I have to laugh, at both the spell and Lord Iames' comment. Still, at the same time it's a quite useful spell, both offensively and for healing purposes. Someone's just swallowed a poison? Induce vomiting!
Since it can be used for healing purposes, can you make it a cleric spell too? Pleeeease?
Edit: Ha! You ninja'd me to making a Cleric domain for it.
Re: [Spell] Best way to get a drink from a Vogon...
I have to say, a Mass version of that under 'Power Word: Vomit' would make a brilliant capstone to the domain... (As in, really mass. Armies throwing up.)
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Re: [Spell] Best way to get a drink from a Vogon...
...love it!
a long night at the tavern...
half orc barbarian/fighter: "...oooOOOhhh....!!!...that last barrel of ale was too much..."
gnome wizard NPC: "Instant hangonver cures! 100gp!"
half orc barbarian/fighter: "sure, why not..."
gnome wizard NPC: *cast*
half orc barbarian/fighter: "hey! gimmi back my money!!"
...you see... 1/2 my groups time spent in town is wasted on roleplaying being wasted, the other 1/2 is fighting with the DM over exactly what the penalties for a hangover are! A SOLUTION!
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Re: [Spell] Best way to get a drink from a Vogon...
The rhyming focus is a nice touch.
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Quote:
Originally Posted by Asmodeus
However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
Re: [Spell] Best way to get a drink from a Vogon...
Quote:
Originally Posted by Ultimatum479
Simply because it's a swift action, I wonder if it should be a level 2 spell...I mean, the duration is rather long.
I second the request for a Mass version, by the way.
I dunno, swallowing just doesn't happen all that often in games, and most creatures that do swallow whole creatures usually have decent fortitude scores.
Anyways, added the mass version, though thats getting a little gross...
Re: [Spell] Best way to get a drink from a Vogon...
1 minute per level for a spell which causes the target to be completely unable to drink a healing potion seems a bit overblown. Permit a fort save each time such an item is used within the spell's duration, a sort of "fighting the urge to lose containment (again)" concept, and it's fine. I'd be perfectly OK with a penalty based on the number of failures too; once you've released enough food, it's tougher to fight the dry-heaves. But with sufficient grit, it's possible to keep a small drink down.
I also question, however, whether healing results should be rescinded; I'd thought the point was that when imbibed, the potion's magical potency effected healing and was eliminated, so vomiting the non-magical residue shouldn't have an effect. I see things similarly for other magical one-shots, though ingested poisons should certainly be affected. This is one of those conceptual "mechanics behind the mechanics" things.
For some reason, these words ran through my head though... "Aim for the halfling."
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Re: [Spell] Best way to get a drink from a Vogon...
Quote:
1 minute per level for a spell which causes the target to be completely unable to drink a healing potion seems a bit overblown.
So instead of actually doing, oh, 2d6 damage, you are keeping them from healing themselves of 2d6. That doesn't sound all that horrendous to me. And this is assuming they have a healing potion, which the majority of opponents will not. It may keep them from drinking anything for up to several minutes, but its balanced out by the fact that gulping down healing potions, though somewhat common amongst players, is not common amongst your average encounter.
Quote:
I also question, however, whether healing results should be rescinded; I'd thought the point was that when imbibed, the potion's magical potency effected healing and was eliminated, so vomiting the non-magical residue shouldn't have an effect. I see things similarly for other magical one-shots, though ingested poisons should certainly be affected. This is one of those conceptual "mechanics behind the mechanics" things.
Well, for the purpose of this I was thinking the stuff in your stomach may be healing you, but its not an instantaneous thing.
I mean, these are good suggestions, but who would want to use up a spell slot for the gimped version?
Re: [Spell] Best way to get a drink from a Vogon...
You mean the gimped version of a level 1 spell, most of which max at 5 (or like MM max at 5 'intervals' of upgrade) which I'm only gimping to the extent of making it more similar to hold person, a second-level spell which permits a save each round?
I'd never suggest that such a spell be made worthless; far be it from me ;) It just seems a bit too powerful at low levels to be able to hose the party that easily when the orc shaman casts it on them. The mage can't cast fireblorf if he's in the middle of, well, going BLOOOOORRRRRFFFF! And when the rogues open up with their crossbows, he's toast and can't drink to save his life. All I'm saying is that if he tries to drink, he should at least get another save against the spell to try to keep it down. He might not, and he might be hosed anyhow, but he should be able to try.
