Your Friend The Computer would now like to provide you with the following form 3739X-2, Accusation of Treason.
To accuse another citizen of treason, please fill out the attached form. -=-=-=-=-=-=-=-=-=- Form 3739X-2: Accusation of Treason Your Name: _________________ Name of the Accused: _________________ Reason for Accusation: _________________ <Attach other lines as needed> Evidence backing Accusation: _________________ <Attach other lines as needed> How you presently feel: (Check all that apply) [ ] Avenged [ ] Ecstatic [ ] Enraged [ ] Happy [ ] Insane [ ] Mad [ ] Neutral [ ] Sad [ ] Sick [ ] So-so [ ] Other: _______________
The Computer Is Your Friend
The Computer is pleased with the members of this sector, but has come to believe that your particular cell not only harbours Treasonous Secret Societies, but Mutants as well!
The Computer demands a census of the cell. All inhabitants are to report immediately by posting their desire to participate.
/haxx
-=-=-=- The OOC -=-=-=-
Welcome to the second iteration of the Paranoia game! The object of the game is to overthrow the computer... unless you're part of the Secret Police, that is! When registration is complete (let's say GMT +0:00 at 11:59 PM on Friday, January 12th...that's 6:59 PM on the same day for those EST board members)
In a manner similar to Werewolf, each "day" will take a 48 hour period and each "night" will take a 24 hour one. Most activity will happen during the day, but a few lucky ones will have special abilities to use at night as well!
The basic mechanics work like this:
During the day, you are expected to do your duty as a loyal citizen and submit a form to The Computer detailing your suspicions, and the evidence you have to back it. To make things a little more interesting than last game, though, the forms will now be private. That is, you are to submit your accusation of treason to Jontom Xire and I via PM. You may be spotted going into the form office, but nobody knows what you put on the form except for The Computer. Failure to report suspicion is treason!
Many Lives: The Computer has determined that your cell should not experience the same blood bath as the last. As such, each of you will have two clones. When you die, one of your clones automatically reactivates with *most* of your memories intact. The Computer will scrub all mutation and loyalty to secret societies when you return not that that prevents you from joining up again! In effect, each of you have 3 lives.
Wait, mutants?
It took you this long to notice? For shame! The computer needs observant citizens. Shape up, and keep your eyes peeled! Yes, indeed, mutants have infiltrated your sector. These horrible creatures sometimes don't even know of their mutation. It is your duty to cleanse your society of these abominations. Or at least, keep people from realizing that YOU are one of them, if that be the case!
List of Participants:
alec
Altharis
Atreyu the Masked LLama
Captain van der Decken
DarkCorax
DarkLightDragon
Death, your friend the Reaper
Eldritch Knight
evnafets
Gezina
Gnome Barbarian
Kantur
Kyrian
Lord Magtok
Selrahc
Sketch
Slartibartfast
weebl
All Hail Friend Computer!
__________________
Once upon a time
Korith met a wonderful woman
And in 2011
She became Mrs. Korith
ENGAGED Boxing Day, 2009
MARRIED August 7, 2011
Originally Posted by Death, your friend the Reaper
Never did quiet understand how it worked and all, but I'll join up.
My name is Ink by the way.
Do you mean that "Ink" is another account of yours and you want that account to play, not this one?
Ok, here are a few hints for play, given that last game was a bit of a shambles:
1) If your role gives you special things you can do, use them to win! If you don't understand them, ask! Last game the secret police didn't use the abilities of their role at all.
2) If you are in charge of a secret society, be in charge. Last game members were being lynched by their own secret society. How you do it is up to you, but here are a few suggestions:
a) Get all cell leaders to PM the IDs of all members to you and disseminate them throughout your organisation. Pros, everyone knows everyone else so won't vote for them, and you won't lose contact with members if you lose a cell leader. Cons, if someone is a spy or dies and chooses a different secret society after re-cloning, your organisation is wide open.
b) Make sure two people in each cell know the ID of the cell leader of each cell below, and that two people in each cell know the cell controller from the cell above. Pros, less likely to lose contact with a cell (can still happen). Cons, wider dissemination of IDs increases risk of exposure.
c) Ask for recommendations from all members before voting starts each day. Choose one or two and pass them back down to be vetoed. By this way you should be able to pick a target that isn't a member of your own society. Then pass the final name back down the chain so that the whole society votes for one person.
The more in control of your secret society you are, the more likely you will win by co-ordinating votes. Also if you have mutants with useful powers, identify the chain of command to send orders to that person. Use their ability wisely. Consider promoting them to the command cell so that you can discuss options with them more easily.
3) Recruit. Each new clone is wiped free of all allegiances and no longer has to stick with their old secret society. However they will still remember who their cell members were, and maybe a cell controller too. If you recruit them you swell your army. Pass orders down the chain to a suitable bottom cell with orders to recruit them. That way if they turn out to be plannng to spy on you you lose the least.
__________________
Spoiler
Quote:
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Quote:
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Quote:
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.
Well that's one problem we had. Really only the first game is the best because you don't know that there are spies. After that us guys have to keep varying it. Have some genuine citizens just because you expect there won't be any, etc. etc. However with so few players the first game sucked a bit. We're gonna keep this open and recruiting much longer.
Werewolf V is packed. Can I recommend you all please help us with recruiting. The more players the better, much more so with this game than with Werewolf.
__________________
Spoiler
Quote:
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Quote:
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Quote:
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.
Dr. Cox: Newbie, if the next two words out of your mouth aren't 'See ya' then the third word will be 'Oh my god. My crotch. You've punched me in my crotch.'.
Part of II.I.
Legionary of Valor Inner Circle
OOC Mafioso
You know DLD, I was quiet willing to stab a few backs in that game. All I was worried about last game was out of our entire team, only one person voted. So it was a bit difficult to co-ordinate!
All praise to Selrahc.
__________________
Inner Circle The Cookie Raid
Spoiler
Credits: Avatar; ChrisTP Signature: Sneak, Trog, Ceika and Gengy
Spoiler
Quote:
Originally Posted by FdL
Life is the set up and Death's the punchline line.
Quote:
Originally Posted by Archonic Energy
I give you the Master of sarcasm, (and puns).
DEATH.
Quote:
Originally Posted by Azrael
Aww, dammit! You know I can't smite you when you're wearing those things!
Quote:
Originally Posted by The_Librarian
Oh, Captain Jack Sparrow, you must allow me to tell you how ardently I admire and love you.