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Old 01-10-2007, 11:45 AM   Top  -  End  -  #1
Korith
Bugbear in the Playground
 
 
Join Date: Feb 2006
Location: 
Ubiquitous
Gender: Male
Default Paranoia mk II

Friends of The Computer

Your Friend The Computer would now like to provide you with the following form 3739X-2, Accusation of Treason.

To accuse another citizen of treason, please fill out the attached form.
-=-=-=-=-=-=-=-=-=-
Form 3739X-2: Accusation of Treason
Your Name: _________________
Name of the Accused: _________________
Reason for Accusation: _________________
<Attach other lines as needed>
Evidence backing Accusation: _________________
<Attach other lines as needed>
How you presently feel: (Check all that apply)
[ ] Avenged
[ ] Ecstatic
[ ] Enraged
[ ] Happy
[ ] Insane
[ ] Mad
[ ] Neutral
[ ] Sad
[ ] Sick
[ ] So-so
[ ] Other: _______________

The Computer Is Your Friend

The Computer is pleased with the members of this sector, but has come to believe that your particular cell not only harbours Treasonous Secret Societies, but Mutants as well!

The Computer demands a census of the cell. All inhabitants are to report immediately by posting their desire to participate.

/haxx
-=-=-=- The OOC -=-=-=-
Welcome to the second iteration of the Paranoia game! The object of the game is to overthrow the computer... unless you're part of the Secret Police, that is! When registration is complete (let's say GMT +0:00 at 11:59 PM on Friday, January 12th...that's 6:59 PM on the same day for those EST board members)

In a manner similar to Werewolf, each "day" will take a 48 hour period and each "night" will take a 24 hour one. Most activity will happen during the day, but a few lucky ones will have special abilities to use at night as well!

The basic mechanics work like this:
During the day, you are expected to do your duty as a loyal citizen and submit a form to The Computer detailing your suspicions, and the evidence you have to back it. To make things a little more interesting than last game, though, the forms will now be private. That is, you are to submit your accusation of treason to Jontom Xire and I via PM. You may be spotted going into the form office, but nobody knows what you put on the form except for The Computer. Failure to report suspicion is treason!

Many Lives:
The Computer has determined that your cell should not experience the same blood bath as the last. As such, each of you will have two clones. When you die, one of your clones automatically reactivates with *most* of your memories intact. The Computer will scrub all mutation and loyalty to secret societies when you return not that that prevents you from joining up again! In effect, each of you have 3 lives.

Wait, mutants?
It took you this long to notice? For shame! The computer needs observant citizens. Shape up, and keep your eyes peeled! Yes, indeed, mutants have infiltrated your sector. These horrible creatures sometimes don't even know of their mutation. It is your duty to cleanse your society of these abominations. Or at least, keep people from realizing that YOU are one of them, if that be the case!

List of Participants:
alec
Altharis
Atreyu the Masked LLama
Captain van der Decken
DarkCorax
DarkLightDragon
Death, your friend the Reaper
Eldritch Knight
evnafets
Gezina
Gnome Barbarian
Kantur
Kyrian
Lord Magtok
Selrahc
Sketch
Slartibartfast
weebl

All Hail Friend Computer!
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Once upon a time
Korith met a wonderful woman
And in 2011
She became Mrs. Korith
ENGAGED Boxing Day, 2009
MARRIED August 7, 2011

Last edited by Korith : 01-18-2007 at 07:58 AM.
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Old 01-10-2007, 11:55 AM   Top  -  End  -  #2
Death, your friend the Reaper
Ogre in the Playground
 
 
Join Date: Mar 2006
Location: 
Cookiengard, Sixth layer
Default Re: Paranoia mk II

Never did quiet understand how it worked and all, but I'll join up.