Alternatively, I'd be open to the possibility for a first-level spell which provides a counter... and of course, a potion of Magnesia (50 gp) which dispels the effect and renders the imbiber immune to all such effects for 1 minute. As long as there's some way to mitigate it, the spell's OK; it's just the way it dovetails (or fails to dovetail) with existing content. With a counteragent the duration's far less daunting. I'm not sure whether making the counter an immediate action would be appropriate, but it should require ingesting a small packet of alkali salts.
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Re: [Spell] Best way to get a drink from a Vogon...
Quote:
Originally Posted by fangthane
You mean the gimped version of a level 1 spell, most of which max at 5 (or like MM max at 5 'intervals' of upgrade) which I'm only gimping to the extent of making it more similar to hold person, a second-level spell which permits a save each round?
You're comparing this to Hold Person, a spell that paralyzes you from doing 'anything?'
Quote:
As long as there's some way to mitigate it, the spell's OK; it's just the way it dovetails (or fails to dovetail) with existing content. With a counteragent the duration's far less daunting. I'm not sure whether making the counter an immediate action would be appropriate, but it should require ingesting a small packet of alkali salts.
There are plenty of spells that get rid of nausea, or get rid of conditions or whatnot.
Re: [Spell] Best way to get a drink from a Vogon...
I have to agree that a level 1 spell that eliminates the possibility of using an entire class of magic items for the rest of the encounter seems a little too much. (The most widely-usable class of magic items, at that!) Personally, I think it would be plenty just to negate a single potion after consumption; you could effectively be wiping out a much higher level spell.
It's not insanely overpowered, but it seems a little much to me as it stands. Especially as a cleric spell; if I was an orcish shaman who might go up against other humanoids I'd definitely keep this on tap nearly all the time since I could spontaneously drop it for a heal/inflict. I'd still memorize it even if it dropped to 1 round/level, which might be enough to balance it in my opinion; creates a moderately dangerous tactical problem that could potentially be outlasted in combat rather than something that's on for good once it's on.
Re: [Spell] Best way to get a drink from a Vogon...
Setting the duration as rounds per level would be another fully endorsable solution too, you're right; if a save were allowed per item imbibed while the spell was in effect, that'd be fine too, but a minutes/level duration potentially rules out a lot of options for the entire combat. The cleric, for example, probably doesn't want to lay down a Heal just to counteract a level 1 spell, but if he opts not to, people might die. Rounds per level still become nasty at higher levels, but the number of potential counteragents is much larger by that time as well. Only if a specific counteragent is readily available at low levels is this balanced for the 1-5 range though. You don't get Dispel Magic until 5th level, and this is available at 1.
Considering that a fighter with low HP and a healing potion is effectively more gimped (if affected) by this spell than by a Hold Person, situationally, I don't think the comparison's as unrealistic as you seem to be implying, VT, and some classes (bards for example) are more gimped by fort than by will, as you know... :) I agree with Lapak that it's not insanely overpowered, but it could use a little bit of polish to keep it in line with other first-level spells. The fourth level version is fine*, but the lowbie spell could be murder on a party of player characters.
*except that it should be bard level 3 rather than 4; the precedent is that any spell a bard shares with both arcane and divine casters is generally received 1 spell level lower than for a primary casting class (e.g. remove curse, scrying, break enchantment, etc). It also means that a bard character (with 18+ charisma) receives it at the same level as clerics and wizards would.
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Re: [Spell] Best way to get a drink from a Vogon...
The third paragraph about it being a swift action is extremely redundant and completely unecessary, really, just so you know. That's all defined in a swift action...
Fangthane spoke my worries about it being overpowered for a level 1 spell, except for the part about it being a swift action. That really bothers me most of all.
Re: [Spell] Best way to get a drink from a Vogon...
It's not just potions. It's the nausea for 1d4 rounds without a save if they try to eat/drink something else during the duration. Since it's a swift action, you could cast this in the same turn as any other spell which requires a standard action to cast. So, you hit 'em with Purge Stomach at the beginning of your turn as a swift action. Then you use a telekinetic spell to throw a glass of water into their mouth. Voila. Nausea for 1d4 rounds. They need to be able to make a save against throwing up again if they eat/drink something during the duration.
I also find it very strange that throwing up when the spell is cast takes no time on the part of the target.
Oh, and don't forget this spell's usefulness against magic mushrooms.
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Last edited by Ultimatum479 : 01-10-2007 at 09:04 PM.