My name is Ink by the way.
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Old 01-10-2007, 12:05 PM   Top  -  End  -  #3
Kantur
Orc in the Playground
 
AssassinGuy
 
Join Date: May 2006
Location: 
Scotland
Gender: Male
Default Re: Paranoia mk II

I'll join.
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Old 01-10-2007, 12:12 PM   Top  -  End  -  #4
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: Paranoia mk II

I'm in!

I did fairly well last time, hope this'll be the same.

Cool. Mutants and Clones.
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Old 01-10-2007, 12:19 PM   Top  -  End  -  #5
Atreyu the Masked LLama
Bugbear in the Playground
 
 
Join Date: Apr 2006
Location: 
JC, TN or Camelot.
Gender: Male
Default Re: Paranoia mk II

I'm in! Please let me play
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Old 01-10-2007, 12:28 PM   Top  -  End  -  #6
Weebl
Dwarf in the Playground
 
 
Join Date: Jun 2006
Location: 
Hunting Immortal Pandas!
Gender: Male
Default Re: Paranoia mk II

I'll play and actually try this time.
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Old 01-10-2007, 12:42 PM   Top  -  End  -  #7
Jontom Xire
Dwarf in the Playground
 
 
Join Date: Feb 2006
Location: 
Southampton, UK
Gender: Male
Default Re: Paranoia mk II

Quote:
Originally Posted by Death, your friend the Reaper View Post
Never did quiet understand how it worked and all, but I'll join up.

My name is Ink by the way.
Do you mean that "Ink" is another account of yours and you want that account to play, not this one?

Ok, here are a few hints for play, given that last game was a bit of a shambles:

1) If your role gives you special things you can do, use them to win! If you don't understand them, ask! Last game the secret police didn't use the abilities of their role at all.

2) If you are in charge of a secret society, be in charge. Last game members were being lynched by their own secret society. How you do it is up to you, but here are a few suggestions:

a) Get all cell leaders to PM the IDs of all members to you and disseminate them throughout your organisation. Pros, everyone knows everyone else so won't vote for them, and you won't lose contact with members if you lose a cell leader. Cons, if someone is a spy or dies and chooses a different secret society after re-cloning, your organisation is wide open.
b) Make sure two people in each cell know the ID of the cell leader of each cell below, and that two people in each cell know the cell controller from the cell above. Pros, less likely to lose contact with a cell (can still happen). Cons, wider dissemination of IDs increases risk of exposure.
c) Ask for recommendations from all members before voting starts each day. Choose one or two and pass them back down to be vetoed. By this way you should be able to pick a target that isn't a member of your own society. Then pass the final name back down the chain so that the whole society votes for one person.

The more in control of your secret society you are, the more likely you will win by co-ordinating votes. Also if you have mutants with useful powers, identify the chain of command to send orders to that person. Use their ability wisely. Consider promoting them to the command cell so that you can discuss options with them more easily.

3) Recruit. Each new clone is wiped free of all allegiances and no longer has to stick with their old secret society. However they will still remember who their cell members were, and maybe a cell controller too. If you recruit them you swell your army. Pass orders down the chain to a suitable bottom cell with orders to recruit them. That way if they turn out to be plannng to spy on you you lose the least.
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Old 01-10-2007, 01:10 PM   Top  -  End  -  #8
Selrahc
Ogre in the Playground
 
 
Join Date: Sep 2006
Gender: Male
Default Re: Paranoia mk II

I'm playing again too.
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Old 01-10-2007, 01:18 PM   Top  -  End  -  #9
DarkLightDragon
Bugbear in the Playground
 
 
Join Date: Jun 2006
Location: 
Australia
Gender: Female
Default Re: Paranoia mk II

Quote:
Originally Posted by Captain van der Decken View Post
I'm in!

I did fairly well last time, hope this'll be the same.

Cool. Mutants and Clones.
If I'd known there were spies...

LONG LIVE 4TH DEGREE!

I'll play.
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Avatar-Wayril!

4TH DEGREE!

Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!
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Old 01-10-2007, 01:19 PM   Top  -  End  -  #10
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: Paranoia mk II

Long live fourth degree!

Also-

For the Blue Serpent!
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Engaged in A Spat with Jibar.
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Old 01-10-2007, 01:21 PM   Top  -  End  -  #11
DarkLightDragon
Bugbear in the Playground
 
 
Join Date: Jun 2006
Location: 
Australia
Gender: Female
Default Re: Paranoia mk II

Heheh... I was (sort-of) controlling the votes of the Blue Serpent leader. If he didn't comply, he died
__________________
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Avatar-Wayril!

4TH DEGREE!

Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!
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Old 01-10-2007, 01:24 PM   Top  -  End  -  #12
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: Paranoia mk II

Really? Go on..
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Engaged in A Spat with Jibar.
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Old 01-10-2007, 01:31 PM   Top  -  End  -  #13
DarkLightDragon
Bugbear in the Playground
 
 
Join Date: Jun 2006
Location: 
Australia
Gender: Female
Default Re: Paranoia mk II

I told him I'd get the people I knew to leave him alone as long as he left us alone and voted the way I wanted.

If we were told that there were spies among us, then I wouldn've been so trusting of those few I did trust.

This keyboard sucks. I wish my wireless one hadn't run out of battery power.
__________________
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Click to view my dragons and help them grow!

Avatar-Wayril!

4TH DEGREE!

Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!
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Old 01-10-2007, 01:43 PM   Top  -  End  -  #14
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: Paranoia mk II

Was I one of the few?
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I WILL round this Cape, even if I have to keep sailing until doomsday!
Engaged in A Spat with Jibar.
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Old 01-10-2007, 01:50 PM   Top  -  End  -  #15
DarkLightDragon
Bugbear in the Playground
 
 
Join Date: Jun 2006
Location: 
Australia
Gender: Female
Default Re: Paranoia mk II

Yes. Migh've been different if I'd known about spies though. Might've. looking forward to next game.
__________________
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Click to view my dragons and help them grow!

Avatar-Wayril!

4TH DEGREE!

Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!
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Old 01-10-2007, 01:52 PM   Top  -  End  -  #16
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: Paranoia mk II

Yeah. I just hope I get an as interesting role as the last one.

Which is kind of assured, really, seeing as there was only -one- person who started off loyal to the computer. And Ink was in the secret police.
__________________
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Engaged in A Spat with Jibar.
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Old 01-10-2007, 01:54 PM   Top  -  End  -  #17
DarkLightDragon
Bugbear in the Playground
 
 
Join Date: Jun 2006
Location: 
Australia
Gender: Female
Default Re: Paranoia mk II

I got betrayed
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Avatar-Wayril!

4TH DEGREE!

Winner of the 1st, 7th and 8th rounds of original Ready, Aim, Fire!
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Old 01-10-2007, 02:03 PM   Top  -  End  -  #18
Captain van der Decken
Ogre in the Playground
 
 
Join Date: Sep 2006
Location: 
Tortuga
Gender: Male
Default Re: Paranoia mk II

Yes, that seems to be a sticking point for you, doesn't it?
__________________
I WILL round this Cape, even if I have to keep sailing until doomsday!
Engaged in A Spat with Jibar.
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Old 01-10-2007, 02:06 PM   Top  -  End  -  #19
Jontom Xire
Dwarf in the Playground
 
 
Join Date: Feb 2006
Location: 
Southampton, UK
Gender: Male
Default Re: Paranoia mk II

Well that's one problem we had. Really only the first game is the best because you don't know that there are spies. After that us guys have to keep varying it. Have some genuine citizens just because you expect there won't be any, etc. etc. However with so few players the first game sucked a bit. We're gonna keep this open and recruiting much longer.

Werewolf V is packed. Can I recommend you all please help us with recruiting. The more players the better, much more so with this game than with Werewolf.
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Old 01-10-2007, 02:19 PM   Top  -  End  -  #20
InaVegt
Firbolg in the Playground
 
 
Join Date: Feb 2006
Location: 
Nowhere
Gender: Female
Default Re: Paranoia mk II

Sign me up
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Old 01-10-2007, 02:25 PM   Top  -  End  -  #21
evnafets
Halfling in the Playground
 
PaladinGuy
 
Join Date: Jul 2005
Location: 
NZ
Gender: Male
Default Re: Paranoia mk II

I dunno how much time I can put into this one (2 werewolves + paranoia might be too much) but I'll give it a go.
__________________
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I don't wanna be a llama or a duck or a wabbit.
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Old 01-10-2007, 02:26 PM   Top  -  End  -  #22
Kyrian
Ogre in the Playground
 
 
Join Date: Nov 2005
Location: 
Indianapolis, IN
Gender: Male
Default Re: Paranoia mk II

I'll give this a try.
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Old 01-10-2007, 02:30 PM   Top  -  End  -  #23
Gnome Barbarian
Dwarf in the Playground
 
 
Join Date: Sep 2006
Location: 
Attleboro, Massachusetts
Gender: Male
Default Re: Paranoia mk II

I'll join, sign me up.
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Old 01-10-2007, 02:58 PM   Top  -  End  -  #24
Slartibartfast
Barbarian in the Playground
 
 
Join Date: Feb 2006
Location: 
The Shadows. All of them.
Gender: Male
Default Re: Paranoia mk II

I am so in. This seems (mostly) like the Paranoia RPG that went out of date a couple of centuries ago. (okay, not quite)

I don't quite understand the cell system, but that's okay. Now for random quote.

"Happiness is mandatory. If you are not happy, you will be used as reactor shielding."


((P.S. What would that time be in PST, where I happen to be? You, California and stuff))
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Old 01-10-2007, 04:52 PM   Top  -  End  -  #25
Sketch
Pixie in the Playground
 
 
Join Date: Jun 2006
Location: 
UK, Twickenham
Default Re: Paranoia mk II

I am here, and I wish to join this...game.. OF LIFE AND DEATH!!!!

I have spoken...

- Sketch

:P Looks very cool!!! Count me in :D
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Old 01-10-2007, 05:11 PM   Top  -  End  -  #26
DarkCorax
Orc in the Playground
 
 
Join Date: May 2006
Location: 
In the Playground
Default Re: Paranoia mk II

Sure, I'll join it looks like fun, and confusing.
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Old 01-10-2007, 06:43 PM   Top  -  End  -  #27
Death, your friend the Reaper
Ogre in the Playground
 
 
Join Date: Mar 2006
Location: 
Cookiengard, Sixth layer
Default Re: Paranoia mk II

You know DLD, I was quiet willing to stab a few backs in that game. All I was worried about last game was out of our entire team, only one person voted. So it was a bit difficult to co-ordinate!

All praise to Selrahc.
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Old 01-10-2007, 06:46 PM   Top  -  End  -  #28
Lord Magtok
Bugbear in the Playground
 
 
Join Date: Dec 2006
Default Re: Paranoia mk II

Can I join?
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Old 01-10-2007, 06:48 PM   Top  -  End  -  #29
Eldritch Knight
Orc in the Playground
 
 
Join Date: Apr 2006
Location: 
Canada
Gender: Male
Default Re: Paranoia mk II

Ahem, I'm in, and as the only surviving (non-secret police) player, I can assure you that I'll try to make things as enjoyable as possible.
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Old 01-10-2007, 07:09 PM   Top  -  End  -  #30
Ink
Barbarian in the Playground
 
 
Join Date: May 2006
Location: 
Australia
Default Re: Paranoia mk II

Quote:
Originally Posted by Death, your friend the Reaper View Post
Never did quiet understand how it worked and all, but I'll join up.

My name is Ink by the way.
You know, I always suspected that I was a split personality of Death's. Some days I wake up and wonder why I'm wearing this strange black cloak.
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